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Rogues: essential class or sacred cow?
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<blockquote data-quote="Owldragon" data-source="post: 3593198" data-attributes="member: 11733"><p>For the question of whether the rogue's place can be filled by other classes, I point to Arcana Evolved. Monte Cook has said in interviews that the classes there are designed to divide up party roles using a different set of archetypes. Instead of fighters, we have unfettered for lightly-armored swashbucklers and warmains for heavily armed tanks. Indeed, one of my favorite things about AE is that it allows any spellcaster to fill the role of healer - so no more cries of "<em>Somebody</em> has to play a cleric!"</p><p></p><p>If you don't like the rogue, I say just do what Arcana Evolved does - let anyone search for traps, and introduce other classes to fill the role. AE introduces a new skill-monkey class (the akashic) and a mobile fighter-type (unfettered). Both can be a rogue-like characters by choosing the appropriate skills, and gain access to sneak attack as one of their special abilities (although akashics have a choice whether to take sneak attack). </p><p></p><p>The only drawback is for those who really love the sneak attack ability, as both AE classes only give +1d6 sneak attack every four levels. I've considered allowing rogues in the next AE game I run, but in a role as secret agents / assassins. Or I may just let people play ninjas and say that's close enough.</p></blockquote><p></p>
[QUOTE="Owldragon, post: 3593198, member: 11733"] For the question of whether the rogue's place can be filled by other classes, I point to Arcana Evolved. Monte Cook has said in interviews that the classes there are designed to divide up party roles using a different set of archetypes. Instead of fighters, we have unfettered for lightly-armored swashbucklers and warmains for heavily armed tanks. Indeed, one of my favorite things about AE is that it allows any spellcaster to fill the role of healer - so no more cries of "[I]Somebody[/I] has to play a cleric!" If you don't like the rogue, I say just do what Arcana Evolved does - let anyone search for traps, and introduce other classes to fill the role. AE introduces a new skill-monkey class (the akashic) and a mobile fighter-type (unfettered). Both can be a rogue-like characters by choosing the appropriate skills, and gain access to sneak attack as one of their special abilities (although akashics have a choice whether to take sneak attack). The only drawback is for those who really love the sneak attack ability, as both AE classes only give +1d6 sneak attack every four levels. I've considered allowing rogues in the next AE game I run, but in a role as secret agents / assassins. Or I may just let people play ninjas and say that's close enough. [/QUOTE]
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