Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Rogues: essential class or sacred cow?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="papastebu" data-source="post: 3591615" data-attributes="member: 40894"><p>The term "class" has always meant "societal stratification" to me. Archtype is more accurate, but is harder to say. All four of the Archtypes are iconic, and some idea of what a character with a given set of skills and abilities will allow in-game is essential. However, the classes do not actually need to exist, at all. Only the abilities that they have are important, as far as in-game actions, and their concepts in the minds of players, as far as what those characters decide on as a course of action.</p><p>To this point, I say do away with character classes completely, except as an easy way to help those completely new to the game to make a character, first time out. Kind of like pre-gens in Shadowrun, Earthdawn, and others. Otherwise, bring a concept to the gaming table, and devise a system by which the player can choose any combination of skills, abilities, powers, whatever, and limit it through level-dependent choice, or some sort of points-per-level buy system. The character can be as puissant or skillful as the player chooses, but can only go so far per level. Another way to do this would be to have point-buy for everything, like most, if not all, of the White Wolf games, and the character doesn't have levels, so much as plateaus that can be exceeded with more points earned in-game.</p><p></p><p>P.S. I am not talking about D&D, as such, though I understand that this is the thrust of the thread. If classes are used as they stand, often it stands in the way of character concept, rather than facilitating it. This is true of any game or game system you use.</p></blockquote><p></p>
[QUOTE="papastebu, post: 3591615, member: 40894"] The term "class" has always meant "societal stratification" to me. Archtype is more accurate, but is harder to say. All four of the Archtypes are iconic, and some idea of what a character with a given set of skills and abilities will allow in-game is essential. However, the classes do not actually need to exist, at all. Only the abilities that they have are important, as far as in-game actions, and their concepts in the minds of players, as far as what those characters decide on as a course of action. To this point, I say do away with character classes completely, except as an easy way to help those completely new to the game to make a character, first time out. Kind of like pre-gens in Shadowrun, Earthdawn, and others. Otherwise, bring a concept to the gaming table, and devise a system by which the player can choose any combination of skills, abilities, powers, whatever, and limit it through level-dependent choice, or some sort of points-per-level buy system. The character can be as puissant or skillful as the player chooses, but can only go so far per level. Another way to do this would be to have point-buy for everything, like most, if not all, of the White Wolf games, and the character doesn't have levels, so much as plateaus that can be exceeded with more points earned in-game. P.S. I am not talking about D&D, as such, though I understand that this is the thrust of the thread. If classes are used as they stand, often it stands in the way of character concept, rather than facilitating it. This is true of any game or game system you use. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Rogues: essential class or sacred cow?
Top