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Rogues: essential class or sacred cow?
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<blockquote data-quote="Kae'Yoss" data-source="post: 3595457" data-attributes="member: 4134"><p>Keep your fingers off the rogue! One of the most versatile and most fun classes we have.</p><p></p><p>He's the adventurer. The thief. The freedom fighter. The assassin. The spy. The infiltrator. The cat-burgler. The scout. The look-out. The con man. The charlatan. The fast-talker. The thug. The pickpocket. The dungeon delver. </p><p></p><p>He's Robin Hood. Bilbo Baggins. Prometheus. The Grey Mouser. Cugel the Clever. Han Solo. Indiana Jones (obviously, Harrison Ford has trap sense +3 or more).</p><p></p><p>If you want something scouted, you can ask a sout, a ranger, a monk - or a rogue.</p><p>If you need someone who has a way with words and people, get a bard - or a rogue.</p><p>If you need someone who gets a lock open (without alerting everyone within a mile with the HULK SMASH) or a trap disarmed (without bodily harm to you or any of your buddies. And sometimes there's more traps than you have captives or halflings handy), you get - a rogue.</p><p>If you need someone who can go there (wherever "there" is), you can get a wizard (with the right spells prepared), a rogue (with the right spells known) - or a rogue.</p><p></p><p>If you want somone for all these jobs, you can either hire an army - or a decent rogue.</p><p></p><p></p><p></p><p></p><p>I love the rogue because if you select the right skills, apply the ability scores in a half-decent manner, and get the right equipment, you will hardly ever be useless: You're not lost in a fight (headway has even been made with the COUPE monsters, at least some of them, with items and magic makeing them sneak attackable), you can gather intel by various means, can speak with people, you can deal with mechanisms, and also with magic items. </p><p></p><p>Rogues are right at home in dungeons, evading its deathtraps, bypassing all the obstacles that stand between the party and the treasure - in a game like D&D, where Dungeons are so part of the game that they're part of the name, and treasure is quite important (back in the day, it was the main source of power, for it did not only provide items, but also experience, which directly translates into personal power.), the rogue could not be more useful.</p><p></p><p>Note that many stories evolve around retrieving some legendary artifact or other. They're not always guarded by legendary beasts (and even then, there have been cases where the heroes would rather steal the treasure than go into certain death), but often by clever traps.</p><p></p><p>The Freedom Fighter, rebelling against Tyranny is another strong theme, and heroes like that can use all of a rogue's skills: Pretending to be someone else (so the Legion of Doom won't apprehend you), be convincing (to gain fighters for the cause) but also being able to keep a low profile (again the Legion of Doom). They can steal from the rich and give to the poor, and do so in a number of ways. They can get information, again in a number of ways. </p><p></p><p></p><p>The rogue is not a great archetype. He's a dozen of them, all rolled into one, and you can usually pull off playing more then one of them at the same time.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 3595457, member: 4134"] Keep your fingers off the rogue! One of the most versatile and most fun classes we have. He's the adventurer. The thief. The freedom fighter. The assassin. The spy. The infiltrator. The cat-burgler. The scout. The look-out. The con man. The charlatan. The fast-talker. The thug. The pickpocket. The dungeon delver. He's Robin Hood. Bilbo Baggins. Prometheus. The Grey Mouser. Cugel the Clever. Han Solo. Indiana Jones (obviously, Harrison Ford has trap sense +3 or more). If you want something scouted, you can ask a sout, a ranger, a monk - or a rogue. If you need someone who has a way with words and people, get a bard - or a rogue. If you need someone who gets a lock open (without alerting everyone within a mile with the HULK SMASH) or a trap disarmed (without bodily harm to you or any of your buddies. And sometimes there's more traps than you have captives or halflings handy), you get - a rogue. If you need someone who can go there (wherever "there" is), you can get a wizard (with the right spells prepared), a rogue (with the right spells known) - or a rogue. If you want somone for all these jobs, you can either hire an army - or a decent rogue. I love the rogue because if you select the right skills, apply the ability scores in a half-decent manner, and get the right equipment, you will hardly ever be useless: You're not lost in a fight (headway has even been made with the COUPE monsters, at least some of them, with items and magic makeing them sneak attackable), you can gather intel by various means, can speak with people, you can deal with mechanisms, and also with magic items. Rogues are right at home in dungeons, evading its deathtraps, bypassing all the obstacles that stand between the party and the treasure - in a game like D&D, where Dungeons are so part of the game that they're part of the name, and treasure is quite important (back in the day, it was the main source of power, for it did not only provide items, but also experience, which directly translates into personal power.), the rogue could not be more useful. Note that many stories evolve around retrieving some legendary artifact or other. They're not always guarded by legendary beasts (and even then, there have been cases where the heroes would rather steal the treasure than go into certain death), but often by clever traps. The Freedom Fighter, rebelling against Tyranny is another strong theme, and heroes like that can use all of a rogue's skills: Pretending to be someone else (so the Legion of Doom won't apprehend you), be convincing (to gain fighters for the cause) but also being able to keep a low profile (again the Legion of Doom). They can steal from the rich and give to the poor, and do so in a number of ways. They can get information, again in a number of ways. The rogue is not a great archetype. He's a dozen of them, all rolled into one, and you can usually pull off playing more then one of them at the same time. [/QUOTE]
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