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Rogues Gallery for Shemmy's Planescape Storyhour #1 (up to date 5-9-06)
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<blockquote data-quote="Solarious" data-source="post: 3151590" data-attributes="member: 27346"><p>I <em>like</em> your ideas Dialexis. I'm getting all kinds of twisted ideas out of them... I'm going to promote Delinaser into an Astraloth Mindspy5/Mortalhunter10 (more reason to get my hands on that Book of Vile Darkness), and make the standard Astraloth Mindspys into it's underlings.</p><p></p><p>They'll be an evil police force-cum-assasins-cum-bodyguards-cum-spys-cum-interrogators-cum-claws and tentacles away from home of the most fearsome kind, mindreading through the walls, spying on things with Thoughtouch, scaring the begezes out of minions...</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p></p><p>I shouldn't be allowed to DM. I'll have this frightening urge to unleash these kinds of horrors on my players.</p><p></p><p>Okay, here's a rough sketch of what this thing can do... need a name for it.... hmn....</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p>---------------------------</p><p><strong>Jraktharpon's Crystal</strong></p><p>Named after the first psion Ultraloth who was the first of all such crystals, these are the remnants of the souls and psyches of the unfortunate victims, psions all, who are now trapped, shattered, and rendered completely insane inside their own psicrystals. They were intended to be used to amplify psychic power for some twisted plot, but it was discarded after it was discovered that when in use, these crystals also projected the victim's insanity at the user.</p><p></p><p>After a suitably long eternity of gathering dust, they attracted the attention of the same Yugoloth lords who created the Astraloths. Seeing as they were already impervious to any kind of mental influence, it was taken to incorperate them into the making of a new batch of Astraloths. The results... did not elicit hope.</p><p></p><p>Jraktharpon's Crystal (Su) Incorperated directly into the Astraloths, these crystals are situated aproximately where the 'heart' of the beast would reside. It bestows a +8 profane bonus to the Detect Thought's saving throw. It also allows an Astraloth to force a mental 'connection'. By using a swift action, an Astraloth can force a 'mental contact' upon any creature it is currently Detecting Thoughts on purely for the purposes of triggering the Inscrutable Mind quality. It can also refine this ability using a full round action instead, to either opt to not damage any number of ability score, or to reduce the ability damage by any number (it makes this decision after saving throws and damage are rolled), or both. An Astraloth can also simply extract memories from a pinned creature forcefully. -insert explaination which would involve access to to the Complete Mage, but is similar to Probe Thoughts or Mind Probe, except the memories come out physically as a crystal-. Finally, whenever an Astraloth with a Jraktharpon's Crystal devours a creature's soul, an allip rises from the corpse, advanced (if possible) up to the creature's HD, under the Astraloth's command. It may control up to twice it's HD in allips. All save DCs are Cha based.</p><p></p><p>Collapse (Ex) An Astraloth may opt to 'fold up' as a full round action, disappearing endlessly into the Jraktharpon's Crystal like in a conjourer's trick. This effectively reudces an Astraloth's size to tiny, and adjusts the AC and hide modifiers accordingly (it still retains all other modifiers to AC, as well as all other qualities). An Astraloth's speed does not change, but cannot attack while 'folded up'. As a standard action that does not provoke an attack of opportunity, it can 'unfold'. Astraloths typically use this ability for infiltration, or to guard a location or person. </p><p>-----------------------------</p><p>How does it sound? <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /></p></blockquote><p></p>
[QUOTE="Solarious, post: 3151590, member: 27346"] I [i]like[/i] your ideas Dialexis. I'm getting all kinds of twisted ideas out of them... I'm going to promote Delinaser into an Astraloth Mindspy5/Mortalhunter10 (more reason to get my hands on that Book of Vile Darkness), and make the standard Astraloth Mindspys into it's underlings. They'll be an evil police force-cum-assasins-cum-bodyguards-cum-spys-cum-interrogators-cum-claws and tentacles away from home of the most fearsome kind, mindreading through the walls, spying on things with Thoughtouch, scaring the begezes out of minions... :] I shouldn't be allowed to DM. I'll have this frightening urge to unleash these kinds of horrors on my players. Okay, here's a rough sketch of what this thing can do... need a name for it.... hmn.... :] --------------------------- [b]Jraktharpon's Crystal[/b] Named after the first psion Ultraloth who was the first of all such crystals, these are the remnants of the souls and psyches of the unfortunate victims, psions all, who are now trapped, shattered, and rendered completely insane inside their own psicrystals. They were intended to be used to amplify psychic power for some twisted plot, but it was discarded after it was discovered that when in use, these crystals also projected the victim's insanity at the user. After a suitably long eternity of gathering dust, they attracted the attention of the same Yugoloth lords who created the Astraloths. Seeing as they were already impervious to any kind of mental influence, it was taken to incorperate them into the making of a new batch of Astraloths. The results... did not elicit hope. Jraktharpon's Crystal (Su) Incorperated directly into the Astraloths, these crystals are situated aproximately where the 'heart' of the beast would reside. It bestows a +8 profane bonus to the Detect Thought's saving throw. It also allows an Astraloth to force a mental 'connection'. By using a swift action, an Astraloth can force a 'mental contact' upon any creature it is currently Detecting Thoughts on purely for the purposes of triggering the Inscrutable Mind quality. It can also refine this ability using a full round action instead, to either opt to not damage any number of ability score, or to reduce the ability damage by any number (it makes this decision after saving throws and damage are rolled), or both. An Astraloth can also simply extract memories from a pinned creature forcefully. -insert explaination which would involve access to to the Complete Mage, but is similar to Probe Thoughts or Mind Probe, except the memories come out physically as a crystal-. Finally, whenever an Astraloth with a Jraktharpon's Crystal devours a creature's soul, an allip rises from the corpse, advanced (if possible) up to the creature's HD, under the Astraloth's command. It may control up to twice it's HD in allips. All save DCs are Cha based. Collapse (Ex) An Astraloth may opt to 'fold up' as a full round action, disappearing endlessly into the Jraktharpon's Crystal like in a conjourer's trick. This effectively reudces an Astraloth's size to tiny, and adjusts the AC and hide modifiers accordingly (it still retains all other modifiers to AC, as well as all other qualities). An Astraloth's speed does not change, but cannot attack while 'folded up'. As a standard action that does not provoke an attack of opportunity, it can 'unfold'. Astraloths typically use this ability for infiltration, or to guard a location or person. ----------------------------- How does it sound? :uhoh: [/QUOTE]
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