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[Rogues Gallery] B1: In Search of the Unknown
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<blockquote data-quote="industrygothica" data-source="post: 6590250" data-attributes="member: 23298"><p>[sblock=Norbrit Nogginsplitter, Fighter1]</p><p><strong>Name:</strong>Norbrit Nogginsplitter</p><p><strong>Sex:</strong>Male</p><p><strong>Race:</strong>Mountain Dwarf</p><p><strong>Class/Level:</strong>Fighter 1</p><p><strong>Alignment:</strong>Neutral Good</p><p><strong>Size:</strong>Medium</p><p><strong>Type:</strong>Humanoid</p><p><strong>Speed:</strong>25 ft.</p><p><strong>Init:</strong>+0</p><p><strong>Senses:</strong>Darkvision 60 ft.</p><p><strong>Passive Perception:</strong> +13</p><p></p><p><strong>DEFENSE</strong></p><p><strong>AC:</strong>18</p><p><strong>HP:</strong>13</p><p><strong>Saves:</strong>Str, Con</p><p><strong>Special:</strong>Dwarven Resilience</p><p></p><p><strong>OFFENSE</strong></p><p><strong>Melee:</strong> Battleaxe +5; 1d8+3 Slashing</p><p><strong>Melee:</strong> Handaxe +5; 1d6+3 Slashing</p><p><strong>Ranged:</strong> Handaxe +5; 1d6+3 Slashing</p><p><strong>Special:</strong>Dueling Fighting Style grants +2 to damage when wielding a melee weapon in one hand and no other weapon.</p><p></p><p><strong>STATISTICS</strong></p><p><strong>Str</strong> 17 (+3), <strong>Dex</strong> 10 (+0) , <strong>Con</strong> 16 (+3), <strong>Int</strong> 12 (+1), <strong>Wis</strong> 13 (+1), <strong>Cha</strong> 8 (-1)</p><p></p><p><strong>RACIAL FEATURES & PROFICIENCIES</strong></p><p><strong>Darkvision:</strong> 60 ft.</p><p><strong>Dwarven Resilience</strong>Norbrit has advantage on saving throws against poison, and he has resistance against poison damage.</p><p><strong>Stonecunning</strong>Whenever Norbrit makes an Intelligence (History) check related to the origin of stonework, he is considered proficient in the History skill and adds double his proficience bonus to the check, instead of his normal proficiency bonus.</p><p></p><p><strong>BACKGROUND FEATURES & PROFICIENCIES</strong></p><p><strong>Background:</strong>Outlander- Norbrit has spent years in self-imposed exile, wandering the wilds away from his homeland.</p><p><strong>Wanderer:</strong>Norbrit has an excellent memory for maps and geography, and he can always recall the general layout of terrain, settlements, and other features around him. In addition, he can find food and fresh water for himself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.</p><p><strong>Proficiencies:</strong> Pan Flute</p><p></p><p><strong>Traits:</strong>Norbrit is driven by a wanderlust that led him away from home.</p><p><strong>Ideal:</strong>Honor- If Norbrit dishonors himself, he dishonors his whole clan</p><p><strong>Bond:</strong>Norbrit's clan is the most important thing in his life, even when they are far from him.</p><p><strong>Flaw:</strong>There's no room for caution in a life lived to the fullest.</p><p></p><p><strong>CLASS FEATURES & PROFICIENCIES</strong></p><p><strong>Fighting Style:</strong> Dueling- When Norbrit is wielding a melee weapon in one hand and no other weapons, he gains a +2 bonus to damage rolls with that weapon.</p><p><strong>Second Wind:</strong> Norbrit has a limited well of stamina that he can draw on to protect himself from harm. On his turn, he can use a bonus action to regain hit points equal to 1d10 + his fighter level. Once Norbrit uses this feature, he must finish a short or long rest before he can use it again.</p><p></p><p><strong>SKILLS</strong> (Proficient in bold)</p><p>+0 (dex) Acrobatics</p><p>+1 (wis) Animal Handling</p><p>+1 (int) Arcana</p><p><strong>+5 (str) Athletics</strong></p><p>-1 (cha) Deception</p><p><strong>+3 (int) History</strong></p><p>+1 (wis) Insight</p><p>-1 (cha) Intimidation</p><p>+1 (int) Investigation</p><p>+1 (wis) Medicine</p><p>+1 (int) Nature</p><p><strong>+3 (wis) Perception</strong></p><p>-1 (cha) Performance</p><p>-1 (cha) Persuasion</p><p>+1 (int) Religion</p><p>+0 (dex) Sleight of Hand</p><p>+0 (dex) Stealth</p><p><strong>+3 (wis) Survival</strong></p><p></p><p><strong>COMBAT GEAR</strong></p><p>Battleaxe</p><p>Handaxe x2</p><p>Chain Mail</p><p>Shield</p><p></p><p><strong>OTHER GEAR</strong></p><p>Smith's Tools</p><p>Explorer's Pack</p><p>Staff</p><p>Hunting Trap</p><p>Boar's Tusk</p><p>Pan Flute</p><p></p><p><strong>MONEY</strong></p><p>10 gp</p><p></p><p><strong>PHYSICAL APPEARANCE</strong></p><p>Norbrit keeps his long red hair and beard loose and tangled--and dirty; like most dwarves baths are few and far between. He is gruff in both appearance and attitude, and sees no need in wasting time pondering over a situation when you can just kick down a door and see what's on the other side.</p><p></p><p><strong>BACKGROUND</strong></p><p>After some family disagreements in Clan Nogginsplitter, Norbrit has decided to take a break from it all and venture out on his own. He's sure he'll go back some day, but in the long life of a dwarf, that could still be some years off.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="industrygothica, post: 6590250, member: 23298"] [sblock=Norbrit Nogginsplitter, Fighter1] [B]Name:[/B]Norbrit Nogginsplitter [B]Sex:[/B]Male [B]Race:[/B]Mountain Dwarf [B]Class/Level:[/B]Fighter 1 [B]Alignment:[/B]Neutral Good [B]Size:[/B]Medium [B]Type:[/B]Humanoid [B]Speed:[/B]25 ft. [B]Init:[/B]+0 [B]Senses:[/B]Darkvision 60 ft. [B]Passive Perception:[/B] +13 [B]DEFENSE[/B] [B]AC:[/B]18 [B]HP:[/B]13 [B]Saves:[/B]Str, Con [B]Special:[/B]Dwarven Resilience [B]OFFENSE[/B] [B]Melee:[/B] Battleaxe +5; 1d8+3 Slashing [B]Melee:[/B] Handaxe +5; 1d6+3 Slashing [B]Ranged:[/B] Handaxe +5; 1d6+3 Slashing [B]Special:[/B]Dueling Fighting Style grants +2 to damage when wielding a melee weapon in one hand and no other weapon. [B]STATISTICS[/B] [B]Str[/B] 17 (+3), [B]Dex[/B] 10 (+0) , [B]Con[/B] 16 (+3), [B]Int[/B] 12 (+1), [B]Wis[/B] 13 (+1), [B]Cha[/B] 8 (-1) [B]RACIAL FEATURES & PROFICIENCIES[/B] [B]Darkvision:[/B] 60 ft. [B]Dwarven Resilience[/B]Norbrit has advantage on saving throws against poison, and he has resistance against poison damage. [B]Stonecunning[/B]Whenever Norbrit makes an Intelligence (History) check related to the origin of stonework, he is considered proficient in the History skill and adds double his proficience bonus to the check, instead of his normal proficiency bonus. [B]BACKGROUND FEATURES & PROFICIENCIES[/B] [B]Background:[/B]Outlander- Norbrit has spent years in self-imposed exile, wandering the wilds away from his homeland. [B]Wanderer:[/B]Norbrit has an excellent memory for maps and geography, and he can always recall the general layout of terrain, settlements, and other features around him. In addition, he can find food and fresh water for himself and up to five other people each day, provided that the land offers berries, small game, water, and so forth. [B]Proficiencies:[/B] Pan Flute [B]Traits:[/B]Norbrit is driven by a wanderlust that led him away from home. [B]Ideal:[/B]Honor- If Norbrit dishonors himself, he dishonors his whole clan [B]Bond:[/B]Norbrit's clan is the most important thing in his life, even when they are far from him. [B]Flaw:[/B]There's no room for caution in a life lived to the fullest. [B]CLASS FEATURES & PROFICIENCIES[/B] [B]Fighting Style:[/B] Dueling- When Norbrit is wielding a melee weapon in one hand and no other weapons, he gains a +2 bonus to damage rolls with that weapon. [B]Second Wind:[/B] Norbrit has a limited well of stamina that he can draw on to protect himself from harm. On his turn, he can use a bonus action to regain hit points equal to 1d10 + his fighter level. Once Norbrit uses this feature, he must finish a short or long rest before he can use it again. [B]SKILLS[/B] (Proficient in bold) +0 (dex) Acrobatics +1 (wis) Animal Handling +1 (int) Arcana [B]+5 (str) Athletics[/B] -1 (cha) Deception [B]+3 (int) History[/B] +1 (wis) Insight -1 (cha) Intimidation +1 (int) Investigation +1 (wis) Medicine +1 (int) Nature [B]+3 (wis) Perception[/B] -1 (cha) Performance -1 (cha) Persuasion +1 (int) Religion +0 (dex) Sleight of Hand +0 (dex) Stealth [B]+3 (wis) Survival[/B] [B]COMBAT GEAR[/B] Battleaxe Handaxe x2 Chain Mail Shield [B]OTHER GEAR[/B] Smith's Tools Explorer's Pack Staff Hunting Trap Boar's Tusk Pan Flute [B]MONEY[/B] 10 gp [B]PHYSICAL APPEARANCE[/B] Norbrit keeps his long red hair and beard loose and tangled--and dirty; like most dwarves baths are few and far between. He is gruff in both appearance and attitude, and sees no need in wasting time pondering over a situation when you can just kick down a door and see what's on the other side. [B]BACKGROUND[/B] After some family disagreements in Clan Nogginsplitter, Norbrit has decided to take a break from it all and venture out on his own. He's sure he'll go back some day, but in the long life of a dwarf, that could still be some years off. [/sblock] [/QUOTE]
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