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<blockquote data-quote="Guest 11456" data-source="post: 6310039"><p>[sblock=Isolde Lianne Faithborne : Cleric 6/Hierophant 1][sblock=]INFORMATION</p><p> Name: Isolde Lianne Faithborne</p><p> Race: Human</p><p> Class: Cleric/Hierophant</p><p> Level: 6/M1</p><p> Alignment: Neutral Good</p><p> Languages: Common</p><p> Deity: Sarenrae</p><p> Size: Medium</p><p> Gender: Female</p><p> Age: 22</p><p> Height: 6-1"</p><p> Weight: 185#</p><p>Hair Color: Blond</p><p> Eye Color: Green</p><p>Skin Color: Tan</p><p></p><p>ABILITIES</p><p>STR 14 +2 [3 points, +1 4th level]</p><p>DEX 12 +1 [2 points]</p><p>CON 14 +2 [5 points]</p><p>INT 10 +0 [0 points]</p><p>WIS 16 +3 [5 points, +2 Race]</p><p>CHA 14 +2 [5 points]</p><p></p><p>COMBAT</p><p> HP: 59 [6d8 + 12 CON, +4 Mythic, +5 DM]</p><p> AC: 21 [10 base, +1 Dex, +7 Armor, +3 Shield]</p><p> AC: 23 (channeled shield wall)</p><p> AC Touch: 11 [10 base, +1 Dex]</p><p>Flatfooted: 20 [10 base, +7 Armor, +3 Shield]</p><p> Init: +1 [1 Dex]</p><p> CMB: +6 [4 BAB, +2 Str]</p><p> CMD: 17 [10 base, +4 BAB, +2 Str, +1 Dex]</p><p> Fortitude: +7 [5 Base, +2 Con]</p><p> Reflex: +3 [2 Base, +1 Dex]</p><p> Will: +8 [5 Base, +3 Wis]</p><p> Speed: 30'</p><p></p><p>WEAPON</p><p>+1 Cold Iron Scimitar: Attack: +7 [4 BAB, +2 Str, +1 Magic]</p><p> Damage: 1d6+3, Crit: 18-20; x2+2 fire, Type: S</p><p></p><p>RACIAL</p><p> Abilities: +2 Wis</p><p> Size: Medium</p><p> Speed: 30'</p><p> Favored: Cleric (+1 bonus on CL checks made to overcome the SR of outsiders/level)</p><p> Skilled: +1 skill point</p><p>Bonus Feat: +1 feat</p><p></p><p>CLASS: Cleric</p><p> Armor/Weapons: Light, Medium, Shield (-Tower) / simple, scimitar</p><p> Aura: Good</p><p>Channel Energy: 3d6; 7/day; heal living or damage undead; 30 feet radius; Will save for half damage, DC 17</p><p> Domains: Good, Healing</p><p></p><p>FEATS</p><p>Alignment Channel: Evil (human) - can choose to channel energy to heal/harm evil outsiders</p><p>Improved Channel (1st) - Add 2 to the DC of saving throws made to resist the effects of channel energy ability.</p><p>Extra Channel (3rd) - Can channel energy two additional times per day.</p><p>Channeled Shield Wall (5th) - As a swift action, can spend a use of channel energy to grant self and adjacent allies a +2 deflection bonus while using a shield for 6 minutes.</p><p></p><p>TRAITS</p><p>Flame of the Dawnflower (Sarenrae) - Whenever a critical hit with a scimitar is scored, deal 2 additional points of fire damage to the target.</p><p>Beacon of Faith - Once per day as a free action, may treat caster level as if it were 2 levels higher when using one of the granted powers of a domain or when casting one of the domain spells.</p><p>Touched by Divinity - Begin play with a silver holy symbol of Sarenrae for free. Gain Cure Light Wounds as a spell-like ability usable once per day (1d8+5)x1.5. Gain Protection from Evil as a spell-like ability usable once per day.</p><p></p><p>MYTHIC:</p><p>Mythic Feat:</p><p>Extra Mythic Power (Mythic) - Gain two extra uses of mythic power each day.</p><p>Hard to Kill (Ex) - Whenever below 0 hit points, automatically stabilize. Bleed damage causes hit point loss when below 0 hit points. In addition, don't die until your total number of negative hit points is 28 or more.</p><p>Mythic Power (Su): 7/day</p><p>Surge (Su): Can expend one use of mythic power to increase any d20 roll just made by rolling 1d6 and adding it to the result. Using this ability is an immediate action taken after the result of the original roll is revealed.</p><p>Divine Surge:</p><p>Recalled Blessing (Su): Can expend one use of mythic power to cast any one divine spell without expending a prepared spell or spell slot. This spell must be one prepared today. Can't apply metamagic feats to spell. If the spell requires a saving throw, non-mythic creatures roll twice and take the lower result. If the spell heals damage or requires an attempt at a caster level check to cure an affliction or remove a condition, roll twice and take the higher result.</p><p>Path Ability:</p><p>Faith's Reach (Su): Whenever a divine spell is cast with a range of touch, can instead cast the spell with a range of 30 feet. If the spell normally requires a melee touch attack, it instead requires a ranged touch attack.</p><p></p><p>SKILLS 18 [(2 base, +1 race) x 6 levels]:</p><p>Diplomacy +13 (6 ranks, +3 CS, +2 Cha, +2 DM)</p><p>Heal +12 (6 ranks, +3 CS, +3 Wis)</p><p>Sense Motice +12 (6 ranks, +3 CS, +3 Wis)</p><p></p><p>CARRYING CAPACITY</p><p> Light: 58#</p><p>Medium: 116#</p><p> Heavy: 175#</p><p></p><p>EQUIPMENT</p><p>Explorer's Outfit (0gp, 0#, worn)</p><p>+1 Cold Iron Scimitar (4330gp, 4#, belt)</p><p>+1 Mithral Breastplate (5200gp, 15#, worn)</p><p>+1 Mithral Heavy Steel Shield (2520gp, 7.5#, carried)</p><p>Silver Holy Symbol (0gp, 1#, neck)</p><p>Backpack (2gp, 2#, back)</p><p>Ioun Torch (75gp, 0#, backpack)</p><p>4 Wands of CLW (3000gp, 0#, backpack)</p><p>34 Scolls of CLW (850gp, 1#, backpack)</p><p>18 Days of Iron Rations (9gp, 18#, backpack)</p><p>2 Waterskins (2gp, 8#, backpack)</p><p>Total (15988gp, 56.5#, light)</p><p></p><p>FINANCES: 12 gp</p><p></p><p>DOMAINS:</p><p>Good:</p><p>Touch of Good (Sp): As a standard action, can touch a creature granting a sacred bonus of +3 on attack rolls, skill checks, ability checks, and saving throws for 1 round and can be used 6/day.</p><p>Domain Spells: 1st-protection from evil, 2nd-align weapon (good only), 3rd-magic circle against evil</p><p>Healing:</p><p>Rebuke Death (Sp): As a standard action, can touch a living creature below 0 hit points, healing it for 1d4+3 points of damage and can be used 6.day.</p><p>Healer's Blessing (Su): All cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%). This does not apply to damage dealt to undead with a cure spell. This does not stack with the Empower Spell metamagic feat.</p><p>Domain Spells: 1st-CLW, 2nd-CMW, 3rd-CSW</p><p></p><p>SPELLS (* denotes domain spell)</p><p>Orisons: Detect Poison, Purify Food and Drink, Spark, Stabilize</p><p>1st Level: Bless, Divine Favor, Remove Sickness, Shield of Faith, Protection from Evil*</p><p>2nd Level: Delay Poison, Grace, Communal Protection from Evil, Lesser Restoration, Align Weapon (good)*</p><p>3rd Level: Create Food and Water, Prayer, Remove Disease, Magic Circle against Evil*[/sblock][sblock=]INFORMATION</p><p>Name: Isolde Lianne Faithborne</p><p>Race: Human; Class: Cleric; Level: 6</p><p>AL: Neutral Good; Deity: Sarenrae</p><p>Size: M; Gender: F; Age: 22</p><p>Ht/Wt: 6-1"/185#</p><p>Hair/Eye/Skin: Blond/Green/Tan</p><p>Lang: Common</p><p></p><p>ABILITIES</p><p>STR 14; DEX 12; CON 14; INT 10; WIS 16; CHA 14</p><p></p><p>COMBAT</p><p>HP: 54; AC: 21 (23); T: 11; FF: 20</p><p>Init: +1; CMB: +6; CMD: 17</p><p>Fort: +7; Ref: +3; Will: +8</p><p>Spd: 30'</p><p></p><p>WEAPON:</p><p>+1 Cold Iron Scimitar: Attack: +7; Damage: 1d6+3, Crit: 18-20; x2+2 fire, Type: S</p><p></p><p>SKILLS: Acrobatics +0, Appraise +0, Bluff +2, Climb +1, Craft +0, Diplomacy +11, Disguise +2, Escape Artist +0, Fly +0, Heal +12, Intimidate +2, Perception +3, Perform +2, Ride +0, Sense Motice +12, Stealth +0, Survival +3, Swim +1</p><p></p><p>EQUIPMENT: Explorer's Outfit, +1 Cold Iron Scimitar, +1 Mithral Breastplate, +1 Mithral Heavy Steel Shield, Silver Holy Symbol, Backpack, Ioun Torch, 4 Wands of CLW, 34 Scrolls of CLW, 18 Days of Iron Rations, 2 Waterskins, 12 gp.</p><p></p><p>SPELLS (* denotes domain spell)</p><p>Orisons: Detect Poison, Purify Food and Drink, Spark, Stabilize</p><p>1st Level: Bless, Divine Favor, Remove Sickness, Shield of Faith, Protection from Evil*</p><p>2nd Level: Delay Poison, Grace, Communal Protection from Evil, Lesser Restoration, Align Weapon (good)*</p><p>3rd Level: Create Food and Water, Prayer, Remove Disease, Magic Circle against Evil*</p><p></p><p>SPECIAL:</p><p></p><p>Aura: A particularly powerful aura of good.</p><p></p><p>Mythic Power (Su): 7/day</p><p></p><p>Overcome Spell Resistance: 1d20+12</p><p></p><p>Beacon of Faith: Once per day as a free action, may treat caster level as if it were 2 levels higher when using one of the granted powers of a domain or when casting one of the domain spells.</p><p></p><p>Touched by Divinity: Gain CLW as a spell-like ability usable once per day (1d8+5)x1.5. Gain Protection from Evil as a spell-like ability usable once per day.</p><p></p><p>Channel Energy: 3d6; 7/day; 30 feet radius; Will save for half damage, DC 17; heal living , damage undead, heal evil outsiders, damage evil outsiders, +2 shield deflection bonus for 6 minutes for cleric and adjacent allies</p><p></p><p>Hard to Kill (Ex): Whenever below 0 hit points, automatically stabilize. Bleed damage causes hit point loss when below 0 hit points. In addition, don't die until your total number of negative hit points is 28 or more.</p><p></p><p>Mythic Surge (Su): Can expend one use of mythic power to increase any d20 roll just made by rolling 1d6 and adding it to the result. Using this ability is an immediate action taken after the result of the original roll is revealed.</p><p></p><p>Recalled Blessing (Su): Can expend one use of mythic power to cast any one divine spell without expending a prepared spell or spell slot. This spell must be one prepared today. Can't apply metamagic feats to spell. If the spell requires a saving throw, non-mythic creatures roll twice and take the lower result. If the spell heals damage or requires an attempt at a caster level check to cure an affliction or remove a condition, roll twice and take the higher result.</p><p></p><p>Faith's Reach (Su): Whenever a divine spell is cast with a range of touch, can instead cast the spell with a range of 30 feet. If the spell normally requires a melee touch attack, it instead requires a ranged touch attack.</p><p></p><p>Touch of Good (Sp): As a standard action, can touch a creature granting a sacred bonus of +3 on attack rolls, skill checks, ability checks, and saving throws for 1 round and can be used 6/day.</p><p></p><p>Rebuke Death (Sp): As a standard action, can touch a living creature below 0 hit points, healing it for 1d4+3 points of damage and can be used 6/day.</p><p></p><p>Healer's Blessing (Su): All cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%). This does not apply to damage dealt to undead with a cure spell. This does not stack with the Empower Spell metamagic feat.[/sblock][sblock=Background]About 22 years ago the priests of Sarenrae in the port city of Absalom received a 'gift' on the temple's doorstep. A baby girl had been left by an anonymous 'donor'. She was but hours old. The baby's arrival had been foretold by a small group of priests of the temple who all had the same dream. They all dreamed of Sarenrae holding this baby and then presenting her to them. Thus it was decided that this was no chance encounter and that the baby was indeed destined to serve Sarenrae. So the clergy raised the baby in the temple, each priest sharing in the responsibility of her upkeep and upbringing. Because she was raised by the church she took the surname of Faithborne. The priests named the child Isolde Lianne after two of the female priests from the temple.</p><p> It was upon her 10th birthday that she began seeing the visions of Sarenrae as an angelic dove. This was also accompanied by the same small group of priests having similar dreams of Sarenrae walking with the young girl. After Isolde's first such dream she awoke to a silver holy symbol of Sarenrae next to her head on her pillow. Later she developed the ability to cast a cure spell without preparation. When she was an early teen and sparing with a scimitar she discovered another odd occurrence. When making a particularly good strike against a target, fire damage was caused as well as the normal damage.</p><p> Upon her 18th birthday she left the city of Absalom to head north with a group headed north. She spent the next 2 years travelling until finally arriving in Kenabres where she joined the fight against the denizens of the Worldwound.[/sblock][sblock=Recent Background]While fighting the demon hordes with her new companions, Isolde slipped and fell down a crevice. Her companions were unable to get to her immediately so she was stuck there for several hours with a lone enemy warrior. The enemy warrior had broken his leg and had been left for dead by his companions. By the time her companions were finally able to rescue her, Isolde had healed the man’s leg enough so that he could travel. He had denounced his old allegiance and had decided to work with Isolde and her group. Once the group had returned to their base the man joined the crusade. [Righteous Medal of Command][/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Guest 11456, post: 6310039"] [sblock=Isolde Lianne Faithborne : Cleric 6/Hierophant 1][sblock=]INFORMATION Name: Isolde Lianne Faithborne Race: Human Class: Cleric/Hierophant Level: 6/M1 Alignment: Neutral Good Languages: Common Deity: Sarenrae Size: Medium Gender: Female Age: 22 Height: 6-1" Weight: 185# Hair Color: Blond Eye Color: Green Skin Color: Tan ABILITIES STR 14 +2 [3 points, +1 4th level] DEX 12 +1 [2 points] CON 14 +2 [5 points] INT 10 +0 [0 points] WIS 16 +3 [5 points, +2 Race] CHA 14 +2 [5 points] COMBAT HP: 59 [6d8 + 12 CON, +4 Mythic, +5 DM] AC: 21 [10 base, +1 Dex, +7 Armor, +3 Shield] AC: 23 (channeled shield wall) AC Touch: 11 [10 base, +1 Dex] Flatfooted: 20 [10 base, +7 Armor, +3 Shield] Init: +1 [1 Dex] CMB: +6 [4 BAB, +2 Str] CMD: 17 [10 base, +4 BAB, +2 Str, +1 Dex] Fortitude: +7 [5 Base, +2 Con] Reflex: +3 [2 Base, +1 Dex] Will: +8 [5 Base, +3 Wis] Speed: 30' WEAPON +1 Cold Iron Scimitar: Attack: +7 [4 BAB, +2 Str, +1 Magic] Damage: 1d6+3, Crit: 18-20; x2+2 fire, Type: S RACIAL Abilities: +2 Wis Size: Medium Speed: 30' Favored: Cleric (+1 bonus on CL checks made to overcome the SR of outsiders/level) Skilled: +1 skill point Bonus Feat: +1 feat CLASS: Cleric Armor/Weapons: Light, Medium, Shield (-Tower) / simple, scimitar Aura: Good Channel Energy: 3d6; 7/day; heal living or damage undead; 30 feet radius; Will save for half damage, DC 17 Domains: Good, Healing FEATS Alignment Channel: Evil (human) - can choose to channel energy to heal/harm evil outsiders Improved Channel (1st) - Add 2 to the DC of saving throws made to resist the effects of channel energy ability. Extra Channel (3rd) - Can channel energy two additional times per day. Channeled Shield Wall (5th) - As a swift action, can spend a use of channel energy to grant self and adjacent allies a +2 deflection bonus while using a shield for 6 minutes. TRAITS Flame of the Dawnflower (Sarenrae) - Whenever a critical hit with a scimitar is scored, deal 2 additional points of fire damage to the target. Beacon of Faith - Once per day as a free action, may treat caster level as if it were 2 levels higher when using one of the granted powers of a domain or when casting one of the domain spells. Touched by Divinity - Begin play with a silver holy symbol of Sarenrae for free. Gain Cure Light Wounds as a spell-like ability usable once per day (1d8+5)x1.5. Gain Protection from Evil as a spell-like ability usable once per day. MYTHIC: Mythic Feat: Extra Mythic Power (Mythic) - Gain two extra uses of mythic power each day. Hard to Kill (Ex) - Whenever below 0 hit points, automatically stabilize. Bleed damage causes hit point loss when below 0 hit points. In addition, don't die until your total number of negative hit points is 28 or more. Mythic Power (Su): 7/day Surge (Su): Can expend one use of mythic power to increase any d20 roll just made by rolling 1d6 and adding it to the result. Using this ability is an immediate action taken after the result of the original roll is revealed. Divine Surge: Recalled Blessing (Su): Can expend one use of mythic power to cast any one divine spell without expending a prepared spell or spell slot. This spell must be one prepared today. Can't apply metamagic feats to spell. If the spell requires a saving throw, non-mythic creatures roll twice and take the lower result. If the spell heals damage or requires an attempt at a caster level check to cure an affliction or remove a condition, roll twice and take the higher result. Path Ability: Faith's Reach (Su): Whenever a divine spell is cast with a range of touch, can instead cast the spell with a range of 30 feet. If the spell normally requires a melee touch attack, it instead requires a ranged touch attack. SKILLS 18 [(2 base, +1 race) x 6 levels]: Diplomacy +13 (6 ranks, +3 CS, +2 Cha, +2 DM) Heal +12 (6 ranks, +3 CS, +3 Wis) Sense Motice +12 (6 ranks, +3 CS, +3 Wis) CARRYING CAPACITY Light: 58# Medium: 116# Heavy: 175# EQUIPMENT Explorer's Outfit (0gp, 0#, worn) +1 Cold Iron Scimitar (4330gp, 4#, belt) +1 Mithral Breastplate (5200gp, 15#, worn) +1 Mithral Heavy Steel Shield (2520gp, 7.5#, carried) Silver Holy Symbol (0gp, 1#, neck) Backpack (2gp, 2#, back) Ioun Torch (75gp, 0#, backpack) 4 Wands of CLW (3000gp, 0#, backpack) 34 Scolls of CLW (850gp, 1#, backpack) 18 Days of Iron Rations (9gp, 18#, backpack) 2 Waterskins (2gp, 8#, backpack) Total (15988gp, 56.5#, light) FINANCES: 12 gp DOMAINS: Good: Touch of Good (Sp): As a standard action, can touch a creature granting a sacred bonus of +3 on attack rolls, skill checks, ability checks, and saving throws for 1 round and can be used 6/day. Domain Spells: 1st-protection from evil, 2nd-align weapon (good only), 3rd-magic circle against evil Healing: Rebuke Death (Sp): As a standard action, can touch a living creature below 0 hit points, healing it for 1d4+3 points of damage and can be used 6.day. Healer's Blessing (Su): All cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%). This does not apply to damage dealt to undead with a cure spell. This does not stack with the Empower Spell metamagic feat. Domain Spells: 1st-CLW, 2nd-CMW, 3rd-CSW SPELLS (* denotes domain spell) Orisons: Detect Poison, Purify Food and Drink, Spark, Stabilize 1st Level: Bless, Divine Favor, Remove Sickness, Shield of Faith, Protection from Evil* 2nd Level: Delay Poison, Grace, Communal Protection from Evil, Lesser Restoration, Align Weapon (good)* 3rd Level: Create Food and Water, Prayer, Remove Disease, Magic Circle against Evil*[/sblock][sblock=]INFORMATION Name: Isolde Lianne Faithborne Race: Human; Class: Cleric; Level: 6 AL: Neutral Good; Deity: Sarenrae Size: M; Gender: F; Age: 22 Ht/Wt: 6-1"/185# Hair/Eye/Skin: Blond/Green/Tan Lang: Common ABILITIES STR 14; DEX 12; CON 14; INT 10; WIS 16; CHA 14 COMBAT HP: 54; AC: 21 (23); T: 11; FF: 20 Init: +1; CMB: +6; CMD: 17 Fort: +7; Ref: +3; Will: +8 Spd: 30' WEAPON: +1 Cold Iron Scimitar: Attack: +7; Damage: 1d6+3, Crit: 18-20; x2+2 fire, Type: S SKILLS: Acrobatics +0, Appraise +0, Bluff +2, Climb +1, Craft +0, Diplomacy +11, Disguise +2, Escape Artist +0, Fly +0, Heal +12, Intimidate +2, Perception +3, Perform +2, Ride +0, Sense Motice +12, Stealth +0, Survival +3, Swim +1 EQUIPMENT: Explorer's Outfit, +1 Cold Iron Scimitar, +1 Mithral Breastplate, +1 Mithral Heavy Steel Shield, Silver Holy Symbol, Backpack, Ioun Torch, 4 Wands of CLW, 34 Scrolls of CLW, 18 Days of Iron Rations, 2 Waterskins, 12 gp. SPELLS (* denotes domain spell) Orisons: Detect Poison, Purify Food and Drink, Spark, Stabilize 1st Level: Bless, Divine Favor, Remove Sickness, Shield of Faith, Protection from Evil* 2nd Level: Delay Poison, Grace, Communal Protection from Evil, Lesser Restoration, Align Weapon (good)* 3rd Level: Create Food and Water, Prayer, Remove Disease, Magic Circle against Evil* SPECIAL: Aura: A particularly powerful aura of good. Mythic Power (Su): 7/day Overcome Spell Resistance: 1d20+12 Beacon of Faith: Once per day as a free action, may treat caster level as if it were 2 levels higher when using one of the granted powers of a domain or when casting one of the domain spells. Touched by Divinity: Gain CLW as a spell-like ability usable once per day (1d8+5)x1.5. Gain Protection from Evil as a spell-like ability usable once per day. Channel Energy: 3d6; 7/day; 30 feet radius; Will save for half damage, DC 17; heal living , damage undead, heal evil outsiders, damage evil outsiders, +2 shield deflection bonus for 6 minutes for cleric and adjacent allies Hard to Kill (Ex): Whenever below 0 hit points, automatically stabilize. Bleed damage causes hit point loss when below 0 hit points. In addition, don't die until your total number of negative hit points is 28 or more. Mythic Surge (Su): Can expend one use of mythic power to increase any d20 roll just made by rolling 1d6 and adding it to the result. Using this ability is an immediate action taken after the result of the original roll is revealed. Recalled Blessing (Su): Can expend one use of mythic power to cast any one divine spell without expending a prepared spell or spell slot. This spell must be one prepared today. Can't apply metamagic feats to spell. If the spell requires a saving throw, non-mythic creatures roll twice and take the lower result. If the spell heals damage or requires an attempt at a caster level check to cure an affliction or remove a condition, roll twice and take the higher result. Faith's Reach (Su): Whenever a divine spell is cast with a range of touch, can instead cast the spell with a range of 30 feet. If the spell normally requires a melee touch attack, it instead requires a ranged touch attack. Touch of Good (Sp): As a standard action, can touch a creature granting a sacred bonus of +3 on attack rolls, skill checks, ability checks, and saving throws for 1 round and can be used 6/day. Rebuke Death (Sp): As a standard action, can touch a living creature below 0 hit points, healing it for 1d4+3 points of damage and can be used 6/day. Healer's Blessing (Su): All cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%). This does not apply to damage dealt to undead with a cure spell. This does not stack with the Empower Spell metamagic feat.[/sblock][sblock=Background]About 22 years ago the priests of Sarenrae in the port city of Absalom received a 'gift' on the temple's doorstep. A baby girl had been left by an anonymous 'donor'. She was but hours old. The baby's arrival had been foretold by a small group of priests of the temple who all had the same dream. They all dreamed of Sarenrae holding this baby and then presenting her to them. Thus it was decided that this was no chance encounter and that the baby was indeed destined to serve Sarenrae. So the clergy raised the baby in the temple, each priest sharing in the responsibility of her upkeep and upbringing. Because she was raised by the church she took the surname of Faithborne. The priests named the child Isolde Lianne after two of the female priests from the temple. It was upon her 10th birthday that she began seeing the visions of Sarenrae as an angelic dove. This was also accompanied by the same small group of priests having similar dreams of Sarenrae walking with the young girl. After Isolde's first such dream she awoke to a silver holy symbol of Sarenrae next to her head on her pillow. Later she developed the ability to cast a cure spell without preparation. When she was an early teen and sparing with a scimitar she discovered another odd occurrence. When making a particularly good strike against a target, fire damage was caused as well as the normal damage. Upon her 18th birthday she left the city of Absalom to head north with a group headed north. She spent the next 2 years travelling until finally arriving in Kenabres where she joined the fight against the denizens of the Worldwound.[/sblock][sblock=Recent Background]While fighting the demon hordes with her new companions, Isolde slipped and fell down a crevice. Her companions were unable to get to her immediately so she was stuck there for several hours with a lone enemy warrior. The enemy warrior had broken his leg and had been left for dead by his companions. By the time her companions were finally able to rescue her, Isolde had healed the man’s leg enough so that he could travel. He had denounced his old allegiance and had decided to work with Isolde and her group. Once the group had returned to their base the man joined the crusade. [Righteous Medal of Command][/sblock][/sblock] [/QUOTE]
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