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[Rogue's Gallery] Constables of the 14th Ward
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<blockquote data-quote="Lou" data-source="post: 3618163" data-attributes="member: 51567"><p><strong>Ederaul Mameir aka 'Raul'</strong></p><p></p><p>Half-Elven (Mountain Elf) Male</p><p>7th level Monk of the Undying Way</p><p> </p><p>Age: <a href="http://invisiblecastle.com/find.py?id=1126830" target="_blank">29</a>; Height: <a href="http://invisiblecastle.com/find.py?id=1126840" target="_blank">5' 5"</a>; Weight: <a href="http://invisiblecastle.com/find.py?id=1126853" target="_blank">160 lbs</a></p><p> </p><p>Str 10 (0)</p><p>Dex 16 (+3) (+1 at 4th level)</p><p>Con 12 (+1)</p><p>Int 14 (+2)</p><p>Wis 14 (+2)</p><p>Cha 14 (+2)</p><p>Alignment: lawful neutral</p><p> </p><p>HP: 50</p><p>current injuries: none[sblock=past injuries] <a href="http://www.enworld.org/showpost.php?p=3628561&postcount=1" target="_blank">-10 hp from the swarm</a>;<a href="http://www.enworld.org/showpost.php?p=3655768&postcount=194" target="_blank">healed</a></p><p><a href="http://www.enworld.org/showpost.php?p=3946214&postcount=1271" target="_blank">-15 boulder from stone giant</a>; healed 5 overnight, healed 10 back in town</p><p>injured against Frick and Frack and killed by scythe trap critical hit</p><p>[/sblock]</p><p> </p><p><strong>AC: 19</strong>=10 base <span style="color: orange">+2 Monk (with monk's robe)</span> +2 Wis(Monk) +3 (Dex) +1 (magic) +1 (magic)</p><p><strong>flat footed 16</strong>=10+1+1(magic) <span style="color: orange">+2 Monk (with monk's robe)</span> +2 Wis(Monk)</p><p><strong>touch 19</strong>=10+3 (Dex)<span style="color: orange">+2(Monk)(with monk's robe)+</span>2 Wis(Monk)+1+1(magic)</p><p> </p><p>Base Attack: +8 (+5 Monk) (+3 WEAPON FINESSE)</p><p>Missile Attack: +8 (+5 Monk) (+3 DEX)</p><p><span style="color: orange">Flurry of Blows Attacks +9/+9/+9/+4 2d6 unarmed/monk weapons (with monk's robe)</span></p><p><em>Inititive: +3</em></p><p><em>Speed: 0 ft unencumbered (30ft otherwise)</em></p><p><em>Saves: F +6 (+5+1), R +8 (+5+3), W +7 (+5+2) (+11 v. enchantment)</em></p><p> </p><p>[sblock=Raul's Features, Feats, and Abilities]</p><p><em><u><strong>Racial Features:</strong></u></em></p><p><em>Immunity to sleep spells and similar magical effects</em></p><p><em>+2 ST v. enchantment</em></p><p><em>Low-Light Vision (2x human)</em></p><p><em>+1 racial bonus on Listen, Search, and Spot checks.</em></p><p><em>+2 racial bonus on Diplomacy and Gather Information checks.</em></p><p><em>For all effects related to race, considered an elf.</em></p><p><em>Languages: Common and Mountain Elvish</em></p><p> </p><p> </p><p><em><u><strong>Monk Class Features:</strong></u></em></p><p><em>+<span style="color: orange">2</span> AC +Wis bonus to AC, even to touch and flat-footed (unless bound/helpless)<span style="color: orange">(monk's belt as if monk L12)</span></em></p><p><em>Concentration +2 (Undying Way bonus)</em></p><p><em>TOUGHNESS (+3 HP)</em></p><p><em>Flurry of Blows +3/+3 <span style="color: orange">(+9/+9/+9/+4 2d6 with Monk's Robe as if Monk L12)</span></em></p><p><em>Improved Unarmed Strike</em></p><p><em>ENDURANCE (+4 ST FOR SWIM, RUN, STARVATION, THIRST)</em></p><p><em>Evasion (R ST for half damage causes no damage)</em></p><p><em>Still Mind (+2 enchantment ST)</em></p><p><em>Ki Strike (unarmed strikes are MAGICAL ATTACKS)</em></p><p><em>Slow fall 30’</em></p><p><em>Purity of body (immune to natural diseases)</em></p><p><em>DIEHARD (When reduced to between -1 and -9 hit points, you automatically become stable. Can choose to be disabled instead of dying.)</em></p><p><em>6th-Level Undying Way Bonus Ability: When fighting defensively, using Combat Expertise, or using the total defense action, gains damage reduction 2/-.</em></p><p> Wholeness of Body: heal himself up to 14 points of damage each day (level * 2)</p><p> </p><p><em><u><strong>Feats:</strong></u></em></p><p><em>Level 1: WEAPON FINESSE </em></p><p><em>Level 3: NEGOTIATOR</em></p><p><em>Bonus: MONASTIC EDUCATION (+2 Heal)(+2 Knowledge (religion)) </em></p><p><em>Level 6: COMBAT EXPERTISE</em></p><p> </p><p> </p><p> </p><p><em><u><strong>Skills:</strong></u> (24 at 1st level, +6 per level, total at 5th level is 48)(+6 at 6th level Concentration +1, Diplomacy +4, Sense Motive +1)(+6 at L7 +1 Concentration +2 Diplomacy +1 Sense Motive +2 Know local)</em></p><p><em>Appraise (Int) 2=0+2 (untrained)</em></p><p><em>Balance (Dex) 10 =5 +3 +2 (+2 from Tumble)</em></p><p><em>Bluff (Cha) 2=0+2 (untrained)</em></p><p><em>Climb (Str) 1 =1+0</em></p><p><em>Concentration (Con) 13 =10+1+2 (+2 Undying Way bonus)</em></p><p><em>Craft (Int) 3 =1+2 (weapon smithing)</em></p><p><em>Diplomacy (Cha) 15 =7+2+2+2+2 (+2 from Sense Motive) (+2 half-elf bonus)(+2 NEGOTIATOR)</em></p><p><em>Disguise (Cha) 2=0+2 (untrained)</em></p><p><em>Escape Artist (Dex) 4 =1+3</em></p><p><em>Forgery (Int) 2=0+2 (untrained)</em></p><p><em>Gather Information (Cha) 4=0+2+2 (+2 half-elf bonus) (untrained)</em></p><p><em>Heal (Wis) 4=0+2+2 (+2 MONASTIC EDUCATION)</em></p><p><em>Hide (Dex) 3=0+3 (untrained)</em></p><p><em>Intimidate (Cha) 2=0+2 (untrained)</em></p><p><em>Jump (Str) 7 =5+0+2 (+2 from Tumble)</em></p><p><em>Knowledge (arcana) (Int) 7 =5+2</em></p><p><em>Knowledge (dungeoneering) (Int) 3 =1+2 (Campaign Bonus)(non-class skill)</em></p><p><em>Knowledge (Local-Lauralie Summerhome) (Int) 6=4+2 (+2 Campaign Starting Bonus)</em></p><p><em>Listen (Wis) 5 =2+2+1 (+1 half-elf bonus)</em></p><p><em>Profession (Constable) (Wis) 6=0+2+4 (+4 Campaign Starting Bonus)</em></p><p><em>Search (Int) 3=0+2+1 half-elf bonus</em></p><p><em>Sense Motive (Wis) 14=10+2 (+2 NEGOTIATOR)</em></p><p><em>Spot (Wis) 8 =5+2+1 (+1 half-elf bonus)</em></p><p><em>Swim (Str) 1 =1+0</em></p><p><em>Tumble (Dex). 10 =5+3+2 (+2 from Jump)</em></p><p>[/sblock]</p><p> </p><p>[sblock=Weapons, Money, and Equipment]</p><p><em><em>*Unarmed</em> (SMW): +7 d8 20/x2 or +6/+6 d8/d8 20/x2 without Monk's Belt</em></p><p><em><em><span style="color: orange"><em>*Unarmed</em> (SMW): +8 d8 20/x2 or +9/+9/+9/+4 2d6 20/x2 with Monk's Belt</span></em></em></p><p></p><p><em><em>*MW Black Truncheon of Barcarus</em> (+1att) 1d4+1 20/x2 ranged 10’, weight (1lb)</em></p><p><em>Club 1d6 20/x2 10’</em></p><p><em><em>MW crossbow (light) </em>(+1 Att) 1d8 19-20/x2 80’ (335gp) 20bolts (1gp)</em></p><p><em>crossbow (heavy) 1d10 19-20/x2 120’</em></p><p><em><em>*dagger (2)</em> 1d4 19-20/x2 10’ (2gp) (2x1lb) <em>*cold iron dagger </em>(4gp) (1lb)</em></p><p><em><em>handaxe </em>1d6 20/x3 (6gp) <em>Alchemical silver handaxe </em>1d6-1 20/x3(26gp)</em></p><p><em>javelin 1d6 20/x2 30’ (1gp)</em></p><p><em><em>kama</em> (SMW) 1d6 20/x2 (trip) (2gp) </em></p><p><em><em>nunchaku </em>(SMW) 1d6 20/x2 (disarm +2 opposed) (2gp)</em></p><p><em><em>quarterstaff</em> (SMW) 1d6(/1d6) 20/x2 </em></p><p><em><em>*cold iron sai </em>(SMW) <em>(2)</em> 1d4 20/x2 10’(disarm +4 opposed) (2gpx2) (2x1lb)</em></p><p><em><em>*shuriken (20)</em> (SMW) 1d2 (5 for 1gp) (4x½lb)</em></p><p><em>**** <a href="http://www.enworld.org/showpost.php?p=3636151&postcount=72" target="_blank">-1 thrown into the swarm</a></em></p><p><em>-2 thrown into cube 2</em></p><p> </p><p><em><em>siangham </em>(SMW) 1d6 20/x2 (3gp)</em></p><p><em>sling 1d4 20/x2 50’</em></p><p> </p><p><em><em>italics</em>-owned</em></p><p><em>* - carried</em></p><p> </p><p><em><em>*Ring of Protection +1</em> (2000gp) (deflection bonus) (0lb)</em></p><p><em><em>*Bracers of Armor +1</em> (1000gp) (armor bonus-force) (1lb)</em></p><p><em><em>*Boots of the Winterlands</em> (2500gp) (1lb)</em></p><p><em>*Monk's Belt (Robe) (13000gp) (+5 Monk levels for monk unarmed combat)(made by Prof. Marissa Brightbloom at the LCA)</em></p><p> </p><p><em>Money: 588gp (stashed)</em></p><p><em>*25gp, 9sp, 10cp (added 15gp for monthly pay--extended prepay for COL & HP)</em></p><p> </p><p><em>Health Plan 1000gp+prepaid 6 months (30gp)</em></p><p><em>Cost of Living: MMC for Mom & WC for Raul (35gp/mo) prepaid 6 months (210gp)</em></p><p> </p><p><em><em>*Climber’s Kit</em> 80gp 5lbs</em></p><p><em><em>MW Artisan’s Tools </em>55gp 5lbs (weapon smithing)</em></p><p><em><em>*Healer's kit</em> from Darius 1lb (<s>10</s>9 uses left)</em></p><p> </p><p><em><em>*Backpack</em> (2gp) (2lbs)</em></p><p><em><em>waterskin</em> (1gp) (4lbs)</em></p><p> </p><p><em><em>*Monk’s outfit with Constable's shirt</em> (5 gp) (2 lbs)</em></p><p><em><em>*Bronze Badge</em></em></p><p><em><em>*sunrods</em> (<s>5</s>4) (10gp) (<s>5</s>4 lbs) </em></p><p> </p><p><em><em>Explorer’s outfit</em> (10 gp) (8 lbs)</em></p><p><em><em>Cold weather outfit</em> (8 gp) (7 lb)</em></p><p><em><em>Rope, silk (50 ft.)</em> (10 gp) (5 lbs)</em></p><p><em><em>*Flint and steel</em> (1 gp) (0lbs)</em></p><p><em><em>*Manticles with average lock</em> (55gp) (3lbs)</em></p><p><em><em>Crowbar</em> (2 gp) (5 lbs)</em></p><p><em><em>*Pouch, belt </em>(1 gp) (½ lb)</em></p><p> <em></em></p><p><em>Carrying 31.5 lbs (light encumberance to 33 lbs)</em></p><p> <em></em></p><p><em>Items owned but not carried are secured in private room or at the St. Ebelvrin Center for Patience and Enlightenment. Most are still at the Center, for Raul is still moving into his new room. He has been moving his mother and getting her settled into her new flat.</em></p><p> <em></em></p><p><em>Raul always seems to be underdressed for the weather. He claims it's his training....</em></p><p> <em></em></p><p><em>[/sblock]</em></p></blockquote><p></p>
[QUOTE="Lou, post: 3618163, member: 51567"] [b]Ederaul Mameir aka 'Raul'[/b] Half-Elven (Mountain Elf) Male 7th level Monk of the Undying Way Age: [URL="http://invisiblecastle.com/find.py?id=1126830"]29[/URL]; Height: [URL="http://invisiblecastle.com/find.py?id=1126840"]5' 5"[/URL]; Weight: [URL="http://invisiblecastle.com/find.py?id=1126853"]160 lbs[/URL] Str 10 (0) Dex 16 (+3) (+1 at 4th level) Con 12 (+1) Int 14 (+2) Wis 14 (+2) Cha 14 (+2) Alignment: lawful neutral HP: 50 current injuries: none[sblock=past injuries] [URL="http://www.enworld.org/showpost.php?p=3628561&postcount=1"]-10 hp from the swarm[/URL];[URL="http://www.enworld.org/showpost.php?p=3655768&postcount=194"]healed[/URL] [URL="http://www.enworld.org/showpost.php?p=3946214&postcount=1271"]-15 boulder from stone giant[/URL]; healed 5 overnight, healed 10 back in town injured against Frick and Frack and killed by scythe trap critical hit [/sblock] [B]AC: 19[/B]=10 base [COLOR=orange]+2 Monk (with monk's robe)[/COLOR] +2 Wis(Monk) +3 (Dex) +1 (magic) +1 (magic) [B]flat footed 16[/B]=10+1+1(magic) [COLOR=orange]+2 Monk (with monk's robe)[/COLOR] +2 Wis(Monk) [B]touch 19[/B]=10+3 (Dex)[COLOR=orange]+2(Monk)(with monk's robe)+[/COLOR]2 Wis(Monk)+1+1(magic) Base Attack: +8 (+5 Monk) (+3 WEAPON FINESSE) Missile Attack: +8 (+5 Monk) (+3 DEX) [COLOR=orange]Flurry of Blows Attacks +9/+9/+9/+4 2d6 unarmed/monk weapons (with monk's robe)[/COLOR] [I]Inititive: +3[/I] [I]Speed: 0 ft unencumbered (30ft otherwise)[/I] [I]Saves: F +6 (+5+1), R +8 (+5+3), W +7 (+5+2) (+11 v. enchantment)[/I] [sblock=Raul's Features, Feats, and Abilities] [I][U][B]Racial Features:[/B][/U][/I] [I]Immunity to sleep spells and similar magical effects[/I] [I]+2 ST v. enchantment[/I] [I]Low-Light Vision (2x human)[/I] [I]+1 racial bonus on Listen, Search, and Spot checks.[/I] [I]+2 racial bonus on Diplomacy and Gather Information checks.[/I] [I]For all effects related to race, considered an elf.[/I] [I]Languages: Common and Mountain Elvish[/I] [I][U][B]Monk Class Features:[/B][/U][/I] [I]+[COLOR=orange]2[/COLOR] AC +Wis bonus to AC, even to touch and flat-footed (unless bound/helpless)[COLOR=orange](monk's belt as if monk L12)[/COLOR][/I] [I]Concentration +2 (Undying Way bonus)[/I] [I]TOUGHNESS (+3 HP)[/I] [I]Flurry of Blows +3/+3 [COLOR=orange](+9/+9/+9/+4 2d6 with Monk's Robe as if Monk L12)[/COLOR][/I] [I]Improved Unarmed Strike[/I] [I]ENDURANCE (+4 ST FOR SWIM, RUN, STARVATION, THIRST)[/I] [I]Evasion (R ST for half damage causes no damage)[/I] [I]Still Mind (+2 enchantment ST)[/I] [I]Ki Strike (unarmed strikes are MAGICAL ATTACKS)[/I] [I]Slow fall 30’[/I] [I]Purity of body (immune to natural diseases)[/I] [I]DIEHARD (When reduced to between -1 and -9 hit points, you automatically become stable. Can choose to be disabled instead of dying.)[/I] [I]6th-Level Undying Way Bonus Ability: When fighting defensively, using Combat Expertise, or using the total defense action, gains damage reduction 2/-.[/I] Wholeness of Body: heal himself up to 14 points of damage each day (level * 2) [I][U][B]Feats:[/B][/U][/I] [I]Level 1: WEAPON FINESSE [/I] [I]Level 3: NEGOTIATOR[/I] [I]Bonus: MONASTIC EDUCATION (+2 Heal)(+2 Knowledge (religion)) [/I] [I]Level 6: COMBAT EXPERTISE[/I] [I][U][B]Skills:[/B][/U] (24 at 1st level, +6 per level, total at 5th level is 48)(+6 at 6th level Concentration +1, Diplomacy +4, Sense Motive +1)(+6 at L7 +1 Concentration +2 Diplomacy +1 Sense Motive +2 Know local)[/I] [I]Appraise (Int) 2=0+2 (untrained)[/I] [I]Balance (Dex) 10 =5 +3 +2 (+2 from Tumble)[/I] [I]Bluff (Cha) 2=0+2 (untrained)[/I] [I]Climb (Str) 1 =1+0[/I] [I]Concentration (Con) 13 =10+1+2 (+2 Undying Way bonus)[/I] [I]Craft (Int) 3 =1+2 (weapon smithing)[/I] [I]Diplomacy (Cha) 15 =7+2+2+2+2 (+2 from Sense Motive) (+2 half-elf bonus)(+2 NEGOTIATOR)[/I] [I]Disguise (Cha) 2=0+2 (untrained)[/I] [I]Escape Artist (Dex) 4 =1+3[/I] [I]Forgery (Int) 2=0+2 (untrained)[/I] [I]Gather Information (Cha) 4=0+2+2 (+2 half-elf bonus) (untrained)[/I] [I]Heal (Wis) 4=0+2+2 (+2 MONASTIC EDUCATION)[/I] [I]Hide (Dex) 3=0+3 (untrained)[/I] [I]Intimidate (Cha) 2=0+2 (untrained)[/I] [I]Jump (Str) 7 =5+0+2 (+2 from Tumble)[/I] [I]Knowledge (arcana) (Int) 7 =5+2[/I] [I]Knowledge (dungeoneering) (Int) 3 =1+2 (Campaign Bonus)(non-class skill)[/I] [I]Knowledge (Local-Lauralie Summerhome) (Int) 6=4+2 (+2 Campaign Starting Bonus)[/I] [I]Listen (Wis) 5 =2+2+1 (+1 half-elf bonus)[/I] [I]Profession (Constable) (Wis) 6=0+2+4 (+4 Campaign Starting Bonus)[/I] [I]Search (Int) 3=0+2+1 half-elf bonus[/I] [I]Sense Motive (Wis) 14=10+2 (+2 NEGOTIATOR)[/I] [I]Spot (Wis) 8 =5+2+1 (+1 half-elf bonus)[/I] [I]Swim (Str) 1 =1+0[/I] [I]Tumble (Dex). 10 =5+3+2 (+2 from Jump)[/I] [/sblock] [sblock=Weapons, Money, and Equipment] [I][I]*Unarmed[/I] (SMW): +7 d8 20/x2 or +6/+6 d8/d8 20/x2 without Monk's Belt[/I] [I][I][COLOR=orange][I]*Unarmed[/I] (SMW): +8 d8 20/x2 or +9/+9/+9/+4 2d6 20/x2 with Monk's Belt[/COLOR][/I][/I] [I][I]*MW Black Truncheon of Barcarus[/I] (+1att) 1d4+1 20/x2 ranged 10’, weight (1lb)[/I] [I]Club 1d6 20/x2 10’[/I] [I][I]MW crossbow (light) [/I](+1 Att) 1d8 19-20/x2 80’ (335gp) 20bolts (1gp)[/I] [I]crossbow (heavy) 1d10 19-20/x2 120’[/I] [I][I]*dagger (2)[/I] 1d4 19-20/x2 10’ (2gp) (2x1lb) [I]*cold iron dagger [/I](4gp) (1lb)[/I] [I][I]handaxe [/I]1d6 20/x3 (6gp) [I]Alchemical silver handaxe [/I]1d6-1 20/x3(26gp)[/I] [I]javelin 1d6 20/x2 30’ (1gp)[/I] [I][I]kama[/I] (SMW) 1d6 20/x2 (trip) (2gp) [/I] [I][I]nunchaku [/I](SMW) 1d6 20/x2 (disarm +2 opposed) (2gp)[/I] [I][I]quarterstaff[/I] (SMW) 1d6(/1d6) 20/x2 [/I] [I][I]*cold iron sai [/I](SMW) [I](2)[/I] 1d4 20/x2 10’(disarm +4 opposed) (2gpx2) (2x1lb)[/I] [I][I]*shuriken (20)[/I] (SMW) 1d2 (5 for 1gp) (4x½lb)[/I] [I]**** [URL="http://www.enworld.org/showpost.php?p=3636151&postcount=72"]-1 thrown into the swarm[/URL][/I] [I]-2 thrown into cube 2[/I] [I][I]siangham [/I](SMW) 1d6 20/x2 (3gp)[/I] [I]sling 1d4 20/x2 50’[/I] [I][I]italics[/I]-owned[/I] [I]* - carried[/I] [I][I]*Ring of Protection +1[/I] (2000gp) (deflection bonus) (0lb)[/I] [I][I]*Bracers of Armor +1[/I] (1000gp) (armor bonus-force) (1lb)[/I] [I][I]*Boots of the Winterlands[/I] (2500gp) (1lb)[/I] [I]*Monk's Belt (Robe) (13000gp) (+5 Monk levels for monk unarmed combat)(made by Prof. Marissa Brightbloom at the LCA)[/I] [I]Money: 588gp (stashed)[/I] [I]*25gp, 9sp, 10cp (added 15gp for monthly pay--extended prepay for COL & HP)[/I] [I]Health Plan 1000gp+prepaid 6 months (30gp)[/I] [I]Cost of Living: MMC for Mom & WC for Raul (35gp/mo) prepaid 6 months (210gp)[/I] [I][I]*Climber’s Kit[/I] 80gp 5lbs[/I] [I][I]MW Artisan’s Tools [/I]55gp 5lbs (weapon smithing)[/I] [I][I]*Healer's kit[/I] from Darius 1lb ([s]10[/s]9 uses left)[/I] [I][I]*Backpack[/I] (2gp) (2lbs)[/I] [I][I]waterskin[/I] (1gp) (4lbs)[/I] [I][I]*Monk’s outfit with Constable's shirt[/I] (5 gp) (2 lbs)[/I] [I][I]*Bronze Badge[/I][/I] [I][I]*sunrods[/I] ([s]5[/s]4) (10gp) ([s]5[/s]4 lbs) [/I] [I][I]Explorer’s outfit[/I] (10 gp) (8 lbs)[/I] [I][I]Cold weather outfit[/I] (8 gp) (7 lb)[/I] [I][I]Rope, silk (50 ft.)[/I] (10 gp) (5 lbs)[/I] [I][I]*Flint and steel[/I] (1 gp) (0lbs)[/I] [I][I]*Manticles with average lock[/I] (55gp) (3lbs)[/I] [I][I]Crowbar[/I] (2 gp) (5 lbs)[/I] [i][I]*Pouch, belt [/I](1 gp) (½ lb) Carrying 31.5 lbs (light encumberance to 33 lbs) Items owned but not carried are secured in private room or at the St. Ebelvrin Center for Patience and Enlightenment. Most are still at the Center, for Raul is still moving into his new room. He has been moving his mother and getting her settled into her new flat. Raul always seems to be underdressed for the weather. He claims it's his training.... [/sblock][/i] [/QUOTE]
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[Rogue's Gallery] Constables of the 14th Ward
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