Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Rogues: essential class or sacred cow?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kaomera" data-source="post: 3590321" data-attributes="member: 38357"><p>Personally, I'd have to say that D&D is a bit too combat-focused. It's true that a lot of players really come to the table for a good fight (and that's fine), but there are also players who really don't get much out of the D&D combat system, and the system has a definite bias twords combat that ends up slanting things too far in that direction, IMHO. I think one of the things that has been missing from a lot of my more recent games is a sense of excitement about the game as a whole. If there is a fight, I'm interested even if I'm not the one "up to bat", because this is my character's party out there, and I want them to survive and win. I like to cheer on the Barbarian when he hits a big critical, while there are often other players who can't even be bothered to pay attention if it's not their action. Likewise, I don't expect to hog the spotlight all night, but I'd like it if the rest of the group could at least feign interest for as long as it takes for me to make a few die rolls. [I'm thinking, specifically, of two instances: One where I carefully went over how to safely get through a trapped portal, and half the party wasn't paying attention and ended up teleported into a prison, and a second where the one player who's PC knew the solution to a puzzle never heard me ask the group for help, and we missed out on a shortcut that would have probably saved two PCs lives...)</p><p></p><p></p><p>I disagree. Personally I find that "rogue" is a very generic term. It's not completely neutral, true, but then neither is "barbarian", "monk", or "sorcerer". But I can kind of agree that Trapfinding and Sneak Attack are loaded abilities, and very much a holdover from the oD&D / AD&D Thief class. I think that the Thief may have had a bit more going for it as an archetype. Certainly, Thieves' Guilds and Thieves' Cant come from actual sources. I'm not sure there are many main characters that fit into that archetype, but then fiction doesn't usually have to deal with the "party structure". I think that the Rogue, while losing a bit of the out-of-gaming cred that the Thief had, kind of moved into the role (in D&D) that the Thief had fill, and expanded it a bit. In the process it has, indeed, become much more of a catch-all. </p><p></p><p>I'd be perfectly happy playing in a game where the other characters got more skill points and filled in the role of the Rogue. I'm not as interested in constantly playing a warrior or a spell-slinger (well, maybe a Diviner) as I am in playing a scoundrel and all-around clever / sneaky weasel of a character, but I could surely make do. Actually, I already do so without any changes to the rules, as I usually will try and play other classes a bit Rogue-like. But if you remove the archetype completely, that is: if there are no more traps to find, no more bargains to be wheedled out, no more strange writings to decipher, no more secret doors to find and prize open... Well, then, it's not really D&D anymore, to me.</p></blockquote><p></p>
[QUOTE="kaomera, post: 3590321, member: 38357"] Personally, I'd have to say that D&D is a bit too combat-focused. It's true that a lot of players really come to the table for a good fight (and that's fine), but there are also players who really don't get much out of the D&D combat system, and the system has a definite bias twords combat that ends up slanting things too far in that direction, IMHO. I think one of the things that has been missing from a lot of my more recent games is a sense of excitement about the game as a whole. If there is a fight, I'm interested even if I'm not the one "up to bat", because this is my character's party out there, and I want them to survive and win. I like to cheer on the Barbarian when he hits a big critical, while there are often other players who can't even be bothered to pay attention if it's not their action. Likewise, I don't expect to hog the spotlight all night, but I'd like it if the rest of the group could at least feign interest for as long as it takes for me to make a few die rolls. [I'm thinking, specifically, of two instances: One where I carefully went over how to safely get through a trapped portal, and half the party wasn't paying attention and ended up teleported into a prison, and a second where the one player who's PC knew the solution to a puzzle never heard me ask the group for help, and we missed out on a shortcut that would have probably saved two PCs lives...) I disagree. Personally I find that "rogue" is a very generic term. It's not completely neutral, true, but then neither is "barbarian", "monk", or "sorcerer". But I can kind of agree that Trapfinding and Sneak Attack are loaded abilities, and very much a holdover from the oD&D / AD&D Thief class. I think that the Thief may have had a bit more going for it as an archetype. Certainly, Thieves' Guilds and Thieves' Cant come from actual sources. I'm not sure there are many main characters that fit into that archetype, but then fiction doesn't usually have to deal with the "party structure". I think that the Rogue, while losing a bit of the out-of-gaming cred that the Thief had, kind of moved into the role (in D&D) that the Thief had fill, and expanded it a bit. In the process it has, indeed, become much more of a catch-all. I'd be perfectly happy playing in a game where the other characters got more skill points and filled in the role of the Rogue. I'm not as interested in constantly playing a warrior or a spell-slinger (well, maybe a Diviner) as I am in playing a scoundrel and all-around clever / sneaky weasel of a character, but I could surely make do. Actually, I already do so without any changes to the rules, as I usually will try and play other classes a bit Rogue-like. But if you remove the archetype completely, that is: if there are no more traps to find, no more bargains to be wheedled out, no more strange writings to decipher, no more secret doors to find and prize open... Well, then, it's not really D&D anymore, to me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Rogues: essential class or sacred cow?
Top