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[Rogue's Gallery] Constables of the 14th Ward
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<blockquote data-quote="jkason" data-source="post: 3614838" data-attributes="member: 2710"><p><strong>Moru Sen, human conjurer</strong></p><p></p><p>[code][B]Name:[/B] Moru Sen</p><p>[B]Class:[/B] Conjurer 6</p><p>[B]Race:[/B] Human</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Chaotic Good</p><p>[B]Deity:[/B] None</p><p></p><p>[B]Str:[/B] 10 +0 (2p.) [B]Level:[/B] 6 [B]XP:[/B] 17,225</p><p>[B]Dex:[/B] 14 +2 (6p.) [B]BAB:[/B] +3 [B]HP:[/B] 28/28 (6d4+12)</p><p>[B]Con:[/B] 14 +2 (6p.) [B]Grapple:[/B] +3 [B]Dmg Red:[/B] -</p><p>[B]Int:[/B] 17* +3 (10p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] -</p><p>[B]Wis:[/B] 10 +0 (2p.) [B]Init:[/B] +2 [B]Spell Save:[/B] -</p><p>[B]Cha:[/B] 14 +2 (6p.) [B]ACP:[/B] 0 [B]Spell Fail:[/B] -</p><p></p><p>* +1 to Int @ 4th level</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +0 +0 +2 +0 +1 +1 14*</p><p>[B]Touch:[/B] 13 [B]Flatfooted:[/B] 12</p><p></p><p>* AC 18 with Mage Armor</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 2 +2 +1^ +5</p><p>[B]Ref:[/B] 2 +2 +3*^ +7</p><p>[B]Will:[/B] 5 +0 +1^ +6</p><p></p><p>* Weasel Familiar (within 1 mile)</p><p>^ +1 Cloak of resistence</p><p></p><p>[B]Weapon Attack Damage* Critical[/B]</p><p>MW DW trunch..............+4.....1d4+1.........x2</p><p>MW DW trunch, thrown......+6.....1d4+1.........x2, range 10 ft.</p><p>Dagger +1.................+4.....1d4+1.........19-20/x2</p><p>Dagger +1, thrown.........+6.....1d4+1.........19-20/x2, range 10 ft.</p><p>MW Light Crossbow.........+6.....1d8...........19-20/x2, range 80 ft.</p><p></p><p>[B]Languages:[/B] </p><p>Common</p><p>Elven (Int bonus)</p><p>Dwarven (Int bonus)</p><p>Draconic (Int bonus)</p><p>Sylvanoptera (arcane caster - campaign bonus)</p><p></p><p>[B]Abilities:[/B]</p><p></p><p>--Human--</p><p></p><p>* Bonus feat 1st level</p><p>* Extra skill points (+4 1st level, +1 thereafter)</p><p>* Any Bonus languages available</p><p>* Any favored class</p><p></p><p>--Conjurer--</p><p></p><p>* Weapons: truncheon (campaign bonus), club, dagger, </p><p> heavy & light crossbow, quarterstaff</p><p>* Prepared Arcane Spells per day (includes Int bonus): </p><p> cantrips: 4+1 (DC 13)</p><p> 1st level: 4+1 (DC 14)</p><p> 2nd level: 4+1 (DC 15)</p><p> 3rd level: 3+1 (DC 16)</p><p>* Spellbook</p><p>* Conjuration Specialization</p><p> +1 [Conjuration] spell per spell level / day</p><p> Prohibited: Enchantment, Necromancy</p><p> +2 bonus to Spellcraft for learning Conj spells </p><p>* Summon Familiar (Retbi, weasel)</p><p> +2 bonus to Reflex Saves</p><p> Alertness within arm's reach</p><p> Empathic link</p><p> Share spells</p><p> Deliver touch spells</p><p> Speak with master</p><p>* Bonus feats</p><p></p><p></p><p>[B]Feats:[/B] Alertness (Familiar bonus - arm's reach only)</p><p>Scribe Scroll (Bonus Wizard 1st)</p><p>Collegiate Wizard (1st level)</p><p>Spell Focus (Conjuration) (Bonus Human)</p><p>Augment Summoning (3rd level)</p><p>Sudden Still (Bonus Wizard 5th)</p><p>Sudden Maximize (6th level)</p><p></p><p>[B]Skill Points:[/B] 54 [B]Max Ranks:[/B] 9/4.5</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p></p><p>--Class--</p><p>Concentration..............9....+2..........+11</p><p>Decipher Script............9....+3..........+12</p><p>Know:</p><p> Arcana..................9....+3....+2**..+14</p><p> Dungeoneering...........7....+3..........+10</p><p> Nature..................5....+3..........+8</p><p> Planes..................7....+3..........+10</p><p> Local (LS)..............2~...+3..........+5</p><p>Prof (Constable)...........4~...+0..........+4</p><p>Spellcraft.................9....+3....+2*...+14 (+16 to learn Conj)</p><p></p><p>--Cross Class--</p><p>Spot.......................0....+0..........+0 (+2 w/ familiar)</p><p>Listen.....................0....+0..........+0 (+2 w/ familiar)</p><p>Survival...................0....+0..........+0 (+2 underground, other planes, nature)</p><p></p><p>* +2 Know: Arcana synergy</p><p>** Collegiate Wizard Feat</p><p>~ Campaign bonus</p><p></p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>'Health Plan'..........1000gp</p><p>Familiar summoning.100gp</p><p></p><p>--Clothing (based on situation)--</p><p></p><p>Uniform...................--</p><p>Explorer's Outfit........10gp</p><p>Scholar's Outfit..........5gp</p><p></p><p>--Worn / Carried--</p><p>MW Darkwood truncheon......--....1lb</p><p>Ring Prot +1............200pp....0</p><p>Amulet Nat. Armr +1.....200pp....0</p><p>MW L. crossbow..........335gp....4lb</p><p>Bolts (10)................1gp....1lb</p><p>Dagger +1..............2302gp....1lb</p><p>Signal whistle............8sp....0</p><p>Spell pouch...............5gp....2lb</p><p>Cloak Resist +1.........100pp...1lb</p><p>Backpack..................2gp....5lb</p><p></p><p>--In Backpack--</p><p>Potion CLW..............750gp....0</p><p>Spellbook..................--....3lb</p><p>Caltrops..................1gp....2lb</p><p>Flint and steel...........1gp....0</p><p>Ink.......................8gp....0</p><p>Inkpen....................1sp....0</p><p>Manacle Lock (amazing)..150gp....1lb</p><p>Manacles.................15gp....2lb</p><p>Parchment x[s]5[/s]4.............1gp....0</p><p>Waterskin.................1gp....4lb</p><p>Antitoxin................50gp....0 </p><p>Sunrod x2.................4gp....2lb</p><p>Gray Mushroom x[s][8[/s]7</p><p>Scarlet Mushroom x2</p><p></p><p>[B]Total Weight:[/B]29lbs [B]Money:[/B] 10pp 187gp 1sp 6cp </p><p></p><p>Monthly Costs: Middle Middle Class (25gp), Health Plan (5gp)</p><p>Montly Income: 50gp (Special Squad salary)</p><p></p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 33 66 100 200 500</p><p></p><p>[B]Age:[/B] 20</p><p>[B]Height:[/B] 5'10"</p><p>[B]Weight:[/B] 180lb</p><p>[B]Eyes:[/B] Brown</p><p>[B]Hair:[/B] Black</p><p>[B]Skin:[/B] Tan[/code]</p><p></p><p>[sblock=Collegiate Wizard]Complete Arcane, pg. 181</p><p>Prereq: Wizard 1st, Int 13, 1st level only</p><p>Benefits: </p><p>* +2 bonus on Know (arcana) checks</p><p>* As a 1st level Wizard, you gain 6 1st level spells (instead of 3)</p><p>* At each level after 1st, you gain 4 new spells (instead of 2)[/sblock]</p><p>[sblock=Sudden Still]Complete Arcane, pg. 83</p><p>Benefits: Once per day, you may apply Still Spell to a spell you cast without increasing the spell's level [/sblock]</p><p></p><p>[sblock=Spell Book]<strong>Collegiate Wizard:</strong>6 1st level spells at 1st, +4 spells each level after</p><p></p><p><em>Cantrips:</em> All (excluding Necromancy and Enchantment)</p><p><em>1st level:</em> Shield, Grease, Mage Armor, Summon Monster 1, Comprehend languages, Identify, Magic Missle, Feather Fall, Color Spray, Detect Secret Doors</p><p><em>2nd level:</em> Summon Monster 2, Web, See Invisibility, Invisibility, Protection from Arrows, Resist Energy, Glitterdust, Knock, Acid Arrow</p><p><em>3rd level:</em> Stinking Cloud, Fireball, Summon Monster 3, Lightning Bolt, Dispel Magic, Fly, Haste[/sblock]</p><p></p><p></p><p>[sblock=Spells Prepared] (S) = Extra spell for magic specialization</p><p>Spell Focus (Conjuration): +1 DC on conjuration</p><p>Augment Summoning: summoned creatures +4 str/con</p><p></p><p>Cantrips (4+1 DC 13/14): Detect Magic, Prestidigitation, Ghost Sound, Resistance, Acid Splash(S)</p><p>1st level (4+1 DC 14/15): Feather Fall, Mage Armor, Magic Missle x2, Grease(S)</p><p>2nd level (4+1 DC 15/16): Invisibility, Acid Arrow, Resist Energy, Protection from Arrows, Summon Monster 2(S)</p><p>3rd level (3+1 DC 16/17): Fly, Haste, Stinking Cloud, Summon Monster 3(S)[/sblock]</p><p></p><p>[sblock=Appearance]Moru is lean, his features angled and well-defined. He doesn't spend much time tending to his appearance, however, distracted as he often is by the latest object of his curiosity. His hair is often disheveled, his face usually sporting about a week's worth of stubble. His clothes, too, are always just a bit undone, as if he put them on hastily and never takes the time to fold them properly.[/sblock]</p><p>[sblock=Background]As Moru's mother is wont to say, Moru always had his nose into some kind of trouble. That was the problem with being a bright, curious child in the smorgasbord of stimulus that is the 10th ward. It didn't help that his immigrant parents had to spend much of the day working to scrape by a living, and so couldn't spend the time they needed to keep an eye on him.</p><p></p><p>If he wasn't pestering someone about the specifics of their race or their homeland, Moru was climbing to get a closer look at a new architectural piece, or sampling a new food, or dismantling something to see how it worked--in almost all cases, without permission. Luckily, what the boy lacked in common sense, he made up for with charm (and, failing that, quickness). His parents were sure, though, that it was only a matter of time before Moru's poking into things wound up having some more severe consequences than a comic chase through the district.</p><p></p><p>They were both surprised and relieved beyond measure, then, when the adolescent Moru's cheerful interrogation of a respected wizard, Haswan Berfubble, visiting a new art exibit impressed the man such that he offered Moru a scholarship to the Lauralie Conjuration Academy.</p><p></p><p>There, with Berfubble as a mentor, Moru's curiosity had a more structured outlet. Which is not to say he was a model student. As before, he never quite had enough sense to adequately temper his curiosity. He had a penchant for freeing the school's creature specimens ("I just wanted a closer look"), and the school had to take to more carefully monitoring him in his alchemical studies ("But if one drop is good, four must be better, right?"), just for example. Luckily, his innate interest in summoning live creatures lead him to exclude necromancy from his studies; the professors breathed a collective sigh of relief that Moru would never interact with the Undead samples.</p><p></p><p>It was something of a surprise when Moru chose to enter the constabulary. His professors assumed he'd attach himself to the best magical research facility around for the benefit of their resources. Moru, for all that the idea appealed, found that what he had missed most in his academy days was the interaction with people on the streets. Life as a constable gave him that back, and gave him a sense that he was also repaying the people he'd learned from by using his skills to protect them.</p><p></p><p>Eventually, Moru's inquisitive nature lead him to join the investigative Alpha Division of the Special Squad. "Iggy" is often flustered by Moru's stream-of-conscious, lack-of-discipline style (and he really hates that bloody weasel that hangs out on the boy's shoulder), but he gets along well with his fellows and the citizenry, and Iggy can't argue the results. Usually.[/sblock]</p><p></p><p>[sblock=Familiar]</p><p></p><p>[code][B]Name:[/B] Retbi</p><p>[B]Race:[/B] Weasel (Magical Beast)</p><p>[B]Size:[/B] Tiny</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Neutral</p><p></p><p>[B]Str:[/B] 3 -4 [B]HD:[/B] 6 </p><p>[B]Dex:[/B] 15 +2 [B]BAB:[/B] +3 [B]HP:[/B] 14 (1/2 master, round down)</p><p>[B]Con:[/B] 10 +0 [B]Grapple:[/B] -9 </p><p>[B]Int:[/B] 8 -1 [B]Speed:[/B] 20' (Climb 20') </p><p>[B]Wis:[/B] 12 +1 [B]Init:[/B] +2 </p><p>[B]Cha:[/B] 5 -3 [B]ACP:[/B] 0 </p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +0 +0 +2 +2 +0 +0 14</p><p>[B]Touch:[/B] 14 [B]Flatfooted:[/B] 12</p><p></p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 2 +0 +2</p><p>[B]Ref:[/B] 2 +2 +4*</p><p>[B]Will:[/B] 5 +1 +6</p><p></p><p>* Improved Evasion: </p><p> save for 1/2 damage = no damage</p><p> failed save for 1/2 damage = 1/2 damage</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Bite*.....................+5......1d3-4.........x2</p><p></p><p>* Attach ability:</p><p> Bite hit = attach</p><p> Auto damage while attached</p><p> No Dex bonus to AC while attached</p><p> Can be struck or grappled</p><p> Pin needed to detach through grapple</p><p></p><p></p><p>[B]Abilities:[/B]</p><p></p><p>--Weasel--</p><p></p><p>* Low-light vision</p><p>* Scent</p><p>* Attach</p><p>* +4 racial bonus on Move Silently</p><p>* +8 racial bonus on Balance and Climb</p><p>* Use Dex bonus for Climb checks</p><p>* Can always take 10 on Climb checks</p><p></p><p>--Familiar--</p><p></p><p>* HD = master's character level</p><p>* HP = 1/2 master's</p><p>* BAB per master</p><p>* Saving throws as better of Master's or Familiar's animal type</p><p>* Skill ranks as better of familiar animal type or Master's</p><p>* +3 Natural armor bonus</p><p>* Int score 8</p><p>* Improved evasion</p><p>* Share spells (within 5')</p><p>* Empathic link (1 mile)</p><p>* Deliver touch spells</p><p>* Speak with master</p><p></p><p>[B]Feats:[/B] </p><p>Agile (species feat)</p><p>Weapon Finesse (species bonus feat)</p><p></p><p>[B]Skills Base Bonus Total[/B]</p><p>--From Master--</p><p>Concentration..............9....+0..........+9</p><p>Decipher Script............9....-1..........+8</p><p>Know:</p><p> Arcana..................9....-1..........+8</p><p> Dungeoneering...........7....-1..........+6</p><p> Nature..................5....-1..........+4</p><p> Planes..................7....-1..........+6</p><p> Local (LS)..............2....-1..........+1</p><p>Spellcraft.................9....-1....+2*...+10</p><p></p><p>--Racial--</p><p>Balance....................................+12</p><p>Climb......................................+10</p><p>Escape Artist...............................+4</p><p>Spot........................................+3</p><p>Hide.......................................+11 </p><p>Move Silently...............................+8</p><p></p><p></p><p>* +2 Know: Arcana synergy</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 7 15 22 N/A 110[/code][/sblock]</p><p></p><p>[sblock=Level Log]</p><p>1d4+2 HP: <a href="http://invisiblecastle.com/roller/view/1536679/" target="_blank">Hit points, level 6 (1d4.minroll(2)+2=5)</a></p><p>6th level Feat: Sudden Maximize</p><p>6 skill points (+1 ea concentration, Decipher Script, Know: Arcana, Know: Nature, Know: Planes, Spellcraft)</p><p>+1 BAB</p><p>+1 ea fort, ref, and will saves</p><p>+1 2nd and 3rd level spells / day</p><p>+4 spells in spellbook( Acid Arrow, Dispel Magic, Fly, Haste)[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 3614838, member: 2710"] [b]Moru Sen, human conjurer[/b] [code][B]Name:[/B] Moru Sen [B]Class:[/B] Conjurer 6 [B]Race:[/B] Human [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] Chaotic Good [B]Deity:[/B] None [B]Str:[/B] 10 +0 (2p.) [B]Level:[/B] 6 [B]XP:[/B] 17,225 [B]Dex:[/B] 14 +2 (6p.) [B]BAB:[/B] +3 [B]HP:[/B] 28/28 (6d4+12) [B]Con:[/B] 14 +2 (6p.) [B]Grapple:[/B] +3 [B]Dmg Red:[/B] - [B]Int:[/B] 17* +3 (10p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] - [B]Wis:[/B] 10 +0 (2p.) [B]Init:[/B] +2 [B]Spell Save:[/B] - [B]Cha:[/B] 14 +2 (6p.) [B]ACP:[/B] 0 [B]Spell Fail:[/B] - * +1 to Int @ 4th level [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +0 +0 +2 +0 +1 +1 14* [B]Touch:[/B] 13 [B]Flatfooted:[/B] 12 * AC 18 with Mage Armor [B]Base Mod Misc Total[/B] [B]Fort:[/B] 2 +2 +1^ +5 [B]Ref:[/B] 2 +2 +3*^ +7 [B]Will:[/B] 5 +0 +1^ +6 * Weasel Familiar (within 1 mile) ^ +1 Cloak of resistence [B]Weapon Attack Damage* Critical[/B] MW DW trunch..............+4.....1d4+1.........x2 MW DW trunch, thrown......+6.....1d4+1.........x2, range 10 ft. Dagger +1.................+4.....1d4+1.........19-20/x2 Dagger +1, thrown.........+6.....1d4+1.........19-20/x2, range 10 ft. MW Light Crossbow.........+6.....1d8...........19-20/x2, range 80 ft. [B]Languages:[/B] Common Elven (Int bonus) Dwarven (Int bonus) Draconic (Int bonus) Sylvanoptera (arcane caster - campaign bonus) [B]Abilities:[/B] --Human-- * Bonus feat 1st level * Extra skill points (+4 1st level, +1 thereafter) * Any Bonus languages available * Any favored class --Conjurer-- * Weapons: truncheon (campaign bonus), club, dagger, heavy & light crossbow, quarterstaff * Prepared Arcane Spells per day (includes Int bonus): cantrips: 4+1 (DC 13) 1st level: 4+1 (DC 14) 2nd level: 4+1 (DC 15) 3rd level: 3+1 (DC 16) * Spellbook * Conjuration Specialization +1 [Conjuration] spell per spell level / day Prohibited: Enchantment, Necromancy +2 bonus to Spellcraft for learning Conj spells * Summon Familiar (Retbi, weasel) +2 bonus to Reflex Saves Alertness within arm's reach Empathic link Share spells Deliver touch spells Speak with master * Bonus feats [B]Feats:[/B] Alertness (Familiar bonus - arm's reach only) Scribe Scroll (Bonus Wizard 1st) Collegiate Wizard (1st level) Spell Focus (Conjuration) (Bonus Human) Augment Summoning (3rd level) Sudden Still (Bonus Wizard 5th) Sudden Maximize (6th level) [B]Skill Points:[/B] 54 [B]Max Ranks:[/B] 9/4.5 [B]Skills Ranks Mod Misc Total[/B] --Class-- Concentration..............9....+2..........+11 Decipher Script............9....+3..........+12 Know: Arcana..................9....+3....+2**..+14 Dungeoneering...........7....+3..........+10 Nature..................5....+3..........+8 Planes..................7....+3..........+10 Local (LS)..............2~...+3..........+5 Prof (Constable)...........4~...+0..........+4 Spellcraft.................9....+3....+2*...+14 (+16 to learn Conj) --Cross Class-- Spot.......................0....+0..........+0 (+2 w/ familiar) Listen.....................0....+0..........+0 (+2 w/ familiar) Survival...................0....+0..........+0 (+2 underground, other planes, nature) * +2 Know: Arcana synergy ** Collegiate Wizard Feat ~ Campaign bonus [B]Equipment: Cost Weight[/B] 'Health Plan'..........1000gp Familiar summoning.100gp --Clothing (based on situation)-- Uniform...................-- Explorer's Outfit........10gp Scholar's Outfit..........5gp --Worn / Carried-- MW Darkwood truncheon......--....1lb Ring Prot +1............200pp....0 Amulet Nat. Armr +1.....200pp....0 MW L. crossbow..........335gp....4lb Bolts (10)................1gp....1lb Dagger +1..............2302gp....1lb Signal whistle............8sp....0 Spell pouch...............5gp....2lb Cloak Resist +1.........100pp...1lb Backpack..................2gp....5lb --In Backpack-- Potion CLW..............750gp....0 Spellbook..................--....3lb Caltrops..................1gp....2lb Flint and steel...........1gp....0 Ink.......................8gp....0 Inkpen....................1sp....0 Manacle Lock (amazing)..150gp....1lb Manacles.................15gp....2lb Parchment x[s]5[/s]4.............1gp....0 Waterskin.................1gp....4lb Antitoxin................50gp....0 Sunrod x2.................4gp....2lb Gray Mushroom x[s][8[/s]7 Scarlet Mushroom x2 [B]Total Weight:[/B]29lbs [B]Money:[/B] 10pp 187gp 1sp 6cp Monthly Costs: Middle Middle Class (25gp), Health Plan (5gp) Montly Income: 50gp (Special Squad salary) [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 33 66 100 200 500 [B]Age:[/B] 20 [B]Height:[/B] 5'10" [B]Weight:[/B] 180lb [B]Eyes:[/B] Brown [B]Hair:[/B] Black [B]Skin:[/B] Tan[/code] [sblock=Collegiate Wizard]Complete Arcane, pg. 181 Prereq: Wizard 1st, Int 13, 1st level only Benefits: * +2 bonus on Know (arcana) checks * As a 1st level Wizard, you gain 6 1st level spells (instead of 3) * At each level after 1st, you gain 4 new spells (instead of 2)[/sblock] [sblock=Sudden Still]Complete Arcane, pg. 83 Benefits: Once per day, you may apply Still Spell to a spell you cast without increasing the spell's level [/sblock] [sblock=Spell Book][b]Collegiate Wizard:[/b]6 1st level spells at 1st, +4 spells each level after [i]Cantrips:[/i] All (excluding Necromancy and Enchantment) [i]1st level:[/i] Shield, Grease, Mage Armor, Summon Monster 1, Comprehend languages, Identify, Magic Missle, Feather Fall, Color Spray, Detect Secret Doors [i]2nd level:[/i] Summon Monster 2, Web, See Invisibility, Invisibility, Protection from Arrows, Resist Energy, Glitterdust, Knock, Acid Arrow [i]3rd level:[/i] Stinking Cloud, Fireball, Summon Monster 3, Lightning Bolt, Dispel Magic, Fly, Haste[/sblock] [sblock=Spells Prepared] (S) = Extra spell for magic specialization Spell Focus (Conjuration): +1 DC on conjuration Augment Summoning: summoned creatures +4 str/con Cantrips (4+1 DC 13/14): Detect Magic, Prestidigitation, Ghost Sound, Resistance, Acid Splash(S) 1st level (4+1 DC 14/15): Feather Fall, Mage Armor, Magic Missle x2, Grease(S) 2nd level (4+1 DC 15/16): Invisibility, Acid Arrow, Resist Energy, Protection from Arrows, Summon Monster 2(S) 3rd level (3+1 DC 16/17): Fly, Haste, Stinking Cloud, Summon Monster 3(S)[/sblock] [sblock=Appearance]Moru is lean, his features angled and well-defined. He doesn't spend much time tending to his appearance, however, distracted as he often is by the latest object of his curiosity. His hair is often disheveled, his face usually sporting about a week's worth of stubble. His clothes, too, are always just a bit undone, as if he put them on hastily and never takes the time to fold them properly.[/sblock] [sblock=Background]As Moru's mother is wont to say, Moru always had his nose into some kind of trouble. That was the problem with being a bright, curious child in the smorgasbord of stimulus that is the 10th ward. It didn't help that his immigrant parents had to spend much of the day working to scrape by a living, and so couldn't spend the time they needed to keep an eye on him. If he wasn't pestering someone about the specifics of their race or their homeland, Moru was climbing to get a closer look at a new architectural piece, or sampling a new food, or dismantling something to see how it worked--in almost all cases, without permission. Luckily, what the boy lacked in common sense, he made up for with charm (and, failing that, quickness). His parents were sure, though, that it was only a matter of time before Moru's poking into things wound up having some more severe consequences than a comic chase through the district. They were both surprised and relieved beyond measure, then, when the adolescent Moru's cheerful interrogation of a respected wizard, Haswan Berfubble, visiting a new art exibit impressed the man such that he offered Moru a scholarship to the Lauralie Conjuration Academy. There, with Berfubble as a mentor, Moru's curiosity had a more structured outlet. Which is not to say he was a model student. As before, he never quite had enough sense to adequately temper his curiosity. He had a penchant for freeing the school's creature specimens ("I just wanted a closer look"), and the school had to take to more carefully monitoring him in his alchemical studies ("But if one drop is good, four must be better, right?"), just for example. Luckily, his innate interest in summoning live creatures lead him to exclude necromancy from his studies; the professors breathed a collective sigh of relief that Moru would never interact with the Undead samples. It was something of a surprise when Moru chose to enter the constabulary. His professors assumed he'd attach himself to the best magical research facility around for the benefit of their resources. Moru, for all that the idea appealed, found that what he had missed most in his academy days was the interaction with people on the streets. Life as a constable gave him that back, and gave him a sense that he was also repaying the people he'd learned from by using his skills to protect them. Eventually, Moru's inquisitive nature lead him to join the investigative Alpha Division of the Special Squad. "Iggy" is often flustered by Moru's stream-of-conscious, lack-of-discipline style (and he really hates that bloody weasel that hangs out on the boy's shoulder), but he gets along well with his fellows and the citizenry, and Iggy can't argue the results. Usually.[/sblock] [sblock=Familiar] [code][B]Name:[/B] Retbi [B]Race:[/B] Weasel (Magical Beast) [B]Size:[/B] Tiny [B]Gender:[/B] Male [B]Alignment:[/B] Neutral [B]Str:[/B] 3 -4 [B]HD:[/B] 6 [B]Dex:[/B] 15 +2 [B]BAB:[/B] +3 [B]HP:[/B] 14 (1/2 master, round down) [B]Con:[/B] 10 +0 [B]Grapple:[/B] -9 [B]Int:[/B] 8 -1 [B]Speed:[/B] 20' (Climb 20') [B]Wis:[/B] 12 +1 [B]Init:[/B] +2 [B]Cha:[/B] 5 -3 [B]ACP:[/B] 0 [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +0 +0 +2 +2 +0 +0 14 [B]Touch:[/B] 14 [B]Flatfooted:[/B] 12 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 2 +0 +2 [B]Ref:[/B] 2 +2 +4* [B]Will:[/B] 5 +1 +6 * Improved Evasion: save for 1/2 damage = no damage failed save for 1/2 damage = 1/2 damage [B]Weapon Attack Damage Critical[/B] Bite*.....................+5......1d3-4.........x2 * Attach ability: Bite hit = attach Auto damage while attached No Dex bonus to AC while attached Can be struck or grappled Pin needed to detach through grapple [B]Abilities:[/B] --Weasel-- * Low-light vision * Scent * Attach * +4 racial bonus on Move Silently * +8 racial bonus on Balance and Climb * Use Dex bonus for Climb checks * Can always take 10 on Climb checks --Familiar-- * HD = master's character level * HP = 1/2 master's * BAB per master * Saving throws as better of Master's or Familiar's animal type * Skill ranks as better of familiar animal type or Master's * +3 Natural armor bonus * Int score 8 * Improved evasion * Share spells (within 5') * Empathic link (1 mile) * Deliver touch spells * Speak with master [B]Feats:[/B] Agile (species feat) Weapon Finesse (species bonus feat) [B]Skills Base Bonus Total[/B] --From Master-- Concentration..............9....+0..........+9 Decipher Script............9....-1..........+8 Know: Arcana..................9....-1..........+8 Dungeoneering...........7....-1..........+6 Nature..................5....-1..........+4 Planes..................7....-1..........+6 Local (LS)..............2....-1..........+1 Spellcraft.................9....-1....+2*...+10 --Racial-- Balance....................................+12 Climb......................................+10 Escape Artist...............................+4 Spot........................................+3 Hide.......................................+11 Move Silently...............................+8 * +2 Know: Arcana synergy [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 7 15 22 N/A 110[/code][/sblock] [sblock=Level Log] 1d4+2 HP: [url=http://invisiblecastle.com/roller/view/1536679/]Hit points, level 6 (1d4.minroll(2)+2=5)[/url] 6th level Feat: Sudden Maximize 6 skill points (+1 ea concentration, Decipher Script, Know: Arcana, Know: Nature, Know: Planes, Spellcraft) +1 BAB +1 ea fort, ref, and will saves +1 2nd and 3rd level spells / day +4 spells in spellbook( Acid Arrow, Dispel Magic, Fly, Haste)[/sblock] [/QUOTE]
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[Rogue's Gallery] Constables of the 14th Ward
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