Rogue's Gallery: Deicide, The Slaying of Cyric 3.5 Epic


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[sblock=Molak] Molak

Chaotic Neutral Male Human Warlock 20

Patron Deity: Ssendam

EXP: 190,000

Strength 10 (+0) [10 base]
Dexterity 26 (+8) [16 base] + 4 [inherent]+ 6 [item]
Constitution 26 (+8) [14 base]+ 1 [level] + 5 [inherent] + 6 [item]
Intelligence 12 (+1) [12 base]
Wisdom 10 (+0) [10 base]
Charisma 30 (+10) [15 base] + 4 [level] + 5 [inherent] + 6 [item]


Size: Medium
Age: 89
Height: 5' 6"
Weight: 190 lb
Eyes: vibrant blue
Hair: bald
Skin: white

[sblock=Appearance] The look of this man is unnerving. Addorned with rings and neckleaces of various shapes, and covered with a heavy cloack, the sound of a clinging armor under the cloths can be heard near him. Keeping a misterious air around him, it is difficult to know what Molak is thinking, nor how will he react. He speaks and acts like a maddman, but has sudden attacks of sanity and mental clearness. Angry, he is a dreadful presence.[/sblock]

Total Hit Points: 280

Speed: 30' = [30' base]

Armor Class: 36 = 10 + 8 [dexterity] + 8 [+3 chainmail] +5 [+5 Natural armor amulet]+5 [+5 ring of protection +5]
DR: 5/cold iron
Touch AC: 23
Flat-footed: 23

Caster Level: 20
Spell DC: 10 + Spell Level + 10 (Cha)

Initiative modifier: + 8 = 8 [dexterity]
Fortitude save: + 19 = 6 [base] + 8 [constitution]+ 5 [Vest of resistance]
Reflex save: + 19 = 6 [base] + 8 [dexterity]+ 5 [Vest of resistance]
Will save: + 17 = 12 [base] + 0 [wisdom]+ 5 [Vest of resistance]
Attack (handheld): + 15 = 15 [base] + 0 [strength]
Attack (missile): + 23 = 15 [base] + 8 [dexterity]
Grapple check: + 15 = 15 [base] + 0 [strength]

[sblock=Special]
Aura (Ex) - Good
Invocations: Gain invocations as spell like abilities
Fiendish resiliance:Gain fast healing 5 for 2 minutes as a free action
Imbue item: Creates magic items without spells
Energy resistance:10 energy resistance to cold and fire
Damage reduction 5/Cold Iron: that
Decieve item: take 10 on use magic item checks even if distracted
Eldrich blast : 9d6 magic dmg on a successful ranged attack. Can mix an eldrich essence and an eldrich blast shape invocation.
[/sblock]

Weapon proficiency: all simple weapons
Armor proficiency: prof. with light and medium armors
Languages: Common , fiendish


[sblock=Feats]Battle caster (bonus)CA
Ability focus (EB) (lvl 1)
Maximize SLA (EB) (lvl 3) MM3
Empower SLA (EB)(lvl 6)MM3
Flyby attack (lvl 9)MM
Extra invocation (lvl 12)CA
Extra invocation (lvl15) CA
Quicken SLA(EB) (lvl18)MM3
[/sblock]

[sblock=Skills]Appraise + 1 = 1 [Int]
Balance +8 = 8 [Dex]
Bluff + 10 = 10 [Cha]
Climb + 0 = 0 [Str]
Concentration + 32 = + 24 [base] + 8 [Con]
Craft + 1 = 1 [Int]
Diplomacy + 10 = + 10 [Cha]
Disguise + 10 = 10 [Cha]
Escape Artist +8 = 8 [Dex]
Forgery + 1 = 1 [Int]
Gather Information + 10 = 10 [Cha]
Heal + 0 = 0 [Wis]
Hide +8 = 8 [Dex]
Intimidate + 34 = + 24 [base]+ 10 [Cha]
Jump + 0 = 0 [Str]
Knowledge +1 = 1 [Int]
Listen + 0 = 0 [Wis]
Move Silently +8 = 8 [Dex]
Ride + 8 = 8 [Dex]
Search + 1 = 1 [Int]
Spot + 0 = 0 [Wis]
Sense Motive + 0 = 0 [Wis]
Spellcraft + 25 = 24 [base] + 1 [Int]
Survival + 0 = 0 [Wis]
Swim +0 = 0 [Str]
Use Rope + 8 = 8 [Dex]
Use Magic item + 34 = 24 [base] +10 [Cha]
[/sblock]


[sblock=Invocations]
Code:
Least: 
[B]Entropic Warding[/B]		Invocation	Deflect incoming ranged attacks (20% miss chance), leave no trail, and prevent from being tracked by scent								
[B]Eldritch Glaive[/B]			Blast Shape	As if you were wielding a reach weapon using your EB as dmg and attack. Gain as many attacks as BAB you have and AoO								
[B]See the Unseen[/B]			Invocation	See  invisibility and darkvision for 24 hours								

Lesser:
[B]Fell Fligh	[/B]		Invocation	The invoker gains a Fly speed equal to his/her Land speed with Good maneuverability.								
[B]The dead walk[/B]			Invocation	Create undead as the animate dead spell								
[B]Deteriorating Blast	[/B]	Eldric Essence	Blast lowers DR by 5 for 1 minute								
[B]Eldrich chain[/B]			Blast Shape	Blast jumps from initial target to secondary targets								

Greater:
[B]Noxious Blast[/B]			Eldric Essence	Target must make For save or be nauseated for 1 minute								
[B]Chilling tentacles[/B]		Invocation	Use black tentacles as the spell, and deal extra cold damage to creatures in the area								
[B]Vitriolic Blast[/B]			Eldric Essence	Blast ignores SR and deals acid damage for several rounds								
[B]Eldritch Cone[/B]			Blast Shape	Blast takes the shape of a cone								

Dark:
[B]Retributive Invisibility[/B]	Invocation	Greater invisibility that damages nearby creatures when dispelled								
[B]Utterdark Blast[/B]			Eldric Essence	Target must make Fort save or gain two negative levels								
[B]Eldrich doom	[/B]		Blast Shape	EB affects everyone on a 20' radius
[/sblock]

[sblock=Human]
* Size: Medium
* Speed: Base speed is 30'
* Feat: Bonus feat at first level
* Skills: gain an additional four skill points at first level and an additional skill point every level after first
* Bonus Languages: none
* Favored Class: any[/sblock]


[sblock=Equipment]
Starting Gold: 1,000,000gp

Magical Items:

Tome of leadership and influence +5 (read) 137,500
Manual of bodily health +5 (read) 137,500
Manual of quickness in action +4 (read) 110000


Cloak of Charisma +6 36,000
Girdle of Health +6 36,000
Dexterity gloves +6 36,000
Chasuble of fell power 18,000
Belt of spell resistence 90,000
Vest of resistance 25,000
Amulet of natural armor +5 50,000

Celestial Armor 22,400

Warlock scepter 28,000

Spell Turning ring 98,280
Ring of protection +5 50,000
Freedom of movement ring 60,000 (40,000+20,000)
Ring of evasion 37,500 (25,000+12,500)

Total spent: 939,680


Leftover GP = 7,500 (need to buy something else..)
[/sblock]
[sblock=Background]
Molak was never too powerful, nor too important or too rich. He was at best, a mediocre adventurer. His most notable achivement was to have sneaked with his comrades into the library of a not so powerful lich, and stole many books and scrolls. Molak still holds some of those. But at the dawn of his life, when he was an elder man, having luckly survived most of the adventurer's life threatening situations, a group of fresh blooded mages seeked him in a small isolated cottage, far in the Mist mountains where the old man lived alone. They were searching for the secrets kept by the warlock, as they knew that it contianed the secret ritual to create a portal to Sigil, a land of opportunity, at least in their minds.
Seeing his days were ending, and being the erratic man he was, Molak accepted the offering, and lend his croll to the mage, if they allowed him to go to Sigil.
The mages agreed, and soon began the preparatives, gathering the materials and drawing the circles in the floor of the cottage.
As the recited the ritual, Molak felt something odd. Chaos, he could sense it, after all it flowed in his veins. He decided to wait and see, what could he lose?
A portal spawned in the center of the circle, a portal to Limbo! It sucked everyone in the cottage inside, and in a flash, it was gone. The cottage, the mages and the old man.
The victims of the trap, found themselves floating before the Spawning Stone. The mages were amazed, and Molak terrified, he knew exactly were he was. The wizards' amazement turned into horror, as from behind the ston, a colossal golden amoeba appeared, crawling over the spawning Stone. Behind it, hundreds of slaadi floated towards the mages and Molak.
The mages tried to attack the creatures, but to no avail, they were slain by the chaotic beasts.
Molak was now alone, in front of the Salld lord Ssendam. Thinking quickly, he offered his soul and his servitude in exchange for a second chance to live and spread chaos in the mortal realm, he said that it was his purpose there, and the mages were an offering to the slaadi lord. Ssendam had never heard that. Sensins the old man was almost dead, partially insane, but was somehow touched by chaos, it decided to bestow upon him some power. It would be entertained to have an agent in the mortal realms besides the slaad, who were mostly either eating or maiting. A new toy...
Molak was granted yought, and power, raw caotic power beyond his imagination. He was then returned to the mortalrealm, and left free to wonder and spread chaos across the land.

[/sblock]
[/sblock]
 

[sblock=Roguish Character]Roguish Character

Roguish Character

Chaotic Neutral Male Changeling Rogue 7 | Fighter 2 | Warshaper 4 | Nightsong Enforcer 7

Patron Deity: TBD
Starting Region: TBD

EXP: 0

Strength 12 (+1) [10 base] - [2 racial] + [4 class]
Dexterity 32 (+12) [17 base] + [2 racial] + [5 LA] + [6 enhancement] + 4 [insight]
Constitution 26 (+8) [14 base] - [2 racial] + [4 class] + [6 enhancement] + 4 [insight]
Intelligence 16 (+3) [12 base] + [2 racial]
Wisdom 8 (-1) [10 base] - [2 racial]
Charisma 13 (+1) [11 base] + [2 racial]


Size: Medium
Age: ??
Height: ?’?”
Weight: ?? lb
Eyes: ??
Hair: ??
Skin: ??

[sblock=Appearance]...[/sblock]


Total Hit Points: 310

Speed: 30 feet

Armor Class: 39 = 10 + 8 [Armor] + 5 [Natural Armor] + 5 [ring] + 11 [dexterity]
Touch AC: 31
Flat-footed: 39

Initiative modifier: + 11 = + 11 [dexterity]
Fortitude save: + 24 = 11 [base] + 8 [constitution] + 5 [magic]
Reflex save: + 29 = 11 [base] + 11 [dexterity] + 5 [magic] + 2 [magic]
Will save: + 13 = 5 [base] - 1 [wisdom] + 5 [magic] + 4 [magic]
Attack (Natural): + 33 = 17 [base] + 11 [dexterity] + 5 [Amulet of Natural Fists]
Attack (missile): + 28 = 17 [base] + 11 [dexterity]
Grapple check: + 18 = 17 [base] + 1 [strength]

[sblock=Special]Sneak Attack: 9d6 (7d6 [class] + 2d6 [magic])
Trapfinding
Evasion
Trapsense: +2
Uncanny Dodge
Morphic Immunities: Immune to Stunning and Critical Hits
Morphic Weapons: As a move action, can grow natural weapons, dealing damage appropriate to form’s size
Morphic Body: +4 to Strength and +4 to Constitution
Morphic Healing: Grants Fast Healing 2. As a full-round action, success on a Concentration Check (DC equal to total damage sustained), it heals 10 damage.
Teamwork: Gains a +20 circumstance bonus on listen and spot checks to hear and see allies.
Agility Training: Reduces ACP on light armor by 2 (to a minimum of 0).
Skill Teamwork: +4 competence bonus to all allies within 30’ on Balance, Climb, Escape Artist, Hide, Listen, Move Silently, and Spot checks.
Flanking Teamwork: When Nightsong Enforcer flanks an opponent, the enforcer and all other allies who threaten the opponent get an additional +1 circumstance bonus on their attack rolls (in addition to normal flanking bonus).
Opportunist: Once per round, can make an attack of opportunity against an opponent who has just been injured in melee by another character.[/sblock]

Weapon proficiency: all simple weapons, all types of armor (light, medium, and heavy), shields (except tower shields).

Languages: Common, Elven, Abyssal, Celestial, Infernal, Goblin, Undercommon, Draconic, Auran, Aquan, Ignan, Terran, Dwarven, Sylvan

+5 Blurstrike Deadly Precision Wounding Sickle [1d4 + 6 + 1 Con crit x2]

Full Attack: +32/+32/+27/+27/+22/+22/+17 1d4 + 6 + 1 Con damage x2
Full Attack if Flanking: +37/+37/+32/+32/+27/+27/+22 1d4 + 6 + 1 Con Damage + 9d6

[sblock=Feats]1st: Two Weapon Fighting (PHB)
3rd: Weapon Finesse (PHB)
6th: Combat Reflexes (PHB)
8th: Improved Two Weapon Fighting (Fighter) (PHB)
9th: Weapon Focus (Sickle) (Fighter) (PHB)
9th: Vexing Flanker (PHB 2)
12th: Adaptable Flanker (PHB 2)
15th: Greater Two Weapon Fighting (PHB)
18th: Disembowling Strike (CS)[/sblock]

[sblock=Skills]Appraise + 3 = + 3 [Int]
Balance + 11 = + 11 [Dex]
Bluff + 13 = + 10 [ranks] + 1 [Cha] + 2 [racial]
Climb + 1 = + 1 [Str]
Concentration + 8 = + 8 [Con]
Craft +3= + 3 [Int]
Diplomacy + 5 = + 1 [Cha] + 4 [synergy]
Disable Device + 20 = + 17 [ranks] + 3 [Int]
Disguise + 34 = + 21 [ranks] + 1 [Cha] + 2 [synergy] + 10 [racial]
Escape Artist + 32 = + 21 [ranks] + 11 [Dex]
Forgery + 3 = + 3 [Int]
Gather Information + 13 = + 10 [ranks] + 1 [Cha] + 2 [racial]
Heal – 1 = - 1 [Wis]
Hide + 30 = + 17 [ranks] + 11 [Dex] + 2 [magic]
Intimidate + 3 = + 1 [Cha] + 2 [synergy]
Jump + 1 = + 1 [Str]
Listen - 1 = - 1 [Wis]
Move Silently + 30 = + 17 [ranks] + 11 [Dex] + 2 [magic]
Ride + 13 = + 2 [ranks] + 11 [Dex]
Search +20 = + 17 [ranks] + 3 [Int]
Spot + 9 = - 1 [Wis] + 9 [Magic]
Sense Motive + 13 = + 10 [ranks] - 1 [Wis] + 2 [racial] + 2 [synergy]
Speak Language = 14 Languages Learned
Survival - 1 = - 1 [Wis]
Swim + 1 = + 1 [Str]
Use Magic Device + 13 = + 10 [ranks] + 2 [CC ranks] + 1 [Cha]
Use Rope + 11 = + 11 [Dex][/sblock]


[sblock=Level Advancement][/sblock]

[sblock=Changeling]-2 STR, +2 DEX, -2 CON, +2 INT, -2 WIS, +2 CHA
Medium: As Medium creatures, Changelings have no special bonuses or penalties due to their size.
Subtype: Humanoid (shapechanger)
Changling base land speed is 30 feet.
Darkvision 60ft
+2 racial bonus on bluff, gather information, and sense motive checks.
+2 racial bonus on will saves against mind influencing effects.
-2 racial penalty on will saves against the insanity spell (or any similar spell or effect).
Cold iron susceptibility: a changeling takes an additional 1 point of damage from a cold iron weapon. In addition, they take a -1 penalty on attack and damage rolls with cold iron weapons.
Immunity to sleep
Minor Change Shape (su): a changeling can alter their features to gain a +10 racial bonus on disguise checks. This works exactly like a disguise self spell, except the changeling cannot change clothing or equipment. It is a transmutation effect.
Natural Linguist (ex): speak language is always a class skill for changelings.
Automatic Language: Common and one other Bonus Languages: Any.
Favored Class: Bard or Rogue[/sblock]

Light load: 33 lb. or less
Medium load: 34-66 lb.
Heavy load: 67-100 lb.
Lift over head: 100 lb.
Lift off ground: 200 lb.
Push or drag: 500 lb.

[sblock=Equipment]
Starting gold: 1,000,000 gp.

Amulet of Health +6 NA +5 86.000gp
Rogue's Vest of Resistance +5 43.000gp
Gloves of Dexterity +6 36.000gp
Manual of Quickness of Action +4 111.000gp
Manual of Bodily Health +4 111.000gp
Death Strike Bracers of Armor +8 69.000gp
Ring of Protection +5 50.000gp
Ring of Sustenance 2.500gp
Greater Truedeath Crystal x2 20.000gp
Greater Demolition Crystal x2 12.000gp
Greater Fiendslayer Crystal x2 10.000gp
Crystal Mask of Mindarmor Third Eye Aware 20.000gp
Silkslick Belt of Healing 2.750gp
Wand of lesser Vigor x 5 3.750gp
+5 Blurstrike - Deadly Precision - Wounding Sickle x2 400.000gp
_____
Total: 23.000 gp 0 sp / ?? lb


On person: 23.000 gp 0 sp 0 cp
[/sblock]

[sblock=Background]…[/sblock] [/sblock]
 

Name: Grandfather
Race: Human
Class/Level: Druid 20
Gender: Male
Patron God: Chauntea
Exp: 200,000

Desc: In his natural form, Grandfather is a middle-aged human, balding, with salt and pepper sideburns and hair. He wears a mustache and goatee beard, and his face is still regal and strong, with intense, piercing eyes. He typically dresses in a wide-brimmed peasant hat and a plain looking but well made robe over simple breeches and shirt. Most of the time he uses his powers to appear far older than he actually is.

Strength (STR) 16 (2 pts + 6 enhancement)
Dexterity (DEX) 21 (4 pts + 3 inherent + 6 enhancement)
Constitution (CON) 20 (6 pts + 6 enhancement)
Intelligence (INT) 12 (4 pts)
Wisdom (WIS) 32 (13 pts + 5 levelup + 4 inherent + 6 enhancement)
Charisma (CHA) 12 (3 pts + 1 inherent)

Alignment: Neutral Good
AC: 44 (10 + 5 Dex + 5 monk + 11 wis + 5 deflection + 8 armor)
Hit Points: 260/260
Movement: 90'

Init: +5
Base Attack Bonus: +15
Melee Attack: +17
Ranged Attack: +20
Fort: +22
Reflex: +16
Will: +26

Race Abilities
Bonus feat
Bonus skill points

Class Abilities: Druid (Simple Variant)
Monk AC Bonus
Monk Speed Bonus
Favored Enemies
- Undead +4
- Evil Outsiders +6
- Aberrations +4
- Magical Beasts +2
- Animals +2
Tracking
Animal Companion
Nature Sense
Wild Empathy +21
Woodland Stride
Trackless Step
Swift Tracking
Resist Nature's Lure
Venom Immunity
1000 Faces
Timeless Body

Skills: 138
Concentration (Con) +28 (23 ranks + 5 Con)
Diplomacy (Cha) +10 (10 ranks + 0 Cha)
Handle Animal (Cha) +5 (5 ranks + 0 Cha)
Heal (Wis) +20 (9 ranks + 11 Wis)
Knowledge (nature) (Int) +20 (17 ranks + 1 Int + 2 Nature Sense)
Knowledge (religion) (Int) +5 (4ccranks + 1 Int)
Listen (Wis) +26 (15 ranks + 11 Wis)
Spellcraft (Int) +20 (19 ranks + 1 Int)
Spot (Wis) +26 (15 ranks + 11 Wis)
Survival (Wis) +30 (17 ranks + 11 Wis + 2 Nature Sense)

Feats
1 Improved Unarmed Strike
1 Eschew Materials
3 Empower Spell
6 Leadership
9 Spontaneous Healing
12 Stunning Fist (DC30, 5/day)
15 Deflect Arrow
18 Maximize Spell

Languages - Common, Druid, Sylvan

Spellcasting (Druid CL 20, DC 11+lvl)

Prepared
0 Create Water, ?, Detect Magic, Light, Mending, Guidence
1 Endure Elements, Entangle, Faerie Fire x2, Goodberry, Produce Flame, Shillelagh, Speak w/ Animal
2 Barkskin x2, Flame Blade, Lesser Restorationx3, Spider Climb, Tree Shape
3 Call Lightning, Daylight, Greater MagiC Fang, Neutralize Poison, Protection from Energy, Remove Disease, Wind Wall
4 ?, Stoneskin, Dispel Magic, Flame Strike x2, Freedom of Movement, Ice Storm,
5 Animal Growth, Baleful Polymorph x2, Call Lightning Storm, Death Ward, Stoneskin, Wall of Thorns
6 Greater Dispel, Find the Path, Fire Seeds x2, Transport Via Plants, Wall of stone
7 Firestorm, Heal x2, True Seeing, Maximized Flame Strike
8 ?, Finger of Death, Reverse Gravity, Earthquake, Word of Recall
9 Empowered Firestorm, Maximized Fire Seed, Foresight, Shapechange x2

Equipment
Money - 150gp

Weapons -
Grandfather's Staff +5 (Undead Bane, Evil Outsider Bane, Holy, Ghost Touch, Sizing), 205,600
Atk: +22, Dmg 1d6+7

Armour -
Grandfather's Robe (basically Vest of archmagi, for druids), 200,000

Gear -


Magic -
Periapt of Wisdom +6, 36,000
Ring of Protection +5, 50,000
Ring of Invisibility, 20,000
Belt of Feral Puissance (+6 Str, Dex, Con), 144,000
Third Eye of Concealment, 120,000
Handy Haversack, 2,000

Tome of Understanding +4, 110,000
Tome of Dexterity +3, 82,500
Tome of Charisma +1, 27,500

Spell Components
StoneSkin: 250gp (1 castings)
True Sight: 500gp (2 castings)
Shapechange: 1,500 (jade circlet focus)

Background: Pending

[sblock=Cohort]Tatterdemalion
Pixie Bard 13
Small Fey
Hit Dice: 13d6+52 (100 hp)
Initiative: +9
Speed: 20 ft. (4 squares), fly 60 ft. (good)
Armor Class: 32 (+1 size, +9 Dex, +1 natural, +9 armor, +2 deflection), touch 22, flat-footed 23
Base Attack/Grapple: +9/+3
Attack: Short sword +24 melee (1d4+3/19–20) or longbow +24 ranged (1d6+3/x3)
Special Attacks: Spell-like abilities, special arrows, Spells
Special Qualities: Bardic music, damage reduction 10/cold iron, greater invisibility, low-light

vision, spell resistance 28
Saves: Fort +13, Ref +21, Will +16
Abilities: Str 6, Dex 28, Con 18, Int 16, Wis 16, Cha 31
Skills: 108
Concentration (Con) +14 (10 + 4 con)
Craft (Int) +13 (10 + 3 int)
Craft (Int) +13 (10 + 3 int)
Listen (Wis) +19 (16 + 3 wis)
Perform (Cha) +26 (16 + 10 cha)
Sense Motive (Wis) +19 (16 + 3 wis)
Sleight of Hand (Dex) +25 (16 + 9 dex)
Speak Language (n/a) 4 ranks
Use Magic Device (Cha) +20 (10 + 10 cha)
Feats: DodgeB, Weapon FinesseB, Captivating Melody, Versatile Performer, Versatile Spellcaster,

Subsonics, Flyby Attack
Languages: Common, Sylvan, Elven, Giant, Draconic, Goblin

Greater Invisibility (Su): A pixie remains invisible even when it attacks. This ability is constant, but the pixie can suppress or resume it as a free action.

Spell-Like Abilities: Caster level 8th. The save DCs are Charisma-based.
1/day - lesser confusion (DC 21), dancing lights, detect chaos, detect good, detect evil, detect law, detect thoughts (DC 21), dispel magic, entangle (DC 21), permanent image (DC 26; visual and auditory elements only)

Special Arrows (Ex):
Memory Loss: An opponent struck by this arrow must succeed on a DC 21 Will save or lose all memory. The save DC is Charisma-based and includes a +2 racial bonus. The subject retains skills, languages, and class abilities but forgets everything else until he or she receives a heal spell or memory restoration with limited wish, wish, or miracle.

Sleep: Any opponent struck by this arrow, regardless of Hit Dice, must succeed on a DC 21 Fortitude save or be affected as though by a sleep spell.

Bardic Music:
Countersong
Fascinate
Inspire Courage +2
Inspire Competence
Suggestion
Inspire Greatness
Song of Freedom

Bardic Knowledge +16

Spellcasting (Bard CL 13, DC 20+lvl)
0 3 Ghost Sound, Mending, Mage Hand, Message, Dancing Lights, Prestidigitation
1 5 Joyful Noise, Inspiration Boost, Improvisation, Identify
2 5 Harmonic Chorus, Reveille, Sonorous Hum, Tongues
3 5 Haunting Tune, Love's Lament, Cure Serious Wounds, Crushing Despair
4 3 Lingering Chorus, Ruin Delver's Fortune, Dimension Door, Modify Memory
5 1 Hidden Lodge, Wail of Doom

Equipment: 4260gp
Weapon
Short Sword +4, 32,310
Short Bow +5, 50,330

Armor
Mithril Chain Shirt +5, 26,000

Gear
Masterwork Harp, 100gp
Cloak of Charisma +6, 36,000
Vest of Resistance +5, 25,000
Gloves of Dexterity +6, 36,000
Amulet of Health +4, 16,000
Ring of Protection +2, 8,000
Goggles of Night, 12,000
Restorative Ointment (5/5), 4,000
[/sblock]
 

UnNamed

Chaotic Good Male Human Fighter 20

Patron Deity: Formerly Mystra

EXP: TBA

Strength 20 (+5) [14 base] + 6 [item]
Dexterity 29 (+9) [18 base] + 6 [item] + 5 [level]
Constitution 14 (+2)
Intelligence 8 (-1)
Wisdom 8 (-1)
Charisma 12 (+1)


Size: Medium
Age: TBA
Height: TBA
Weight: TBA
Eyes: greenish brown
Hair: light brown
Skin: light tan

Appearance

TBA

Total Hit Points: TBA

Speed: 30 feet

Armor Class: 27 = 10 + 9 [dexterity] + 0 [size] + 8 [Bracers of Armor]
Touch AC: 19
Flat-footed: 18


Initiative modifier: + 13 = 9 [dexterity] + 4 [feat]
Fortitude save: + 11 = 12 [base] + 2 [constitution]
Reflex save: + 15 = 6 [base] + 9 [dexterity]
Will save: + 5 = 6 [base] - 1 [wisdom]
Attack (handheld): + 25/ +20/ +15/ +10 = + 20/ +15/ +10/ +5 [base] + 5 [strength]
Attack (missile): +29/ +24/ +19/ +14 = + 20/ +15/ +10/ +5 [base] + 9 [dexterity]
Grapple check: +25 = 20 [base] +5 [strength]



Weapon proficiency: All Martial and Simple weapons, Composite Greatbow

Languages: Common


Feats
Exotic Weapon Proficiency (Composite Greatbow) (Human)
Weapon Focus (Composite Greatbow) (lvl 1)
Deadly Aim (Fighter 1)
Point Blank Shot (Fighter 2)
Toughness (CAr) (lvl 3)
Weapon Specialization (Composite Greatbow) (Fighter 4)
Dodge (lvl 6)
Mobility (Fighter 6)
Shot on the Run (Fighter 8)
Greater Weapon Focus (lvl 9)
Run (Fighter 10)
Precise Shot (lvl 12)
Improved Precise Shot (Fighter 12)
Rapid Shot (Fighter 14)
Manyshot (lvl 15)
Greater Weapon Specialization (Fighter 16)
Improved Critical (Composite Greatbow) (Fighter 18)
Leadership (lvl 18)
Improved Initiative (Fighter 20)


Skills
Appraise -1 = -1 [Int]
Balance +9 = +9 [Dex]
Bluff +1 = +1 [Cha]
Climb + 5 = + 5 [Str]
Concentration + 2 = + 2 [Con]
Craft - 1 = - 1 [Int]
Diplomacy + 1 = +1 [Cha]
Disguise + 1 = +1 [Cha]
Escape Artist + 9 = 9 [Dex]
Forgery - 1 = -1 [Int]
Gather Information + 1 = +1 [Cha]
Heal - 1 = - 1 [Wis]
Hide + 9 = 9 [Dex]
Intimidate + 1 = + 1 [Cha]
Jump + 5 = +5 [Str]
Knowledge (Arcana) - 1 = - 1 [Int]
Knowledge (The planes) - 1 = - 1 [Int]
Knowledge (Religion) - 1 = - 1 [Int]
Knowledge (Nature) - 1 = - 1 [Int]
Listen - 1 = - 1 [Wis]
Move Silently + 9 = 9 [Dex]
Ride + 9 = 9 [Dex]
Search - 1 = - 1 [Int]
Spot - 1 = - 1 [Wis] + 2 [racial]
Sense Motive - 1 = - 1 [Wis]
Spellcraft - 1 = -1 [Int]
Survival - 1 = - 1 [Wis]
Swim + 9 = +9 [Str]
Use Rope + 9 = 9 [Dex]
Tumble + 9 = + 9 [Dex]


Human]
Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.
Human base land speed is 30 feet.
1 extra feat at 1st level, because Humans are quick to master specialized tasks and varied in their talents
4 extra skill points at 1st level and 1 extra skill point at each additional level, since humans are versatile and capable
Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic)
Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count.

Light load: TBA or less
Medium load: TBA lb.
Heavy load: TBA lb.
Lift over head: TBA lb.
Lift off ground: TBA lb.
Push or drag: TBA lb.

+5 Distance, Frost Burst Composite Greatbow (+5 Str. Bonus): 129,000 gp
Bracers of Armor +8: 64,000 gp
Gloves of Dexterity +6: 36,000 gp
Belt of Strength +6: 36,000 gp
Cape of the mounteback: 10,080 gp
10 potions of Cure Serious Wounds: 7,500 gp
Hewards Handy Haversack: 2,000 gp
Bedroll: 1 sp
Flint and steel: 1 gp
10 torches: 1 sp
10 Alchemist's fire: 200 gp
10 1 pint flasks of oil with rags: 1 gp

_____
Total: 947,196 gp


GP on person: 52,804

Starting gold 1 mil
 

(work in progress)

[sblock=Molostroi]

Janus von Molostroi

Beguiler 7 / Mindbender 1 / Shadow Adept 1 / Shadowcraft Mage 5 / Shadowcrafter 6


Strength 6 (-2) [8 base] - 2 [racial]
Dexterity 20/26 (+5/+8) [14 base] + 2 [racial] + 4 [inherent] +6 [item]
Constitution 20/26 (+5/+8) [14 base] + 2 [racial] + 6 [item]
Intelligence 28/34 (+9/+12) [18 base] + 5 [level] +5 [inherent] +6 [item]
Wisdom 10/16 (+0/+3) [10 base] + 6 [item]
Charisma 8/14 (-1/+2) [10 base] -2 [racial] + 6 [item]


[sblock=Appearance]
Small and slim, this pale gnome is often mistaken for a child -- especially because he tends to wander wrapped in his dark grey cloak. In his right hand, he carries a wooden staff, its tip ...

Gnomes.jpg


[/sblock]

Fortitude save: + 20 = 7 [base] + 8 [constitution] + 5 [item] + 0 [spell]
Reflex save: + 18 = 5 [base] + 8 [dexterity] + 5 [item] + 0 [spell]
Will save: + 23 = 18 [base] +3 [wisdom] + 5 [item] + 0 [spell] -3 [flaw]

Armor Class
AC = 33 (10 +1 size, +4 armor, +5 armor enhancement +8 dex, +5 deflection), flat-footed: 25, touch: 29, incorporeal touch: 33

Hit Points: 194 (254 incl. enhancement)

[sblock=Feats]
  • Heighten Spell (1st)
  • Spell Focus (Illusion) (3rd)
  • Mindsight (6th) (LOM)
  • Shadow Weave Magic (9th) (PGtF)
  • Greater Spell Focus (Illusion) (12th)
  • Rapid Metamagic (15th) (CM)
  • Quicken Spell (18th)
  • Earth Sense (Flaw) (ROS)
  • Earth Spell (Flaw) (ROS)
  • Flaw: Curious beyond belief -- whenever you have the opportunity to gain valuable information on a subject important to you, you will do so, heedless of the danger. You always suffer a -3 to Will saves, and you must make a successful Will save DC 20 to refrain from following up on dangerous expeditions for knowledge.
  • Flaw: Tainted Heart -- your heart has been touched by the shadow weave, and your ability to resist the dark magic has been impaired. When a Shadow Weave user targets you with a spell, you suffer a -2 penalty to your saves.
[/sblock]

[sblock=Class Abilities]

Beguiler
  • BAB +3, Saves 2/2/5
  • Armored Mage (Ex): Spellcasting in light armor
  • Trapfinding
  • Cloaked Casting (Ex): +1 DC versus foes denied Dex bonus
  • Advanced Learning (2) (Ex): TBD, Shadow Conjuration
  • Silent Spell
  • Surprise Casting (Ex): If you Bluff (move action), target is denied Dex bonus -- you must be in melee (ugh)

Mindbender
  • Requirements: Bluff, Diplomacy, Intimidate, Sense Motive 4 each, any non-good, able to cast Charm Person, arcane caster level 5th
  • BAB +0, Saves 2/0/2
  • Telepathy 100 ft.

Shadow Adept
  • Requirements: Knowledge (Arcana) 8, Spellcraft 8, Shadow Weave Magic, one MM feat, able to cast 3rd-level arcane or divine spells
  • BAB +0, Saves 0/0/2
  • Shadow Weave Magic (Wis 15 or patron deity Shar): +1 DC and SR checks for enchantment, illusion, necromancy; -1 caster level evocation and transmutation (except for spells with the darkness descriptor). Cannot cast spells with light descriptor. Can activate magic items that use the Shadow Weave; cannot use spell completion or spell trigger magic items that produce effects with the light descriptor.
  • Insidious Magic: Weave user must succeed caster level check 11 + caster level on divination spell to gain information on caster or caster’s spell effects (one check per divination spell, not for evocation or transmutation spells of the shadow adept).
  • Pernicious Magic: +4 caster level checks to pass Weave user’s spell resistance (not for evocation or transmutation spells of the shadow adept).
  • Tenacious Magic: Weave users dispel or counterspell against 15 + CL (not for evocation or transmutation spells of the shadow adept).

Shadowcrafter (UD)
  • Requirements: Disguise 4, SF (Illusion), GSF (Illusion), Ability to cast 3rd level or higher illusion spell with shadow descriptor
  • BAB +3, Saves 2/2/5
  • Shadow mien (Su): +2 Disguise and Hide
  • Shadow Spell Penetration (Ex): +2
  • Enhanced Shadow Conjuration (Su): +40%
  • Enhanced Shadow Evocation (Su): +20%
  • Resistance to Illusions (Ex): +2 Save bonus to all Illusion spells and effects

Shadowcraft Mage (RoS)
  • Requirements: Bluff 4, Hide 4, SF (Illusion), ability to cast at least three illusion spells, including at least one shadow spell of 4th level or higher
  • BAB +2, Saves 1/1/4
  • Cloak of Shadow (Su): 40% miss chance (true seeing foils, does not work in daylight, equivalent of 3rd level darkness effect)
  • Silent Illusions (Ex): Cast all illusion spells without verbal components, no increase in casting time or spell level.
  • Shadow Illusion (Su): Beginning at 3rd level, a shadowcraft mage is able to infuse some of his figments (see the list below) with material from the Plane of Shadow, making them partially real. The subschool of these spells changes from figment to shadow. A shadowcraft mage can use the altered spell to mimic any sorcerer or wizard conjuration (summoning), conjuration (creation), or evocation spell at least one level lower than the illusion spell. The altered spell functions identically to the shadow conjuration or shadow evocation spell, except that the spell's strength equals 10% per level of the figment spell used. … A shadowcraft mage can apply shadow illusion to any of the following figment spells: silent image, minor image, major image, persistent image, and programmed image.
  • Extended Illusion (Ex): All illusion spells’ durations are doubled. This stacks with Extend Spell.
  • Powerful Shadow Magic (Su): Strength of shadow illusions increases by 20% (20% more likely to affect disbelieving creatures, 20% more damage)

[/sblock]

[sblock=Spells]

Beguiler spellcaster level: 20
Caster Level: 20
Spells per day (base):
(6) / (6) / (6) / (6) / (6) / (6) / (6) / (6) / (6) / (5)
Spells per day (ability-adjusted):
(6) / (9) / (9) / (9) / (9) / (8) / (8) / (8) / (8) / (6)

Shadow Illusions
Conjurations' quasi-reality: +60%
Evocations' quasi-reality: +40%

Spell DCs, caster level, SP (Weave/Shadow Weave)
Shadow Illusions = SL +26, caster level 20, SP 27 / 23
Illusions = SL + 26, caster level 20, SP 25 / 21
Enchantment, Necromancy = SL + 23, caster level 20, SP 25 / 21
Others = SL + 22, caster level 20, SP 24 / 20
Evocation, Transmutation = SL + 22, caster level 19, SP 19 / 19



[/sblock]

[sblock=Skills]

(some synergies not yet considered. Will check finally and may adapt)

Appraise
Balance
Bluff +25 (23 ranks, +2 Cha)
Climb
Concentration +31 (23 ranks, +8 Con)
Decipher Script
Diplomacy +6 (4 ranks, +2 Cha)
Disable Device +13 (1 rank, +12 Int)
Disguise +6 (4 ranks, +2 Cha)
Escape Artist
Forgery
Gather Information
Hide +31 (23 ranks, +8 Dex)
Intimidate +10 (8 ranks, +2 Cha)
Jump
Knowledge (Arcana) +35 (23 ranks, +12 Int)
Knowledge (Local) +13 (1 rank, +12 Int)
Knowledge (Religion) +13 (1 rank, +12 Int)
Knowledge (?) +13 (1 rank, +12 Int)
Knowledge (?) +13 (1 rank, +12 Int)
Listen
Move Silently
Open Lock +9 (1 rank, +8 Dex)
Profession
Search +27 (15 ranks, +12 Int)
Sense Motive +16 (13 ranks, +3 Wis)
Sleight of Hand +9 (1 rank, +8 Dex)
Speak Language
Spellcraft +35 (23 ranks, +12 Int)
Spot +21 (18 ranks, +3 Wis)
Swim
Tumble +20 (12 ranks, +8 Dex)
UMD +19 (17 ranks, +2 Cha)

[/sblock]

[sblock=Magic Items]

Mithral glamered, ... , Chain Shirt +5, ghost ward, ghost touch 88550
Tome of Clear Thought +5 137500
Manual of Quickness of Action +4 110000
Manual of Bodily Health +4 110000
Headband of Intellect +6 and Wis +6 90000
Gloves of Dex +6 36000
Girdle of Health +6 36000
Bracers of Deflection +5 50000
Cloak of Charisma +6, Resistance +5 73500
Ring of Life (Death Ward, Sheltered Vitality) 128000
Ring of Enduring Arcana (CM) 6000
Heward's Fortifying Bedroll (CM) 3000
Runestaff of Need: Celerity, Alter Fortune, Insight of Good Fortune, Rope Trick, Nerveskitter ... 6800
Runestaff of Energy Prot.: Energy Immunity, Energy Absorption, Superior Resistance ... 29400
Belt of Many Pockets (CA) 11000
Spellguard Rings (CM) 4000
Carpet of Flying 35000


[/sblock]

[sblock=Improved Status]

Spells usually active:
Mind Blank, Foresight



[/sblock]

[/sblock]
 
Last edited:

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