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[Rogue's Gallery] Constables of the 14th Ward
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<blockquote data-quote="Scott DeWar" data-source="post: 6296849" data-attributes="member: 49929"><p><strong>Zane Harper-thief acrobat</strong></p><p></p><p>Reserved for the esteemed Mr. Scott DeWar.</p><p></p><p>Characters will be starting at 7th level using a 32-point buy for abilities. Remember to add your ability point for 4th level. Hit points are maximum at first level and rolled at <a href="http://www.invisiblecastle.com/" target="_blank">www.invisiblecastle.com</a> with the character name and 'Hit Points' in the notes field. Re-Roll ones. Exceptions to the following guidelines will not be entertained.</p><p>[code]</p><p>[B]Name[/B]: Zane Harper</p><p>Class: Rogue [plan: Thief Acrobat]</p><p>[B]Race[/B]: Human</p><p>[B]Home[/B]: Middle middle Class [cost 25 gp/ month]</p><p>[B]Income[/B]: 50gp/month</p><p></p><p>[B]STR[/B] 12 +1 [4 pts]</p><p>[B]DEX[/B] 17 +3 [10 pts] </p><p>[B]CON[/B] 13 +1 [5 pts] </p><p>[B]INT[/B] 14 +2 [6 pts] </p><p>[B]WIS[/B] 14 +2 [6 pts] </p><p>[B]CHA[/B] 12 +1 [4 pts] </p><p>level 4: +1 to dex</p><p></p><p>[B]Hit points[/B] 45/45 [B]00000 00000[COLOR=#ff0000] |Danger!!!| [/COLOR]00000 00000 00000 00000 00000 00[/B]</p><p>-6 bearded devil infernal wounds -2 infernal bleed</p><p>[B]BAB[/B]: +5 [B]Grapple[/B]: +6 [B]init[/B] +9</p><p>[B]AC[/B]: 10 + 4 [base] +3 [dex] + 1 [magic]</p><p> 18 base 14 touch 15 flat foot </p><p>[B]Saves[/B] [base+abil+misc]</p><p>[U]Fort[/U]: +2 + 1 + 1 = +4</p><p>[U]Reflex[/U]: +5 + 3 + 1 = +9</p><p>[U]Will[/U]: +2 + 2 + 1 = +5</p><p></p><p>[B]Feats[/B]:</p><p>Human: Blind fight - phb p</p><p></p><p>lvl 1: Quick Reconitour - Comp Advent. p 112</p><p>one spot one listen per rnd as free act; also +2 to init</p><p></p><p>lvl 3: hear the unseen - comp advent p 110</p><p>Move action [no AoA] to pinpoint square of invisible oppt. with listen dc 25</p><p></p><p>lvl 6: imp. init.</p><p>+4 to init</p><p></p><p>[B][U]weapon attk[/U][/B][B][U] Dam Rng Crit type special[/U][/B]</p><p>Short bow + 9 1d6+1 60 ft X 3 P </p><p>Rapier + 7 1d6+2 --- 18-20/x2 P</p><p>Dagger + 7 1d6+2 10 ft 19-20/x2 P/S</p><p> thrown + 9 1d6+2 10 ft 19-20/x2 P/S</p><p>Trencheon + 8 1d6+1 10 ft X 2 B</p><p>thrown + 9 1d6+1 10 ft X2 B</p><p></p><p>[U]Sneak Attack[/U]: +4d6</p><p></p><p>[B]Skills[/B] [8+2*4]+[8*6]= 88 skill points used: 84</p><p>[U]name ranks abil misc total[/U]</p><p>Appraise (Int), 3 2 0 5</p><p>Balance (Dex), 8 3 7 18 syn from tumble; +5 armor</p><p>Bluff (Cha), 3 1 0 4</p><p>Climb (Str), 6 1 2 9 syn from use rope</p><p>Craft (Int), 0 2 0 2</p><p>Decipher Script (Int), 0 2 0 2</p><p>Diplomacy (Cha), 0 1 0 1</p><p>Disable Device (Int), 5 2 0 7</p><p>Disguise (Cha), 1 1 0 2</p><p>Escape Artist (Dex), 1 2 2 5 syn from use rope</p><p>Forgery (Int), 0 2 0 2</p><p>Gather Information (Cha), 1 1 0 2</p><p>Hide (Dex), 5 3 0 8</p><p>Intimidate (Cha), 0 1 0 1</p><p>Jump (Str), 5 1 2 8 syn to tumble; from tumble</p><p>Knowledge (local) (Int), 3 2 0 5</p><p>Listen (Wis), 5 2 0 7</p><p>Move Silently (Dex), 5 3 0 8</p><p>Open Lock (Dex), 5 3 0 8</p><p>Perform (Cha), 0 1 0 1</p><p>Profession (Wis), 3 2 0 5</p><p> investigater</p><p>Search (Int), 5 2 0 7</p><p>Sense Motive (Wis), 3 2 0 5</p><p>Sleight of Hand (Dex), 5 3 0 8</p><p>Spot (Wis), Swim (Str), 5 1 0 6</p><p>Tumble (Dex), 5 3 2 +10 syn from jump; to bal/jump</p><p>Use Magic Device (Cha), 1 1 0 2</p><p>Use Rope (Dex). 5 2 0 7 syn to escap art/climb</p><p></p><p>equipment 19,000 gp</p><p></p><p>mithral chain shirt 1100 gp 12.5 lb</p><p> +1 enchantment 1000 gp</p><p> Balence 3750 gp +5 balence</p><p>Rapier +1 2320 gp 2.0 lb</p><p>Dagger +1 2302 gp 1.0 lb</p><p>Shortbow +1 2330 gp 2.0 lb</p><p> quiver [19] 1.0 gp 3.0 lb</p><p>Handy haversack 2000 gp 5.0 lb</p><p>[U]Cloak of resistance +1 4000 gp 1.0 lb[/U]</p><p>total: 18,803 gp 26.5 lb</p><p></p><p>Expendables: 1 arrow shot, not known if recoverable</p><p></p><p></p><p>[/code]</p><p>Background:</p><p>just returning after a successful campaign against a smuggling ring of Slave traffickers. It wasn't always like this. He was with the racket. He had the job as a young rogue of spying and getting info on potential jobs, scope out jobs in progress and finally move up to actually doing a job. It was on one of those jobs that luck changed.</p><p></p><p>Some say that his luck took a downturn when he got caught, where others say it was good luck. He was a model prisoner. This got the attention of a guard. When his sentence was up the guard gave him a plan: join his uncle in investigative forces or return to his old line of work with a permanent state sanctioned tail on him. Can't do much burglary doing that. The plus is that he would be magically altered to hide his prior identity, will receive no brand and will be part of law enforcement. Well, that would be an easy choice to make. His first case would be part of a team that was to investigate a slave trafficking ring. That was completed after 6 months and the team has returned. All members were split to other groups to match their skills. He was being sent to the constable of the 14th ward. A badge and truncheon were handed to him and told to report.</p><p></p><p>And now here he is.</p></blockquote><p></p>
[QUOTE="Scott DeWar, post: 6296849, member: 49929"] [b]Zane Harper-thief acrobat[/b] Reserved for the esteemed Mr. Scott DeWar. Characters will be starting at 7th level using a 32-point buy for abilities. Remember to add your ability point for 4th level. Hit points are maximum at first level and rolled at [URL="http://www.invisiblecastle.com/"]www.invisiblecastle.com[/URL] with the character name and 'Hit Points' in the notes field. Re-Roll ones. Exceptions to the following guidelines will not be entertained. [code] [B]Name[/B]: Zane Harper Class: Rogue [plan: Thief Acrobat] [B]Race[/B]: Human [B]Home[/B]: Middle middle Class [cost 25 gp/ month] [B]Income[/B]: 50gp/month [B]STR[/B] 12 +1 [4 pts] [B]DEX[/B] 17 +3 [10 pts] [B]CON[/B] 13 +1 [5 pts] [B]INT[/B] 14 +2 [6 pts] [B]WIS[/B] 14 +2 [6 pts] [B]CHA[/B] 12 +1 [4 pts] level 4: +1 to dex [B]Hit points[/B] 45/45 [B]00000 00000[COLOR=#ff0000] |Danger!!!| [/COLOR]00000 00000 00000 00000 00000 00[/B] -6 bearded devil infernal wounds -2 infernal bleed [B]BAB[/B]: +5 [B]Grapple[/B]: +6 [B]init[/B] +9 [B]AC[/B]: 10 + 4 [base] +3 [dex] + 1 [magic] 18 base 14 touch 15 flat foot [B]Saves[/B] [base+abil+misc] [U]Fort[/U]: +2 + 1 + 1 = +4 [U]Reflex[/U]: +5 + 3 + 1 = +9 [U]Will[/U]: +2 + 2 + 1 = +5 [B]Feats[/B]: Human: Blind fight - phb p lvl 1: Quick Reconitour - Comp Advent. p 112 one spot one listen per rnd as free act; also +2 to init lvl 3: hear the unseen - comp advent p 110 Move action [no AoA] to pinpoint square of invisible oppt. with listen dc 25 lvl 6: imp. init. +4 to init [B][U]weapon attk[/U][/B][B][U] Dam Rng Crit type special[/U][/B] Short bow + 9 1d6+1 60 ft X 3 P Rapier + 7 1d6+2 --- 18-20/x2 P Dagger + 7 1d6+2 10 ft 19-20/x2 P/S thrown + 9 1d6+2 10 ft 19-20/x2 P/S Trencheon + 8 1d6+1 10 ft X 2 B thrown + 9 1d6+1 10 ft X2 B [U]Sneak Attack[/U]: +4d6 [B]Skills[/B] [8+2*4]+[8*6]= 88 skill points used: 84 [U]name ranks abil misc total[/U] Appraise (Int), 3 2 0 5 Balance (Dex), 8 3 7 18 syn from tumble; +5 armor Bluff (Cha), 3 1 0 4 Climb (Str), 6 1 2 9 syn from use rope Craft (Int), 0 2 0 2 Decipher Script (Int), 0 2 0 2 Diplomacy (Cha), 0 1 0 1 Disable Device (Int), 5 2 0 7 Disguise (Cha), 1 1 0 2 Escape Artist (Dex), 1 2 2 5 syn from use rope Forgery (Int), 0 2 0 2 Gather Information (Cha), 1 1 0 2 Hide (Dex), 5 3 0 8 Intimidate (Cha), 0 1 0 1 Jump (Str), 5 1 2 8 syn to tumble; from tumble Knowledge (local) (Int), 3 2 0 5 Listen (Wis), 5 2 0 7 Move Silently (Dex), 5 3 0 8 Open Lock (Dex), 5 3 0 8 Perform (Cha), 0 1 0 1 Profession (Wis), 3 2 0 5 investigater Search (Int), 5 2 0 7 Sense Motive (Wis), 3 2 0 5 Sleight of Hand (Dex), 5 3 0 8 Spot (Wis), Swim (Str), 5 1 0 6 Tumble (Dex), 5 3 2 +10 syn from jump; to bal/jump Use Magic Device (Cha), 1 1 0 2 Use Rope (Dex). 5 2 0 7 syn to escap art/climb equipment 19,000 gp mithral chain shirt 1100 gp 12.5 lb +1 enchantment 1000 gp Balence 3750 gp +5 balence Rapier +1 2320 gp 2.0 lb Dagger +1 2302 gp 1.0 lb Shortbow +1 2330 gp 2.0 lb quiver [19] 1.0 gp 3.0 lb Handy haversack 2000 gp 5.0 lb [U]Cloak of resistance +1 4000 gp 1.0 lb[/U] total: 18,803 gp 26.5 lb Expendables: 1 arrow shot, not known if recoverable [/code] Background: just returning after a successful campaign against a smuggling ring of Slave traffickers. It wasn't always like this. He was with the racket. He had the job as a young rogue of spying and getting info on potential jobs, scope out jobs in progress and finally move up to actually doing a job. It was on one of those jobs that luck changed. Some say that his luck took a downturn when he got caught, where others say it was good luck. He was a model prisoner. This got the attention of a guard. When his sentence was up the guard gave him a plan: join his uncle in investigative forces or return to his old line of work with a permanent state sanctioned tail on him. Can't do much burglary doing that. The plus is that he would be magically altered to hide his prior identity, will receive no brand and will be part of law enforcement. Well, that would be an easy choice to make. His first case would be part of a team that was to investigate a slave trafficking ring. That was completed after 6 months and the team has returned. All members were split to other groups to match their skills. He was being sent to the constable of the 14th ward. A badge and truncheon were handed to him and told to report. And now here he is. [/QUOTE]
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