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[Rogue's Gallery] Constables of the 14th Ward
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<blockquote data-quote="Helfdan" data-source="post: 3613932" data-attributes="member: 11732"><p>Alarion of Tovarre </p><p>Human male </p><p>6th level Knight/2nd level Holy Warrior of Morwyn</p><p></p><p>[sblock=STATS]</p><p>Str 17 (+3)</p><p>Dex 12 (+1)</p><p>Con 14 (+2)</p><p>Int 14 (+2)</p><p>Wis 10 (0)</p><p>Cha 14 (+2)</p><p>Alignment: Lawful good</p><p>HP: 84</p><p>AC: 25 (Full Plate +1, shield +1, ring of protection +1, amulet of nat armor +1, dex) (flatfooted 24, touch 12)</p><p>AC: 18 (Chain shirt +1, dex, ring of protection +1, amulet of nat armor +1) (flatfooted 17, touch 12) </p><p>Base Attack: +8/+3, Grapple +11 </p><p>Initiative: +5</p><p>Speed 30’ (20’ in plate armor)</p><p>Saves: F +12, R +6, W+8</p><p></p><p>Racial Features: </p><p>+1 Feat at level 1</p><p>+4 skill points lvl1</p><p>+1 skill point/level</p><p></p><p>Class Features: </p><p>Bonus Feats </p><p> Simple Weapon proficiency</p><p> Martial weapon proficiency</p><p> Light armor proficiency</p><p> Shield proficiency</p><p> Knight’s Challenge 5/day</p><p> Fighting Challenge +1: 1 opponent CR 5 or more, min Int 5, affects attack, damage, will save 7 rounds</p><p> Test of Mettle: All creatures CR 5 or more within 100ft, DC15 Will save</p><p> Knight’s Code</p><p> Shield Block +1: shield bonus against a single opponent, determined on his action</p><p> Bulwark of Defense: threatened squares are difficult terrain</p><p> Armor Mastery (medium): no movement penalty in medium armor</p><p> Vigilant Defender: +5 DC to tumble checks to avoid AoO</p><p> Shield Ally</p><p> Aura of Good</p><p> Domains: Guardian and Compassion</p><p> Detect Evil at will</p><p> Aid Healing 1/day</p><p> Confer Blessing: grant 4 temporary hit points and +4 to saves vs. fear once/day</p><p> Divine Grace: + charisma bonus to saving throws </p><p></p><p>Skills: (2nd number is with chain shirt, 3rd in full armor. 55 pts)</p><p> Climb 5 (+8/+7/+2)</p><p> Handle Animal 5 (+7)</p><p> Heal 1 (+3)</p><p> Intimidate 8 (+10)</p><p> Jump 6 (+9/+8/+3)</p><p> Knowledge (Nobility and Royalty) 3 (+5)</p><p> Knowledge (Local-LS) 2 (+4)</p><p> Profession (Constable) 4 (+4)</p><p> Ride 11 (+14/+16 to stay in saddle)</p><p> Sense Motive 6 (+6)</p><p> Swim 5 (+8/+6/-2)</p><p> Survival (cc) 2.5 (+4)</p><p> Languages (0) Common, elven, orc</p><p></p><p></p><p>Feats:</p><p> Power Attack</p><p> Weapon Focus: longsword</p><p> Mounted Combat (B)</p><p> Cleave</p><p> Great Fortitude (B)</p><p> Independent (CB)</p><p> Improved Initiative</p><p></p><p> </p><p></p><p>Weapons: </p><p> Black Truncheon of Barcarus : Att +12/+7 melee/+10 thrown, damage 1d4+4, 20/x2, RI 10ft (1#) </p><p> Longsword +1 : Att +13/+8, Damage 1d8 +4 (one-handed), 1d8 +5 (two- handed), 19-20/x2 (4#)</p><p> Lance: Att +11, Damage 1d8+3, x3 (10#)</p><p> 2 Daggers: Att +11/+6 melee/+9 thrown, damage 1d4+3, 19-20/x2, RI 10 ft (1#)</p><p> 3 Javelins: Att +9, damage 1d6+3, x2, RI 30 ft (2#)</p><p> Flail: Att +11/+6, damage 1d8+3, x2 (5#)</p><p>Armor:</p><p> Plate Mail Armor +1: AB +9, MDB +1, ACP -5, (35#)</p><p> Heavy steel shield +1: SB +3, ACP -1, (15#)</p><p> Chain Shirt +1 of Light Fortification: AB +5, MDB +4, ACP -1, (25#)</p><p> Lesser Crystal of Life Keeping</p><p></p><p>Magic Items:</p><p> Ring of protection +1</p><p> Cloak of resistance +1</p><p> Amulet of Natural Armor +1</p><p> Potion: Bull’s strength (2)</p><p> Potion: Cure Moderate Wounds (2)</p><p></p><p>Gear:</p><p> Silver Holy Symbol</p><p> Backpack (2#)</p><p> Bedroll (1#)</p><p> Crowbar (5#)</p><p> Winter Blanket (3#)</p><p> Flint & Steel</p><p> Small steel mirror (0.5#)</p><p> Belt Pouch (0.5#)</p><p> 50’ rope, silk (5#)</p><p> 4 torches (4#)</p><p> Whetstone (1#)</p><p> Waterskin (4#)</p><p> Cold weather outfit (7#)</p><p> 2 extra traveler’s outfits (10#)</p><p></p><p>Mount: </p><p> Bayard, Heavy Warhorse (Used AH skill to train it in Combat Riding)</p><p> Military Saddle</p><p> Bit and Bridle</p><p> Saddle Bags</p><p> Scale Barding</p><p></p><p>284gp, 9sp, 4cp</p><p></p><p> ((Notes on gear: While in the city he wears his chain shirt under his cloak and tabard. Standard weaponry would include the truncheon, as well as his knightly longsword and dagger – to be used only in self-defense, of course. The flail, lance, and javelins would only be used from Bayard’s saddle. He keeps his well-made plate mail and kite shield always in prime condition, but would only use these if he leaves the city or in times of war/other extreme circumstances -- who knows… there may even be RP reasons to wear them outside of combat, LOL.)) </p><p></p><p>Income: 50 gp/month</p><p>Lifestyle: MMC 25gp/month</p><p>Health Insurance: 1000gp + 5gp/month</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Description] Alarion stands 6’2” and weighs 190#. At present he is 25 years old. He has broad shoulders and a lean, muscular build. He has medium-length brown hair. His ruggedly handsome face is clean shaven, and bears intense, pale grey eyes. Though fair of skin, his face and hands are tanned from a lifetime out-of-doors. With his physique, archaic style of clothing, and unconsciously proud bearing, he cuts an imposing figure in the streets of Lauralie Summerhome. </p><p> When in town, he wears plain but well-kept breeches and doublet, usually colored brown and cream, and high tooled leather boots under a well oiled shirt of ringmail. Over this he wears a fine wine-red cloak. A broad leather belt with a gilt buckle holds his broadsword on the left, balanced by a pouch and double-edged dagger on the right. When on duty, he wears his tabard and carries the well-balanced black truncheon at his belt, just in front of his sword. </p><p> When battle calls, he dons his well-polished suit of armor: cuirass, pauldrons, and greaves made of finely engraved steel over chausses and sleeves of fine chain mail. He bears a kite shield worked with his personal device, a silver sword with golden eagle wings growing from the cross guard, on a field of black. (This symbolizes his need to travel far and wide in search for glory, and the fact that he will earn it with his blade). </p><p>At those times he will also accouter his seventeen-hand iron-gray destrier, Bayard, with barding made of overlapping steel scales. From horseback he will fight with lance and flail, as well as with sword. [/sblock]</p><p></p><p>[sblock=Personality] Alarion is a decent, brave, and generous soul. He can be too plain-spoken, and is at times blinded by his knightly pride. As far as he is concerned, his word is a bond stronger than any chain or shackle. He also believes in the knightly duty to help those in need. However, he is also quick to smite those who show themselves to be wicked (although he seems willing to do this with his truncheon, to Magistrate Ironshirt’s relief). Although he finds the city-folks’ ways odd at times, he truly enjoys meeting new people and learning new customs, and is quite charming when relaxed. [/sblock]</p><p></p><p>[sblock=Background]</p><p></p><p> Sir Alarion of Tovarre is the youngest son of a landed knight from a distant land. His home kingdom, Tolandor, is surrounded by marauding humanoids and hostile nations, so that the nobles and freemen are raised to be warriors. Alarion grew tall and strong, and quickly became skilled with sword, lance, and horse. Even as a young squire, he was looked to for leadership by the men-at-arms in his household. But he knew that despite his strength and skill he had no hope of inheriting his father's fief or title in their rigid feudal society. Thus he decided to make his name and gain glory as a knight-errant. </p><p> Of course, his father and brothers did not wish for one of their best warriors, as well as a beloved family member, to depart. Although they could not forbid his departure, particularly as an errant-knight, they refused to provide him with horse, weapons, and harness. Yet the gods did not abandon the young knight. For soon there was a call for tourney in the kingdom of Tolandor. Alarion rode to represent his family. And though he did not become grand champion, he did manage to defeat several knights in the lists. As was the custom, they had to yield their arms, or give a monetary ransom of similar worth. In that way, the young knight obtained a fine blade, a remarkably resistant shield, and enough funds to procure a fine suit of armor, other weapons, and a strong, well-trained destrier. </p><p> It was a rainy, tear-filled morning on which Alarion rode forth from Tovarre. But he had sworn not to return until a true knight’s glory and renown were his. He has since ridden at random, following rumors of bandits to subdue, monsters to slay, and wrongs to right. His travels brought him to the (to his people) near-legendary city of Lauralie Summerhome. He was still adapting to the different sights and peoples to be found there, when he saw a summons that appealed to his sense of honor and adventure. </p><p> During the past year he has learned of the virtues of Compassion from the priestesses of Morwyn. After a particularly bloody encounter with an Orcish war-band, he heard the call to duty from the merciful goddess...</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Helfdan, post: 3613932, member: 11732"] Alarion of Tovarre Human male 6th level Knight/2nd level Holy Warrior of Morwyn [sblock=STATS] Str 17 (+3) Dex 12 (+1) Con 14 (+2) Int 14 (+2) Wis 10 (0) Cha 14 (+2) Alignment: Lawful good HP: 84 AC: 25 (Full Plate +1, shield +1, ring of protection +1, amulet of nat armor +1, dex) (flatfooted 24, touch 12) AC: 18 (Chain shirt +1, dex, ring of protection +1, amulet of nat armor +1) (flatfooted 17, touch 12) Base Attack: +8/+3, Grapple +11 Initiative: +5 Speed 30’ (20’ in plate armor) Saves: F +12, R +6, W+8 Racial Features: +1 Feat at level 1 +4 skill points lvl1 +1 skill point/level Class Features: Bonus Feats Simple Weapon proficiency Martial weapon proficiency Light armor proficiency Shield proficiency Knight’s Challenge 5/day Fighting Challenge +1: 1 opponent CR 5 or more, min Int 5, affects attack, damage, will save 7 rounds Test of Mettle: All creatures CR 5 or more within 100ft, DC15 Will save Knight’s Code Shield Block +1: shield bonus against a single opponent, determined on his action Bulwark of Defense: threatened squares are difficult terrain Armor Mastery (medium): no movement penalty in medium armor Vigilant Defender: +5 DC to tumble checks to avoid AoO Shield Ally Aura of Good Domains: Guardian and Compassion Detect Evil at will Aid Healing 1/day Confer Blessing: grant 4 temporary hit points and +4 to saves vs. fear once/day Divine Grace: + charisma bonus to saving throws Skills: (2nd number is with chain shirt, 3rd in full armor. 55 pts) Climb 5 (+8/+7/+2) Handle Animal 5 (+7) Heal 1 (+3) Intimidate 8 (+10) Jump 6 (+9/+8/+3) Knowledge (Nobility and Royalty) 3 (+5) Knowledge (Local-LS) 2 (+4) Profession (Constable) 4 (+4) Ride 11 (+14/+16 to stay in saddle) Sense Motive 6 (+6) Swim 5 (+8/+6/-2) Survival (cc) 2.5 (+4) Languages (0) Common, elven, orc Feats: Power Attack Weapon Focus: longsword Mounted Combat (B) Cleave Great Fortitude (B) Independent (CB) Improved Initiative Weapons: Black Truncheon of Barcarus : Att +12/+7 melee/+10 thrown, damage 1d4+4, 20/x2, RI 10ft (1#) Longsword +1 : Att +13/+8, Damage 1d8 +4 (one-handed), 1d8 +5 (two- handed), 19-20/x2 (4#) Lance: Att +11, Damage 1d8+3, x3 (10#) 2 Daggers: Att +11/+6 melee/+9 thrown, damage 1d4+3, 19-20/x2, RI 10 ft (1#) 3 Javelins: Att +9, damage 1d6+3, x2, RI 30 ft (2#) Flail: Att +11/+6, damage 1d8+3, x2 (5#) Armor: Plate Mail Armor +1: AB +9, MDB +1, ACP -5, (35#) Heavy steel shield +1: SB +3, ACP -1, (15#) Chain Shirt +1 of Light Fortification: AB +5, MDB +4, ACP -1, (25#) Lesser Crystal of Life Keeping Magic Items: Ring of protection +1 Cloak of resistance +1 Amulet of Natural Armor +1 Potion: Bull’s strength (2) Potion: Cure Moderate Wounds (2) Gear: Silver Holy Symbol Backpack (2#) Bedroll (1#) Crowbar (5#) Winter Blanket (3#) Flint & Steel Small steel mirror (0.5#) Belt Pouch (0.5#) 50’ rope, silk (5#) 4 torches (4#) Whetstone (1#) Waterskin (4#) Cold weather outfit (7#) 2 extra traveler’s outfits (10#) Mount: Bayard, Heavy Warhorse (Used AH skill to train it in Combat Riding) Military Saddle Bit and Bridle Saddle Bags Scale Barding 284gp, 9sp, 4cp ((Notes on gear: While in the city he wears his chain shirt under his cloak and tabard. Standard weaponry would include the truncheon, as well as his knightly longsword and dagger – to be used only in self-defense, of course. The flail, lance, and javelins would only be used from Bayard’s saddle. He keeps his well-made plate mail and kite shield always in prime condition, but would only use these if he leaves the city or in times of war/other extreme circumstances -- who knows… there may even be RP reasons to wear them outside of combat, LOL.)) Income: 50 gp/month Lifestyle: MMC 25gp/month Health Insurance: 1000gp + 5gp/month [/sblock] [sblock=Description] Alarion stands 6’2” and weighs 190#. At present he is 25 years old. He has broad shoulders and a lean, muscular build. He has medium-length brown hair. His ruggedly handsome face is clean shaven, and bears intense, pale grey eyes. Though fair of skin, his face and hands are tanned from a lifetime out-of-doors. With his physique, archaic style of clothing, and unconsciously proud bearing, he cuts an imposing figure in the streets of Lauralie Summerhome. When in town, he wears plain but well-kept breeches and doublet, usually colored brown and cream, and high tooled leather boots under a well oiled shirt of ringmail. Over this he wears a fine wine-red cloak. A broad leather belt with a gilt buckle holds his broadsword on the left, balanced by a pouch and double-edged dagger on the right. When on duty, he wears his tabard and carries the well-balanced black truncheon at his belt, just in front of his sword. When battle calls, he dons his well-polished suit of armor: cuirass, pauldrons, and greaves made of finely engraved steel over chausses and sleeves of fine chain mail. He bears a kite shield worked with his personal device, a silver sword with golden eagle wings growing from the cross guard, on a field of black. (This symbolizes his need to travel far and wide in search for glory, and the fact that he will earn it with his blade). At those times he will also accouter his seventeen-hand iron-gray destrier, Bayard, with barding made of overlapping steel scales. From horseback he will fight with lance and flail, as well as with sword. [/sblock] [sblock=Personality] Alarion is a decent, brave, and generous soul. He can be too plain-spoken, and is at times blinded by his knightly pride. As far as he is concerned, his word is a bond stronger than any chain or shackle. He also believes in the knightly duty to help those in need. However, he is also quick to smite those who show themselves to be wicked (although he seems willing to do this with his truncheon, to Magistrate Ironshirt’s relief). Although he finds the city-folks’ ways odd at times, he truly enjoys meeting new people and learning new customs, and is quite charming when relaxed. [/sblock] [sblock=Background] Sir Alarion of Tovarre is the youngest son of a landed knight from a distant land. His home kingdom, Tolandor, is surrounded by marauding humanoids and hostile nations, so that the nobles and freemen are raised to be warriors. Alarion grew tall and strong, and quickly became skilled with sword, lance, and horse. Even as a young squire, he was looked to for leadership by the men-at-arms in his household. But he knew that despite his strength and skill he had no hope of inheriting his father's fief or title in their rigid feudal society. Thus he decided to make his name and gain glory as a knight-errant. Of course, his father and brothers did not wish for one of their best warriors, as well as a beloved family member, to depart. Although they could not forbid his departure, particularly as an errant-knight, they refused to provide him with horse, weapons, and harness. Yet the gods did not abandon the young knight. For soon there was a call for tourney in the kingdom of Tolandor. Alarion rode to represent his family. And though he did not become grand champion, he did manage to defeat several knights in the lists. As was the custom, they had to yield their arms, or give a monetary ransom of similar worth. In that way, the young knight obtained a fine blade, a remarkably resistant shield, and enough funds to procure a fine suit of armor, other weapons, and a strong, well-trained destrier. It was a rainy, tear-filled morning on which Alarion rode forth from Tovarre. But he had sworn not to return until a true knight’s glory and renown were his. He has since ridden at random, following rumors of bandits to subdue, monsters to slay, and wrongs to right. His travels brought him to the (to his people) near-legendary city of Lauralie Summerhome. He was still adapting to the different sights and peoples to be found there, when he saw a summons that appealed to his sense of honor and adventure. During the past year he has learned of the virtues of Compassion from the priestesses of Morwyn. After a particularly bloody encounter with an Orcish war-band, he heard the call to duty from the merciful goddess... [/sblock] [/QUOTE]
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[Rogue's Gallery] Constables of the 14th Ward
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