Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
Character Builds & Optimization
Rogues Gallery for Shemmy's Planescape Storyhour #1 (up to date 5-9-06)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dialexis" data-source="post: 3099500" data-attributes="member: 42583"><p>Shemeska,</p><p></p><p>Thanks for the link to the site and for the wonderful stats. I have a few questions, and understand if you are either uninterested in the stat tinkering/polishing, but I would like to attempt the Astraloth's stat completion (at the very least, for my own inclusion/game-play).</p><p></p><p>Perhaps I missed it, but I do not see a Challenge Rating listed for the Astraloth -did you not come up with one? </p><p></p><p>I see that the skills are not completed: the Intelligence of 18 and being an outsider would give it a plethora of skills (with its 20 HD): which all totals to a whopping 276 skillpoints!</p><p></p><p>Frankly, I'd advise bumping the intelligence down -as a guardian type yugoloth, I don't see the Astraloth as having human-genius intelligence (being as more intelligent that an average Illithiad). Sure, for a 20 HD outsider, 18 is comparatively low, but 18 Int quite high for a construct. High Wisdom (15 being OK) represents their supernatural awareness and senses of perception -as well as their willpower (since they have been combined with the devout essence of the Nycaloth(?)). It would also represent their natural cunning of the hunt, tracking, reading the behaviour of its prey, etc.</p><p></p><p>They seemed more like supernatural hunters, versus intelligent yugoloths (like the constructs -they are given orders and obey -though their "will" makes them zealous, instead of "robot" obediance).</p><p></p><p>Going along with Dhergaloths as rapacious slayers, yet dull of wit, I back down their Intelligence to a mere 14-15 (and maybe giving them the Wisdom of 18). They will still have a plethora of skills representing the lore instilled in them by their creation.</p><p></p><p>(At any time, please offer correction/alternatives as desired).</p><p></p><p>With a 10 Int and 20 HD, the Astraloths have 230 -still a ton, but more representative and managable with their given flavor.</p><p></p><p>Suggested skill points (with modifiers) as such: Bluff +25, Hide +26, Intimidate +27 (31 versus medium-sized creatures), Knowledge (The Planes)+25, Listen+27, Move Silently+30, Search +25, Spot +25, Sense Motive +27, Survival +27 (+29 when tracking on the Planes) </p><p></p><p>How does that sound? </p><p></p><p>I also noticed there were no assigned feats:</p><p></p><p>With 20 HD, the Astraloth would have 8 feats.</p><p></p><p>I'd propose Improved Initiative, Track, Weapon Finese (for Tentacles and maybe tail), Power Attack, Cleave, Combat Reflexes, Multiattack, and then Improved Grapple.</p><p></p><p>Consequent Changes: Grapple becomes +34, and all attacks go up by 1 more (although I am not sure which is intended as the primary attack -bite?).</p><p></p><p>As for updating to 3.5, the Damage reduction becomes a little more tricky. Most constructs have DR/adamantine, and most yugoloths have DR/good. In previous editions they were vulnerable to silver (I actually do mithral -i.e truesilver, thus, law-silver, nuetral-mithral, and chaos-cold iron) and to good aligned attacks.</p><p></p><p>I'd prefer this -the magic DR is somewhat irrelavant in a creature of this HD/CR. </p><p>You can't do silver and adamantine at the same time -I'd actually say to do silver (or in my case mithral). I would also give it good DR, thus having DR 15/good and mithral -which is really hefty since few might have both. </p><p></p><p>Also, I'd assume that with the tentacles, they only need to make a touch attack.</p><p></p><p>I would advise not having a DM roll the variable number of tentacles each round (it slows down battle needlessly). Retain the flavor, but just like a chaos beast and other such creatures, it only has the coordination to bring a certain amount to bear in each round (I'd suggest 5 -the average of 10 would be insanely difficult -possible saping 10 levels in one round, with its intendant -50 damage on top of all the other damage -more importantly, 10 tentacle attacks make a DM roll at least 14 times each full attack -even sadistic DM's get tired or rolling that much after a few rounds (if any PCs could stand up to the barrage anyways).</p><p></p><p>Lastly, what are the ranges for its sensory abilities (including telepathy). Does it have any known languages (I'd suggest Yugoloth, Celestial, Common, and ?)</p><p></p><p>I'd also give it a few SLA -like planeshift, locate object/person, hold monster, teleport? and some others (but not too many, just relative to travel and tracking).</p><p></p><p>Comments? (I'm not trying to step on toes -hopefully this is viewed as a compliment to your creation).</p></blockquote><p></p>
[QUOTE="Dialexis, post: 3099500, member: 42583"] Shemeska, Thanks for the link to the site and for the wonderful stats. I have a few questions, and understand if you are either uninterested in the stat tinkering/polishing, but I would like to attempt the Astraloth's stat completion (at the very least, for my own inclusion/game-play). Perhaps I missed it, but I do not see a Challenge Rating listed for the Astraloth -did you not come up with one? I see that the skills are not completed: the Intelligence of 18 and being an outsider would give it a plethora of skills (with its 20 HD): which all totals to a whopping 276 skillpoints! Frankly, I'd advise bumping the intelligence down -as a guardian type yugoloth, I don't see the Astraloth as having human-genius intelligence (being as more intelligent that an average Illithiad). Sure, for a 20 HD outsider, 18 is comparatively low, but 18 Int quite high for a construct. High Wisdom (15 being OK) represents their supernatural awareness and senses of perception -as well as their willpower (since they have been combined with the devout essence of the Nycaloth(?)). It would also represent their natural cunning of the hunt, tracking, reading the behaviour of its prey, etc. They seemed more like supernatural hunters, versus intelligent yugoloths (like the constructs -they are given orders and obey -though their "will" makes them zealous, instead of "robot" obediance). Going along with Dhergaloths as rapacious slayers, yet dull of wit, I back down their Intelligence to a mere 14-15 (and maybe giving them the Wisdom of 18). They will still have a plethora of skills representing the lore instilled in them by their creation. (At any time, please offer correction/alternatives as desired). With a 10 Int and 20 HD, the Astraloths have 230 -still a ton, but more representative and managable with their given flavor. Suggested skill points (with modifiers) as such: Bluff +25, Hide +26, Intimidate +27 (31 versus medium-sized creatures), Knowledge (The Planes)+25, Listen+27, Move Silently+30, Search +25, Spot +25, Sense Motive +27, Survival +27 (+29 when tracking on the Planes) How does that sound? I also noticed there were no assigned feats: With 20 HD, the Astraloth would have 8 feats. I'd propose Improved Initiative, Track, Weapon Finese (for Tentacles and maybe tail), Power Attack, Cleave, Combat Reflexes, Multiattack, and then Improved Grapple. Consequent Changes: Grapple becomes +34, and all attacks go up by 1 more (although I am not sure which is intended as the primary attack -bite?). As for updating to 3.5, the Damage reduction becomes a little more tricky. Most constructs have DR/adamantine, and most yugoloths have DR/good. In previous editions they were vulnerable to silver (I actually do mithral -i.e truesilver, thus, law-silver, nuetral-mithral, and chaos-cold iron) and to good aligned attacks. I'd prefer this -the magic DR is somewhat irrelavant in a creature of this HD/CR. You can't do silver and adamantine at the same time -I'd actually say to do silver (or in my case mithral). I would also give it good DR, thus having DR 15/good and mithral -which is really hefty since few might have both. Also, I'd assume that with the tentacles, they only need to make a touch attack. I would advise not having a DM roll the variable number of tentacles each round (it slows down battle needlessly). Retain the flavor, but just like a chaos beast and other such creatures, it only has the coordination to bring a certain amount to bear in each round (I'd suggest 5 -the average of 10 would be insanely difficult -possible saping 10 levels in one round, with its intendant -50 damage on top of all the other damage -more importantly, 10 tentacle attacks make a DM roll at least 14 times each full attack -even sadistic DM's get tired or rolling that much after a few rounds (if any PCs could stand up to the barrage anyways). Lastly, what are the ranges for its sensory abilities (including telepathy). Does it have any known languages (I'd suggest Yugoloth, Celestial, Common, and ?) I'd also give it a few SLA -like planeshift, locate object/person, hold monster, teleport? and some others (but not too many, just relative to travel and tracking). Comments? (I'm not trying to step on toes -hopefully this is viewed as a compliment to your creation). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Rogues Gallery for Shemmy's Planescape Storyhour #1 (up to date 5-9-06)
Top