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[Rogues Gallery] Everything D&D Ever - Temple of the Frog
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<blockquote data-quote="mudbunny" data-source="post: 6376367" data-attributes="member: 56746"><p>Name: Alara Dortotter</p><p>Sex: Female</p><p>Race: Human</p><p>Legacy - Swore an oath to a demon</p><p>Class/Level: Paladin (1)</p><p>Alignment: Lawful Neutral</p><p>Size: Medium</p><p>Type (Subtype): Humanoid (human)</p><p>Init +1; Senses Normal; Passive Perception 10</p><p></p><p>DEFENSE</p><p>AC 16 (chain mail (16))</p><p>AC 18 (chain mail (16), shield (+2 AC))</p><p>HP 12 (1d10 +2 Con)</p><p>Saves: WIS, CHA</p><p>Special Defenses: None</p><p></p><p>OFFENSE</p><p>Spd 30ft</p><p>Melee - Greataxe +5 ATK, 1D12+3 Slashing</p><p>Melee - Battleaxe +5 ATK, 1D8+3/1D10+3 1-Handed/2-handed</p><p>Ranged (Javelin) +3 ATK, 1d6+3 Piercing</p><p>None</p><p></p><p>STATISTICS</p><p>Str 16 (+3), Dex 13 (+1), Con 14 (+2), Int 9 (-1), Wis 11 (0), Cha 15 (+2)</p><p></p><p>Traits </p><p>1 - If you do me an injury, I will crush you, ruin your name, and salt your fields.</p><p>2 - I am better than where my situation has placed me. Once my vengeance is obtained, I will ascend to my rightful place.</p><p>Ideal</p><p>Blood, real (or shed in pursuit of a common ideal <em>this would get added after having adventured with people for a while</em>), runs thicker than water.</p><p>Flaw</p><p>I have no respect at all for anyone of the noble class.</p><p></p><p>Skills </p><p>(Proficient in bold)</p><p>Mod Attribute Name of Skill</p><p>+1 (dex) Acrobatics</p><p><strong>+2 (wis) Animal Handling</strong></p><p>-1 (int) Arcana</p><p>+3 (str) Athletics</p><p>+2 (cha) Deception</p><p>-1 (int) History</p><p>+0 (wis) Insight</p><p><strong>+4 (cha) Intimidation</strong></p><p>-1 (int) Investigation</p><p><strong>+2 (wis) Medicine</strong></p><p>-1 (int) Nature</p><p>+0 (wis) Perception</p><p>+2 (cha) Performance</p><p>+2 (cha) Persuasion</p><p>-1 (int) Religion</p><p>+1 (dex) Sleight of Hand</p><p>+1 (dex) Stealth</p><p><strong>+2 (wis) Survival</strong></p><p></p><p>Languages: Common, abyssal</p><p></p><p>Racial Abilities: None</p><p></p><p>Background Abilities:</p><p>Rustic Hospitality - Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest or recuperate among other commoners, unless you have shown yourself to be a danger to them. They shield you from the law or anyone else searching for you, though they are unwilling to risk their lives for you.</p><p>Proficiencies - vehicles (land), carpenter's tools</p><p></p><p>Class features:</p><p>Divine sense - The presence of strong evil registers on your sense like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend or undead within 60 feet that is not behind total cover. You know the type (celestial, fiend or undead) of any being you sense but not its identity. Within the same radius, you also detect any place or object that has been consecrated or desecrated, as with the <em>hallow</em> spell.</p><p>You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.</p><p>Lay on Hands - Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a number of hitpoints equal to your paladin level x 5.</p><p>As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum remaining in your pool.</p><p>Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and multiple poisons with a single use of Lay on Hands, expending hit points separate for each one.</p><p>This feature has no effect on undead and constructs.</p><p></p><p>Combat Gear:Greataxe</p><p>Longsword</p><p>Javelin (x5)</p><p></p><p>Other Gear:</p><p>Chain mail, backback, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50 feet of hempen rope, </p><p></p><p>Money: 10 gp</p><p></p><p>Description: </p><p></p><p>[ATTACH]64177[/ATTACH]</p><p></p><p>Alara is approximately 5 feet 4 inches tall, and is very solidly muscled. Her hands and arms are scratched and scarred in the way of someone who has spent a long time in the forest. She has a haunted look in her eyes, and frequently looks like she is hearing and seeing something that is not there.</p><p></p><p>Alara is a very angry young woman. Her parents and family lived peacefully in the forest...had lived there for several generations actually. Just on the edge of the royal preserves. The forest rangers looked the other way most of the time upon the poaching of deer or the occasional sow in return for use of the barn for shelter and medical treatment if needed. As soon as Alara came of age, it was apparent that she had no small amount of skill in handling and healing creatures of all kinds. One fall day, a group of rangers came and asked her to come to their camp to look at one of their wounded that could not move. </p><p></p><p>A fortnight later, she returned to find nothing left of her homestead but ashes. She could find nothing of her family but pools of dried blood below some ragged ropes hanging from a sturdy branch. After the rangers helped her create some cairns for her family, she was left to her own devices. With nothing but her memories and some castoff equipment left for her by the rangers, she left, attempting to follow the days-old trail.</p><p></p><p>She wandered aimlessly for several months, following a hint here and a tip there. One night, after several days not finding any food, she was forced into a cave to escape a savage storm. After preparing for the night, she went to sleep, worrying In the middle of the night, she woke up to find that the fire had gone out. The sparks and embers from her relit fire floated in the air. One of the embers touched the roof of the cave, and, in a flash, glowing images formed on the walls.</p><p></p><p>Examining the images, Alara found herself, despite her inability to read the symbols, found herself understanding in the symbols a possibility for revenge. Almost in a trance, she performed the actions indicated. The next morning, when she awoke, her aimless wanderings of the previous months had disappeared, her hunger and thirst assuaged, she was left with nothing remaining but memories of Eltab, her benefactor, sending her to the Everflowing Spigot, a brewery and tavern in the upscale market district of Blackmoor City.</p><p></p><p>Personal Goal:</p><p>Revenge against the killers of her parents.</p></blockquote><p></p>
[QUOTE="mudbunny, post: 6376367, member: 56746"] Name: Alara Dortotter Sex: Female Race: Human Legacy - Swore an oath to a demon Class/Level: Paladin (1) Alignment: Lawful Neutral Size: Medium Type (Subtype): Humanoid (human) Init +1; Senses Normal; Passive Perception 10 DEFENSE AC 16 (chain mail (16)) AC 18 (chain mail (16), shield (+2 AC)) HP 12 (1d10 +2 Con) Saves: WIS, CHA Special Defenses: None OFFENSE Spd 30ft Melee - Greataxe +5 ATK, 1D12+3 Slashing Melee - Battleaxe +5 ATK, 1D8+3/1D10+3 1-Handed/2-handed Ranged (Javelin) +3 ATK, 1d6+3 Piercing None STATISTICS Str 16 (+3), Dex 13 (+1), Con 14 (+2), Int 9 (-1), Wis 11 (0), Cha 15 (+2) Traits 1 - If you do me an injury, I will crush you, ruin your name, and salt your fields. 2 - I am better than where my situation has placed me. Once my vengeance is obtained, I will ascend to my rightful place. Ideal Blood, real (or shed in pursuit of a common ideal [i]this would get added after having adventured with people for a while[/i]), runs thicker than water. Flaw I have no respect at all for anyone of the noble class. Skills (Proficient in bold) Mod Attribute Name of Skill +1 (dex) Acrobatics [b]+2 (wis) Animal Handling[/b] -1 (int) Arcana +3 (str) Athletics +2 (cha) Deception -1 (int) History +0 (wis) Insight [b]+4 (cha) Intimidation[/b] -1 (int) Investigation [b]+2 (wis) Medicine[/b] -1 (int) Nature +0 (wis) Perception +2 (cha) Performance +2 (cha) Persuasion -1 (int) Religion +1 (dex) Sleight of Hand +1 (dex) Stealth [b]+2 (wis) Survival[/b] Languages: Common, abyssal Racial Abilities: None Background Abilities: Rustic Hospitality - Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest or recuperate among other commoners, unless you have shown yourself to be a danger to them. They shield you from the law or anyone else searching for you, though they are unwilling to risk their lives for you. Proficiencies - vehicles (land), carpenter's tools Class features: Divine sense - The presence of strong evil registers on your sense like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend or undead within 60 feet that is not behind total cover. You know the type (celestial, fiend or undead) of any being you sense but not its identity. Within the same radius, you also detect any place or object that has been consecrated or desecrated, as with the [i]hallow[/i] spell. You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses. Lay on Hands - Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a number of hitpoints equal to your paladin level x 5. As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum remaining in your pool. Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and multiple poisons with a single use of Lay on Hands, expending hit points separate for each one. This feature has no effect on undead and constructs. Combat Gear:Greataxe Longsword Javelin (x5) Other Gear: Chain mail, backback, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50 feet of hempen rope, Money: 10 gp Description: [ATTACH=CONFIG]64177._xfImport[/ATTACH] Alara is approximately 5 feet 4 inches tall, and is very solidly muscled. Her hands and arms are scratched and scarred in the way of someone who has spent a long time in the forest. She has a haunted look in her eyes, and frequently looks like she is hearing and seeing something that is not there. Alara is a very angry young woman. Her parents and family lived peacefully in the forest...had lived there for several generations actually. Just on the edge of the royal preserves. The forest rangers looked the other way most of the time upon the poaching of deer or the occasional sow in return for use of the barn for shelter and medical treatment if needed. As soon as Alara came of age, it was apparent that she had no small amount of skill in handling and healing creatures of all kinds. One fall day, a group of rangers came and asked her to come to their camp to look at one of their wounded that could not move. A fortnight later, she returned to find nothing left of her homestead but ashes. She could find nothing of her family but pools of dried blood below some ragged ropes hanging from a sturdy branch. After the rangers helped her create some cairns for her family, she was left to her own devices. With nothing but her memories and some castoff equipment left for her by the rangers, she left, attempting to follow the days-old trail. She wandered aimlessly for several months, following a hint here and a tip there. One night, after several days not finding any food, she was forced into a cave to escape a savage storm. After preparing for the night, she went to sleep, worrying In the middle of the night, she woke up to find that the fire had gone out. The sparks and embers from her relit fire floated in the air. One of the embers touched the roof of the cave, and, in a flash, glowing images formed on the walls. Examining the images, Alara found herself, despite her inability to read the symbols, found herself understanding in the symbols a possibility for revenge. Almost in a trance, she performed the actions indicated. The next morning, when she awoke, her aimless wanderings of the previous months had disappeared, her hunger and thirst assuaged, she was left with nothing remaining but memories of Eltab, her benefactor, sending her to the Everflowing Spigot, a brewery and tavern in the upscale market district of Blackmoor City. Personal Goal: Revenge against the killers of her parents. [/QUOTE]
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[Rogues Gallery] Everything D&D Ever - Temple of the Frog
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