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Rogue's Gallery: Deicide, The Slaying of Cyric 3.5 Epic
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<blockquote data-quote="Malachei" data-source="post: 5373691" data-attributes="member: 38657"><p>(work in progress)</p><p></p><p>[sblock=Molostroi]</p><p></p><p><span style="color: blue">Janus von Molostroi</span></p><p></p><p><span style="color: DarkOrchid">Beguiler 7 / </span><span style="color: Purple">Mindbender 1 / </span><span style="color: Indigo">Shadow Adept 1 / </span><span style="color: royalblue">Shadowcraft Mage 5 / </span><span style="color: Blue">Shadowcrafter 6</span></p><p></p><p></p><p><strong>Strength 6</strong> (-2) <span style="color: Gray">[8 base] - 2 [racial]</span></p><p><strong>Dexterity 20/26</strong> (+5/+8) <span style="color: Gray">[14 base] + 2 [racial] + 4 [inherent] +6 [item]</span></p><p><strong>Constitution 20/26</strong> (+5/+8) <span style="color: Gray">[14 base] + 2 [racial]</span><span style="color: Gray"> + 6 [item]</span></p><p><strong>Intelligence 28/34</strong> (+9/+12) <span style="color: Gray">[18 base] + 5 [level] +5 [inherent] +6 [item]</span></p><p><strong>Wisdom 10/16</strong> (+0/+3) <span style="color: Gray">[10 base] + 6 [item]</span></p><p><strong>Charisma 8/14</strong> (-1/+2) <span style="color: Gray">[10 base] -2 [racial] + 6 [item]</span></p><p></p><p></p><p>[sblock=Appearance]</p><p>Small and slim, this pale gnome is often mistaken for a child -- especially because he tends to wander wrapped in his dark grey cloak. In his right hand, he carries a wooden staff, its tip ...</p><p></p><p><img src="http://i43.photobucket.com/albums/e398/Avatarist/Gnomes.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>[/sblock]</p><p></p><p><strong>Fortitude save:</strong> + 20 <span style="color: DimGray">= </span><span style="color: DimGray">7 [base] + 8 [constitution] + 5 [item]</span> <span style="color: DimGray">+ 0 [spell]</span></p><p><strong>Reflex save:</strong> + 18 <span style="color: DimGray">=</span> <span style="color: DimGray">5 [base] + 8 [dexterity] + 5 [item]</span> <span style="color: DimGray">+ 0 [spell]</span></p><p><strong>Will save:</strong> + 23 <span style="color: DimGray">=</span> <span style="color: DimGray">18 [base] +3 [wisdom] + 5 [item]</span> <span style="color: DimGray">+ 0 [spell] -3 [flaw]</span></p><p></p><p><strong>Armor Class</strong></p><p>AC = 33 (10 +1 size, +4 armor, +5 armor enhancement +8 dex, +5 deflection), flat-footed: 25, touch: 29, incorporeal touch: 33</p><p></p><p><strong>Hit Points:</strong> 194 (254 incl. enhancement)</p><p></p><p>[sblock=Feats]</p><ul> <li data-xf-list-type="ul">Heighten Spell (1st)</li> <li data-xf-list-type="ul">Spell Focus (Illusion) (3rd)</li> <li data-xf-list-type="ul">Mindsight (6th) (LOM)</li> <li data-xf-list-type="ul">Shadow Weave Magic (9th) (PGtF)</li> <li data-xf-list-type="ul">Greater Spell Focus (Illusion) (12th)</li> <li data-xf-list-type="ul">Rapid Metamagic (15th) (CM)</li> <li data-xf-list-type="ul">Quicken Spell (18th)</li> <li data-xf-list-type="ul"> Earth Sense (Flaw) (ROS)</li> <li data-xf-list-type="ul"> Earth Spell (Flaw) (ROS)</li> <li data-xf-list-type="ul">Flaw: Curious beyond belief -- whenever you have the opportunity to gain valuable information on a subject important to you, you will do so, heedless of the danger. You always suffer a -3 to Will saves, and you must make a successful Will save DC 20 to refrain from following up on dangerous expeditions for knowledge.</li> <li data-xf-list-type="ul">Flaw: Tainted Heart -- your heart has been touched by the shadow weave, and your ability to resist the dark magic has been impaired. When a Shadow Weave user targets you with a spell, you suffer a -2 penalty to your saves.</li> </ul><p>[/sblock]</p><p></p><p>[sblock=Class Abilities]</p><p></p><p><u>Beguiler</u></p><ul> <li data-xf-list-type="ul">BAB +3, Saves 2/2/5</li> <li data-xf-list-type="ul">Armored Mage (Ex): Spellcasting in light armor</li> <li data-xf-list-type="ul">Trapfinding</li> <li data-xf-list-type="ul">Cloaked Casting (Ex): +1 DC versus foes denied Dex bonus</li> <li data-xf-list-type="ul">Advanced Learning (2) (Ex): TBD, Shadow Conjuration</li> <li data-xf-list-type="ul">Silent Spell</li> <li data-xf-list-type="ul">Surprise Casting (Ex): If you Bluff (move action), target is denied Dex bonus -- you must be in melee (ugh)</li> </ul><p></p><p><u>Mindbender</u></p><ul> <li data-xf-list-type="ul">Requirements: Bluff, Diplomacy, Intimidate, Sense Motive 4 each, any non-good, able to cast Charm Person, arcane caster level 5th</li> <li data-xf-list-type="ul">BAB +0, Saves 2/0/2</li> <li data-xf-list-type="ul">Telepathy 100 ft.</li> </ul><p></p><p><u>Shadow Adept</u></p><ul> <li data-xf-list-type="ul">Requirements: Knowledge (Arcana) 8, Spellcraft 8, Shadow Weave Magic, one MM feat, able to cast 3rd-level arcane or divine spells</li> <li data-xf-list-type="ul">BAB +0, Saves 0/0/2</li> <li data-xf-list-type="ul">Shadow Weave Magic (Wis 15 or patron deity Shar): +1 DC and SR checks for enchantment, illusion, necromancy; -1 caster level evocation and transmutation (except for spells with the darkness descriptor). Cannot cast spells with light descriptor. Can activate magic items that use the Shadow Weave; cannot use spell completion or spell trigger magic items that produce effects with the light descriptor.</li> <li data-xf-list-type="ul">Insidious Magic: Weave user must succeed caster level check 11 + caster level on divination spell to gain information on caster or caster’s spell effects (one check per divination spell, not for evocation or transmutation spells of the shadow adept).</li> <li data-xf-list-type="ul">Pernicious Magic: +4 caster level checks to pass Weave user’s spell resistance (not for evocation or transmutation spells of the shadow adept).</li> <li data-xf-list-type="ul">Tenacious Magic: Weave users dispel or counterspell against 15 + CL (not for evocation or transmutation spells of the shadow adept).</li> </ul><p></p><p><u>Shadowcrafter (UD)</u></p><ul> <li data-xf-list-type="ul">Requirements: Disguise 4, SF (Illusion), GSF (Illusion), Ability to cast 3rd level or higher illusion spell with shadow descriptor</li> <li data-xf-list-type="ul">BAB +3, Saves 2/2/5 </li> <li data-xf-list-type="ul">Shadow mien (Su): +2 Disguise and Hide</li> <li data-xf-list-type="ul">Shadow Spell Penetration (Ex): +2</li> <li data-xf-list-type="ul">Enhanced Shadow Conjuration (Su): +40%</li> <li data-xf-list-type="ul">Enhanced Shadow Evocation (Su): +20%</li> <li data-xf-list-type="ul">Resistance to Illusions (Ex): +2 Save bonus to all Illusion spells and effects</li> </ul><p></p><p><u>Shadowcraft Mage (RoS)</u></p><ul> <li data-xf-list-type="ul">Requirements: Bluff 4, Hide 4, SF (Illusion), ability to cast at least three illusion spells, including at least one shadow spell of 4th level or higher</li> <li data-xf-list-type="ul">BAB +2, Saves 1/1/4</li> <li data-xf-list-type="ul">Cloak of Shadow (Su): 40% miss chance (true seeing foils, does not work in daylight, equivalent of 3rd level darkness effect)</li> <li data-xf-list-type="ul">Silent Illusions (Ex): Cast all illusion spells without verbal components, no increase in casting time or spell level. </li> <li data-xf-list-type="ul">Shadow Illusion (Su): Beginning at 3rd level, a shadowcraft mage is able to infuse some of his figments (see the list below) with material from the Plane of Shadow, making them partially real. The subschool of these spells changes from figment to shadow. A shadowcraft mage can use the altered spell to mimic any sorcerer or wizard conjuration (summoning), conjuration (creation), or evocation spell at least one level lower than the illusion spell. The altered spell functions identically to the shadow conjuration or shadow evocation spell, except that the spell's strength equals 10% per level of the figment spell used. … A shadowcraft mage can apply shadow illusion to any of the following figment spells: silent image, minor image, major image, persistent image, and programmed image.</li> <li data-xf-list-type="ul">Extended Illusion (Ex): All illusion spells’ durations are doubled. This stacks with Extend Spell.</li> <li data-xf-list-type="ul">Powerful Shadow Magic (Su): Strength of shadow illusions increases by 20% (20% more likely to affect disbelieving creatures, 20% more damage)</li> </ul><p></p><p>[/sblock]</p><p></p><p>[sblock=Spells]</p><p></p><p>Beguiler spellcaster level: 20</p><p>Caster Level: 20</p><p>Spells per day (base): </p><p>(6) / (6) / (6) / (6) / (6) / (6) / (6) / (6) / (6) / (5)</p><p>Spells per day (ability-adjusted):</p><p>(6) / (9) / (9) / (9) / (9) / (8) / (8) / (8) / (8) / (6)</p><p></p><p><u>Shadow Illusions</u></p><p>Conjurations' quasi-reality: +60%</p><p>Evocations' quasi-reality: +40%</p><p></p><p><u>Spell DCs, caster level, SP (Weave/Shadow Weave)</u></p><p>Shadow Illusions = SL +26, caster level 20, SP 27 / 23</p><p>Illusions = SL + 26, caster level 20, SP 25 / 21</p><p>Enchantment, Necromancy = SL + 23, caster level 20, SP 25 / 21</p><p>Others = SL + 22, caster level 20, SP 24 / 20</p><p>Evocation, Transmutation = SL + 22, caster level 19, SP 19 / 19</p><p></p><p></p><p></p><p>[/sblock]</p><p></p><p>[sblock=Skills]</p><p></p><p>(some synergies not yet considered. Will check finally and may adapt)</p><p></p><p>Appraise</p><p>Balance</p><p>Bluff +25 (23 ranks, +2 Cha)</p><p>Climb</p><p>Concentration +31 (23 ranks, +8 Con)</p><p>Decipher Script</p><p>Diplomacy +6 (4 ranks, +2 Cha)</p><p>Disable Device +13 (1 rank, +12 Int)</p><p>Disguise +6 (4 ranks, +2 Cha)</p><p>Escape Artist</p><p>Forgery</p><p>Gather Information</p><p>Hide +31 (23 ranks, +8 Dex)</p><p>Intimidate +10 (8 ranks, +2 Cha)</p><p>Jump</p><p>Knowledge (Arcana) +35 (23 ranks, +12 Int)</p><p>Knowledge (Local) +13 (1 rank, +12 Int)</p><p>Knowledge (Religion) +13 (1 rank, +12 Int)</p><p>Knowledge (?) +13 (1 rank, +12 Int)</p><p>Knowledge (?) +13 (1 rank, +12 Int)</p><p>Listen</p><p>Move Silently</p><p>Open Lock +9 (1 rank, +8 Dex)</p><p>Profession</p><p>Search +27 (15 ranks, +12 Int)</p><p>Sense Motive +16 (13 ranks, +3 Wis)</p><p>Sleight of Hand +9 (1 rank, +8 Dex)</p><p>Speak Language</p><p>Spellcraft +35 (23 ranks, +12 Int)</p><p>Spot +21 (18 ranks, +3 Wis)</p><p>Swim</p><p>Tumble +20 (12 ranks, +8 Dex)</p><p>UMD +19 (17 ranks, +2 Cha)</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Magic Items]</p><p></p><p>Mithral glamered, ... , Chain Shirt +5, ghost ward, ghost touch 88550</p><p>Tome of Clear Thought +5 137500</p><p>Manual of Quickness of Action +4 110000</p><p>Manual of Bodily Health +4 110000</p><p>Headband of Intellect +6 and Wis +6 90000</p><p>Gloves of Dex +6 36000</p><p>Girdle of Health +6 36000</p><p>Bracers of Deflection +5 50000</p><p>Cloak of Charisma +6, Resistance +5 73500</p><p>Ring of Life (Death Ward, Sheltered Vitality) 128000</p><p>Ring of Enduring Arcana (CM) 6000</p><p>Heward's Fortifying Bedroll (CM) 3000</p><p>Runestaff of Need: Celerity, Alter Fortune, Insight of Good Fortune, Rope Trick, Nerveskitter ... 6800</p><p>Runestaff of Energy Prot.: Energy Immunity, Energy Absorption, Superior Resistance ... 29400</p><p>Belt of Many Pockets (CA) 11000</p><p>Spellguard Rings (CM) 4000</p><p>Carpet of Flying 35000</p><p></p><p></p><p>[/sblock]</p><p></p><p>[sblock=Improved Status]</p><p></p><p>Spells usually active:</p><p>Mind Blank, Foresight</p><p> </p><p></p><p></p><p>[/sblock]</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Malachei, post: 5373691, member: 38657"] (work in progress) [sblock=Molostroi] [color=blue]Janus von Molostroi[/color] [COLOR="DarkOrchid"]Beguiler 7 / [/color][COLOR=Purple]Mindbender 1 / [/color][COLOR="Indigo"]Shadow Adept 1 / [/color][COLOR="royalblue"]Shadowcraft Mage 5 / [/color][COLOR="Blue"]Shadowcrafter 6[/color] [B]Strength 6[/B] (-2) [COLOR=Gray][8 base] - 2 [racial][/COLOR] [B]Dexterity 20/26[/B] (+5/+8) [COLOR=Gray][14 base] + 2 [racial] + 4 [inherent] +6 [item][/COLOR] [B]Constitution 20/26[/B] (+5/+8) [COLOR=Gray][14 base] + 2 [racial][/COLOR][COLOR=Gray] + 6 [item][/COLOR] [B]Intelligence 28/34[/B] (+9/+12) [COLOR=Gray][18 base] + 5 [level] +5 [inherent] +6 [item][/COLOR][COLOR=Gray][/COLOR] [B]Wisdom 10/16[/B] (+0/+3) [COLOR=Gray][10 base] + 6 [item][/COLOR] [B]Charisma 8/14[/B] (-1/+2) [COLOR=Gray][10 base] -2 [racial] + 6 [item][/COLOR] [sblock=Appearance] Small and slim, this pale gnome is often mistaken for a child -- especially because he tends to wander wrapped in his dark grey cloak. In his right hand, he carries a wooden staff, its tip ... [IMG]http://i43.photobucket.com/albums/e398/Avatarist/Gnomes.jpg[/IMG] [/sblock] [B]Fortitude save:[/B] + 20 [COLOR=DimGray]= [/COLOR][COLOR=DimGray]7 [base] + 8 [constitution] + 5 [item][/COLOR] [COLOR=DimGray]+ 0 [spell][/COLOR] [B]Reflex save:[/B] + 18 [COLOR=DimGray]=[/COLOR] [COLOR=DimGray]5 [base] + 8 [dexterity] + 5 [item][/COLOR] [COLOR=DimGray]+ 0 [spell][/COLOR] [B]Will save:[/B] + 23 [COLOR=DimGray]=[/COLOR] [COLOR=DimGray]18 [base] +3 [wisdom] + 5 [item][/COLOR] [COLOR=DimGray]+ 0 [spell] -3 [flaw][/COLOR] [b]Armor Class[/b] AC = 33 (10 +1 size, +4 armor, +5 armor enhancement +8 dex, +5 deflection), flat-footed: 25, touch: 29, incorporeal touch: 33 [b]Hit Points:[/b] 194 (254 incl. enhancement) [sblock=Feats] [list] [*]Heighten Spell (1st) [*]Spell Focus (Illusion) (3rd) [*]Mindsight (6th) (LOM) [*]Shadow Weave Magic (9th) (PGtF) [*]Greater Spell Focus (Illusion) (12th) [*]Rapid Metamagic (15th) (CM) [*]Quicken Spell (18th) [*] Earth Sense (Flaw) (ROS) [*] Earth Spell (Flaw) (ROS) [*]Flaw: Curious beyond belief -- whenever you have the opportunity to gain valuable information on a subject important to you, you will do so, heedless of the danger. You always suffer a -3 to Will saves, and you must make a successful Will save DC 20 to refrain from following up on dangerous expeditions for knowledge. [*]Flaw: Tainted Heart -- your heart has been touched by the shadow weave, and your ability to resist the dark magic has been impaired. When a Shadow Weave user targets you with a spell, you suffer a -2 penalty to your saves. [/list] [/sblock] [sblock=Class Abilities] [u]Beguiler[/u] [list] [*]BAB +3, Saves 2/2/5 [*]Armored Mage (Ex): Spellcasting in light armor [*]Trapfinding [*]Cloaked Casting (Ex): +1 DC versus foes denied Dex bonus [*]Advanced Learning (2) (Ex): TBD, Shadow Conjuration [*]Silent Spell [*]Surprise Casting (Ex): If you Bluff (move action), target is denied Dex bonus -- you must be in melee (ugh) [/list] [u]Mindbender[/u] [list] [*]Requirements: Bluff, Diplomacy, Intimidate, Sense Motive 4 each, any non-good, able to cast Charm Person, arcane caster level 5th [*]BAB +0, Saves 2/0/2 [*]Telepathy 100 ft.[/list] [u]Shadow Adept[/u] [list] [*]Requirements: Knowledge (Arcana) 8, Spellcraft 8, Shadow Weave Magic, one MM feat, able to cast 3rd-level arcane or divine spells [*]BAB +0, Saves 0/0/2 [*]Shadow Weave Magic (Wis 15 or patron deity Shar): +1 DC and SR checks for enchantment, illusion, necromancy; -1 caster level evocation and transmutation (except for spells with the darkness descriptor). Cannot cast spells with light descriptor. Can activate magic items that use the Shadow Weave; cannot use spell completion or spell trigger magic items that produce effects with the light descriptor. [*]Insidious Magic: Weave user must succeed caster level check 11 + caster level on divination spell to gain information on caster or caster’s spell effects (one check per divination spell, not for evocation or transmutation spells of the shadow adept). [*]Pernicious Magic: +4 caster level checks to pass Weave user’s spell resistance (not for evocation or transmutation spells of the shadow adept). [*]Tenacious Magic: Weave users dispel or counterspell against 15 + CL (not for evocation or transmutation spells of the shadow adept).[/list] [u]Shadowcrafter (UD)[/u] [list] [*]Requirements: Disguise 4, SF (Illusion), GSF (Illusion), Ability to cast 3rd level or higher illusion spell with shadow descriptor [*]BAB +3, Saves 2/2/5 [*]Shadow mien (Su): +2 Disguise and Hide [*]Shadow Spell Penetration (Ex): +2 [*]Enhanced Shadow Conjuration (Su): +40% [*]Enhanced Shadow Evocation (Su): +20% [*]Resistance to Illusions (Ex): +2 Save bonus to all Illusion spells and effects [/list] [u]Shadowcraft Mage (RoS)[/u] [list] [*]Requirements: Bluff 4, Hide 4, SF (Illusion), ability to cast at least three illusion spells, including at least one shadow spell of 4th level or higher [*]BAB +2, Saves 1/1/4 [*]Cloak of Shadow (Su): 40% miss chance (true seeing foils, does not work in daylight, equivalent of 3rd level darkness effect) [*]Silent Illusions (Ex): Cast all illusion spells without verbal components, no increase in casting time or spell level. [*]Shadow Illusion (Su): Beginning at 3rd level, a shadowcraft mage is able to infuse some of his figments (see the list below) with material from the Plane of Shadow, making them partially real. The subschool of these spells changes from figment to shadow. A shadowcraft mage can use the altered spell to mimic any sorcerer or wizard conjuration (summoning), conjuration (creation), or evocation spell at least one level lower than the illusion spell. The altered spell functions identically to the shadow conjuration or shadow evocation spell, except that the spell's strength equals 10% per level of the figment spell used. … A shadowcraft mage can apply shadow illusion to any of the following figment spells: silent image, minor image, major image, persistent image, and programmed image. [*]Extended Illusion (Ex): All illusion spells’ durations are doubled. This stacks with Extend Spell. [*]Powerful Shadow Magic (Su): Strength of shadow illusions increases by 20% (20% more likely to affect disbelieving creatures, 20% more damage) [/list] [/sblock] [sblock=Spells] Beguiler spellcaster level: 20 Caster Level: 20 Spells per day (base): (6) / (6) / (6) / (6) / (6) / (6) / (6) / (6) / (6) / (5) Spells per day (ability-adjusted): (6) / (9) / (9) / (9) / (9) / (8) / (8) / (8) / (8) / (6) [u]Shadow Illusions[/u] Conjurations' quasi-reality: +60% Evocations' quasi-reality: +40% [u]Spell DCs, caster level, SP (Weave/Shadow Weave)[/u] Shadow Illusions = SL +26, caster level 20, SP 27 / 23 Illusions = SL + 26, caster level 20, SP 25 / 21 Enchantment, Necromancy = SL + 23, caster level 20, SP 25 / 21 Others = SL + 22, caster level 20, SP 24 / 20 Evocation, Transmutation = SL + 22, caster level 19, SP 19 / 19 [/sblock] [sblock=Skills] (some synergies not yet considered. Will check finally and may adapt) Appraise Balance Bluff +25 (23 ranks, +2 Cha) Climb Concentration +31 (23 ranks, +8 Con) Decipher Script Diplomacy +6 (4 ranks, +2 Cha) Disable Device +13 (1 rank, +12 Int) Disguise +6 (4 ranks, +2 Cha) Escape Artist Forgery Gather Information Hide +31 (23 ranks, +8 Dex) Intimidate +10 (8 ranks, +2 Cha) Jump Knowledge (Arcana) +35 (23 ranks, +12 Int) Knowledge (Local) +13 (1 rank, +12 Int) Knowledge (Religion) +13 (1 rank, +12 Int) Knowledge (?) +13 (1 rank, +12 Int) Knowledge (?) +13 (1 rank, +12 Int) Listen Move Silently Open Lock +9 (1 rank, +8 Dex) Profession Search +27 (15 ranks, +12 Int) Sense Motive +16 (13 ranks, +3 Wis) Sleight of Hand +9 (1 rank, +8 Dex) Speak Language Spellcraft +35 (23 ranks, +12 Int) Spot +21 (18 ranks, +3 Wis) Swim Tumble +20 (12 ranks, +8 Dex) UMD +19 (17 ranks, +2 Cha) [/sblock] [sblock=Magic Items] Mithral glamered, ... , Chain Shirt +5, ghost ward, ghost touch 88550 Tome of Clear Thought +5 137500 Manual of Quickness of Action +4 110000 Manual of Bodily Health +4 110000 Headband of Intellect +6 and Wis +6 90000 Gloves of Dex +6 36000 Girdle of Health +6 36000 Bracers of Deflection +5 50000 Cloak of Charisma +6, Resistance +5 73500 Ring of Life (Death Ward, Sheltered Vitality) 128000 Ring of Enduring Arcana (CM) 6000 Heward's Fortifying Bedroll (CM) 3000 Runestaff of Need: Celerity, Alter Fortune, Insight of Good Fortune, Rope Trick, Nerveskitter ... 6800 Runestaff of Energy Prot.: Energy Immunity, Energy Absorption, Superior Resistance ... 29400 Belt of Many Pockets (CA) 11000 Spellguard Rings (CM) 4000 Carpet of Flying 35000 [/sblock] [sblock=Improved Status] Spells usually active: Mind Blank, Foresight [/sblock] [/sblock] [/QUOTE]
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Rogue's Gallery: Deicide, The Slaying of Cyric 3.5 Epic
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