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Rogues: essential class or sacred cow?
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<blockquote data-quote="CruelSummerLord" data-source="post: 3592225" data-attributes="member: 48692"><p>Some people have suggested how many of the characters supposedly based off rogues-the Gray Mouser, for example-are skilled fighters. They also seem to be the kind of fighters who strike in and out quickly, instead of just hacking away toe-to-toe the way Achilles or Conan would. </p><p></p><p>By the same token, the only clerics who've ever been as martial as their D&D counterparts are the Crusader-type clerics of the Middle Ages. Most priests, shamans, medicine men, and other religious/mystical figures that I'm aware of (including real-life religious figures like Jesus and Buddha) are not known for their marital prowess. The one exception might be Mohammed, but I don't know enough about Islam to comment. </p><p></p><p>So, maybe one should switch the attack matrixes and/or hit dice for clerics and rogues? This might be a way to bring them both closer to their more traditional archetypes-rogues would work as long-distance fighters, with the ability to hold their own if worst comes to worst. The cleric, for his part, would be more inclined to use spells to support and strengthen the physical characters-and there's nothing preventing the creative use of the cleric's increased variety of spells both inside and outside combat. Besides which, they can still wear armor, so their chances of surviving would be a little better. </p><p></p><p>Would this be something of an acceptable solution?</p></blockquote><p></p>
[QUOTE="CruelSummerLord, post: 3592225, member: 48692"] Some people have suggested how many of the characters supposedly based off rogues-the Gray Mouser, for example-are skilled fighters. They also seem to be the kind of fighters who strike in and out quickly, instead of just hacking away toe-to-toe the way Achilles or Conan would. By the same token, the only clerics who've ever been as martial as their D&D counterparts are the Crusader-type clerics of the Middle Ages. Most priests, shamans, medicine men, and other religious/mystical figures that I'm aware of (including real-life religious figures like Jesus and Buddha) are not known for their marital prowess. The one exception might be Mohammed, but I don't know enough about Islam to comment. So, maybe one should switch the attack matrixes and/or hit dice for clerics and rogues? This might be a way to bring them both closer to their more traditional archetypes-rogues would work as long-distance fighters, with the ability to hold their own if worst comes to worst. The cleric, for his part, would be more inclined to use spells to support and strengthen the physical characters-and there's nothing preventing the creative use of the cleric's increased variety of spells both inside and outside combat. Besides which, they can still wear armor, so their chances of surviving would be a little better. Would this be something of an acceptable solution? [/QUOTE]
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