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Rogues: essential class or sacred cow?
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<blockquote data-quote="Someone" data-source="post: 3592842" data-attributes="member: 5656"><p>I can buy it. I won't call D&D a failure because it can model exactly a famous character's abilities as described or seen in books and films, but IMO it should be able to make posible (and I mean playable) a similar character. Very few heroic archetypes are described as unskilled, with little training or unable to do anything outside a very narrow area of expertise: most fighter types can sneak around quite well or have good social skills, starting with Conan, and most "rogue" types are also very able to hold their own in a fight, starting with the Grey Mouser.</p><p></p><p>This means that most archetypes should be built as multiclass rogue/whatever, which isn't in itself bad. My point is that the rogue itself isn't an archetype came from literature, is (by Gary's admission) a wargaming role given some fantasy disguise. Given that D&D supposedly encourages teamwork by giving each character a exclusive set of abilities, right now the rogue stands among the classic four as the skill well, which means that as long you want to play an archetype you have to multiclass it with rogue. </p><p></p><p>I don't think I'm explaining myself as clearly as I'd want, so I'll put an example. Gary is inventing the game in an alternate dimension, and needs to introduce a skilled class to fulfill the skill/scout department. In that dimension Gary got a discount on books of the pirate theme when he bought Jack Vance's works, so intead of the Thief he introduces the Pirate. Twenty some years later the Pirate as a core class becomes part of the game as a skill monkey, though with another name, the Mischief, which is still loaded with some pirate-ish tropes, like expert rope use and being able to navigate using the stars. Most people classifies Bilbo, the Grey mouser and a plethora of other characters as Mischiefs, which means that any archetype based on them, and so Bilbo, the Grey Mouser and Zorro's inspired characters become expert rope users and navigators though nobody think it's strange, the same way nobody think today it's strange they become expert trapfinders.</p></blockquote><p></p>
[QUOTE="Someone, post: 3592842, member: 5656"] I can buy it. I won't call D&D a failure because it can model exactly a famous character's abilities as described or seen in books and films, but IMO it should be able to make posible (and I mean playable) a similar character. Very few heroic archetypes are described as unskilled, with little training or unable to do anything outside a very narrow area of expertise: most fighter types can sneak around quite well or have good social skills, starting with Conan, and most "rogue" types are also very able to hold their own in a fight, starting with the Grey Mouser. This means that most archetypes should be built as multiclass rogue/whatever, which isn't in itself bad. My point is that the rogue itself isn't an archetype came from literature, is (by Gary's admission) a wargaming role given some fantasy disguise. Given that D&D supposedly encourages teamwork by giving each character a exclusive set of abilities, right now the rogue stands among the classic four as the skill well, which means that as long you want to play an archetype you have to multiclass it with rogue. I don't think I'm explaining myself as clearly as I'd want, so I'll put an example. Gary is inventing the game in an alternate dimension, and needs to introduce a skilled class to fulfill the skill/scout department. In that dimension Gary got a discount on books of the pirate theme when he bought Jack Vance's works, so intead of the Thief he introduces the Pirate. Twenty some years later the Pirate as a core class becomes part of the game as a skill monkey, though with another name, the Mischief, which is still loaded with some pirate-ish tropes, like expert rope use and being able to navigate using the stars. Most people classifies Bilbo, the Grey mouser and a plethora of other characters as Mischiefs, which means that any archetype based on them, and so Bilbo, the Grey Mouser and Zorro's inspired characters become expert rope users and navigators though nobody think it's strange, the same way nobody think today it's strange they become expert trapfinders. [/QUOTE]
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