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[Rogue's Gallery] Constables of the 14th Ward
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<blockquote data-quote="Rhun" data-source="post: 4132826" data-attributes="member: 29098"><p><span style="font-size: 12px"><strong>Braevil Talisker</strong></span></p><p><strong>Background</strong></p><p>Braevil, or Brae (Bray) as he is called by those close to him, was born and raised in the small mountain village of Sprucehill. Most of the folk were miners and loggers by trade, but Brae's father Joran was the town's sheriff. As a young boy, Brae took an interest in his father's work, learning the basics of law enforcement. When Joran was slain by bandits on the outskirts of town, the young Braevil sought out solace at the local church of Meda.</p><p></p><p>The village priest, a portly old man by the name of Honar, took pity on the young boy and took it upon himself to train Brae in the ways of Meda's religion. Brae was a good student, learning the doctrine and religion of Meda quickly. Still, Sprucehill left little opportunity for the young man, and eventually Brae took up travelling, bringing the word of Meda to far and widespread communities. Eventually, his travels brought him to the great city of Lauralie Summerhome. Here, he found a bastion of Meda's faith, but too found that the tenants of the religion were not always practice as he had been taught. Barely accepted by most his brethren, Brae decided that it was his duty to stay and do what he could. </p><p></p><p>As a cleric of Meda, Braevil is not like the majority of his compatriots. He is harder, sterner; while he holds that family, community and peace are the highest of ideals, Braevil believes that these things can only be ensured by force of arms. Despite this, he is not a zealot against society's ills; he does not have issue with drinking or gambling, if done in moderation.</p><p></p><p>[sblock=Recent Background]</p><p>Braevil is something of a "narc". While he makes an excellent lawman with abilities beyond question, he works as a sort of "Internal Affairs" agent within the constabulary. Having always been on the fringes of Meda's priesthood, Braevil often found himself having to step on the toes of others to get his job done. </p><p></p><p>Upon hearing that the Apha Division of the Special Squad of the Constabulary of the Fourteenth Ward of Lauralie Summerhome was going to be investigating a case that involved the Temple of Meda in the 14th, Braevil immediately requested that his superiors attach him to Alpha Division for the duration of the investigation. During the subsequent negotiations Braevil's superior, Bishop Hoyle Gardsford (who knew about Braevil's growing unhappiness in his current assignment) worked out a deal with Magistrate Ironshirt to let the cleric keep working with Alpha Division on an extended basis. Officially, this puts Brae on detached service from the church; as such, he is on the payroll of the 14th Ward, with the Church </p><p>making a contribution to Ward coffers as part of the arrangement.</p><p>[/sblock]</p><p></p><p><strong>Description</strong></p><p>Braevil stands just shy of six feet in height, and has a fairly muscular build...while not a warrior, he takes pride in his appearance, and tries to spend time each day in exercise. He is a handsome man, with rugged features and piercing sky blue eyes. He has a shaggy mane of dirty blonge hair, and he wears a full beard on his face. He dresses in heavy armor, and bears the Golden Chalice of Meda proudly upon his chest.</p><p></p><p><a href="http://img291.imageshack.us/my.php?image=braeviltaliskeruv0.jpg" target="_blank"><img src="http://img291.imageshack.us/img291/1783/braeviltaliskeruv0.th.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p></p><p>Neutral Good Human Male Cleric 8</p><p>XPs: 29,040</p><p>[sblock=Experience Tracker]</p><p>Battle with Dire bears and orcs from July 09 = 1225. </p><p>Battle to wipe out the outcast orcs of Harcourt's Mill = 1630</p><p>Experience Reward, post 751 OOC thread: + 6955</p><p><a href="http://www.enworld.org/forum/showthread.php?290847-Scotley-s-and-Leif-s-14th-Ward-Constables-3-5E-D-amp-D-IC-04/page101&p=6131970&viewfull=1#post6131970" target="_blank">Experience Reward, post 1003 IC thread: +940</a></p><p>[/sblock]</p><p></p><p>STR 14 +2 (6 points) </p><p>DEX 10 +0 (2 points)</p><p>CON 14 +2 (6 points)</p><p>INT 12 +1 (4 points)</p><p>WIS 20 +5 (10 points, +2 level increase, +2 enhancement)</p><p>CHA 12 +1 (4 points)</p><p></p><p>Armor Class 21 (10 base, +9 armor, +2 shield)</p><p>-- Touch AC 10</p><p>-- Flatfooted AC 22</p><p>Hit Points <span style="color: green">68</span></p><p>(<a href="http://invisiblecastle.com/roller/view/1558989/" target="_blank">37</a> + 1 (forgot max at first level) + <a href="http://invisiblecastle.com/roller/view/2461160/" target="_blank">6 (Level 7)</a> + <a href="http://invisiblecastle.com/roller/view/3955538/" target="_blank">8</a> (Level 8) + 16 con)</p><p>Initiative +0</p><p>Speed 20' (30' base)</p><p></p><p>Saves</p><p>-- Fort +9 (6 base, +2 con, +1 resistance)</p><p>-- Refl +3 (2 base, +0 dex, +1 resistance)</p><p>-- Will +12 (6 base, +5 wis, +1 resistance)</p><p></p><p>BAB +6/+1</p><p>-- Melee +8/+3</p><p>---- Quarterstaff +9/+4 or +5/+0/+5</p><p>---- Truncheon +9</p><p>-- Ranged +6/+1</p><p>---- Light Crossbow +6/+1</p><p></p><p>CLASS FEATURES</p><p>-- Aura (Braevil radiates a <em>strong</em> aura of good)</p><p>-- Spellcasting (divine, prepared)</p><p>-- Spontaneous healing</p><p>-- Turn Undead 8/day (Turning Check 1d20+3, Turn Damage: 2d6+9)</p><p></p><p>FEATS</p><p>-- Extra Turning (+4 turn attempts/day)</p><p>-- Extend Spell</p><p>-- Divine Metamagic: Extend</p><p>-- Pending</p><p></p><p>SKILLS</p><p>-- Concentration +13 (11 ranks, +2 con)</p><p>-- Diplomacy +12 (11 ranks, +1 cha)</p><p>-- Heal +11 (6 ranks, +5 wis)</p><p>-- Knowledge (Religion) +8 (7 ranks, +1 int)</p><p>-- Knowledge (Local) +2 (1 cc ranks, +1 int)</p><p>-- Listen +5 (0 ranks, +5 wis)</p><p>-- Profession (Constable) +6 (1 rank, +5 wis)</p><p>-- Spellcraft +5 (4 ranks, +1 int)</p><p>-- Spot +5 (0 ranks, +5 wis)</p><p></p><p>LANGUAGES</p><p>-- Common</p><p>-- Celestial</p><p></p><p>SPELLCASTING</p><p>-- Domains: Travel & Renewal<span style="font-size: 9px"></span></p><p><span style="font-size: 9px">---- <strong>Travel:</strong> For a total of 8 rounds per day, Braevil can act normally regardless of magical effects that impede movement as if he were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds).</span></p><p><span style="font-size: 9px">------ Level 1: <em>Longstrider</em></span></p><p><span style="font-size: 9px">------ Level 2: <em>Locate Object</em></span></p><p><span style="font-size: 9px">------ Level 3: <em>Fly</em></span></p><p><span style="font-size: 9px">------ Level 4: <em>Dimension Door</em></span></p><p><span style="font-size: 9px">---- <strong>Renewal:</strong> Upon falling below 0 hit points, Braevil regains 1d8+1 hit points. This supernatural ability functions once per day.</span></p><p><span style="font-size: 9px">------ Level 1: <em>Charm Person</em></span></p><p><span style="font-size: 9px">------ Level 2: <em>Lesser Restoration</em></span></p><p><span style="font-size: 9px">------ Level 3: <em>Remove Disease</em></span></p><p><span style="font-size: 9px">------ Level 4: <em>Reincarnate</em></span></p><p></p><p>-- Spells Per Day</p><p>---- Level 0 (DC14): 5</p><p>---- Level 1 (DC15): 6 + 1 domain</p><p>---- Level 2 (DC16): 4 + 1 domain</p><p>---- Level 3 (DC17): 4 + 1 domain</p><p>---- Level 4 (DC18): 3 + 1 domain</p><p></p><p>[sblock=Typical Spells Prepared (subject to change, of course)]</p><p>-- Level 0:<em> detect magic, create water, resistance, light, guidance</em></p><p>-- Level 1:<em> shield of faith, lesser vigor, divine favor, bless, obscuring mist, command + (d) charm person</em></p><p>-- Level 2:<em> animalistic power, silence, spiritual weapon, hold person + (d) lesser restoration</em></p><p>-- Level 3:<em> dispel magic, summon monster III, magic circle vs evil, prayer + (d) fly</em></p><p>-- Level 4:<em> divine power, summon monster IV, dismissal + (d) dimension door</em></p><p>[/sblock]</p><p></p><p>EQUIPMENT</p><p>-- Black Truncheon of Barcarus (1d4+1/20, 10', 1lb)</p><p>-- Masterwork Quarterstaff (1d6/20, 4lb, 300gp)</p><p>-- Crossbow, light (1d8/19-20, 8lb, 35gp)</p><p>-- 20 bolts (2lb, 2gp)</p><p>-- Full Plate +1 (2650gp, 50lb)</p><p>-- Buckler +1 (1165gp, 5lb)</p><p>-- Explorer's Outfit</p><p>-- Cloak of Resistance +1 (1000gp)</p><p>-- Pearl of Power (1st level) (1000gp)</p><p>-- Periapt of Wisdom +2 (4000gp)</p><p>-- Wand of Lesser Vigor (<s>50</s> <s>47</s> <s>45</s> <s>36</s> <s>34</s> <s>32</s> 28 chargers, 750gp) - 2 Jonas, 3 Raul, 3 Alarion, 2 Soulfetter, 1 Braz, 5 Darius, 2 Thea, 4 Soulfetter</p><p>-- Wand of Cure Light Wounds (<s>50</s> <s>49</s> <s>48</s> 47 charges, 750gp) - 1 Brae, 2 Raul</p><p></p><p>LIFESTYLE</p><p>-- Special Squad Salary (+50gp/month)</p><p>-- Middle Middle Class (-25gp/month)</p><p>-- Insurance Plan (1000gp one time fee)</p><p>-- Insurance Fee (-5gp/month)</p><p>-- Wardrobe (3 x travelling outfits, 2 x scholar outfits, 2 x clerics vestments, 3 x cold weather outfit, monks outfit, 52gp)</p><p></p><p>7089gp, 14sp[sblock=Wealth Tracker]-1 sp to Drover's Cousin</p><p></p><p>[/sblock]</p><p></p><p></p><p><a href="http://lauraliesummerhomecampaign.wikispaces.com/" target="_blank">Lauralie Summerhome Setting</a></p></blockquote><p></p>
[QUOTE="Rhun, post: 4132826, member: 29098"] [size=3][b]Braevil Talisker[/b][/size] [b]Background[/b] Braevil, or Brae (Bray) as he is called by those close to him, was born and raised in the small mountain village of Sprucehill. Most of the folk were miners and loggers by trade, but Brae's father Joran was the town's sheriff. As a young boy, Brae took an interest in his father's work, learning the basics of law enforcement. When Joran was slain by bandits on the outskirts of town, the young Braevil sought out solace at the local church of Meda. The village priest, a portly old man by the name of Honar, took pity on the young boy and took it upon himself to train Brae in the ways of Meda's religion. Brae was a good student, learning the doctrine and religion of Meda quickly. Still, Sprucehill left little opportunity for the young man, and eventually Brae took up travelling, bringing the word of Meda to far and widespread communities. Eventually, his travels brought him to the great city of Lauralie Summerhome. Here, he found a bastion of Meda's faith, but too found that the tenants of the religion were not always practice as he had been taught. Barely accepted by most his brethren, Brae decided that it was his duty to stay and do what he could. As a cleric of Meda, Braevil is not like the majority of his compatriots. He is harder, sterner; while he holds that family, community and peace are the highest of ideals, Braevil believes that these things can only be ensured by force of arms. Despite this, he is not a zealot against society's ills; he does not have issue with drinking or gambling, if done in moderation. [sblock=Recent Background] Braevil is something of a "narc". While he makes an excellent lawman with abilities beyond question, he works as a sort of "Internal Affairs" agent within the constabulary. Having always been on the fringes of Meda's priesthood, Braevil often found himself having to step on the toes of others to get his job done. Upon hearing that the Apha Division of the Special Squad of the Constabulary of the Fourteenth Ward of Lauralie Summerhome was going to be investigating a case that involved the Temple of Meda in the 14th, Braevil immediately requested that his superiors attach him to Alpha Division for the duration of the investigation. During the subsequent negotiations Braevil's superior, Bishop Hoyle Gardsford (who knew about Braevil's growing unhappiness in his current assignment) worked out a deal with Magistrate Ironshirt to let the cleric keep working with Alpha Division on an extended basis. Officially, this puts Brae on detached service from the church; as such, he is on the payroll of the 14th Ward, with the Church making a contribution to Ward coffers as part of the arrangement. [/sblock] [b]Description[/b] Braevil stands just shy of six feet in height, and has a fairly muscular build...while not a warrior, he takes pride in his appearance, and tries to spend time each day in exercise. He is a handsome man, with rugged features and piercing sky blue eyes. He has a shaggy mane of dirty blonge hair, and he wears a full beard on his face. He dresses in heavy armor, and bears the Golden Chalice of Meda proudly upon his chest. [URL=http://img291.imageshack.us/my.php?image=braeviltaliskeruv0.jpg][IMG]http://img291.imageshack.us/img291/1783/braeviltaliskeruv0.th.jpg[/IMG][/URL] Neutral Good Human Male Cleric 8 XPs: 29,040 [sblock=Experience Tracker] Battle with Dire bears and orcs from July 09 = 1225. Battle to wipe out the outcast orcs of Harcourt's Mill = 1630 Experience Reward, post 751 OOC thread: + 6955 [url=http://www.enworld.org/forum/showthread.php?290847-Scotley-s-and-Leif-s-14th-Ward-Constables-3-5E-D-amp-D-IC-04/page101&p=6131970&viewfull=1#post6131970]Experience Reward, post 1003 IC thread: +940[/url] [/sblock] STR 14 +2 (6 points) DEX 10 +0 (2 points) CON 14 +2 (6 points) INT 12 +1 (4 points) WIS 20 +5 (10 points, +2 level increase, +2 enhancement) CHA 12 +1 (4 points) Armor Class 21 (10 base, +9 armor, +2 shield) -- Touch AC 10 -- Flatfooted AC 22 Hit Points [color=green]68[/color] ([url=http://invisiblecastle.com/roller/view/1558989/]37[/url] + 1 (forgot max at first level) + [url=http://invisiblecastle.com/roller/view/2461160/]6 (Level 7)[/url] + [url=http://invisiblecastle.com/roller/view/3955538/]8[/url] (Level 8) + 16 con) Initiative +0 Speed 20' (30' base) Saves -- Fort +9 (6 base, +2 con, +1 resistance) -- Refl +3 (2 base, +0 dex, +1 resistance) -- Will +12 (6 base, +5 wis, +1 resistance) BAB +6/+1 -- Melee +8/+3 ---- Quarterstaff +9/+4 or +5/+0/+5 ---- Truncheon +9 -- Ranged +6/+1 ---- Light Crossbow +6/+1 CLASS FEATURES -- Aura (Braevil radiates a [i]strong[/i] aura of good) -- Spellcasting (divine, prepared) -- Spontaneous healing -- Turn Undead 8/day (Turning Check 1d20+3, Turn Damage: 2d6+9) FEATS -- Extra Turning (+4 turn attempts/day) -- Extend Spell -- Divine Metamagic: Extend -- Pending SKILLS -- Concentration +13 (11 ranks, +2 con) -- Diplomacy +12 (11 ranks, +1 cha) -- Heal +11 (6 ranks, +5 wis) -- Knowledge (Religion) +8 (7 ranks, +1 int) -- Knowledge (Local) +2 (1 cc ranks, +1 int) -- Listen +5 (0 ranks, +5 wis) -- Profession (Constable) +6 (1 rank, +5 wis) -- Spellcraft +5 (4 ranks, +1 int) -- Spot +5 (0 ranks, +5 wis) LANGUAGES -- Common -- Celestial SPELLCASTING -- Domains: Travel & Renewal[size=1] ---- [b]Travel:[/b] For a total of 8 rounds per day, Braevil can act normally regardless of magical effects that impede movement as if he were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds). ------ Level 1: [i]Longstrider[/i] ------ Level 2: [i]Locate Object[/i] ------ Level 3: [i]Fly[/i] ------ Level 4: [i]Dimension Door[/i] ---- [b]Renewal:[/b] Upon falling below 0 hit points, Braevil regains 1d8+1 hit points. This supernatural ability functions once per day. ------ Level 1: [i]Charm Person[/i] ------ Level 2: [i]Lesser Restoration[/i] ------ Level 3: [i]Remove Disease[/i] ------ Level 4: [i]Reincarnate[/i][/size] -- Spells Per Day ---- Level 0 (DC14): 5 ---- Level 1 (DC15): 6 + 1 domain ---- Level 2 (DC16): 4 + 1 domain ---- Level 3 (DC17): 4 + 1 domain ---- Level 4 (DC18): 3 + 1 domain [sblock=Typical Spells Prepared (subject to change, of course)] -- Level 0:[i] detect magic, create water, resistance, light, guidance[/i] -- Level 1:[i] shield of faith, lesser vigor, divine favor, bless, obscuring mist, command + (d) charm person[/i] -- Level 2:[i] animalistic power, silence, spiritual weapon, hold person + (d) lesser restoration[/i] -- Level 3:[i] dispel magic, summon monster III, magic circle vs evil, prayer + (d) fly[/i] -- Level 4:[i] divine power, summon monster IV, dismissal + (d) dimension door[/i] [/sblock] EQUIPMENT -- Black Truncheon of Barcarus (1d4+1/20, 10', 1lb) -- Masterwork Quarterstaff (1d6/20, 4lb, 300gp) -- Crossbow, light (1d8/19-20, 8lb, 35gp) -- 20 bolts (2lb, 2gp) -- Full Plate +1 (2650gp, 50lb) -- Buckler +1 (1165gp, 5lb) -- Explorer's Outfit -- Cloak of Resistance +1 (1000gp) -- Pearl of Power (1st level) (1000gp) -- Periapt of Wisdom +2 (4000gp) -- Wand of Lesser Vigor ([s]50[/s] [s]47[/s] [s]45[/s] [s]36[/s] [s]34[/s] [s]32[/s] 28 chargers, 750gp) - 2 Jonas, 3 Raul, 3 Alarion, 2 Soulfetter, 1 Braz, 5 Darius, 2 Thea, 4 Soulfetter -- Wand of Cure Light Wounds ([s]50[/s] [s]49[/s] [s]48[/s] 47 charges, 750gp) - 1 Brae, 2 Raul LIFESTYLE -- Special Squad Salary (+50gp/month) -- Middle Middle Class (-25gp/month) -- Insurance Plan (1000gp one time fee) -- Insurance Fee (-5gp/month) -- Wardrobe (3 x travelling outfits, 2 x scholar outfits, 2 x clerics vestments, 3 x cold weather outfit, monks outfit, 52gp) 7089gp, 14sp[sblock=Wealth Tracker]-1 sp to Drover's Cousin [/sblock] [url=http://lauraliesummerhomecampaign.wikispaces.com/]Lauralie Summerhome Setting[/url] [/QUOTE]
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