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Rogue's Gallery for Wrath of Righteous
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<blockquote data-quote="Neurotic" data-source="post: 7188986" data-attributes="member: 24380"><p>Claugendeem Calaun (Green Claw Vengeance) - Viridian for humans</p><p>Fighter 4/Monk 2 (Champion 1)</p><p></p><p>STR 10 (+0) 2 (12-2)</p><p>DEX 20 (+5) 13 (17+2+1@4th)</p><p>CON 14 (+2) 5</p><p>INT 12 (+1) 2</p><p>WIS 12 (+1) 2</p><p>CHA 9 (-1) -4 (7+2)</p><p></p><p><strong>HP: </strong> <strong>58</strong>= 10 (Fig1) + 3x7 (Fig) + 2x5 (Monk) + 6x2 (CON) +5 (Mythic)</p><p><strong>AC: </strong> <strong>25</strong> = 10 + 6 (armor) +5 (dex) +1 (natural) +1 (trait) +1 (shield) +1 (size)</p><p>Touch: 18</p><p>Flat-footed: 20</p><p>Move: 30'</p><p></p><p><strong>Init: +6</strong> (+5 dex +1 ioun stone)</p><p></p><p><strong>Attacks:</strong></p><p>to hit: +5 BAB +5 Dex +1 WF +1 size (-1 in bright light)</p><p>damage +2 if flat-footed +2d6 if hits with 2 or more attacks</p><p></p><p><strong>Standard:</strong> +12 (1d4+5 / x2)</p><p><strong>Full:</strong></p><p> - bite (+12 / 1d4+5+1 acid <s>and Fort DC 18 or nauseated for 1+CON (3) rounds</s>)</p><p> - claw x 2 (+12 / 1d3+5)</p><p> - tail (+8 / 1d6+3) (1d4+3 if tail pounder is removed)</p><p><strong>Breath weapon:</strong> acid 2d6 cone 15' Ref DC 18 for half</p><p><strong>Long bow:</strong> (+11/+6) / 1d6 (100', 20/x3)</p><p></p><p><strong>Stunning Fist 3/day Fort DC 14 </strong></p><p><strong></strong></p><p><strong>Saves:</strong> (+4 vs. sleep/paralysis/stun; +2 vs spells; +1 vs fear)</p><p><strong>Fort:</strong> 7 + 2 + 0 = <strong>9</strong></p><p><strong>Ref:</strong> 4 + 5 + 0 = <strong>9</strong></p><p><strong>Will:</strong> 4 + 1 + 1 = <strong>6</strong></p><p><strong></strong></p><p><strong>CMB </strong>= 5 (BAB) + 0 (Str) -1 (size) =<strong>4</strong></p><p><strong>CMD </strong>= 10 + 5 (BAB) + 0 (Str) + 5 (Dex) -1 (size) = <strong>19</strong></p><p></p><p>Traits:</p><p>Stolen Fury (Champion trait) +2 in all maneuver checks against demons</p><p>Defender of the Society (+1 AC while wearing armor)</p><p>Indomitable Faith (+1 Will)</p><p></p><p>(22 pts + 12 background skills )</p><table style='width: 100%'><tr><td>Skill points (4 x 3 + 2 x 5)</td><td>Ability</td><td>Ranks</td><td>Mod</td><td>Misc</td><td>Total</td></tr><tr><td>(b)Appraise </td><td>Int</td><td>0</td><td>1</td><td></td><td>1</td></tr><tr><td>*Acrobatics </td><td>Dex</td><td>1</td><td>5</td><td></td><td>9</td></tr><tr><td>Bluff </td><td>Cha</td><td>0</td><td>-1</td><td></td><td>-1</td></tr><tr><td>*Climb </td><td>Str</td><td>1</td><td>0</td><td></td><td>4</td></tr><tr><td>(b)*Craft(armor)</td><td>Int</td><td>5</td><td>1</td><td></td><td>9</td></tr><tr><td>*Craft(traps)</td><td>Int</td><td>1</td><td>1</td><td></td><td>5</td></tr><tr><td>Diplomacy </td><td>Cha</td><td>0</td><td>-1</td><td></td><td>-1</td></tr><tr><td>Disable Device </td><td>Dex</td><td>0</td><td>5</td><td></td><td>5</td></tr><tr><td>Disguise </td><td>Cha</td><td>0</td><td>-1</td><td></td><td>-1</td></tr><tr><td>*Escape Artist </td><td>Dex</td><td>1</td><td>5</td><td></td><td>6</td></tr><tr><td>Fly </td><td>Dex</td><td>1</td><td>5</td><td>+2</td><td>+8</td></tr><tr><td>(b)*Handle Animal </td><td>Cha</td><td>0</td><td>-1</td><td></td><td>-1</td></tr><tr><td>Heal </td><td>Wis</td><td>1</td><td>1</td><td></td><td>2</td></tr><tr><td>*Intimidate </td><td>Cha</td><td>3</td><td>-1</td><td></td><td>5</td></tr><tr><td>Know(arcana) </td><td>Int</td><td>0</td><td>1</td><td></td><td>1</td></tr><tr><td>(b)Lore(dragons) </td><td>Int</td><td>3</td><td>1</td><td></td><td>7</td></tr><tr><td>*Know(dungeon) </td><td>Int</td><td>0</td><td>1</td><td></td><td>2</td></tr><tr><td>(b)*Know(engineer) </td><td>Int</td><td>0</td><td>1</td><td></td><td>1</td></tr><tr><td>(b)Know(geography) </td><td>Int</td><td>1</td><td>1</td><td></td><td>2</td></tr><tr><td>(b)*Know (history) </td><td>Int</td><td>1</td><td>1</td><td></td><td>2</td></tr><tr><td>Know (local) </td><td>Int</td><td>0</td><td>1</td><td></td><td>2</td></tr><tr><td>Know (nature) </td><td>Int</td><td>0</td><td>1</td><td></td><td>2</td></tr><tr><td>(b)Know (nobility) </td><td>Int</td><td>0</td><td>1</td><td></td><td>2</td></tr><tr><td>Know (planes) </td><td>Int</td><td>2</td><td>1</td><td></td><td>3</td></tr><tr><td>Know (religion)</td><td>Int</td><td>0</td><td>1</td><td></td><td>1</td></tr><tr><td>(b)Linguistics </td><td>Int</td><td>2</td><td>1</td><td></td><td>3</td></tr><tr><td>*Perception </td><td>Wis</td><td>6</td><td>1</td><td></td><td>10</td></tr><tr><td>(b)*Perform </td><td>Cha</td><td>0</td><td>-1</td><td></td><td>-1</td></tr><tr><td>(b)*Profession </td><td>Wis</td><td>0</td><td>1</td><td></td><td>4</td></tr><tr><td>*Ride </td><td>Dex</td><td>1</td><td>5</td><td></td><td>6</td></tr><tr><td>*Sense Motive </td><td>Wis</td><td>0</td><td>1</td><td></td><td>10</td></tr><tr><td>(b)Sleight of Hand </td><td>Dex</td><td>0</td><td>5</td><td></td><td>2</td></tr><tr><td>Spellcraft </td><td>Int</td><td>0</td><td>1</td><td></td><td>2</td></tr><tr><td>*Stealth </td><td>Dex</td><td>2</td><td>5</td><td>4</td><td>14</td></tr><tr><td>*Survival </td><td>Wis</td><td>1</td><td>1</td><td></td><td>5</td></tr><tr><td>*Swim </td><td>Str</td><td>1</td><td>0</td><td></td><td>4</td></tr><tr><td>UMD </td><td>Cha</td><td>0</td><td>-1</td><td></td><td>-1</td></tr></table><p></p><p>* class skill</p><p>(b) background skill</p><p></p><p><strong>Languages:</strong> Draconic, Common, Abyssal</p><p></p><p>Feats:</p><p>Level 1: <a href="http://www.d20pfsrd.com/feats/racial-feats/draconic-aspect-kobold" target="_blank">Draconic Aspect (Green)</a></p><p>Fig 1: <a href="http://www.d20pfsrd.com/feats/racial-feats/tail-terror-combat-kobold" target="_blank">Tail Terror</a> (fav class bonus +1/2 dmg when flat-footed)</p><p>Fig 2: <a href="http://www.d20pfsrd.com/feats/combat-feats/weapon-finesse-combat" target="_blank">Weapon Finesse</a> (fav class bonus +1 dmg when flat-footed)</p><p>Level 3: <a href="http://www.d20pfsrd.com/feats/racial-feats/draconic-breath-kobold" target="_blank">Draconic Breath</a></p><p>Monk 1: <a href="http://www.d20pfsrd.com/feats/combat-feats/stunning-fist-combat-final/" target="_blank">Stunning Fist</a>, <a href="http://www.d20pfsrd.com/feats/combat-feats/improved-unarmed-strike-combat---final" target="_blank">Improved Unarmed Strike</a>, <a href="http://www.d20pfsrd.com/feats/combat-feats/boar-style-combat-style/" target="_blank">Boar Style</a></p><p>Monk 2: <a href="http://www.d20pfsrd.com/feats/general-feats/toughness-final/" target="_blank">Toughness</a>, <a href="http://www.d20pfsrd.com/feats/combat-feats/snapping-turtle-style-combat-style/" target="_blank">Snapping Turtle Style</a></p><p>Level 5: <a href="http://www.d20pfsrd.com/feats/combat-feats/weapon-focus-combat-final" target="_blank">Weapon Focus</a></p><p>Fig 3: (fav class bonus +3/2 dmg when flat-footed)</p><p>Fig 4: <a href="http://www.d20pfsrd.com/feats/combat-feats/feral-combat-training-combat/" target="_blank">Feral Combat Training</a> (fav class bonus +2 dmg when flat-footed)</p><p></p><p>ToDo:</p><p>Level 7: <a href="http://www.d20pfsrd.com/feats/monster-feats/noxious-bite" target="_blank">Noxious Bite</a></p><p>Fig 5:</p><p></p><p></p><p>[spoiler=Racial traits]</p><p>-2 Str; +2 Dex; +2 Cha</p><p>Draconic language</p><p>30' movement</p><p>small size (+1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on their combat maneuver checks and to Combat Maneuver Defense, and a +4 size bonus on Stealth checks)</p><p></p><p><s>Armor</s> -> Dragonmaw</p><p><s>Crafty</s> -> Gliding Wings</p><p>Darkvision</p><p>Light Sensitivity</p><p></p><p>[/spoiler]</p><p></p><p>[spoiler=Class Features]</p><p>Fighter 4:</p><ul> <li data-xf-list-type="ul">d10 HD</li> <li data-xf-list-type="ul">full BAB</li> <li data-xf-list-type="ul">Fort save</li> <li data-xf-list-type="ul">bonus combat feats</li> <li data-xf-list-type="ul">bravery +1</li> <li data-xf-list-type="ul">armor training</li> </ul><p></p><p>Monk 2</p><p><s>- Bonus Feat</s></p><p><s> - Flurry of Blows</s> - both replaced by archetypes</p><p> - Stunning Fist (DC 14)</p><p> - Improved Unarmed Strike (1d4)</p><p>Master of Many Styles</p><p> - Bonus Feat (Style) at 1st and 2nd level</p><p> - Fuse Style (2 styles active)</p><p>Monk of the Iron Mountain</p><p> - Toughness</p><p> - +1 natural armor bonus</p><p></p><p>Champion 1</p><ul> <li data-xf-list-type="ul">+5hp</li> <li data-xf-list-type="ul">Champions strike (Fleet Charge) - swift action + 1MP : move full speed and make 1 attack at any point, doing att + tier, bypass all DR</li> <li data-xf-list-type="ul">path ability: Mythic Weapon Training (natural weapons) - all feats that specify weapons apply to all weapons in the group</li> <li data-xf-list-type="ul">Mythic Weapon Finesse (DEX to dmg)</li> </ul><p>[/spoiler]</p><p></p><p> </p><p>[spoiler="Items"]</p><p>MW Noqual Agile Breastplate 8400 gp 6.25 lbs</p><p>Gloves of Reconnaissance 1,000 gp</p><p>Cracked Dusty Rose Prism - +1 competence bonus on initiative checks 500gp</p><p>Daredevil boots 1400gp 0.5lbs</p><p>Griphon mane cloak of the Hedge Magician (Transmutation) 2525gp 0.5lbs</p><p>Wayfinder 500</p><p>MW Tail attachment cold-iron pounder 302gp 2lbs</p><p></p><p>Longbow 75gp 1.5lbs</p><p>Cold-iron arrows 2gp 1.5lbs</p><p>Normal arrows 1gp 1.5lbs</p><p></p><p>Healing potion x3 (150gp)</p><p>Potion of Protection from Evil (50gp)</p><p>Oil of Blessed Fist x2 (100gp)</p><p>Holy water x2 (50gp)</p><p></p><p>Green dragon scales (1lb)</p><p></p><p><strong>MW Backpack<strong> 50gp 2lbs</strong></strong></p><p style="margin-left: 20px"><strong><strong>Silk Rope (10 gp, 5lbs pe has 4 hit points and can be broken with a DC 24 Strength check. </strong></strong></p> <p style="margin-left: 20px"><strong><strong>Cold iron bear trap 4gp 10lbs</strong></strong></p> <p style="margin-left: 20px"><strong><strong>Honey 1gp 0.5lbs</strong></strong></p> <p style="margin-left: 20px"><strong><strong>Food (10 days) 3gp 5lbs</strong></strong></p> <p style="margin-left: 20px"><strong><strong>Bedroll 2.5 lbs</strong></strong></p><p></p><p><strong><strong><strong>Total weight: 34.75, combat 13.75</strong></strong></strong></p><p><strong><strong>--------------------</strong></strong></p><p><strong><strong>8400</strong></strong></p><p><strong><strong>2525</strong></strong></p><p><strong><strong>1400</strong></strong></p><p><strong><strong>1000</strong></strong></p><p><strong><strong>500</strong></strong></p><p><strong><strong>500</strong></strong></p><p><strong><strong>302</strong></strong></p><p><strong><strong>150</strong></strong></p><p><strong><strong>100</strong></strong></p><p><strong><strong> 78</strong></strong></p><p><strong><strong> 50</strong></strong></p><p><strong><strong> 50</strong></strong></p><p><strong><strong> 50</strong></strong></p><p><strong><strong> 10</strong></strong></p><p><strong><strong> 4</strong></strong></p><p><strong><strong> 3</strong></strong></p><p><strong><strong> 1</strong></strong></p><p><strong><strong>---------</strong></strong></p><p><strong><strong>15 123 gp</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>Remaining: 877gp</strong></strong></p><p>[/spoiler]</p><p></p><p><strong><strong><strong>Carrying capacity:</strong></strong></strong></p><p><strong><strong>Light: 24.75lbs. or less </strong></strong></p><p><strong><strong>Medium: 25 – 49.5 lbs. </strong></strong></p><p><strong><strong>Heavy: 50 – 75 lbs.</strong></strong></p><p><strong><strong><strong>With MW backpack:</strong></strong></strong></p><p><strong><strong>Light: 28.5lbs. or less </strong></strong></p><p><strong><strong>Medium: 29 – 57 lbs. </strong></strong></p><p><strong><strong>Heavy: 57 – 86.25 lbs.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>[spoiler=Wishlist]</strong></strong></p><p><strong><strong>Amulet of Mighty Fists</strong></strong></p><p><strong><strong>Ring of protection +1 (2000)</strong></strong></p><p><strong><strong>Gloves of dueling</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>Belt of incredible dexterity +2 4,000 gp</strong></strong></p><p><strong><strong>Belt of physical might +2 10,000 gp</strong></strong></p><p><strong><strong> </strong></strong></p><p><strong><strong>Ioun stones</strong></strong></p><p><strong><strong>Dusty Rose Prism +1 insight bonus to AC 5,000 gp</strong></strong></p><p><strong><strong>cracked — — +1 competence bonus on initiative checks 500 gp</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>Magenta Prism +2 enhancement bonus on any one ability score, can be changed once daily 16,000 gp</strong></strong></p><p><strong><strong>cracked — — +2 competence bonus on checks with any one skill you choose, can be changed once per day 800 gp</strong></strong></p><p><strong><strong>flawed — — +2 enhancement bonus to any one ability score, can be changed only 4 times 12,000 gp</strong></strong></p><p><strong><strong>Pale Ruby Trillian +5 competence bonus on Stealth checks 5,000 gp</strong></strong></p><p><strong><strong>cracked — — +1 competence bonus on Stealth checks 200 gp</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>Vermilion Rhomboid +5 competence bonus on Acrobatics and Swim checks 10,000 gp</strong></strong></p><p><strong><strong>cracked — — +1 competence bonus on Acrobatics and Swim checks 400 gp</strong></strong></p><p><strong><strong>[/spoiler]</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>[spoiler=Image]</strong></strong></p><p><strong><strong>[ATTACH]87063[/ATTACH]</strong></strong></p><p><strong><strong>[/spoiler]</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>[spoiler=Description and History]</strong></strong></p><p><strong><strong>In the time before the Demonscar, there was a verdant forest in which legendary green dragon ruled. It lived in tentative peace with surrounding realms of men - those merchants traveling through its domain knew not to fight if kobolds asked for a tithe. It surrounded itself with kobolds worshiping and serving it as best as they could from their subterranean lairs. Some of them lived above ground as scouts and enforcers, others mined deep caves for precious metals...dragon was harsh master, but much more dependable than it's red or white cousins. His servants were valued if for no other reason than to prevent the need for the dragon to rouse itself more than once a century. </strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>Then the wars came and it defended its forest, mighty dragon stalking powerful demons while kobolds dealt with minor threats through traps and alchemy.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>Viridian Queen, Lady of the Moss Forest, Ruler of infinite trees under the sky held her domain fairly clear of the demons. More intelligent ones realized there is no point in wasting troops until they secure the foothold and left her in peace. Still, incursions continued and her patience and her stock of kobolds grew ever lower. When humans organized a crusade she offered her help. And was rebuffed by too righteous, overzealous magister. She tried to help regardless, but without support, her effect on the battle was minimal. After humans were defeated, the dragon was caught and after a terrible fight succumbed. But demons weren't finished. They rounded up kobold tribe for slaves, dragons progeny for sport, corruption or worse. Some of that progeny would be centuries old and mighty in and of themselves if they managed to survive in the demons world. </strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>Mythic event: as The Queen fell and was tortured, she had time to anoint the nearest kobold (one of her scout-warriors) with her blood. The kobold was trapped under the great body of The Queen and unwilling part of the ritual. As she was dying he proclaimed an ancient dragon oath that bound her power to her blood. Kobold was buried under her, covered with earth and plants and slept under the dragons domain through the transformation. Centuries passed and blood of the dragon and the essence of the forest seeped into the small body.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>Until such time a pulse of incredible power fired across the land and it awoke with a roar, scales green as his dragon "parent", his body encased in green crystalline substance, his body remotely resembling the dragons, with powerful jaws, claws, tail, and even wings. He felt stronger, hardier, more powerful than ever before.</strong></strong></p><p><strong><strong>Yilap, as the kobold was named, looked around the forest, the world much different than the world he went to sleep in. One ruled by demons. The forest teeming with corrupted life and demonic animals. Even underground was caught, with tiefling kobolds taking over their weaker cousins. But deep down, some tribes survived by being too far down for easy hunt. And too dangerous for other kobolds.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>Yilap took the name Claugendeem Calaun, Viridian Heir, Claw of Vengeance. He learned hard way that the tribes have been corrupted and he had to fight his way out of the shallow caves. There was no society anymore. No one was caring for the tribe anymore. There was no laws and no traditions. He went deeper into the ground until he could come to terms with his new body. He clawed his way down until he found the tribe of 'normal' kobolds. Those who didn't show signs of demonic influence. He spent some time with them, teaching them the history of their people, connecting several tribes, their shamans, chieftains, and sorcerers seeing the war coming to them once more.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>In time, he was forced to take over one tribe, duel between him and the chieftain lasting all of ten seconds. After a year, they started ranging up, setting up traps and pushing into their former territories. With demonic chaos ruling above them, there was very little coherent resistance. Thunderscales were again out in the world! The warrens were fortified against demons, traps were set and slowly they started re-learning the secrets of the forest. Once, out scouting, Viridian was attacked by a boar. Bowled over, harried and gored, he barely survived and that only thanks to tumbling into the ravine created by some old flood. Recovering in the branches, he considered what happened and how efficient the animal movements were. He already used his natural weapons. But he used them as a fighter would use his spear or a dagger, darting in, clawing or biting and retreating. Returning to the tribe, he changed his combat style to the aggressive overbearing attack of all his weapons. At the same time, even his armor didn't save him from cuts and bruises brought by being pushed, trampled and thrown around. So he trained his body, hardening scales by repeated strikes, by roughly scouring them with stone or sand.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>Thinking brought him to another revelation. The tribe now cared for each other without constant bickering and backstabbing. It was a matter of survival, but even weak were cared for. Even weak had their place and each in its own way helped the tribe even if that was only caring about the eggs. The religion slowly shifted from <a href="https://en.wikipedia.org/wiki/Gaknulak" target="_blank">Gaknulak</a> and his focus on protection and stealth to <a href="https://pathfinderwiki.com/wiki/Apsu" target="_blank">Apsu</a> and his ideals of Law, Good and Scaly folk.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>Remembering humans rejection of his mighty Queen, but aware that his tribes will be killed if found, Viridan learned the language of humans and went into the world, content that the tribes can now work united against the common enemy. </strong></strong></p><p><strong><strong>[/spoiler]</strong></strong></p></blockquote><p></p>
[QUOTE="Neurotic, post: 7188986, member: 24380"] Claugendeem Calaun (Green Claw Vengeance) - Viridian for humans Fighter 4/Monk 2 (Champion 1) STR 10 (+0) 2 (12-2) DEX 20 (+5) 13 (17+2+1@4th) CON 14 (+2) 5 INT 12 (+1) 2 WIS 12 (+1) 2 CHA 9 (-1) -4 (7+2) [B]HP: [/B] [B]58[/B]= 10 (Fig1) + 3x7 (Fig) + 2x5 (Monk) + 6x2 (CON) +5 (Mythic) [B]AC: [/B] [B]25[/B] = 10 + 6 (armor) +5 (dex) +1 (natural) +1 (trait) +1 (shield) +1 (size) Touch: 18 Flat-footed: 20 Move: 30' [B]Init: +6[/B] (+5 dex +1 ioun stone) [B]Attacks:[/B] to hit: +5 BAB +5 Dex +1 WF +1 size (-1 in bright light) damage +2 if flat-footed +2d6 if hits with 2 or more attacks [B]Standard:[/B] +12 (1d4+5 / x2) [B]Full:[/B] - bite (+12 / 1d4+5+1 acid [S]and Fort DC 18 or nauseated for 1+CON (3) rounds[/S]) - claw x 2 (+12 / 1d3+5) - tail (+8 / 1d6+3) (1d4+3 if tail pounder is removed) [B]Breath weapon:[/B] acid 2d6 cone 15' Ref DC 18 for half [B]Long bow:[/B] (+11/+6) / 1d6 (100', 20/x3) [B]Stunning Fist 3/day Fort DC 14 Saves:[/B] (+4 vs. sleep/paralysis/stun; +2 vs spells; +1 vs fear) [B]Fort:[/B] 7 + 2 + 0 = [B]9 Ref:[/B] 4 + 5 + 0 = [B]9 Will:[/B] 4 + 1 + 1 = [B]6 CMB [/B]= 5 (BAB) + 0 (Str) -1 (size) =[B]4 CMD [/B]= 10 + 5 (BAB) + 0 (Str) + 5 (Dex) -1 (size) = [B]19[/B] Traits: Stolen Fury (Champion trait) +2 in all maneuver checks against demons Defender of the Society (+1 AC while wearing armor) Indomitable Faith (+1 Will) (22 pts + 12 background skills ) [TABLE] [TR] [TD]Skill points (4 x 3 + 2 x 5)[/TD] [TD]Ability[/TD] [TD]Ranks[/TD] [TD]Mod[/TD] [TD]Misc[/TD] [TD]Total[/TD] [/TR] [TR] [TD](b)Appraise [/TD] [TD]Int[/TD] [TD]0[/TD] [TD]1[/TD] [TD][/TD] [TD]1[/TD] [/TR] [TR] [TD]*Acrobatics [/TD] [TD]Dex[/TD] [TD]1[/TD] [TD]5[/TD] [TD][/TD] [TD]9[/TD] [/TR] [TR] [TD]Bluff [/TD] [TD]Cha[/TD] [TD]0[/TD] [TD]-1[/TD] [TD][/TD] [TD]-1[/TD] [/TR] [TR] [TD]*Climb [/TD] [TD]Str[/TD] [TD]1[/TD] [TD]0[/TD] [TD][/TD] [TD]4[/TD] [/TR] [TR] [TD](b)*Craft(armor)[/TD] [TD]Int[/TD] [TD]5[/TD] [TD]1[/TD] [TD][/TD] [TD]9[/TD] [/TR] [TR] [TD]*Craft(traps)[/TD] [TD]Int[/TD] [TD]1[/TD] [TD]1[/TD] [TD][/TD] [TD]5[/TD] [/TR] [TR] [TD]Diplomacy [/TD] [TD]Cha[/TD] [TD]0[/TD] [TD]-1[/TD] [TD][/TD] [TD]-1[/TD] [/TR] [TR] [TD]Disable Device [/TD] [TD]Dex[/TD] [TD]0[/TD] [TD]5[/TD] [TD][/TD] [TD]5[/TD] [/TR] [TR] [TD]Disguise [/TD] [TD]Cha[/TD] [TD]0[/TD] [TD]-1[/TD] [TD][/TD] [TD]-1[/TD] [/TR] [TR] [TD]*Escape Artist [/TD] [TD]Dex[/TD] [TD]1[/TD] [TD]5[/TD] [TD][/TD] [TD]6[/TD] [/TR] [TR] [TD]Fly [/TD] [TD]Dex[/TD] [TD]1[/TD] [TD]5[/TD] [TD]+2[/TD] [TD]+8[/TD] [/TR] [TR] [TD](b)*Handle Animal [/TD] [TD]Cha[/TD] [TD]0[/TD] [TD]-1[/TD] [TD][/TD] [TD]-1[/TD] [/TR] [TR] [TD]Heal [/TD] [TD]Wis[/TD] [TD]1[/TD] [TD]1[/TD] [TD][/TD] [TD]2[/TD] [/TR] [TR] [TD]*Intimidate [/TD] [TD]Cha[/TD] [TD]3[/TD] [TD]-1[/TD] [TD][/TD] [TD]5[/TD] [/TR] [TR] [TD]Know(arcana) [/TD] [TD]Int[/TD] [TD]0[/TD] [TD]1[/TD] [TD][/TD] [TD]1[/TD] [/TR] [TR] [TD](b)Lore(dragons) [/TD] [TD]Int[/TD] [TD]3[/TD] [TD]1[/TD] [TD][/TD] [TD]7[/TD] [/TR] [TR] [TD]*Know(dungeon) [/TD] [TD]Int[/TD] [TD]0[/TD] [TD]1[/TD] [TD][/TD] [TD]2[/TD] [/TR] [TR] [TD](b)*Know(engineer) [/TD] [TD]Int[/TD] [TD]0[/TD] [TD]1[/TD] [TD][/TD] [TD]1[/TD] [/TR] [TR] [TD](b)Know(geography) [/TD] [TD]Int[/TD] [TD]1[/TD] [TD]1[/TD] [TD][/TD] [TD]2[/TD] [/TR] [TR] [TD](b)*Know (history) [/TD] [TD]Int[/TD] [TD]1[/TD] [TD]1[/TD] [TD][/TD] [TD]2[/TD] [/TR] [TR] [TD]Know (local) [/TD] [TD]Int[/TD] [TD]0[/TD] [TD]1[/TD] [TD][/TD] [TD]2[/TD] [/TR] [TR] [TD]Know (nature) [/TD] [TD]Int[/TD] [TD]0[/TD] [TD]1[/TD] [TD][/TD] [TD]2[/TD] [/TR] [TR] [TD](b)Know (nobility) [/TD] [TD]Int[/TD] [TD]0[/TD] [TD]1[/TD] [TD][/TD] [TD]2[/TD] [/TR] [TR] [TD]Know (planes) [/TD] [TD]Int[/TD] [TD]2[/TD] [TD]1[/TD] [TD][/TD] [TD]3[/TD] [/TR] [TR] [TD]Know (religion)[/TD] [TD]Int[/TD] [TD]0[/TD] [TD]1[/TD] [TD][/TD] [TD]1[/TD] [/TR] [TR] [TD](b)Linguistics [/TD] [TD]Int[/TD] [TD]2[/TD] [TD]1[/TD] [TD][/TD] [TD]3[/TD] [/TR] [TR] [TD]*Perception [/TD] [TD]Wis[/TD] [TD]6[/TD] [TD]1[/TD] [TD][/TD] [TD]10[/TD] [/TR] [TR] [TD](b)*Perform [/TD] [TD]Cha[/TD] [TD]0[/TD] [TD]-1[/TD] [TD][/TD] [TD]-1[/TD] [/TR] [TR] [TD](b)*Profession [/TD] [TD]Wis[/TD] [TD]0[/TD] [TD]1[/TD] [TD][/TD] [TD]4[/TD] [/TR] [TR] [TD]*Ride [/TD] [TD]Dex[/TD] [TD]1[/TD] [TD]5[/TD] [TD][/TD] [TD]6[/TD] [/TR] [TR] [TD]*Sense Motive [/TD] [TD]Wis[/TD] [TD]0[/TD] [TD]1[/TD] [TD][/TD] [TD]10[/TD] [/TR] [TR] [TD](b)Sleight of Hand [/TD] [TD]Dex[/TD] [TD]0[/TD] [TD]5[/TD] [TD][/TD] [TD]2[/TD] [/TR] [TR] [TD]Spellcraft [/TD] [TD]Int[/TD] [TD]0[/TD] [TD]1[/TD] [TD][/TD] [TD]2[/TD] [/TR] [TR] [TD]*Stealth [/TD] [TD]Dex[/TD] [TD]2[/TD] [TD]5[/TD] [TD]4[/TD] [TD]14[/TD] [/TR] [TR] [TD]*Survival [/TD] [TD]Wis[/TD] [TD]1[/TD] [TD]1[/TD] [TD][/TD] [TD]5[/TD] [/TR] [TR] [TD]*Swim [/TD] [TD]Str[/TD] [TD]1[/TD] [TD]0[/TD] [TD][/TD] [TD]4[/TD] [/TR] [TR] [TD]UMD [/TD] [TD]Cha[/TD] [TD]0[/TD] [TD]-1[/TD] [TD][/TD] [TD]-1[/TD] [/TR] [/TABLE] * class skill (b) background skill [B]Languages:[/B] Draconic, Common, Abyssal Feats: Level 1: [URL='http://www.d20pfsrd.com/feats/racial-feats/draconic-aspect-kobold']Draconic Aspect (Green)[/URL] Fig 1: [URL='http://www.d20pfsrd.com/feats/racial-feats/tail-terror-combat-kobold']Tail Terror[/URL] (fav class bonus +1/2 dmg when flat-footed) Fig 2: [URL='http://www.d20pfsrd.com/feats/combat-feats/weapon-finesse-combat']Weapon Finesse[/URL] (fav class bonus +1 dmg when flat-footed) Level 3: [URL='http://www.d20pfsrd.com/feats/racial-feats/draconic-breath-kobold']Draconic Breath[/URL] Monk 1: [URL='http://www.d20pfsrd.com/feats/combat-feats/stunning-fist-combat-final/']Stunning Fist[/URL], [URL='http://www.d20pfsrd.com/feats/combat-feats/improved-unarmed-strike-combat---final']Improved Unarmed Strike[/URL], [URL='http://www.d20pfsrd.com/feats/combat-feats/boar-style-combat-style/']Boar Style[/URL] Monk 2: [URL='http://www.d20pfsrd.com/feats/general-feats/toughness-final/']Toughness[/URL], [URL='http://www.d20pfsrd.com/feats/combat-feats/snapping-turtle-style-combat-style/']Snapping Turtle Style[/URL] Level 5: [URL='http://www.d20pfsrd.com/feats/combat-feats/weapon-focus-combat-final']Weapon Focus[/URL] Fig 3: (fav class bonus +3/2 dmg when flat-footed) Fig 4: [URL='http://www.d20pfsrd.com/feats/combat-feats/feral-combat-training-combat/']Feral Combat Training[/URL] (fav class bonus +2 dmg when flat-footed) ToDo: Level 7: [URL='http://www.d20pfsrd.com/feats/monster-feats/noxious-bite']Noxious Bite[/URL] Fig 5: [spoiler=Racial traits] -2 Str; +2 Dex; +2 Cha Draconic language 30' movement small size (+1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on their combat maneuver checks and to Combat Maneuver Defense, and a +4 size bonus on Stealth checks) [S]Armor[/S] -> Dragonmaw [S]Crafty[/S] -> Gliding Wings Darkvision Light Sensitivity [/spoiler] [spoiler=Class Features] Fighter 4: [LIST] [*]d10 HD [*]full BAB [*]Fort save [*]bonus combat feats [*]bravery +1 [*]armor training [/LIST] Monk 2 [S]- Bonus Feat - Flurry of Blows[/S] - both replaced by archetypes - Stunning Fist (DC 14) - Improved Unarmed Strike (1d4) Master of Many Styles - Bonus Feat (Style) at 1st and 2nd level - Fuse Style (2 styles active) Monk of the Iron Mountain - Toughness - +1 natural armor bonus Champion 1 [LIST] [*]+5hp [*]Champions strike (Fleet Charge) - swift action + 1MP : move full speed and make 1 attack at any point, doing att + tier, bypass all DR [*]path ability: Mythic Weapon Training (natural weapons) - all feats that specify weapons apply to all weapons in the group [*]Mythic Weapon Finesse (DEX to dmg) [/LIST] [/spoiler] [spoiler="Items"] MW Noqual Agile Breastplate 8400 gp 6.25 lbs Gloves of Reconnaissance 1,000 gp Cracked Dusty Rose Prism - +1 competence bonus on initiative checks 500gp Daredevil boots 1400gp 0.5lbs Griphon mane cloak of the Hedge Magician (Transmutation) 2525gp 0.5lbs Wayfinder 500 MW Tail attachment cold-iron pounder 302gp 2lbs Longbow 75gp 1.5lbs Cold-iron arrows 2gp 1.5lbs Normal arrows 1gp 1.5lbs Healing potion x3 (150gp) Potion of Protection from Evil (50gp) Oil of Blessed Fist x2 (100gp) Holy water x2 (50gp) Green dragon scales (1lb) [B]MW Backpack[B] 50gp 2lbs[/B][/B] [INDENT][B][B]Silk Rope (10 gp, 5lbs pe has 4 hit points and can be broken with a DC 24 Strength check. [/B][/B][/INDENT] [INDENT][B][B]Cold iron bear trap 4gp 10lbs[/B][/B][/INDENT] [INDENT][B][B]Honey 1gp 0.5lbs[/B][/B][/INDENT] [INDENT][B][B]Food (10 days) 3gp 5lbs[/B][/B][/INDENT] [INDENT][B][B]Bedroll 2.5 lbs[/B][/B][/INDENT] [B][B][B]Total weight: 34.75, combat 13.75[/B] -------------------- 8400 2525 1400 1000 500 500 302 150 100 78 50 50 50 10 4 3 1 --------- 15 123 gp Remaining: 877gp[/B][/B] [/spoiler] [B][B][B]Carrying capacity:[/B] Light: 24.75lbs. or less Medium: 25 – 49.5 lbs. Heavy: 50 – 75 lbs. [B]With MW backpack:[/B] Light: 28.5lbs. or less Medium: 29 – 57 lbs. Heavy: 57 – 86.25 lbs. [spoiler=Wishlist] Amulet of Mighty Fists Ring of protection +1 (2000) Gloves of dueling Belt of incredible dexterity +2 4,000 gp Belt of physical might +2 10,000 gp Ioun stones Dusty Rose Prism +1 insight bonus to AC 5,000 gp cracked — — +1 competence bonus on initiative checks 500 gp Magenta Prism +2 enhancement bonus on any one ability score, can be changed once daily 16,000 gp cracked — — +2 competence bonus on checks with any one skill you choose, can be changed once per day 800 gp flawed — — +2 enhancement bonus to any one ability score, can be changed only 4 times 12,000 gp Pale Ruby Trillian +5 competence bonus on Stealth checks 5,000 gp cracked — — +1 competence bonus on Stealth checks 200 gp Vermilion Rhomboid +5 competence bonus on Acrobatics and Swim checks 10,000 gp cracked — — +1 competence bonus on Acrobatics and Swim checks 400 gp [/spoiler] [spoiler=Image] [ATTACH alt="Viridian.png"]87063[/ATTACH] [/spoiler] [spoiler=Description and History] In the time before the Demonscar, there was a verdant forest in which legendary green dragon ruled. It lived in tentative peace with surrounding realms of men - those merchants traveling through its domain knew not to fight if kobolds asked for a tithe. It surrounded itself with kobolds worshiping and serving it as best as they could from their subterranean lairs. Some of them lived above ground as scouts and enforcers, others mined deep caves for precious metals...dragon was harsh master, but much more dependable than it's red or white cousins. His servants were valued if for no other reason than to prevent the need for the dragon to rouse itself more than once a century. Then the wars came and it defended its forest, mighty dragon stalking powerful demons while kobolds dealt with minor threats through traps and alchemy. Viridian Queen, Lady of the Moss Forest, Ruler of infinite trees under the sky held her domain fairly clear of the demons. More intelligent ones realized there is no point in wasting troops until they secure the foothold and left her in peace. Still, incursions continued and her patience and her stock of kobolds grew ever lower. When humans organized a crusade she offered her help. And was rebuffed by too righteous, overzealous magister. She tried to help regardless, but without support, her effect on the battle was minimal. After humans were defeated, the dragon was caught and after a terrible fight succumbed. But demons weren't finished. They rounded up kobold tribe for slaves, dragons progeny for sport, corruption or worse. Some of that progeny would be centuries old and mighty in and of themselves if they managed to survive in the demons world. Mythic event: as The Queen fell and was tortured, she had time to anoint the nearest kobold (one of her scout-warriors) with her blood. The kobold was trapped under the great body of The Queen and unwilling part of the ritual. As she was dying he proclaimed an ancient dragon oath that bound her power to her blood. Kobold was buried under her, covered with earth and plants and slept under the dragons domain through the transformation. Centuries passed and blood of the dragon and the essence of the forest seeped into the small body. Until such time a pulse of incredible power fired across the land and it awoke with a roar, scales green as his dragon "parent", his body encased in green crystalline substance, his body remotely resembling the dragons, with powerful jaws, claws, tail, and even wings. He felt stronger, hardier, more powerful than ever before. Yilap, as the kobold was named, looked around the forest, the world much different than the world he went to sleep in. One ruled by demons. The forest teeming with corrupted life and demonic animals. Even underground was caught, with tiefling kobolds taking over their weaker cousins. But deep down, some tribes survived by being too far down for easy hunt. And too dangerous for other kobolds. Yilap took the name Claugendeem Calaun, Viridian Heir, Claw of Vengeance. He learned hard way that the tribes have been corrupted and he had to fight his way out of the shallow caves. There was no society anymore. No one was caring for the tribe anymore. There was no laws and no traditions. He went deeper into the ground until he could come to terms with his new body. He clawed his way down until he found the tribe of 'normal' kobolds. Those who didn't show signs of demonic influence. He spent some time with them, teaching them the history of their people, connecting several tribes, their shamans, chieftains, and sorcerers seeing the war coming to them once more. In time, he was forced to take over one tribe, duel between him and the chieftain lasting all of ten seconds. After a year, they started ranging up, setting up traps and pushing into their former territories. With demonic chaos ruling above them, there was very little coherent resistance. Thunderscales were again out in the world! The warrens were fortified against demons, traps were set and slowly they started re-learning the secrets of the forest. Once, out scouting, Viridian was attacked by a boar. Bowled over, harried and gored, he barely survived and that only thanks to tumbling into the ravine created by some old flood. Recovering in the branches, he considered what happened and how efficient the animal movements were. He already used his natural weapons. But he used them as a fighter would use his spear or a dagger, darting in, clawing or biting and retreating. Returning to the tribe, he changed his combat style to the aggressive overbearing attack of all his weapons. At the same time, even his armor didn't save him from cuts and bruises brought by being pushed, trampled and thrown around. So he trained his body, hardening scales by repeated strikes, by roughly scouring them with stone or sand. Thinking brought him to another revelation. The tribe now cared for each other without constant bickering and backstabbing. It was a matter of survival, but even weak were cared for. Even weak had their place and each in its own way helped the tribe even if that was only caring about the eggs. The religion slowly shifted from [URL='https://en.wikipedia.org/wiki/Gaknulak']Gaknulak[/URL] and his focus on protection and stealth to [URL='https://pathfinderwiki.com/wiki/Apsu']Apsu[/URL] and his ideals of Law, Good and Scaly folk. Remembering humans rejection of his mighty Queen, but aware that his tribes will be killed if found, Viridan learned the language of humans and went into the world, content that the tribes can now work united against the common enemy. [/spoiler][/B][/B] [/QUOTE]
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