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<blockquote data-quote="ethandrew" data-source="post: 3488475" data-attributes="member: 17456"><p>Latham Brack</p><p></p><p>Male Human Enchanter 3 | Master Specialist 7</p><p>Alignment: N</p><p></p><p>Abilities: (84)</p><p>STR – 8</p><p>DEX – 18</p><p>CON – 16 </p><p>INT – 24 (18 + 2 LA + 4 Headband of Intellect = 24)</p><p>WIS – 10 </p><p>CHA – 14 </p><p></p><p>HP: 56</p><p>Speed: 30ft</p><p>Initiative: +4</p><p></p><p>AC: 14 (+10 Base + 4 Dex)</p><p></p><p>Saves:</p><p>Fort: 8</p><p>Reflex: 9</p><p>Will: 9</p><p></p><p>BAB/Grapple: Melee +4/Ranged +9/Grapple +4</p><p></p><p>Weapons:</p><p>None</p><p></p><p>Class Abilities:</p><p>Caster Level Increase +1 (11 total)</p><p>Minor and Moderate Esoteric:</p><p>-Targets of your charm spells do not gain a bonus to save due to be threatened or attacked by you or your allies. In addition, subjects of your compulsion spells do not gain a bonus on saves due to being forced to take an action against their nature.</p><p>-You can immediately reroll any failed Will save against an enchantment or mind-affecting spell or ability; you must take the second roll.</p><p></p><p>Feats granted by classes:</p><p>-Scribe Scroll</p><p>-Skill Focus (Spellcraft)</p><p>-Greater Spell Focus (Enchantment)</p><p></p><p>Racial Abilities:</p><p>+4 Skills at 1st Level</p><p>+1 Skill at each level</p><p>Extra Feat at 1st Level</p><p>Favored Class: Any</p><p></p><p>Skills:</p><p>Listen – 0 (0 Ranks + 0 Wis)</p><p>Spot – 0 (0 Ranks + 0 Wis)</p><p></p><p>Concentration – 16 (13 Ranks + 3 Con)</p><p>Decipher Script – 20 (13 Ranks + 7 Int)</p><p>Knowledge Arcana – 20 (13 Ranks + 7 Int)</p><p>Knowledge Planes – 20 (13 Ranks + 7 Int)</p><p>Knowledge Local – 20 (13 Ranks + 7 Int)</p><p>Knowledge Religion – 13 (6 Ranks + 7 Int)</p><p>Knowledge Nature – 13 (6 Ranks + 7 Int)</p><p>Knowledge Dungeoneering – 13 (6 Ranks + 7 Int)</p><p>Knowledge History – 13 (6 Ranks + 7 Int)</p><p>Spellcraft – 25 (13 Ranks + 7 Int + 2 Synergy + 3 Skillfocus)</p><p>Use Magic Device Scrolls – 7 (1 CC Ranks + 2 Cha + 4 Synergy)</p><p></p><p>Feats:</p><p>-Scribe Scroll</p><p>-Spell Focus (Enchantment)</p><p>-Greater Spell Focus (Enchantment)</p><p>-Skill Focus (Spellcraft)</p><p>-Alacritous Cogitation (Complete Mage)</p><p>-Metamagic Extend Spell</p><p>-Metamagic School Focus (Complete Mage)</p><p>-Leadership</p><p></p><p>Languages:</p><p>Common</p><p>Draconic</p><p>Undercommon</p><p>Infernal</p><p>Abyssal</p><p>Giant</p><p></p><p>Banned Schools:</p><p>Evocation</p><p>Necromancy</p><p></p><p>Base DC</p><p>0's - 17</p><p>1st - 18</p><p>2nd - 19</p><p>3rd - 20</p><p>4th - 21</p><p>5th - 22</p><p>Add 4 to the DC if spell is Enchantment</p><p></p><p>Per Day</p><p>Extra Bonus spells and Extra Enchantment Specialist spells are taken into account</p><p>0's - 4</p><p>1st - 7</p><p>2nd - 7</p><p>3rd - 6</p><p>4th - 5</p><p>5th - 4</p><p></p><p>Equipment: Cost Weight</p><p>Worn: </p><p>Headband of Intellect +4 16000gp</p><p>Vest of Resistance +2 (over Chain Shirt) 4000gp</p><p>Veil of Allure 14000gp</p><p></p><p>Back:</p><p>Backpack 2gp 2lb</p><p></p><p>Belt:</p><p>Spell Component Pouch 5 2lb</p><p></p><p>In/On Backpack:</p><p>Bedroll 1sp 5lb</p><p>Flint and Steel 1gp 0</p><p>Waterskin (Water) 1gp 4lb</p><p>Soap 5sp 1lb</p><p>Boccob’s Blessed Book 12000gp 3lb</p><p></p><p>[sblock=Looks] </p><p>25 Years of Age</p><p>5’4” Tall, 138 lbs</p><p>He is a small man; slender build, but sturdy. He has prematurely greying hair which he crops short around his head, pronouncing his bright green eyes. While not very strong, he has an inner strength that is evident. Has a small cord crossing his forehead, ending with a amethyst in the center, from this cord emanates a semi-transparent black veil that adheres very closely to Latham’s face, ending sharply along his jawline. This gives his face a look of darkness, punctuated by two glowing emeralds from behind.[/sblock]</p><p></p><p>[sblock=Background]</p><p>Latham was born into a wealthy merchant family dealing in rare antiquities. He was given all the niceties the realm had to offer. His mother and father were obedient followers of the ONE and routinely hosted regal events for the likewise rich. In his mid-teens, his father received one shipment from over the mountains in the south. It was a difficult shipment to get, as importing good was very dangerous. Once received, however, Latham was surprised to see that the majority of the shipment consisted mostly of old books. Confused why his father would go into great lengths to procure such items, Latham confiscated a large portion of these books and hid them from his father.</p><p></p><p>Work got around about this shipment, either from a leak or some of the ONE’s methods of discovery. Within the day a small militia came into the house and commandeered the shipment’s contents, as well as arrested his father and mother. The remaining books were rounded up and burned outside the estate. Latham pledged fealty to the ONE and, as a cruel, the militia let him go, but not before lighting the house on fire and heading back with his parents as prisoners.</p><p></p><p>He smashed through a window to get inside of his home, and battling flames and smoke alike, fought his way to his bedroom where he took his most precious belongings and the books he had nonchalantly placed among his others in a bookshelf. Then he fled the estate with what little he had.</p><p></p><p>Never been formally trained to do anything at all except speak and read a few obscure languages, Latham found it rough going at first. However, he finally had the opportunity to read through the books, which he was surprised to find out were tomes containing a language he had never seen before and symbols and pictures everywhere. Try as he might, however, he never could quite figure out how to read the material.</p><p></p><p>As luck would have it, one day he happened upon a translator’s building. He entered and asked for a job from the elderly man running the store. The man asked him a few brief questions in some languages and somewhat satisfied, offered Latham work. After some months of translating letters and books, Latham became confident enough to ask the man to take a look at some of his books. Obliging, the man was astounded to see these in Latham’s possession, for these were old spellbooks, and the man, trusting Latham, confided that he knew how to read these spells because he knew how to cast them.</p><p></p><p>Knowing Latham was quite intelligent and thirsting for more in his life, the old man offered him the opportunity to learn, and so the two began training Latham to cast these spells along with others. It took a few years, but after a while, the man informed Latham that now that he knew how to cast these spells, he must use them for the good of the people. Stop the oppression of the ONE and let everyone know that magic, not people, dictate the lives of men. And so Latham joined the resistance under the tutelage of his master.[/sblock]</p><p></p><p>[sblock=Personality]</p><p>Latham is very confident and some would say cocky. He knows his abilities are quite potent and revels in the fact. It is not a rare occurrence for him to put his foot in his mouth, as he sometimes becomes too overconfident. He is driven by power and does not like being controlled. It has been said that Latham is out to prove himself bigger than his body conveys.[/sblock]</p><p></p><p></p><p>********</p><p></p><p></p><p>Dehg</p><p></p><p>Ogre Giant 4 | Fighter 2</p><p>Alignment: CN</p><p></p><p>Abilities:</p><p>STR – 29 (18 + 10 Racial + 1 Stat Increase)</p><p>DEX – 10 (12 – 2 Racial)</p><p>CON – 22 (18 + 4 Racial)</p><p>INT – 10 (14 – 4 Racial)</p><p>WIS – 12</p><p>CHA – 6 (10 – 4 Racial)</p><p></p><p>HP: 68</p><p>Speed: 40ft (30ft)</p><p>Initiative: +0</p><p></p><p>AC: 22 (10 Base + 8 Armor + 0 Dex + 5 Natural Armor – 1 Size)</p><p></p><p>Saves:</p><p>F: 13</p><p>R: 2</p><p>W: 3</p><p></p><p>BAB/Ranged/Grapple: +13 / +4 / +18</p><p></p><p>Weapons:</p><p>+1 Undead Bane Greathammer</p><p> +13 4d6 + 14 Crit: x4 Size: Huge</p><p>- Against Undead</p><p>- +15 6d6 + 16 Crit: x4 Size: Huge</p><p></p><p>Racial Abilities:</p><p>Darkvision 60ft</p><p>Size Large</p><p>+5 NA</p><p>+10 STR, -2 DEX, +4 CON, -4 INT, -4 CHA</p><p>Speed 40ft</p><p></p><p>Skills:</p><p>Listen – 11 (7 Ranks + 1 Wis + 2 Alertness + 1 CC)</p><p>Spot – 11 (7 Ranks + 1 Wis + 2 Alertness + 1 CC)</p><p></p><p>Feats:</p><p>-Exotic Weapon Proficiency:</p><p> Goliath Greathammer (RoS)</p><p>-Monkey Grip (CW)</p><p>-Power Attack</p><p>-Cleave</p><p>-Great Cleave</p><p>-Weapon Focus (Greathammer)</p><p>-Alertness</p><p>(2 Giant Feats, 2 Fighter Feats, Feats at 1, 3, 6)</p><p></p><p>Language:</p><p>Giant</p><p>Common (Poorly)</p><p></p><p>[sblock=Looks]</p><p>Age: Unknown</p><p>10’9” Tall, 683lbs</p><p>Dehg is imposing, to say the least. His skin has a greenish-brown hue to it with stringy black hair falling down his flattened skull. He is a little less stooped than his racial brethren, given his actual training. Wearing heavy armor, fitting oddly against his oversized body, he carries with him a warhammer even too large for his body, weighing in at 120lbs.[/sblock]</p><p></p><p>[sblock=Background]</p><p>Dehg was in a raiding party of fellow ogres, descending from the mountains and attacking villages looking for anything good. Dehg himself was a little bigger than the others, and not to mention smarter. He led his men admirably and they loved him, for not only was he smart, but he was incredibly handsome. In fact, that’s where his name comes from, as Dehg is Giant for Handsome.</p><p></p><p>Sneaking from the mountains one evening, Dehg and his party met no sentries outside; they met no resistance on the insides. Instead, they found the inhabitants either dead or dead-like, so they rescued the precious valuables from suffering a dusting, time eroded fate. Out of nowhere, a hurried onslaught of undead appeared, catching the hunting group unaware. Quickly his men were overrun all of them killed for they had not the skill, intelligence, or beauty Dehg possessed. Dehg himself suffered numerous injuries, but he fought them off, every single one. He stalked the village step by step and smashed them all to bits. Whether they attacked him first or fled in terror, Dehg got all them nasties.</p><p></p><p>On his way back to the mountains, chance happened upon Dehg, presenting two lone figures traveling together, an old one and a small one. Confused as to how these two nasties got away from him, he charged. But somehow, he stopped. A pleasant voice in his head told him simply that these friends of his were so happy to see him. In fact, that voice told him that he was beautiful… for an ogre. It even called him Dehg. This voice told Dehg that if he wants to attack things, that these two friends can help him.</p><p></p><p>Dehg then felt a pleasant tingle in his brain, transcending down his entire body, tickling him and making small giggles to emanate from the giant. It was then Dehg knew what he must do, this small man was his friend, his leader; he looked smart enough, handsome enough, but not very big. He would follow this small man and in his mind, Dehg knew that this mission trusted to him would be accomplished; he could never let this small man down.[/sblock]</p><p></p><p>[sblock=Personality]</p><p>Surprisingly, Dehg smells pleasant. Latham (the small man’s name (Akem in Giant)) made sure he washed with soap daily, and even had some tingly magic that cleaned him as well. Dehg is a little naïve, but he is actually very sweet. His common is broken at best, but he understands while he might not be able to speak it well. While initially charmed and then Geas’d, Dehg now has formed an incredibly tight bond with Latham and is in awe of him. Latham gifted him with a pretty ring (sustenance) that makes him even more ah-Dehg (Handsomer), that way Dehg can watch over Akem while he sleeps.[/sblock]</p></blockquote><p></p>
[QUOTE="ethandrew, post: 3488475, member: 17456"] Latham Brack Male Human Enchanter 3 | Master Specialist 7 Alignment: N Abilities: (84) STR – 8 DEX – 18 CON – 16 INT – 24 (18 + 2 LA + 4 Headband of Intellect = 24) WIS – 10 CHA – 14 HP: 56 Speed: 30ft Initiative: +4 AC: 14 (+10 Base + 4 Dex) Saves: Fort: 8 Reflex: 9 Will: 9 BAB/Grapple: Melee +4/Ranged +9/Grapple +4 Weapons: None Class Abilities: Caster Level Increase +1 (11 total) Minor and Moderate Esoteric: -Targets of your charm spells do not gain a bonus to save due to be threatened or attacked by you or your allies. In addition, subjects of your compulsion spells do not gain a bonus on saves due to being forced to take an action against their nature. -You can immediately reroll any failed Will save against an enchantment or mind-affecting spell or ability; you must take the second roll. Feats granted by classes: -Scribe Scroll -Skill Focus (Spellcraft) -Greater Spell Focus (Enchantment) Racial Abilities: +4 Skills at 1st Level +1 Skill at each level Extra Feat at 1st Level Favored Class: Any Skills: Listen – 0 (0 Ranks + 0 Wis) Spot – 0 (0 Ranks + 0 Wis) Concentration – 16 (13 Ranks + 3 Con) Decipher Script – 20 (13 Ranks + 7 Int) Knowledge Arcana – 20 (13 Ranks + 7 Int) Knowledge Planes – 20 (13 Ranks + 7 Int) Knowledge Local – 20 (13 Ranks + 7 Int) Knowledge Religion – 13 (6 Ranks + 7 Int) Knowledge Nature – 13 (6 Ranks + 7 Int) Knowledge Dungeoneering – 13 (6 Ranks + 7 Int) Knowledge History – 13 (6 Ranks + 7 Int) Spellcraft – 25 (13 Ranks + 7 Int + 2 Synergy + 3 Skillfocus) Use Magic Device Scrolls – 7 (1 CC Ranks + 2 Cha + 4 Synergy) Feats: -Scribe Scroll -Spell Focus (Enchantment) -Greater Spell Focus (Enchantment) -Skill Focus (Spellcraft) -Alacritous Cogitation (Complete Mage) -Metamagic Extend Spell -Metamagic School Focus (Complete Mage) -Leadership Languages: Common Draconic Undercommon Infernal Abyssal Giant Banned Schools: Evocation Necromancy Base DC 0's - 17 1st - 18 2nd - 19 3rd - 20 4th - 21 5th - 22 Add 4 to the DC if spell is Enchantment Per Day Extra Bonus spells and Extra Enchantment Specialist spells are taken into account 0's - 4 1st - 7 2nd - 7 3rd - 6 4th - 5 5th - 4 Equipment: Cost Weight Worn: Headband of Intellect +4 16000gp Vest of Resistance +2 (over Chain Shirt) 4000gp Veil of Allure 14000gp Back: Backpack 2gp 2lb Belt: Spell Component Pouch 5 2lb In/On Backpack: Bedroll 1sp 5lb Flint and Steel 1gp 0 Waterskin (Water) 1gp 4lb Soap 5sp 1lb Boccob’s Blessed Book 12000gp 3lb [sblock=Looks] 25 Years of Age 5’4” Tall, 138 lbs He is a small man; slender build, but sturdy. He has prematurely greying hair which he crops short around his head, pronouncing his bright green eyes. While not very strong, he has an inner strength that is evident. Has a small cord crossing his forehead, ending with a amethyst in the center, from this cord emanates a semi-transparent black veil that adheres very closely to Latham’s face, ending sharply along his jawline. This gives his face a look of darkness, punctuated by two glowing emeralds from behind.[/sblock] [sblock=Background] Latham was born into a wealthy merchant family dealing in rare antiquities. He was given all the niceties the realm had to offer. His mother and father were obedient followers of the ONE and routinely hosted regal events for the likewise rich. In his mid-teens, his father received one shipment from over the mountains in the south. It was a difficult shipment to get, as importing good was very dangerous. Once received, however, Latham was surprised to see that the majority of the shipment consisted mostly of old books. Confused why his father would go into great lengths to procure such items, Latham confiscated a large portion of these books and hid them from his father. Work got around about this shipment, either from a leak or some of the ONE’s methods of discovery. Within the day a small militia came into the house and commandeered the shipment’s contents, as well as arrested his father and mother. The remaining books were rounded up and burned outside the estate. Latham pledged fealty to the ONE and, as a cruel, the militia let him go, but not before lighting the house on fire and heading back with his parents as prisoners. He smashed through a window to get inside of his home, and battling flames and smoke alike, fought his way to his bedroom where he took his most precious belongings and the books he had nonchalantly placed among his others in a bookshelf. Then he fled the estate with what little he had. Never been formally trained to do anything at all except speak and read a few obscure languages, Latham found it rough going at first. However, he finally had the opportunity to read through the books, which he was surprised to find out were tomes containing a language he had never seen before and symbols and pictures everywhere. Try as he might, however, he never could quite figure out how to read the material. As luck would have it, one day he happened upon a translator’s building. He entered and asked for a job from the elderly man running the store. The man asked him a few brief questions in some languages and somewhat satisfied, offered Latham work. After some months of translating letters and books, Latham became confident enough to ask the man to take a look at some of his books. Obliging, the man was astounded to see these in Latham’s possession, for these were old spellbooks, and the man, trusting Latham, confided that he knew how to read these spells because he knew how to cast them. Knowing Latham was quite intelligent and thirsting for more in his life, the old man offered him the opportunity to learn, and so the two began training Latham to cast these spells along with others. It took a few years, but after a while, the man informed Latham that now that he knew how to cast these spells, he must use them for the good of the people. Stop the oppression of the ONE and let everyone know that magic, not people, dictate the lives of men. And so Latham joined the resistance under the tutelage of his master.[/sblock] [sblock=Personality] Latham is very confident and some would say cocky. He knows his abilities are quite potent and revels in the fact. It is not a rare occurrence for him to put his foot in his mouth, as he sometimes becomes too overconfident. He is driven by power and does not like being controlled. It has been said that Latham is out to prove himself bigger than his body conveys.[/sblock] ******** Dehg Ogre Giant 4 | Fighter 2 Alignment: CN Abilities: STR – 29 (18 + 10 Racial + 1 Stat Increase) DEX – 10 (12 – 2 Racial) CON – 22 (18 + 4 Racial) INT – 10 (14 – 4 Racial) WIS – 12 CHA – 6 (10 – 4 Racial) HP: 68 Speed: 40ft (30ft) Initiative: +0 AC: 22 (10 Base + 8 Armor + 0 Dex + 5 Natural Armor – 1 Size) Saves: F: 13 R: 2 W: 3 BAB/Ranged/Grapple: +13 / +4 / +18 Weapons: +1 Undead Bane Greathammer +13 4d6 + 14 Crit: x4 Size: Huge - Against Undead - +15 6d6 + 16 Crit: x4 Size: Huge Racial Abilities: Darkvision 60ft Size Large +5 NA +10 STR, -2 DEX, +4 CON, -4 INT, -4 CHA Speed 40ft Skills: Listen – 11 (7 Ranks + 1 Wis + 2 Alertness + 1 CC) Spot – 11 (7 Ranks + 1 Wis + 2 Alertness + 1 CC) Feats: -Exotic Weapon Proficiency: Goliath Greathammer (RoS) -Monkey Grip (CW) -Power Attack -Cleave -Great Cleave -Weapon Focus (Greathammer) -Alertness (2 Giant Feats, 2 Fighter Feats, Feats at 1, 3, 6) Language: Giant Common (Poorly) [sblock=Looks] Age: Unknown 10’9” Tall, 683lbs Dehg is imposing, to say the least. His skin has a greenish-brown hue to it with stringy black hair falling down his flattened skull. He is a little less stooped than his racial brethren, given his actual training. Wearing heavy armor, fitting oddly against his oversized body, he carries with him a warhammer even too large for his body, weighing in at 120lbs.[/sblock] [sblock=Background] Dehg was in a raiding party of fellow ogres, descending from the mountains and attacking villages looking for anything good. Dehg himself was a little bigger than the others, and not to mention smarter. He led his men admirably and they loved him, for not only was he smart, but he was incredibly handsome. In fact, that’s where his name comes from, as Dehg is Giant for Handsome. Sneaking from the mountains one evening, Dehg and his party met no sentries outside; they met no resistance on the insides. Instead, they found the inhabitants either dead or dead-like, so they rescued the precious valuables from suffering a dusting, time eroded fate. Out of nowhere, a hurried onslaught of undead appeared, catching the hunting group unaware. Quickly his men were overrun all of them killed for they had not the skill, intelligence, or beauty Dehg possessed. Dehg himself suffered numerous injuries, but he fought them off, every single one. He stalked the village step by step and smashed them all to bits. Whether they attacked him first or fled in terror, Dehg got all them nasties. On his way back to the mountains, chance happened upon Dehg, presenting two lone figures traveling together, an old one and a small one. Confused as to how these two nasties got away from him, he charged. But somehow, he stopped. A pleasant voice in his head told him simply that these friends of his were so happy to see him. In fact, that voice told him that he was beautiful… for an ogre. It even called him Dehg. This voice told Dehg that if he wants to attack things, that these two friends can help him. Dehg then felt a pleasant tingle in his brain, transcending down his entire body, tickling him and making small giggles to emanate from the giant. It was then Dehg knew what he must do, this small man was his friend, his leader; he looked smart enough, handsome enough, but not very big. He would follow this small man and in his mind, Dehg knew that this mission trusted to him would be accomplished; he could never let this small man down.[/sblock] [sblock=Personality] Surprisingly, Dehg smells pleasant. Latham (the small man’s name (Akem in Giant)) made sure he washed with soap daily, and even had some tingly magic that cleaned him as well. Dehg is a little naïve, but he is actually very sweet. His common is broken at best, but he understands while he might not be able to speak it well. While initially charmed and then Geas’d, Dehg now has formed an incredibly tight bond with Latham and is in awe of him. Latham gifted him with a pretty ring (sustenance) that makes him even more ah-Dehg (Handsomer), that way Dehg can watch over Akem while he sleeps.[/sblock] [/QUOTE]
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