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<blockquote data-quote="industrygothica" data-source="post: 6403945" data-attributes="member: 23298"><p><strong>Drek, Half-Orc Barbarian</strong></p><p></p><p>[SBLOCK=Drek, Half-Orc Barbarian4]<strong>Name:</strong> Drek</p><p></p><p><strong>Sex:</strong> Male</p><p><strong>Race:</strong> Half-Orc</p><p><strong>Class/Level:</strong> Barbarian/4</p><p><strong>Alignment:</strong> Chaotic Neutral</p><p><strong>Size:</strong> Medium</p><p><strong>Type (Subtype):</strong> Humanoid (half-orc)</p><p><strong>Init:</strong> +2</p><p><strong>Senses:</strong> Darkvision (60 ft.)</p><p><strong>Passive Perception:</strong> 12</p><p></p><p><strong>DEFENSE</strong></p><p><strong>AC:</strong> 15 (Unarmored Defense: +3 con, +2 dex)</p><p><strong>HP:</strong> 45 (1d12 +3 con)</p><p><strong>Saves:</strong> Strength & Constitution</p><p><strong>Special Defenses:</strong></p><p></p><p><strong>OFFENSE</strong></p><p><strong>Speed:</strong> 30ft</p><p><strong>Melee:</strong> Greataxe +6 Attack, 1d12+4 Slashing</p><p><strong>Melee:</strong> Handaxe +6 Attack, 1d6+4 Slashing</p><p><strong>Melee:</strong> Spear +6 Attack, 1d6+4 Piercing; Versatile (1d8)</p><p><strong>Melee:</strong> Javelin +6 Attack, 1d6+4 Piercing; Thrown</p><p><strong>Ranged:</strong> Net +4 Attack, Target is restrained</p><p><strong>Special Attacks:</strong></p><p></p><p><strong>STATISTICS</strong></p><p><strong>Str</strong> 18 (+4) +2 racial +1 lvl 4, <strong>Dex</strong> 15 (+2) , <strong>Con</strong> 17 (+3) +1 racial +1 lvl 4, <strong>Int</strong> 8 (-1), <strong>Wis</strong> 10 (+0), <strong>Cha</strong> 8 (-1)</p><p></p><p><strong>Traits:</strong> </p><p><strong>Ideal:</strong> Change: </p><p><strong>Bond:</strong> </p><p><strong>Flaw:</strong> </p><p></p><p><strong>Skills</strong> (Proficient in bold) 1 Barbarian, 2 Half-Orc, 2 background</p><p>Mod Attribute Name of Skill</p><p><strong>+4 (dex) Acrobatics</strong></p><p>+0 (wis) Animal Handling</p><p>-1 (int) Arcana</p><p><strong>+6 (str) Athletics</strong></p><p>-1 (cha) Deception</p><p>-1 (int) History</p><p>+0 (wis) Insight</p><p><strong>+1 (cha) Intimidation</strong></p><p>-1 (int) Investigation</p><p>+0 (wis) Medicine</p><p>-1 (int) Nature</p><p><strong>+2 (wis) Perception</strong></p><p><strong>+1 (cha) Performance</strong></p><p>-1 (cha) Persuasion</p><p>-1 (int) Religion</p><p>+2 (dex) Sleight of Hand</p><p>+2 (dex) Stealth</p><p>+0 (wis) Survival</p><p></p><p><strong>Languages:</strong> Common, Orc</p><p></p><p><strong>Racial Abilities:</strong> </p><p><strong>Darkvision:</strong> Drek can see in dim light within 60' as if it were bright light, and in darkness as if it was dim light</p><p><strong>Relentless Endurance:</strong> When Drek drops to 0 hit points but is not killed, he can drop to one hit point instead. Once per long rest.</p><p><strong>Savage Attacks:</strong> When Drek scores a critical hit, roll one of the weapon's damage die again and to the extra crit damage.</p><p>Feats: NONE</p><p></p><p><strong>Background Abilities:</strong> Entertainer (Gladiator): </p><p>Sold into a life of slavery, Drek has been foced to spill blood in the secret fighting pits throughout the underbelly of the realm.</p><p></p><p><strong>Skill Proficiencies:</strong> Acrobatics, Performance</p><p></p><p><strong>Tool Proficiencies:</strong> Disguise kit, net</p><p></p><p></p><p><strong>Feature:</strong> By Popular Demand: Drek can find a place to perform in any place that features combat for entertainment-perhaps a gladiatorial arena or secret pit-fighting club. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.</p><p></p><p></p><p><strong>CLASS FEATURES</strong></p><p><strong>- Rage</strong> (+2 damage) (3 uses)</p><p><strong>- Reckless Attack:</strong> Decide on first attack, grants advantage to melee strength attacks during this turn, but attack rolls against you also have advantage until your next turn.</p><p><strong>- Danger Sense:</strong> Advantage on dex saving throws against effects that you can see.</p><p><strong>- Frenzy:</strong> Drek can choose to go into a frenzy when he rages. If he does so, for the duration of the rage he can make a single melee weapon attack as a bonus action on each of his turns after this one. When the rage ends, he suffers one level of exhaustion.</p><p><strong>Proficient:</strong> Light armor, medium armor, shields</p><p><strong>Weapons:</strong> Simple Weapons, martial weapons</p><p></p><p><strong>Combat Gear: </strong></p><p>Greataxe</p><p>Handaxe x2</p><p>Javelin x4</p><p>Net</p><p>Spear</p><p></p><p><strong>Other Gear: </strong></p><p>50' hempen rope</p><p>backpack</p><p>bedroll</p><p>mess kit</p><p>tinderbox</p><p>10 torches</p><p>10 days of rations</p><p>waterskin</p><p></p><p><strong>Money: Starting:</strong> <a href="http://invisiblecastle.com/roller/view/4675849/" target="_blank">(2d4*10)*4=200</a></p><p>Current: 147</p><p></p><p><strong>Weight Carried:</strong> xx lbs</p><p><strong>Carrying Capacity:</strong> 270 lbs</p><p><strong>Push/Drag/Lift:</strong> 540 lbs</p><p></p><p><strong>Physical Appearance:</strong></p><p>Drek stands closer to 7 feet than 6, and is over 300 pounds. His body is scarred from years of fighting, and even more years of abuse before that.</p><p></p><p><strong>Backstory:</strong></p><p>Born from a young human as the result of an orc rais some months prior, Drek was sold to a slaver at birth rather than discarded in the fields--something his master won't soon let him forget. He was taught to fight as soon as he was old enough to hold a handaxe, and regularly beaten to ensure that he remembered his place. At age 15 he and his master took to the road and began fighting in the pits throughout the realm. Drek no longer needs to be beaten by his master, for the half-orc enjoys the fight as much as the slaver ever could.[/SBLOCK]</p><p></p><p>[SBLOCK=Drek, Half-Orc Barbarian5]<strong>Name:</strong> Drek</p><p></p><p><strong>Sex:</strong> Male</p><p><strong>Race:</strong> Half-Orc</p><p><strong>Class/Level:</strong> Barbarian/5</p><p><strong>Alignment:</strong> Chaotic Neutral</p><p><strong>Size:</strong> Medium</p><p><strong>Type (Subtype):</strong> Humanoid (half-orc)</p><p><strong>Init:</strong> +2</p><p><strong>Senses:</strong> Darkvision (60 ft.)</p><p><strong>Passive Perception:</strong> 12</p><p><strong>Proficiency Bonus:</strong> +3</p><p></p><p><strong>DEFENSE</strong></p><p><strong>AC:</strong> 15 (Unarmored Defense: +3 con, +2 dex)</p><p><strong>HP:</strong> 57 (1d12 +3 con) <a href="http://invisiblecastle.com/roller/view/4726122/" target="_blank">1d12.minroll(7)+3=12</a></p><p><strong>Saves:</strong> Strength & Constitution</p><p><strong>Special Defenses:</strong></p><p></p><p><strong>OFFENSE</strong></p><p><strong>Speed:</strong> 30ft</p><p><strong>Melee:</strong> Greataxe +7 Attack, 1d12+4 Slashing</p><p><strong>Melee:</strong> Handaxe +7 Attack, 1d6+4 Slashing</p><p><strong>Melee:</strong> Spear +7 Attack, 1d6+4 Piercing; Versatile (1d8)</p><p><strong>Melee:</strong> Javelin +7 Attack, 1d6+4 Piercing; Thrown</p><p><strong>Ranged:</strong> Net +5 Attack, Target is restrained</p><p><strong>Special Attacks:</strong> Extra Attack</p><p></p><p><strong>STATISTICS</strong></p><p><strong>Str</strong> 18 (+4) +2 racial +1 lvl 4, <strong>Dex</strong> 15 (+2) , <strong>Con</strong> 17 (+3) +1 racial +1 lvl 4, <strong>Int</strong> 8 (-1), <strong>Wis</strong> 10 (+0), <strong>Cha</strong> 8 (-1)</p><p></p><p><strong>Traits:</strong> </p><p><strong>Ideal:</strong> Change: </p><p><strong>Bond:</strong> </p><p><strong>Flaw:</strong> </p><p></p><p><strong>Skills</strong> (Proficient in bold) 1 Barbarian, 2 Half-Orc, 2 background</p><p>Mod Attribute Name of Skill</p><p><strong>+5 (dex) Acrobatics</strong></p><p>+0 (wis) Animal Handling</p><p>-1 (int) Arcana</p><p><strong>+7 (str) Athletics</strong></p><p>-1 (cha) Deception</p><p>-1 (int) History</p><p>+0 (wis) Insight</p><p><strong>+2 (cha) Intimidation</strong></p><p>-1 (int) Investigation</p><p>+0 (wis) Medicine</p><p>-1 (int) Nature</p><p><strong>+3 (wis) Perception</strong></p><p><strong>+2 (cha) Performance</strong></p><p>-1 (cha) Persuasion</p><p>-1 (int) Religion</p><p>+2 (dex) Sleight of Hand</p><p>+2 (dex) Stealth</p><p>+0 (wis) Survival</p><p></p><p><strong>Languages:</strong> Common, Orc</p><p></p><p><strong>Racial Abilities:</strong> </p><p><strong>Darkvision:</strong> Drek can see in dim light within 60' as if it were bright light, and in darkness as if it was dim light</p><p><strong>Relentless Endurance:</strong> When Drek drops to 0 hit points but is not killed, he can drop to one hit point instead. Once per long rest.</p><p><strong>Savage Attacks:</strong> When Drek scores a critical hit, roll one of the weapon's damage die again and to the extra crit damage.</p><p>Feats: NONE</p><p></p><p><strong>Background Abilities:</strong> Entertainer (Gladiator): </p><p>Sold into a life of slavery, Drek has been foced to spill blood in the secret fighting pits throughout the underbelly of the realm.</p><p></p><p><strong>Skill Proficiencies:</strong> Acrobatics, Performance</p><p></p><p><strong>Tool Proficiencies:</strong> Disguise kit, net</p><p></p><p></p><p><strong>Feature:</strong> By Popular Demand: Drek can find a place to perform in any place that features combat for entertainment-perhaps a gladiatorial arena or secret pit-fighting club. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.</p><p></p><p></p><p><strong>CLASS FEATURES</strong></p><p><strong>- Rage</strong> (+2 damage) (3 uses)</p><p><strong>- Reckless Attack:</strong> Decide on first attack, grants advantage to melee strength attacks during this turn, but attack rolls against you also have advantage until your next turn.</p><p><strong>- Danger Sense:</strong> Advantage on dex saving throws against effects that you can see.</p><p><strong>- Frenzy:</strong> Drek can choose to go into a frenzy when he rages. If he does so, for the duration of the rage he can make a single melee weapon attack as a bonus action on each of his turns after this one. When the rage ends, he suffers one level of exhaustion.</p><p><strong>Extra Attack</strong></p><p><strong>Proficient:</strong> Light armor, medium armor, shields</p><p><strong>Weapons:</strong> Simple Weapons, martial weapons</p><p></p><p><strong>Combat Gear: </strong></p><p>Greataxe</p><p>Handaxe x2</p><p>Javelin x4</p><p>Net</p><p>Spear</p><p></p><p><strong>Other Gear: </strong></p><p>50' hempen rope</p><p>backpack</p><p>bedroll</p><p>mess kit</p><p>tinderbox</p><p>10 torches</p><p>10 days of rations</p><p>waterskin</p><p></p><p><strong>Money: Starting:</strong> <a href="http://invisiblecastle.com/roller/view/4675849/" target="_blank">(2d4*10)*4=200</a></p><p>Current: 147</p><p></p><p><strong>Weight Carried:</strong> xx lbs</p><p><strong>Carrying Capacity:</strong> 270 lbs</p><p><strong>Push/Drag/Lift:</strong> 540 lbs</p><p></p><p><strong>Physical Appearance:</strong></p><p>Drek stands closer to 7 feet than 6, and is over 300 pounds. His body is scarred from years of fighting, and even more years of abuse before that.</p><p></p><p><strong>Backstory:</strong></p><p>Born from a young human as the result of an orc rais some months prior, Drek was sold to a slaver at birth rather than discarded in the fields--something his master won't soon let him forget. He was taught to fight as soon as he was old enough to hold a handaxe, and regularly beaten to ensure that he remembered his place. At age 15 he and his master took to the road and began fighting in the pits throughout the realm. Drek no longer needs to be beaten by his master, for the half-orc enjoys the fight as much as the slaver ever could.[/SBLOCK]</p></blockquote><p></p>
[QUOTE="industrygothica, post: 6403945, member: 23298"] [b]Drek, Half-Orc Barbarian[/b] [SBLOCK=Drek, Half-Orc Barbarian4][B]Name:[/B] Drek [B]Sex:[/B] Male [B]Race:[/B] Half-Orc [B]Class/Level:[/B] Barbarian/4 [B]Alignment:[/B] Chaotic Neutral [B]Size:[/B] Medium [B]Type (Subtype):[/B] Humanoid (half-orc) [B]Init:[/B] +2 [B]Senses:[/B] Darkvision (60 ft.) [B]Passive Perception:[/B] 12 [B]DEFENSE AC:[/B] 15 (Unarmored Defense: +3 con, +2 dex) [B]HP:[/B] 45 (1d12 +3 con) [B]Saves:[/B] Strength & Constitution [B]Special Defenses:[/B] [B]OFFENSE Speed:[/B] 30ft [B]Melee:[/B] Greataxe +6 Attack, 1d12+4 Slashing [B]Melee:[/B] Handaxe +6 Attack, 1d6+4 Slashing [B]Melee:[/B] Spear +6 Attack, 1d6+4 Piercing; Versatile (1d8) [B]Melee:[/B] Javelin +6 Attack, 1d6+4 Piercing; Thrown [B]Ranged:[/B] Net +4 Attack, Target is restrained [B]Special Attacks:[/B] [B]STATISTICS[/B] [B]Str[/B] 18 (+4) +2 racial +1 lvl 4, [B]Dex[/B] 15 (+2) , [B]Con[/B] 17 (+3) +1 racial +1 lvl 4, [B]Int[/B] 8 (-1), [B]Wis[/B] 10 (+0), [B]Cha[/B] 8 (-1) [B]Traits:[/B] [B]Ideal:[/B] Change: [B]Bond:[/B] [B]Flaw:[/B] [B]Skills[/B] (Proficient in bold) 1 Barbarian, 2 Half-Orc, 2 background Mod Attribute Name of Skill [B]+4 (dex) Acrobatics[/B] +0 (wis) Animal Handling -1 (int) Arcana [B]+6 (str) Athletics[/B] -1 (cha) Deception -1 (int) History +0 (wis) Insight [b]+1 (cha) Intimidation[/b] -1 (int) Investigation +0 (wis) Medicine -1 (int) Nature [b]+2 (wis) Perception[/b] [b]+1 (cha) Performance[/b] -1 (cha) Persuasion -1 (int) Religion +2 (dex) Sleight of Hand +2 (dex) Stealth +0 (wis) Survival [B]Languages:[/B] Common, Orc [B]Racial Abilities:[/B] [B]Darkvision:[/B] Drek can see in dim light within 60' as if it were bright light, and in darkness as if it was dim light [B]Relentless Endurance:[/B] When Drek drops to 0 hit points but is not killed, he can drop to one hit point instead. Once per long rest. [B]Savage Attacks:[/B] When Drek scores a critical hit, roll one of the weapon's damage die again and to the extra crit damage. Feats: NONE [B]Background Abilities:[/B] Entertainer (Gladiator): Sold into a life of slavery, Drek has been foced to spill blood in the secret fighting pits throughout the underbelly of the realm. [B]Skill Proficiencies:[/B] Acrobatics, Performance [B]Tool Proficiencies:[/B] Disguise kit, net [B]Feature:[/B] By Popular Demand: Drek can find a place to perform in any place that features combat for entertainment-perhaps a gladiatorial arena or secret pit-fighting club. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you. [B]CLASS FEATURES[/B] [B]- Rage[/B] (+2 damage) (3 uses) [B]- Reckless Attack:[/B] Decide on first attack, grants advantage to melee strength attacks during this turn, but attack rolls against you also have advantage until your next turn. [B]- Danger Sense:[/B] Advantage on dex saving throws against effects that you can see. [B]- Frenzy:[/B] Drek can choose to go into a frenzy when he rages. If he does so, for the duration of the rage he can make a single melee weapon attack as a bonus action on each of his turns after this one. When the rage ends, he suffers one level of exhaustion. [B]Proficient:[/B] Light armor, medium armor, shields [B]Weapons:[/B] Simple Weapons, martial weapons [B]Combat Gear: [/B] Greataxe Handaxe x2 Javelin x4 Net Spear [B]Other Gear: [/B] 50' hempen rope backpack bedroll mess kit tinderbox 10 torches 10 days of rations waterskin [B]Money: Starting:[/B] [url=http://invisiblecastle.com/roller/view/4675849/](2d4*10)*4=200[/url] Current: 147 [B]Weight Carried:[/B] xx lbs [B]Carrying Capacity:[/B] 270 lbs [B]Push/Drag/Lift:[/B] 540 lbs [B]Physical Appearance:[/B] Drek stands closer to 7 feet than 6, and is over 300 pounds. His body is scarred from years of fighting, and even more years of abuse before that. [B]Backstory:[/B] Born from a young human as the result of an orc rais some months prior, Drek was sold to a slaver at birth rather than discarded in the fields--something his master won't soon let him forget. He was taught to fight as soon as he was old enough to hold a handaxe, and regularly beaten to ensure that he remembered his place. At age 15 he and his master took to the road and began fighting in the pits throughout the realm. Drek no longer needs to be beaten by his master, for the half-orc enjoys the fight as much as the slaver ever could.[/SBLOCK] [SBLOCK=Drek, Half-Orc Barbarian5][B]Name:[/B] Drek [B]Sex:[/B] Male [B]Race:[/B] Half-Orc [B]Class/Level:[/B] Barbarian/5 [B]Alignment:[/B] Chaotic Neutral [B]Size:[/B] Medium [B]Type (Subtype):[/B] Humanoid (half-orc) [B]Init:[/B] +2 [B]Senses:[/B] Darkvision (60 ft.) [B]Passive Perception:[/B] 12 [B]Proficiency Bonus:[/B] +3 [B]DEFENSE AC:[/B] 15 (Unarmored Defense: +3 con, +2 dex) [B]HP:[/B] 57 (1d12 +3 con) [url=http://invisiblecastle.com/roller/view/4726122/]1d12.minroll(7)+3=12[/url] [B]Saves:[/B] Strength & Constitution [B]Special Defenses:[/B] [B]OFFENSE Speed:[/B] 30ft [B]Melee:[/B] Greataxe +7 Attack, 1d12+4 Slashing [B]Melee:[/B] Handaxe +7 Attack, 1d6+4 Slashing [B]Melee:[/B] Spear +7 Attack, 1d6+4 Piercing; Versatile (1d8) [B]Melee:[/B] Javelin +7 Attack, 1d6+4 Piercing; Thrown [B]Ranged:[/B] Net +5 Attack, Target is restrained [B]Special Attacks:[/B] Extra Attack [B]STATISTICS[/B] [B]Str[/B] 18 (+4) +2 racial +1 lvl 4, [B]Dex[/B] 15 (+2) , [B]Con[/B] 17 (+3) +1 racial +1 lvl 4, [B]Int[/B] 8 (-1), [B]Wis[/B] 10 (+0), [B]Cha[/B] 8 (-1) [B]Traits:[/B] [B]Ideal:[/B] Change: [B]Bond:[/B] [B]Flaw:[/B] [B]Skills[/B] (Proficient in bold) 1 Barbarian, 2 Half-Orc, 2 background Mod Attribute Name of Skill [B]+5 (dex) Acrobatics[/B] +0 (wis) Animal Handling -1 (int) Arcana [B]+7 (str) Athletics[/B] -1 (cha) Deception -1 (int) History +0 (wis) Insight [b]+2 (cha) Intimidation[/b] -1 (int) Investigation +0 (wis) Medicine -1 (int) Nature [b]+3 (wis) Perception[/b] [b]+2 (cha) Performance[/b] -1 (cha) Persuasion -1 (int) Religion +2 (dex) Sleight of Hand +2 (dex) Stealth +0 (wis) Survival [B]Languages:[/B] Common, Orc [B]Racial Abilities:[/B] [B]Darkvision:[/B] Drek can see in dim light within 60' as if it were bright light, and in darkness as if it was dim light [B]Relentless Endurance:[/B] When Drek drops to 0 hit points but is not killed, he can drop to one hit point instead. Once per long rest. [B]Savage Attacks:[/B] When Drek scores a critical hit, roll one of the weapon's damage die again and to the extra crit damage. Feats: NONE [B]Background Abilities:[/B] Entertainer (Gladiator): Sold into a life of slavery, Drek has been foced to spill blood in the secret fighting pits throughout the underbelly of the realm. [B]Skill Proficiencies:[/B] Acrobatics, Performance [B]Tool Proficiencies:[/B] Disguise kit, net [B]Feature:[/B] By Popular Demand: Drek can find a place to perform in any place that features combat for entertainment-perhaps a gladiatorial arena or secret pit-fighting club. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you. [B]CLASS FEATURES[/B] [B]- Rage[/B] (+2 damage) (3 uses) [B]- Reckless Attack:[/B] Decide on first attack, grants advantage to melee strength attacks during this turn, but attack rolls against you also have advantage until your next turn. [B]- Danger Sense:[/B] Advantage on dex saving throws against effects that you can see. [B]- Frenzy:[/B] Drek can choose to go into a frenzy when he rages. If he does so, for the duration of the rage he can make a single melee weapon attack as a bonus action on each of his turns after this one. When the rage ends, he suffers one level of exhaustion. [B]Extra Attack[/B] [B]Proficient:[/B] Light armor, medium armor, shields [B]Weapons:[/B] Simple Weapons, martial weapons [B]Combat Gear: [/B] Greataxe Handaxe x2 Javelin x4 Net Spear [B]Other Gear: [/B] 50' hempen rope backpack bedroll mess kit tinderbox 10 torches 10 days of rations waterskin [B]Money: Starting:[/B] [url=http://invisiblecastle.com/roller/view/4675849/](2d4*10)*4=200[/url] Current: 147 [B]Weight Carried:[/B] xx lbs [B]Carrying Capacity:[/B] 270 lbs [B]Push/Drag/Lift:[/B] 540 lbs [B]Physical Appearance:[/B] Drek stands closer to 7 feet than 6, and is over 300 pounds. His body is scarred from years of fighting, and even more years of abuse before that. [B]Backstory:[/B] Born from a young human as the result of an orc rais some months prior, Drek was sold to a slaver at birth rather than discarded in the fields--something his master won't soon let him forget. He was taught to fight as soon as he was old enough to hold a handaxe, and regularly beaten to ensure that he remembered his place. At age 15 he and his master took to the road and began fighting in the pits throughout the realm. Drek no longer needs to be beaten by his master, for the half-orc enjoys the fight as much as the slaver ever could.[/SBLOCK] [/QUOTE]
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