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Rogues Gallery for Vigwyn's 'A New Beginning...'
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<blockquote data-quote="Creamsteak" data-source="post: 4038921" data-attributes="member: 552"><p><span style="font-size: 15px"><strong><u>Edgar Almondar</u></strong></span></p><p><strong>Male Human - Druid/Fighter 5</strong></p><p><strong>CN Medium Humanoid (human)</strong></p><p><strong>Senses:</strong> Listen +10, Spot +10</p><p><strong>Init:</strong> +3 (Dex)</p><p><strong>Languages:</strong> Common, Druidic</p><p></p><p><strong>AC:</strong> 16, <strong>touch</strong> 16, <strong>flat-footed</strong> 13; (+3 Dex, +3 class)</p><p><strong>Hit Points:</strong> 37 <strong>HD:</strong> 6d10</p><p><strong>Fort</strong> +4, <strong>Ref</strong> +4, <strong>Will</strong> +6; +4 bonus against spells and spell-like abilities of fey</p><p></p><p><strong>Speed:</strong> 40 ft. (8 squares)</p><p><strong>Melee:</strong> <em>+1 rapier</em> +9 (1d6+3); <em>+1 rapier</em> +7 (1d6+3) and <em>+1 shortsword</em> +7 (1d6+2)</p><p><strong>Ranged:</strong> <em>+1 longbow</em> +9 (1d8+3); <em>+1 longbow</em> +7/+7 (1d8+3)</p><p><strong>Base Atk:</strong> +5 <strong>Grapple:</strong> +7</p><p><strong>Atk Options:</strong> Favored Enemy (Dwarves +2/Magical Beasts +4), Point Blank Shot, Precise Shot</p><p><strong>Special Actions:</strong> Animal empathy, spellcasting</p><p><strong>Combat Feats:</strong> Rapid Shot, Two-Weapon Fighting</p><p></p><p><strong>Druid Spells Prepared (CL 5)</strong></p><p> 3rd (DC 15) — <em>Cure Moderate Wounds</em></p><p> 2nd (DC 14) — <em>Bear's Endurance</em>, <em>Cat's Grace</em>, <em>Lesser Restoration</em> </p><p> 1st (DC 13) — <em>Cure Light Wounds</em>, <em>Hide from Animals</em>, <em>Longstrider</em>, <em>Pass without Trace</em></p><p> 0th (DC 12) — <em>Cure Minor Wounds</em>, <em>Detect Poison</em>, <em>Know Direction</em>, <em>Light</em>, <em>Read Magic</em></p><p></p><p><strong>Str</strong> 14, <strong>Dex</strong> 17, <strong>Con</strong> 10, <strong>Int</strong> 10, <strong>Wis</strong> 14, <strong>Cha</strong> 10</p><p><strong>Special Qualities:</strong> Animal empathy, nature sense, resist nature's lure, trackless step</p><p><strong>Feats:</strong> Endurance (b1), Point Blank Shot (h1), Precise Shot (f1), Rapid Shot (f2), Track (d1), Two-Weapon Fighting (b3), Weapon Finesse (f4)</p><p><strong>Skills:</strong> Hide +11 [8 ranks], Knowledge (nature) +2 [- ranks], Listen +10 [8 ranks], Move Silently +11 [8 ranks], Spot +10 [8 ranks], Survival +12 [8 ranks]</p><p><strong>Possessions:</strong> arrows (60), backpack, explorer's outfit, holly and mistletoe, spell component pouch, ; <em>composite</em> [+2 str] <em>longbow +1, efficient quiver, rapier +1, shortsword +1, wand of cure light wounds (50)</em></p><p></p><p><strong>Coins:</strong> 21 pp</p><p></p><p>[sblock=Animal Companion]<strong><u><span style="font-size: 15px">Gilgrom</span></u></strong></p><p><strong>N Light Horse Animal Companion</strong></p><p><strong>Large Animal</strong></p><p><strong>Hit Dice:</strong> 5d8+10 (30 hp)</p><p><strong>Initiative:</strong> +2</p><p><strong>Speed:</strong> 60 ft. (12 squares)</p><p><strong>Armor Class:</strong> 16 (–1 size, +2 Dex, +5 natural), touch 11, flat-footed 14</p><p><strong>Base Attack/Grapple:</strong> +3/+9</p><p><strong>Attack:</strong> Hoof -1 melee (1d4+1*)</p><p><strong>Full Attack:</strong> 2 hooves –1 melee (1d4+1*)</p><p><strong>Space/Reach:</strong> 10 ft./5 ft.</p><p><strong>Special Attacks:</strong> —</p><p><strong>Special Qualities:</strong> Evasion, link, low-light vision, scent, share spells, tricks</p><p><strong>Saves:</strong> Fort +6, Ref +5, Will +2</p><p><strong>Abilities:</strong> Str 15, Dex 14, Con 15, Int 2, Wis 12, Cha 6</p><p><strong>Skills:</strong> Listen +6, Spot +7</p><p><strong>Feats:</strong> Alertness, Endurance, Run</p><p></p><p><strong>Carrying Capacity:</strong> A light load for a light horse is up to 150 pounds; a medium load, 151–300 pounds; and a heavy load, 301–450 pounds. A light horse can drag 2,250 pounds.</p><p><strong>Tricks:</strong> This horse knows attack, come, defend, down, guard, heel, stay, and work</p><p><strong>Link (Ex):</strong> A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.</p><p><strong>Share Spells (Ex):</strong> At the druid’s option, she may have any spell (but not any spell-like ability) she casts upon herself also affect her animal companion. The animal companion must be within 5 feet of her at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the animal companion if the companion moves farther than 5 feet away and will not affect the animal again, even if it returns to the druid before the duration expires. Additionally, the druid may cast a spell with a target of “You” on her animal companion (as a touch range spell) instead of on herself. A druid and her animal companion can share spells even if the spells normally do not affect creatures of the companion’s type (animal).</p><p><strong>Evasion (Ex):</strong> If an animal companion is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw.[/sblock]</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 4038921, member: 552"] [size=4][b][u]Edgar Almondar[/u][/b][u][/u][/size] [b]Male Human - Druid/Fighter 5[/b] [b]CN Medium Humanoid (human)[/b] [b]Senses:[/b] Listen +10, Spot +10 [b]Init:[/b] +3 (Dex) [b]Languages:[/b] Common, Druidic [b]AC:[/b] 16, [b]touch[/b] 16, [b]flat-footed[/b] 13; (+3 Dex, +3 class) [b]Hit Points:[/b] 37 [b]HD:[/b] 6d10 [b]Fort[/b] +4, [b]Ref[/b] +4, [b]Will[/b] +6; +4 bonus against spells and spell-like abilities of fey [b]Speed:[/b] 40 ft. (8 squares) [b]Melee:[/b] [i]+1 rapier[/i] +9 (1d6+3); [i]+1 rapier[/i] +7 (1d6+3) and [i]+1 shortsword[/i] +7 (1d6+2) [b]Ranged:[/b] [i]+1 longbow[/i] +9 (1d8+3); [i]+1 longbow[/i] +7/+7 (1d8+3) [b]Base Atk:[/b] +5 [b]Grapple:[/b] +7 [b]Atk Options:[/b] Favored Enemy (Dwarves +2/Magical Beasts +4), Point Blank Shot, Precise Shot [b]Special Actions:[/b] Animal empathy, spellcasting [b]Combat Feats:[/b] Rapid Shot, Two-Weapon Fighting [b]Druid Spells Prepared (CL 5)[/b] 3rd (DC 15) — [i]Cure Moderate Wounds[/i] 2nd (DC 14) — [i]Bear's Endurance[/i], [i]Cat's Grace[/i], [i]Lesser Restoration[/i] 1st (DC 13) — [i]Cure Light Wounds[/i], [i]Hide from Animals[/i], [i]Longstrider[/i], [i]Pass without Trace[/i] 0th (DC 12) — [i]Cure Minor Wounds[/i], [i]Detect Poison[/i], [i]Know Direction[/i], [i]Light[/i], [i]Read Magic[/i] [b]Str[/b] 14, [b]Dex[/b] 17, [b]Con[/b] 10, [b]Int[/b] 10, [b]Wis[/b] 14, [b]Cha[/b] 10 [b]Special Qualities:[/b] Animal empathy, nature sense, resist nature's lure, trackless step [b]Feats:[/b] Endurance (b1), Point Blank Shot (h1), Precise Shot (f1), Rapid Shot (f2), Track (d1), Two-Weapon Fighting (b3), Weapon Finesse (f4) [b]Skills:[/b] Hide +11 [8 ranks], Knowledge (nature) +2 [- ranks], Listen +10 [8 ranks], Move Silently +11 [8 ranks], Spot +10 [8 ranks], Survival +12 [8 ranks] [b]Possessions:[/b] arrows (60), backpack, explorer's outfit, holly and mistletoe, spell component pouch, ; [i]composite[/i] [+2 str] [i]longbow +1, efficient quiver, rapier +1, shortsword +1, wand of cure light wounds (50)[/i] [b]Coins:[/b] 21 pp [sblock=Animal Companion][b][u][size=4]Gilgrom[/size][/u][/b][u][size=4][/size][/u][size=4][/size] [b]N Light Horse Animal Companion[/b] [b]Large Animal[/b] [b]Hit Dice:[/b] 5d8+10 (30 hp) [b]Initiative:[/b] +2 [b]Speed:[/b] 60 ft. (12 squares) [b]Armor Class:[/b] 16 (–1 size, +2 Dex, +5 natural), touch 11, flat-footed 14 [b]Base Attack/Grapple:[/b] +3/+9 [b]Attack:[/b] Hoof -1 melee (1d4+1*) [b]Full Attack:[/b] 2 hooves –1 melee (1d4+1*) [b]Space/Reach:[/b] 10 ft./5 ft. [b]Special Attacks:[/b] — [b]Special Qualities:[/b] Evasion, link, low-light vision, scent, share spells, tricks [b]Saves:[/b] Fort +6, Ref +5, Will +2 [b]Abilities:[/b] Str 15, Dex 14, Con 15, Int 2, Wis 12, Cha 6 [b]Skills:[/b] Listen +6, Spot +7 [b]Feats:[/b] Alertness, Endurance, Run [b]Carrying Capacity:[/b] A light load for a light horse is up to 150 pounds; a medium load, 151–300 pounds; and a heavy load, 301–450 pounds. A light horse can drag 2,250 pounds. [b]Tricks:[/b] This horse knows attack, come, defend, down, guard, heel, stay, and work [b]Link (Ex):[/b] A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion. [b]Share Spells (Ex):[/b] At the druid’s option, she may have any spell (but not any spell-like ability) she casts upon herself also affect her animal companion. The animal companion must be within 5 feet of her at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the animal companion if the companion moves farther than 5 feet away and will not affect the animal again, even if it returns to the druid before the duration expires. Additionally, the druid may cast a spell with a target of “You” on her animal companion (as a touch range spell) instead of on herself. A druid and her animal companion can share spells even if the spells normally do not affect creatures of the companion’s type (animal). [b]Evasion (Ex):[/b] If an animal companion is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw.[/sblock] [/QUOTE]
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