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[Rogues Gallery] Everything D&D Ever - Temple of the Frog
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<blockquote data-quote="Shayuri" data-source="post: 6377369" data-attributes="member: 4936"><p>The Kestrel</p><p>Neutral Human Monk 1</p><p>Background: Urchin (City secrets)</p><p></p><p>[sblock=History Synopsis]Inamar was a child when she was taken; a troublemaker even then who had gotten herself kicked out of the orphanage she'd spent her life in until then. Living on the streets she made the acquaintence of an old beggar with one eye who went by Old Squint. They formed a friendship of sorts, one that developed into a sort of mentor/student relationship as he taught her some of the tricks he knew in exchange for her bringing him some of the spoils. Little did she know that Squint had bigger plans for her once he saw her potential... One night she was awakened rather rudely by being shoved into a sack by shadowy assailants. She was dumped out in a darkened sanctuary surrounded by robed and hooded figures.</p><p></p><p>She was never asked if she wanted this...the choice she had was simple; train and learn, or die. She was, above all else, a survivor. However, despite carefully seeming broken and loyal, she always harbored a desire to be free buried deep within where it couldn't be seen. One day, perhaps she'll have a chance to do something about it. Now under orders to investigate the so-called Temple of the Frog, the newly renamed Kestrel joins a team of adventurers...[/sblock]</p><p></p><p>Str 10 2</p><p>Dex 16 9</p><p>Con 12 4</p><p>Int 10 2</p><p>Wis 16 9</p><p>Cha 09 1</p><p></p><p>HP 9/</p><p>AC 16 (10 +3 dex + 3 Wis)</p><p>Prof Bonus +2</p><p>Init +3</p><p>Exp: 0</p><p></p><p>Race</p><p>-------</p><p>Human</p><p>- +1 to 2 attributes (dex and wis)</p><p>- Bonus Skill Proficiency (Deception)</p><p>- Bonus feat</p><p></p><p>Class</p><p>-------</p><p>Monk</p><p>- Unarmored Defense: Use Dex and Wis to modify base AC</p><p>- Martial Arts: Use Dex with unarmed or monk weapons, unarmed or monk can do 1d4 damage, bonus unarmed atk</p><p></p><p>Proficiencies</p><p>--------------</p><p>Weapons: Simple, Shortsword</p><p>Armor: None</p><p>Tools: Thief tools, Disguise kit, Flute</p><p>Saves: Strength, Dexterity</p><p></p><p>Feats</p><p>------</p><p>Defensive Duellist (use reaction to add prof bonus to AC vs triggering atk)</p><p></p><p>Skills</p><p>-------</p><p>Acrobatics +5</p><p>Athletics +2</p><p>Deception +1</p><p>Insight +5</p><p>Perception +5</p><p>Sleight of Hand +5</p><p>Stealth +5</p><p></p><p>Languages</p><p>----------</p><p>Common</p><p></p><p>Equipment</p><p>-------------</p><p>Cash: 5sp</p><p></p><p>Weapons</p><p>--------</p><p>Unarmed, +5, 1d4+3</p><p>Darts (10), +5, 1d4+3, 2.5lbs, thrown 20/60</p><p>Shortsword (monk), +5, 1d6+3, 2lbs</p><p></p><p>Armor</p><p>------</p><p>Common Clothes</p><p></p><p>Gear</p><p>-----</p><p>Backpack, 2gp, 5lbs</p><p>- Blanket, 5sp, 3lbs</p><p>- Hooded Lantern, 5gp, 2lbs</p><p>- Oil (3 pints), 3sp, 3lbs</p><p></p><p>Belt Pouch, 1lb</p><p>- Small knife, 1lb</p><p>- Caltrops, 1gp, 2lbs</p><p>- Memento (trinket)</p><p></p><p>Waterskin, 2sp, 5lbs</p></blockquote><p></p>
[QUOTE="Shayuri, post: 6377369, member: 4936"] The Kestrel Neutral Human Monk 1 Background: Urchin (City secrets) [sblock=History Synopsis]Inamar was a child when she was taken; a troublemaker even then who had gotten herself kicked out of the orphanage she'd spent her life in until then. Living on the streets she made the acquaintence of an old beggar with one eye who went by Old Squint. They formed a friendship of sorts, one that developed into a sort of mentor/student relationship as he taught her some of the tricks he knew in exchange for her bringing him some of the spoils. Little did she know that Squint had bigger plans for her once he saw her potential... One night she was awakened rather rudely by being shoved into a sack by shadowy assailants. She was dumped out in a darkened sanctuary surrounded by robed and hooded figures. She was never asked if she wanted this...the choice she had was simple; train and learn, or die. She was, above all else, a survivor. However, despite carefully seeming broken and loyal, she always harbored a desire to be free buried deep within where it couldn't be seen. One day, perhaps she'll have a chance to do something about it. Now under orders to investigate the so-called Temple of the Frog, the newly renamed Kestrel joins a team of adventurers...[/sblock] Str 10 2 Dex 16 9 Con 12 4 Int 10 2 Wis 16 9 Cha 09 1 HP 9/ AC 16 (10 +3 dex + 3 Wis) Prof Bonus +2 Init +3 Exp: 0 Race ------- Human - +1 to 2 attributes (dex and wis) - Bonus Skill Proficiency (Deception) - Bonus feat Class ------- Monk - Unarmored Defense: Use Dex and Wis to modify base AC - Martial Arts: Use Dex with unarmed or monk weapons, unarmed or monk can do 1d4 damage, bonus unarmed atk Proficiencies -------------- Weapons: Simple, Shortsword Armor: None Tools: Thief tools, Disguise kit, Flute Saves: Strength, Dexterity Feats ------ Defensive Duellist (use reaction to add prof bonus to AC vs triggering atk) Skills ------- Acrobatics +5 Athletics +2 Deception +1 Insight +5 Perception +5 Sleight of Hand +5 Stealth +5 Languages ---------- Common Equipment ------------- Cash: 5sp Weapons -------- Unarmed, +5, 1d4+3 Darts (10), +5, 1d4+3, 2.5lbs, thrown 20/60 Shortsword (monk), +5, 1d6+3, 2lbs Armor ------ Common Clothes Gear ----- Backpack, 2gp, 5lbs - Blanket, 5sp, 3lbs - Hooded Lantern, 5gp, 2lbs - Oil (3 pints), 3sp, 3lbs Belt Pouch, 1lb - Small knife, 1lb - Caltrops, 1gp, 2lbs - Memento (trinket) Waterskin, 2sp, 5lbs [/QUOTE]
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