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[Rogue's Gallery] Arena of War
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<blockquote data-quote="Phoenix8008" data-source="post: 6404455" data-attributes="member: 211"><p>Cade & Silverback are ready to go!!</p><p></p><p>[sBLOCK=Cade & Silverback]<span style="font-size: 15px"><strong><u><em>Cade</em></u></strong></span></p><p></p><p><strong>Sex:</strong> Male</p><p><strong>Race:</strong> Halfling</p><p><strong>Class/Level:</strong> Ranger 4</p><p><strong>Alignment:</strong> Chaotic Good</p><p><strong>Size:</strong> Small</p><p><strong>Type (Subtype):</strong> Humanoid (Halfling)</p><p><strong>Init:</strong> +3</p><p><strong>Senses:</strong> Normal </p><p><strong>Passive Perception:</strong> 12</p><p><strong>XP:</strong> 4,200 (next level= 6,500)</p><p></p><p><strong><u>DEFENSE</u></strong></p><p><strong>AC:</strong> 15 without shield or 17 with shield</p><p><strong>HP:</strong> 38</p><p><strong>Saves:</strong> Strength & Dexterity</p><p><strong>Special Defenses:</strong> Lucky (reroll 1's), Brave (Advantage vs. fear effects)</p><p></p><p><strong><u>OFFENSE</u></strong></p><p><strong>Speed:</strong> 25ft</p><p><strong>Melee:</strong> </p><p><em>-Rapier</em> (Finesse) +5 Attack, 1d8+3 Piercing</p><p><em>-Dagger</em> (Finesse, Light, Thrown-range 20/60) +5 ATK, 1d4+3 Piercing</p><p><strong>Ranged:</strong> </p><p><em>-Shortbow</em> (ammunition, range 80/320, two-handed) +7 ATK, 1d6+3 Piercing</p><p><em>-Dagger</em> (Finesse, Light, Thrown-range 20/60) +7 ATK, 1d4+3 Piercing</p><p><em>-Sling</em> (Ammunition, range 30/120) +7 ATK, 1d4+3 Bludgeoning</p><p><strong><u>Special Attacks:</u></strong></p><p><strong>Spells:</strong> Attack +5 (Saving Throw DC: 13)</p><p><strong>Spell Slots:</strong> (1st) 3</p><p><strong>Spells Known:</strong> Cure Wounds (1st), Ensnaring Strike (1st), Hunters Mark (1st)</p><p></p><p><strong>STATISTICS:</strong></p><p>Str 13 (+1), Dex 16 (+3) +2 racial, Con 14 (+2), Int 9 (-1), Wis 15 (+2), Cha 9 (-1) +1 racial</p><p></p><p><strong>Skills:</strong> (Proficient in <strong>bold</strong>)</p><p><u>Mod</u> <u>(Attribute)</u> <u>Name of Skill</u></p><p>+3 (dex) Acrobatics</p><p><strong>+4 (wis) Animal Handling</strong></p><p>-1 (int) Arcana</p><p><strong>+3 (str) Athletics</strong></p><p>-1 (cha) Deception</p><p>-1 (int) History</p><p>+2 (wis) Insight</p><p>-1 (cha) Intimidation</p><p>-1 (int) Investigation</p><p>+2 (wis) Medicine</p><p><strong>+1 (int) Nature</strong></p><p>+2 (wis) Perception</p><p>-1 (cha) Performance</p><p>-1 (cha) Persuasion</p><p>-1 (int) Religion</p><p>+3 (dex) Sleight of Hand</p><p><strong>+5 (dex) Stealth</strong></p><p><strong>+4 (wis) Survival</strong></p><p></p><p><strong>Languages:</strong> Common, Halfling, Goblin, Orc</p><p></p><p><strong>Lightfoot Halfling Traits:</strong> </p><p>-DEX +2</p><p>-Speed= 25ft</p><p>-Lucky (When I roll a 1 on ATK, Ability Check, or Save, I can reroll the die and must use the reroll)</p><p>-Brave (Have advantage on saves versus being frightened)</p><p>-Halfling Nimbleness (Can move thru space of any creature Medium or larger)</p><p>-CHA +1</p><p>-Naturally Stealthy (I can attempt to hide even when I am obscured only by a creature that is Medium sized or larger...like my Wolf!)</p><p></p><p><strong>Ranger Traits:</strong></p><p>-HD= d10</p><p>-Armor Profs (Light armor, Medium Armor, Shields)</p><p>-Weapon Profs (Simple and Martial weapons)</p><p>-Tool Profs (none)</p><p>-Saving Throw Profs (STR & DEX)</p><p>-Skill Profs (Animal Handling, Nature, Stealth)</p><p>-Starting Equipment</p><p>-Favored Enemies (Goblins & Orcs; learned Goblin language)</p><p>-Natural Explorer (Forest terrain)</p><p>-Fighting Style (Archery +2 ATK with any ranged weapons)</p><p>-Spellcasting (Base stat= WIS +2, Spell Save DC= 12, Spell ATK Bonus= +4)</p><p>-Beastmaster Archetype (Companion = Wolf, SEE BELOW)</p><p>-Primeval Awareness</p><p>-Ability Score Improvement --> took Mounted Combat Feat instead </p><p>--Mounted Combat- Advantage on melee ATK rolls vs. any unmounted creatures smaller than my mount; I can force an attack targeting my mount to target me instead; If mount needs to make DEX save for half damage, it takes no damage if it makes the save and half damage if it fails.</p><p></p><p><strong>Background (Outlander) Traits:</strong></p><p>-Skill Proficiencies (Athletics, Survival)</p><p>-Tool Proficiency (Pan Flute)</p><p>-Language (one additional of my choice= Orc)</p><p>-Equipment</p><p>-Origin: Hunter-Gatherer</p><p>-Feature: Wanderer (Good memory for maps and geography. Can find food & water for self +5 others each day if available in wilderness)</p><p>-Personality Traits: I am rude and uncivilized because I was, in fact, raised by wolves.</p><p>-Ideal: Change: Life changes like the seasons, and we must change with it.</p><p>-Bond: My wolf pack is the most important thing in my life, even when they're far away.</p><p>-Flaw: Don't expect me to save those who can't save themselves. It is natures way that the strong thrive and the weak perish. </p><p></p><p></p><p><strong>Combat Gear:</strong> </p><p>Studded Leather Armor</p><p>Shield</p><p>Shortbow & 40 arrows</p><p>Sling & 40 stones</p><p>Daggers x6</p><p>Rapier</p><p>Quarterstaff</p><p></p><p><strong>Other Gear:</strong> </p><p>Traveler's clothes</p><p>Pan Flute</p><p>Hunting Trap</p><p>Eagle Skull Necklace</p><p>Military Saddle for Wolf</p><p>Belt pouch</p><p>50' silk rope</p><p>backpack</p><p>bedroll</p><p>mess kit</p><p>tinderbox</p><p>10 torches</p><p>10 days of rations</p><p>waterskin</p><p></p><p><strong>Money:</strong> 277 gp, 11 cp</p><p></p><p><strong>Weight Carried:</strong> xx lbs</p><p><strong>Carrying Capacity:</strong> 185 lbs</p><p><strong>Push/Drag/Lift:</strong> 370 lbs</p><p></p><p><strong>Physical Appearance:</strong> A long haired dirty halfling that doesn't talk much.</p><p>[ATTACH]64518[/ATTACH]</p><p></p><p><strong>Backstory:</strong> Cade's parents died in a goblinoid attack in the forest after hiding him in some bushes. He was old enough to walk and talk, but still just a young child. After the battle was over that the goblinoids left the area without discovering him, and he was later found by some wolves who took him back to their pack and ended up raising him. He eventually found civilization again later and better learned the languages of men and halflings in order to barter for needed supplies (like clothing and better weapons and armor). He never thought of deserting his family though, until the leader of the pack got caught by bad men and taken away. Cade and his brother Silverback followed the trail and had the chance to trade themselves for the packleader to be used in whatever an 'arena battle' is...</p><p></p><p></p><p><u><strong>Silverback (Wolf Companion):</strong></u></p><p>Medium Beast</p><p><strong>AC:</strong> 15 (natural armor)</p><p><strong>HP:</strong> 18</p><p><strong>Speed:</strong> 40ft</p><p><strong>Stats:</strong> STR 12(+1), DEX 15(+2), CON 12(+1), INT 3(-4), WIS 12(+1), CHA 6(-2)</p><p><strong>Skills:</strong> Perception +5, Stealth +6</p><p><strong>Senses:</strong> Passive Perception 15 (also see 'Keen Hearing and Smell' below)</p><p><strong>Languages:</strong> -</p><p><strong>Challenge Rating:</strong> 1/4 (50 XP)</p><p><strong>Keen Hearing & Smell:</strong> Silverback has advantage on WIS(Perception) checks that rely on hearing or smell.</p><p></p><p><strong>Pack Tactics:</strong> Silverback has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 ft of the creature and isn't incapacitated (including Cade in the saddle while riding Silverback!)</p><p><strong>Actions:</strong> Bite (Melee Weapon Attack): +6 ATK, reach 5ft, one target takes 2d4+4 piercing damage. If the target is a creature, it must succeed on a DC11 Strength saving throw or be knocked prone (prone creature can only crawl or stand up, has disadvantage on ATK rolls, and grants attackers within 5ft advantage on their ATKs, but attackers further away have disadvantage).</p><p></p><p>-These stats include the Prof Bonus of +2 added to AC, ATKS & DMG, Saves, Skills it's Prof with, and added HPS.</p><p>-Silverback acts on Cade's turn in Initiative. Silverback uses its own Move actions, but Cade has to use his own Action to allow Silverback to use one of the following actions: Attack, Dash, Disengage, Dodge, or Help.</p><p>[/sBLOCK]</p><p>Jade is updated to level 5!</p><p>[sblock=Jade]</p><p><strong>JADE</strong></p><p></p><p><strong>Sex:</strong> Male</p><p><strong>Race:</strong> Wood Elf</p><p><strong>Class/Level:</strong> Monk 5</p><p><strong>Proficiency Bonus:</strong> +3</p><p><strong>Alignment:</strong> LN</p><p><strong>Size:</strong> Med</p><p><strong>Type (Subtype):</strong> Humanoid - Wood Elf</p><p><strong>Init:</strong> +4</p><p><strong>Senses:</strong> Darkvision 60'</p><p><strong>Passive Perception:</strong> 16</p><p><strong>XP:</strong> 6,500/14,000</p><p></p><p><strong>STATISTICS:</strong></p><p>Str 10 (+0), Dex 18 (+4), Con 13 (+1), Int 8 (-1), Wis 16 (+3), Cha 12 (+1)</p><p></p><p><strong><u>DEFENSE</u></strong></p><p><strong>AC:</strong> 17 (10 + 4 DEX + 3 WIS from Monk Unarmored Defense ability)</p><p><strong>HP:</strong> 33</p><p><strong>Saves:</strong> <strong>STR</strong> +3, <strong>DEX</strong> +7, CON +1, INT -1, WIS +3, CHA +1</p><p></p><p><strong>Special Defenses:</strong></p><p><em>-Fey Ancestry</em> (Advantage on saves vs. charming, can't be put to sleep)</p><p><em>-Mask of the Wild</em> (Can attempt to hide even when only lightly obscured by rain, snow, mist, or other natural cover)</p><p><em>-Unarmored Defense</em> (When unarmored w/ no shield, AC=10+DEX mod +WIS mod)</p><p><em>-Patient Defense</em> (Can spend <u>1 Ki point</u> to take Dodge action as a bonus action on my turn)</p><p><em>-Deflect Missiles</em> (Use reaction when hit by ranged weapon attack to roll 1d10+DEX+Monk lvl (1d10+9) and reduce damage from missile by that much. If damage=0, can catch missile or spend 1 Ki point to make attack with it (with Prof to attack and as a Monk Weapon) as part of same reaction.)</p><p><em>-Slow Fall</em> (Can use a reaction when I fall to reduce falling damage by 25 points (Monk level x5).)</p><p></p><p><strong><u>OFFENSE</u></strong></p><p><strong>Speed:</strong> 45ft</p><p><strong>Melee:</strong> </p><p><em>-Quarterstaff</em> +7 ATK, 1d6+4 Bludgeoning (Versatile= 1d8+4 w/ 2 hands)</p><p><em>-Unarmed Strike</em> +7 ATK, 1d6+4 Bludgeoning</p><p><strong>Ranged:</strong> </p><p><em>-Shortbow</em> +7 ATK, 1d6+4 Piercing (ammunition, range 80/320, two-handed)</p><p><em>-Shuriken (Dagger)</em> +7 ATK, 1d6+4 Piercing (Finesse, Light, Thrown-range 20/60) </p><p></p><p><strong><u>Special Attacks:</u></strong></p><p><em>-Martial Arts</em> (Attack Action w/ unarmed or Monk weapon can then make one unarmed strike as a bonus action)</p><p><em>-Ki - Flurry of Blows</em> (Immediately after Attack action on my turn, can spend <u>1 Ki point</u> to make 2 unarmed strikes as a bonus action)</p><p><em>-Step of the Wind</em> (Can spend <u>1 Ki point</u> to take Dash or Disengage actions as a bonus action on my turn, and jump distance is doubled for the turn)</p><p><em>Stunning Strike</em> (Can spend 1 Ki point when hitting w/ melee weapon attack to force target to make CON save or be stunned for 1 round)</p><p><em>-Ki save DC</em>= 14 (8 +3 Prof bonus +3 Wis Mod)</p><p><em>-Extra Attack</em> (Can make two attacks during each attack action)</p><p><em>-Stunning Strike</em> (Can spend 1 ki point when you hit another creature with a melee weapon attack, then target must make a CON save or be stunned until the end of</p><p>your next turn.)</p><p></p><p><strong>Skills:</strong> (Proficient in <strong>bold</strong>)</p><p><u>Mod</u> <u>(Attribute)</u> <u>Name of Skill</u></p><p><strong>+7 (dex) Acrobatics</strong></p><p>+3 (wis) Animal Handling</p><p>-1 (int) Arcana</p><p><strong>+3 (str) Athletics</strong></p><p>+1 (cha) Deception</p><p>-1 (int) History</p><p>+3 (wis) Insight</p><p><strong>+4 (cha) Intimidation</strong></p><p>-1 (int) Investigation</p><p>+3 (wis) Medicine</p><p>-1 (int) Nature</p><p><strong>+6 (wis) Perception</strong></p><p>+1 (cha) Performance</p><p>+1 (cha) Persuasion</p><p>-1 (int) Religion</p><p>+4 (dex) Sleight of Hand</p><p><strong>+7 (dex) Stealth</strong></p><p>+3 (wis) Survival</p><p></p><p><strong>Languages:</strong> Elvish, Common</p><p></p><p><strong>Wood Elf Traits:</strong></p><p><em>-Darkvision 60'</em></p><p><em>-Keen Senses </em>(Prof w/ Perception skill)</p><p><em>-Fey Ancestry</em> (Advantage on saves vs. charming, can't be put to sleep)</p><p><em>-Mask of the Wild</em> (Can attempt to hide even when only lightly obscured by rain, snow, mist, or other natural cover)</p><p><em>-Trance</em> 4 hrs instead of sleeping for 8 hrs each night</p><p><em>-Languages</em> (Common, Elvish)</p><p><em>-WIS +1</em></p><p><em>-Elf Weapon Training</em> (Prof w/ Longbow, Shortbow, Longsword, Shortsword)</p><p><em>-Fleet of Foot</em> (Speed = 35ft)</p><p></p><p><strong>Monk Traits:</strong> </p><p><em>-Weapon Profs:</em> All Simple weapons and Shortswords</p><p><em>-Tool Prof:</em> Woodcarving</p><p><em>-Save Profs:</em> (STR & DEX)</p><p><em>-Skill Profs:</em> (Acrobatics, Stealth)</p><p><em>-Starting Equipment</em></p><p><em>-Unarmored Defense</em></p><p><em>-Martial Arts</em></p><p><em>-Ki-Points:</em> 5/5</p><p><em>-Unarmored Move</em> (Speed +10ft)</p><p><em>-Monastic Tradition</em> (Way of the Open Hand)</p><p><em>-Deflect Missiles</em> (Use reaction when hit by ranged weapon attack to roll 1d10+DEX+Monk lvl and reduce damage from missile by that much. If damage=0, can catch missile or spend 1 Ki point to make attack with it (with Prof as a Monk Weapon) as part of same reaction.)</p><p><em>-Slow Fall</em> (Reduce any fall damage by up to 25 hps (Monk level x5) as a reaction.)</p><p><em>-Ability Score Improvement</em> (Dex +2)</p><p><em>-Extra Attack</em> (Can make two attacks during each attack action)</p><p><em>-Stunning Strike</em> (Can spend 1 ki point when you hit another creature with a melee weapon attack, then target must make a CON save or be stunned until the end of</p><p>your next turn.)</p><p></p><p><strong>Background (Soldier) Traits:</strong></p><p><em>-Skill Profs:</em> Athletics, Intimidation</p><p><em>-Tool Prof:</em> One gaming set (3 dragon ante), Land Vehicles</p><p><em>-Starting Equipment</em></p><p><em>-Specialty:</em> Scout</p><p><em>-Military Rank:</em> Captain</p><p></p><p><strong>Personality Traits:</strong> I enjoy being the best and I like demonstrating my skill to others.</p><p><strong>Ideals:</strong> In life, as in war, the stronger force wins.</p><p><strong>Bonds:</strong> I would still lay down my life for the people I served with.</p><p><strong>Flaws:</strong> I have little respect for anyone who is not a proven warrior.</p><p></p><p><strong>Combat Gear:</strong></p><p>-Quarterstaff</p><p>-Shortbow</p><p>-Arrows x20</p><p>-Shuriken (reskinned Daggers) x6</p><p>- Darts x10</p><p></p><p><strong>Other Equipment:</strong></p><p>-Explorers Pack</p><p>-Backpack</p><p>-bedroll</p><p>-mess kit</p><p>-tinderbox</p><p>-10 torches</p><p>-10 days rations</p><p>-waterskin</p><p>-50ft of hemp rope</p><p>-Captain's rank insignia</p><p>-Trophy (Dragon scale on a necklace)</p><p>-3 Dragon Ante game set</p><p>-a set of common clothes</p><p>-belt pouch w/ 10gp[/sblock]</p></blockquote><p></p>
[QUOTE="Phoenix8008, post: 6404455, member: 211"] Cade & Silverback are ready to go!! [sBLOCK=Cade & Silverback][SIZE=4][B][U][I]Cade[/I][/U][/B][/SIZE] [B]Sex:[/B] Male [B]Race:[/B] Halfling [B]Class/Level:[/B] Ranger 4 [B]Alignment:[/B] Chaotic Good [B]Size:[/B] Small [B]Type (Subtype):[/B] Humanoid (Halfling) [B]Init:[/B] +3 [B]Senses:[/B] Normal [B]Passive Perception:[/B] 12 [B]XP:[/B] 4,200 (next level= 6,500) [B][U]DEFENSE[/U][/B] [B]AC:[/B] 15 without shield or 17 with shield [B]HP:[/B] 38 [B]Saves:[/B] Strength & Dexterity [B]Special Defenses:[/B] Lucky (reroll 1's), Brave (Advantage vs. fear effects) [B][U]OFFENSE[/U][/B] [B]Speed:[/B] 25ft [B]Melee:[/B] [I]-Rapier[/I] (Finesse) +5 Attack, 1d8+3 Piercing [I]-Dagger[/I] (Finesse, Light, Thrown-range 20/60) +5 ATK, 1d4+3 Piercing [B]Ranged:[/B] [I]-Shortbow[/I] (ammunition, range 80/320, two-handed) +7 ATK, 1d6+3 Piercing [I]-Dagger[/I] (Finesse, Light, Thrown-range 20/60) +7 ATK, 1d4+3 Piercing [I]-Sling[/I] (Ammunition, range 30/120) +7 ATK, 1d4+3 Bludgeoning [B][U]Special Attacks:[/U][/B] [B]Spells:[/B] Attack +5 (Saving Throw DC: 13) [B]Spell Slots:[/B] (1st) 3 [B]Spells Known:[/B] Cure Wounds (1st), Ensnaring Strike (1st), Hunters Mark (1st) [B]STATISTICS:[/B] Str 13 (+1), Dex 16 (+3) +2 racial, Con 14 (+2), Int 9 (-1), Wis 15 (+2), Cha 9 (-1) +1 racial [B]Skills:[/B] (Proficient in [B]bold[/B]) [U]Mod[/U] [U](Attribute)[/U] [U]Name of Skill[/U] +3 (dex) Acrobatics [B]+4 (wis) Animal Handling[/B] -1 (int) Arcana [B]+3 (str) Athletics[/B] -1 (cha) Deception -1 (int) History +2 (wis) Insight -1 (cha) Intimidation -1 (int) Investigation +2 (wis) Medicine [B]+1 (int) Nature[/B] +2 (wis) Perception -1 (cha) Performance -1 (cha) Persuasion -1 (int) Religion +3 (dex) Sleight of Hand [B]+5 (dex) Stealth[/B] [B]+4 (wis) Survival[/B] [B]Languages:[/B] Common, Halfling, Goblin, Orc [B]Lightfoot Halfling Traits:[/B] -DEX +2 -Speed= 25ft -Lucky (When I roll a 1 on ATK, Ability Check, or Save, I can reroll the die and must use the reroll) -Brave (Have advantage on saves versus being frightened) -Halfling Nimbleness (Can move thru space of any creature Medium or larger) -CHA +1 -Naturally Stealthy (I can attempt to hide even when I am obscured only by a creature that is Medium sized or larger...like my Wolf!) [B]Ranger Traits:[/B] -HD= d10 -Armor Profs (Light armor, Medium Armor, Shields) -Weapon Profs (Simple and Martial weapons) -Tool Profs (none) -Saving Throw Profs (STR & DEX) -Skill Profs (Animal Handling, Nature, Stealth) -Starting Equipment -Favored Enemies (Goblins & Orcs; learned Goblin language) -Natural Explorer (Forest terrain) -Fighting Style (Archery +2 ATK with any ranged weapons) -Spellcasting (Base stat= WIS +2, Spell Save DC= 12, Spell ATK Bonus= +4) -Beastmaster Archetype (Companion = Wolf, SEE BELOW) -Primeval Awareness -Ability Score Improvement --> took Mounted Combat Feat instead --Mounted Combat- Advantage on melee ATK rolls vs. any unmounted creatures smaller than my mount; I can force an attack targeting my mount to target me instead; If mount needs to make DEX save for half damage, it takes no damage if it makes the save and half damage if it fails. [B]Background (Outlander) Traits:[/B] -Skill Proficiencies (Athletics, Survival) -Tool Proficiency (Pan Flute) -Language (one additional of my choice= Orc) -Equipment -Origin: Hunter-Gatherer -Feature: Wanderer (Good memory for maps and geography. Can find food & water for self +5 others each day if available in wilderness) -Personality Traits: I am rude and uncivilized because I was, in fact, raised by wolves. -Ideal: Change: Life changes like the seasons, and we must change with it. -Bond: My wolf pack is the most important thing in my life, even when they're far away. -Flaw: Don't expect me to save those who can't save themselves. It is natures way that the strong thrive and the weak perish. [B]Combat Gear:[/B] Studded Leather Armor Shield Shortbow & 40 arrows Sling & 40 stones Daggers x6 Rapier Quarterstaff [B]Other Gear:[/B] Traveler's clothes Pan Flute Hunting Trap Eagle Skull Necklace Military Saddle for Wolf Belt pouch 50' silk rope backpack bedroll mess kit tinderbox 10 torches 10 days of rations waterskin [B]Money:[/B] 277 gp, 11 cp [B]Weight Carried:[/B] xx lbs [B]Carrying Capacity:[/B] 185 lbs [B]Push/Drag/Lift:[/B] 370 lbs [B]Physical Appearance:[/B] A long haired dirty halfling that doesn't talk much. [ATTACH=CONFIG]64518._xfImport[/ATTACH] [B]Backstory:[/B] Cade's parents died in a goblinoid attack in the forest after hiding him in some bushes. He was old enough to walk and talk, but still just a young child. After the battle was over that the goblinoids left the area without discovering him, and he was later found by some wolves who took him back to their pack and ended up raising him. He eventually found civilization again later and better learned the languages of men and halflings in order to barter for needed supplies (like clothing and better weapons and armor). He never thought of deserting his family though, until the leader of the pack got caught by bad men and taken away. Cade and his brother Silverback followed the trail and had the chance to trade themselves for the packleader to be used in whatever an 'arena battle' is... [U][B]Silverback (Wolf Companion):[/B][/U] Medium Beast [B]AC:[/B] 15 (natural armor) [B]HP:[/B] 18 [B]Speed:[/B] 40ft [B]Stats:[/B] STR 12(+1), DEX 15(+2), CON 12(+1), INT 3(-4), WIS 12(+1), CHA 6(-2) [B]Skills:[/B] Perception +5, Stealth +6 [B]Senses:[/B] Passive Perception 15 (also see 'Keen Hearing and Smell' below) [B]Languages:[/B] - [B]Challenge Rating:[/B] 1/4 (50 XP) [B]Keen Hearing & Smell:[/B] Silverback has advantage on WIS(Perception) checks that rely on hearing or smell. [B]Pack Tactics:[/B] Silverback has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 ft of the creature and isn't incapacitated (including Cade in the saddle while riding Silverback!) [B]Actions:[/B] Bite (Melee Weapon Attack): +6 ATK, reach 5ft, one target takes 2d4+4 piercing damage. If the target is a creature, it must succeed on a DC11 Strength saving throw or be knocked prone (prone creature can only crawl or stand up, has disadvantage on ATK rolls, and grants attackers within 5ft advantage on their ATKs, but attackers further away have disadvantage). -These stats include the Prof Bonus of +2 added to AC, ATKS & DMG, Saves, Skills it's Prof with, and added HPS. -Silverback acts on Cade's turn in Initiative. Silverback uses its own Move actions, but Cade has to use his own Action to allow Silverback to use one of the following actions: Attack, Dash, Disengage, Dodge, or Help. [/sBLOCK] Jade is updated to level 5! [sblock=Jade] [SIZE=4][/SIZE][I][/I][U][/U][B]JADE[/B] [B]Sex:[/B] Male [B]Race:[/B] Wood Elf [B]Class/Level:[/B] Monk 5 [b]Proficiency Bonus:[/B] +3 [B]Alignment:[/B] LN [B]Size:[/B] Med [B]Type (Subtype):[/B] Humanoid - Wood Elf [B]Init:[/B] +4 [B]Senses:[/B] Darkvision 60' [B]Passive Perception:[/B] 16 [B]XP:[/B] 6,500/14,000 [B]STATISTICS:[/B] Str 10 (+0), Dex 18 (+4), Con 13 (+1), Int 8 (-1), Wis 16 (+3), Cha 12 (+1) [B][U]DEFENSE[/U][/B] [B]AC:[/B] 17 (10 + 4 DEX + 3 WIS from Monk Unarmored Defense ability) [B]HP:[/B] 33 [B]Saves:[/B] [B]STR[/B] +3, [B]DEX[/B] +7, CON +1, INT -1, WIS +3, CHA +1 [B]Special Defenses:[/B] [I]-Fey Ancestry[/I] (Advantage on saves vs. charming, can't be put to sleep) [I]-Mask of the Wild[/I] (Can attempt to hide even when only lightly obscured by rain, snow, mist, or other natural cover) [I]-Unarmored Defense[/I] (When unarmored w/ no shield, AC=10+DEX mod +WIS mod) [I]-Patient Defense[/I] (Can spend [U]1 Ki point[/U] to take Dodge action as a bonus action on my turn) [I]-Deflect Missiles[/I] (Use reaction when hit by ranged weapon attack to roll 1d10+DEX+Monk lvl (1d10+9) and reduce damage from missile by that much. If damage=0, can catch missile or spend 1 Ki point to make attack with it (with Prof to attack and as a Monk Weapon) as part of same reaction.) [I]-Slow Fall[/I] (Can use a reaction when I fall to reduce falling damage by 25 points (Monk level x5).) [B][U]OFFENSE[/U][/B] [B]Speed:[/B] 45ft [B]Melee:[/B] [I]-Quarterstaff[/I] +7 ATK, 1d6+4 Bludgeoning (Versatile= 1d8+4 w/ 2 hands) [I]-Unarmed Strike[/I] +7 ATK, 1d6+4 Bludgeoning [B]Ranged:[/B] [I]-Shortbow[/I] +7 ATK, 1d6+4 Piercing (ammunition, range 80/320, two-handed) [I]-Shuriken (Dagger)[/I] +7 ATK, 1d6+4 Piercing (Finesse, Light, Thrown-range 20/60) [B][U]Special Attacks:[/U][/B] [I]-Martial Arts[/I] (Attack Action w/ unarmed or Monk weapon can then make one unarmed strike as a bonus action) [I]-Ki - Flurry of Blows[/I] (Immediately after Attack action on my turn, can spend [U]1 Ki point[/U] to make 2 unarmed strikes as a bonus action) [I]-Step of the Wind[/I] (Can spend [U]1 Ki point[/U] to take Dash or Disengage actions as a bonus action on my turn, and jump distance is doubled for the turn) [I]Stunning Strike[/I] (Can spend 1 Ki point when hitting w/ melee weapon attack to force target to make CON save or be stunned for 1 round) [I]-Ki save DC[/I]= 14 (8 +3 Prof bonus +3 Wis Mod) [I]-Extra Attack[/I] (Can make two attacks during each attack action) [I]-Stunning Strike[/I] (Can spend 1 ki point when you hit another creature with a melee weapon attack, then target must make a CON save or be stunned until the end of your next turn.) [B]Skills:[/B] (Proficient in [B]bold[/B]) [U]Mod[/U] [U](Attribute)[/U] [U]Name of Skill[/U] [B]+7 (dex) Acrobatics[/B] +3 (wis) Animal Handling -1 (int) Arcana [B]+3 (str) Athletics[/B] +1 (cha) Deception -1 (int) History +3 (wis) Insight [B]+4 (cha) Intimidation[/B] -1 (int) Investigation +3 (wis) Medicine -1 (int) Nature [B]+6 (wis) Perception[/B] +1 (cha) Performance +1 (cha) Persuasion -1 (int) Religion +4 (dex) Sleight of Hand [B]+7 (dex) Stealth[/B] +3 (wis) Survival [B]Languages:[/B] Elvish, Common [B]Wood Elf Traits:[/B] [I]-Darkvision 60'[/I] [I]-Keen Senses [/I](Prof w/ Perception skill) [I]-Fey Ancestry[/I] (Advantage on saves vs. charming, can't be put to sleep) [I]-Mask of the Wild[/I] (Can attempt to hide even when only lightly obscured by rain, snow, mist, or other natural cover) [I]-Trance[/I] 4 hrs instead of sleeping for 8 hrs each night [I]-Languages[/I] (Common, Elvish) [I]-WIS +1[/I] [I]-Elf Weapon Training[/I] (Prof w/ Longbow, Shortbow, Longsword, Shortsword) [I]-Fleet of Foot[/I] (Speed = 35ft) [B]Monk Traits:[/B] [I]-Weapon Profs:[/I] All Simple weapons and Shortswords [I]-Tool Prof:[/I] Woodcarving [I]-Save Profs:[/I] (STR & DEX) [I]-Skill Profs:[/I] (Acrobatics, Stealth) [I]-Starting Equipment[/I] [I]-Unarmored Defense[/I] [I]-Martial Arts[/I] [I]-Ki-Points:[/I] 5/5 [I]-Unarmored Move[/I] (Speed +10ft) [I]-Monastic Tradition[/I] (Way of the Open Hand) [I]-Deflect Missiles[/I] (Use reaction when hit by ranged weapon attack to roll 1d10+DEX+Monk lvl and reduce damage from missile by that much. If damage=0, can catch missile or spend 1 Ki point to make attack with it (with Prof as a Monk Weapon) as part of same reaction.) [I]-Slow Fall[/I] (Reduce any fall damage by up to 25 hps (Monk level x5) as a reaction.) [I]-Ability Score Improvement[/I] (Dex +2) [I]-Extra Attack[/I] (Can make two attacks during each attack action) [I]-Stunning Strike[/I] (Can spend 1 ki point when you hit another creature with a melee weapon attack, then target must make a CON save or be stunned until the end of your next turn.) [B]Background (Soldier) Traits:[/B] [I]-Skill Profs:[/I] Athletics, Intimidation [I]-Tool Prof:[/I] One gaming set (3 dragon ante), Land Vehicles [I]-Starting Equipment[/I] [I]-Specialty:[/I] Scout [I]-Military Rank:[/I] Captain [B]Personality Traits:[/B] I enjoy being the best and I like demonstrating my skill to others. [B]Ideals:[/B] In life, as in war, the stronger force wins. [B]Bonds:[/B] I would still lay down my life for the people I served with. [B]Flaws:[/B] I have little respect for anyone who is not a proven warrior. [B]Combat Gear:[/B] -Quarterstaff -Shortbow -Arrows x20 -Shuriken (reskinned Daggers) x6 - Darts x10 [B]Other Equipment:[/B] -Explorers Pack -Backpack -bedroll -mess kit -tinderbox -10 torches -10 days rations -waterskin -50ft of hemp rope -Captain's rank insignia -Trophy (Dragon scale on a necklace) -3 Dragon Ante game set -a set of common clothes -belt pouch w/ 10gp[/sblock] [/QUOTE]
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