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General Tabletop Discussion
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Rogues: essential class or sacred cow?
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<blockquote data-quote="Zaruthustran" data-source="post: 3594257" data-attributes="member: 1457"><p>I'd be happy to see the rogue, as a class, vanish.</p><p></p><p>Fafhrd and the Gray Mouser and Conan and Zorro and the Dread Pirate Roberts were all "rogues", in that they were clever and stealthy and stole stuff, but they were also very capable fighters. In fact, even though they're iconic rogues they're more defined by their combat ability. They regularly defeated NPC warrior types, whereas a Warrior--the NPC class--could go toe to toe with a Rogue.</p><p></p><p>Bilbo stands alone as a sneak who is worthless in combat. </p><p></p><p>Rogues, then, are more defined by attitude and activity, rather than specific powers and abilities. </p><p></p><p>I say, remove the rogue as a class. Give fighters (and everyone else) more skill points. Get rid of "trapfinding" as an ability--it doesn't make sense for the 20th level Ranger with a +30 Search check to be somehow unable to see the poison pin (search check DC 21) on the trapped chest. Keep evasion and sneak attack and uncanny dodge as talent tree abilities, but then again those abilities already aren't exclusive to the rogue class in 3.5. </p><p></p><p>Now you can have a character who can both swing a sword and tell a tale. Or shoot a bow and pick a lock. A change like this--that enables even fighters to engage in roleplaying beyond "durr... don't ask me, I'm just a Fighter with a +0 Diplomacy", and gives "combat" classes the ability to take part in noncombat encounters--is a Good Thing. </p><p></p><p>-z</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 3594257, member: 1457"] I'd be happy to see the rogue, as a class, vanish. Fafhrd and the Gray Mouser and Conan and Zorro and the Dread Pirate Roberts were all "rogues", in that they were clever and stealthy and stole stuff, but they were also very capable fighters. In fact, even though they're iconic rogues they're more defined by their combat ability. They regularly defeated NPC warrior types, whereas a Warrior--the NPC class--could go toe to toe with a Rogue. Bilbo stands alone as a sneak who is worthless in combat. Rogues, then, are more defined by attitude and activity, rather than specific powers and abilities. I say, remove the rogue as a class. Give fighters (and everyone else) more skill points. Get rid of "trapfinding" as an ability--it doesn't make sense for the 20th level Ranger with a +30 Search check to be somehow unable to see the poison pin (search check DC 21) on the trapped chest. Keep evasion and sneak attack and uncanny dodge as talent tree abilities, but then again those abilities already aren't exclusive to the rogue class in 3.5. Now you can have a character who can both swing a sword and tell a tale. Or shoot a bow and pick a lock. A change like this--that enables even fighters to engage in roleplaying beyond "durr... don't ask me, I'm just a Fighter with a +0 Diplomacy", and gives "combat" classes the ability to take part in noncombat encounters--is a Good Thing. -z [/QUOTE]
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