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Rogue's Gallery for Wrath of Righteous
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<blockquote data-quote="MetaVoid" data-source="post: 7351947" data-attributes="member: 87106"><p><span style="font-size: 15px">Adrian Graves</span></p><p><strong>Bard 3 (Sound Striker)/ Evangelist 3 / Marshal 1</strong></p><p><strong>HP 48</strong> (8 +5x6 + 6xCON(1) +4 marshal)</p><p><strong>Init: +3</strong> +2+1</p><p><strong>AC: 17</strong> (+4 armor +1 shield +2 dex)</p><p></p><p>STR 14 +2 5pts</p><p>DEX 14 +2 5pts</p><p>CON 12 +1 2pts</p><p>INT 10 +0 0pts</p><p>WIS 10 +0 -2pts (+2 racial)</p><p>CHA 19 +4 10pts (+2 racial +1@4th)</p><p></p><p><strong>Languages:</strong> Common, Celestial, Abyssal</p><p></p><p>BAB +4 (Bard +2 Evangelist +2)</p><p>Attacks (damage x1.5 vs demons)</p><p><strong>Longspear:</strong> +7 / 1d8+2 (x3) - brace, reach</p><p><strong>Starknife:</strong> +7 / 1d4+2 (x3) (thrown 20')</p><p><strong>Net:</strong> -2 (touch attack)</p><p><strong>Tattoo:</strong> +8 / 1d6+4 (Will DC 16 for half)</p><p></p><p><strong>Fort: +4</strong> = +2 (base) +1 (CON) +1 (cloak)</p><p><strong>Ref: +9</strong> = +6 (base) +2 (DEX) +1 (cloak)</p><p><strong>Will: +6</strong> = +5 (base) +0 (WIS) +1 (cloak)</p><p></p><p><strong>Init:</strong> +2+1</p><p>Concentration: +10 = bard level + CHA +1 (trait)</p><p>CMB +6 (BAB + Str)</p><p>CMD +14 (10 + Str + Dex + Deflection + Dodge + Insight + Luck + Morale + Sacred)</p><p></p><p>[spoiler=Skills]</p><p>Skill Ranks Per Level: 6 + Int modifier.</p><p>Skill points 42 = 3 x 6 + 3 x 6 +6 (levels)</p><p>background 6 x 2</p><p>Evangelist Skilled gives Fly and Ride</p><p></p><p>The bards class skills are:</p><table style='width: 100%'><tr><td>Acrobatics (Dex) </td><td></td></tr><tr><td>Bluff (Cha) </td><td>Sing (13)</td></tr><tr><td>Climb (Str) </td><td></td></tr><tr><td>Diplomacy (Cha) </td><td>1+7+2</td></tr><tr><td>Disguise (Cha) </td><td></td></tr><tr><td>Escape Artist (Dex) </td><td></td></tr><tr><td>Fly (Dex) </td><td>1+5</td></tr><tr><td>Heal (Wis) </td><td>1+3</td></tr><tr><td>Intimidate (Cha) </td><td>6+7</td></tr><tr><td>Knowledge (Arcana)(Int) </td><td>1+3+2</td></tr><tr><td>Knowledge (Dungeoneering)(Int) </td><td>1+3+2</td></tr><tr><td>Knowledge (Locale)(Int) </td><td>1+3+2</td></tr><tr><td>Knowledge (Nature)(Int) </td><td>1+3+2</td></tr><tr><td>Knowledge (Planes)(Int) </td><td>1+3+2</td></tr><tr><td>Knowledge (Religion)(Int) </td><td>3+3+2</td></tr><tr><td>Perception (Wis) </td><td>6+3+2</td></tr><tr><td>Perform (Dance)(Cha) </td><td>5+7</td></tr><tr><td>Perform (Percussion)(Cha) </td><td>1+7</td></tr><tr><td>Perform (Song)(Cha) </td><td>6+7</td></tr><tr><td>Ride (Dex) </td><td>1+5</td></tr><tr><td>Sense Motive (Wis) </td><td>Sing (13)</td></tr><tr><td>Spellcraft (Int) </td><td>2+3</td></tr><tr><td>Stealth (Dex) </td><td></td></tr><tr><td>Use Magic Device (Cha) </td><td>6+7+1</td></tr><tr><td><strong>Background skills</strong></td><td></td></tr><tr><td>Appraise (Int) </td><td></td></tr><tr><td>Craft (Int) </td><td>2+3</td></tr><tr><td>Knowledge (Geography)(Int) </td><td>3+3+2</td></tr><tr><td>Knowledge (History)(Int) </td><td>2+3+2</td></tr><tr><td>Knowledge (Nobility) (Int) </td><td>1+3+2</td></tr><tr><td>Linguistics (Int) </td><td>1+3 (Abyssal)</td></tr><tr><td>Profession (Wis) </td><td></td></tr><tr><td>Sleight of Hand (Dex) </td><td>3+5</td></tr></table><p>[/spoiler]</p><p></p><p>[spoiler=Race Features]</p><p>+2 Wisdom, +2 Charisma: Aasimars are insightful, confident, and personable.</p><p>Native Outsider: Aasimars are outsiders with the native subtype.</p><p>Medium: Aasimars are Medium creatures and have no bonuses or penalties due to their size.</p><p>Normal Speed: Aasimars have a base speed of 30 feet.</p><p>Darkvision: Aasimars can see in the dark up to 60 feet.</p><p>Skilled: Aasimars have a +2 racial bonus on Diplomacy and Perception checks.</p><p>Spell-Like Ability: Aasimars can use daylight once per day as a spell-like ability (caster level equal to the aasimar's class level).</p><p>Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.</p><p>Languages: Aasimars begin play speaking Common and Celestial. Aasimars with high Intelligence scores can choose from the following languages: Draconic, Dwarven, Elven, Gnome, Halfling, and Sylvan.</p><p>[/spoiler]</p><p></p><p>[spoiler=Class Features]</p><p>Skilled: Evangelists possess a range of skills across multiple disciplines. At ist level, an evangelist selects two skills to add to her class skill list. Once selected, these class skills can't be changed.</p><p>(Fly, Ride)</p><p></p><p>A bard is proficient with all simple weapons, plus the longsword, rapier, sap, shortsword, shortbow, and whip.</p><p>Bards are also proficient with light armor and shields (except tower shields)</p><p>An evangelist is proficient with all simple weapons and light armor. An evangelist also gains weapon proficiency with her chosen deity's favored weapon (star knife)</p><p></p><p>Bardic knowledge (add 1/2 level to knowledge skills)</p><p>Bardic performance (16 rounds)</p><p></p><p>Countersong</p><p>Distraction</p><p>Fascinate</p><p>Inspire Courage +2 competence</p><p>Versatile Performance (Song)</p><p>Well-versed (+4 vs bards, sonics and language effects)</p><p><s>Inspire competence</s> <-- Wordstrike (Sound Striker)</p><p>Lore master x1 (take 20)</p><p></p><p>Next level</p><p><s>Suggestion</s> <-- Weird Words (Sound Striker)</p><p>[/spoiler]</p><p></p><p></p><p>[spoiler=Spells]</p><p>Spells known (DC 16)</p><p><strong>6 cantrips</strong></p><p>Detect Magic</p><p>Ghost Sound</p><p>Mage Hand</p><p>Mending</p><p>Message</p><p>Read Magic</p><p></p><p><strong>4 x1</strong></p><p>Cure Light Wounds</p><p>Grease</p><p>Touch of Gracelessness</p><p>Solid Note</p><p>Saving Finale (from Page of Spell Knowledge)</p><p></p><p><strong>2 x2</strong></p><p>Blistering Invective</p><p>Pyrotechnics</p><p></p><p>[/spoiler]</p><p></p><p>[spoiler=(Spells ToDo)]</p><p></p><p>Chord of Shards</p><p>Restful Sleep</p><p></p><p>Sound Burst</p><p>Glitterdust</p><p></p><p>Blindness-Deafness</p><p>Cacophonous Call</p><p>Invisibility</p><p>Silence</p><p>[/spoiler]</p><p></p><p>[spoiler=Traits]</p><p><strong>Child of the Crusade</strong> (Once per day when you fail a saving throw against an effect created by a demon that would possess or incapacitate you mentally, you may immediately reroll that saving throw as a free action. You must take the second result, even if it is worse.)</p><p><strong>Dangerously Curious</strong> - +1 bonus to Use Magic Device, and it becomes a class skill</p><p><strong>Arcane Temper</strong> - +1 init; +1 concentration</p><p>[/spoiler]</p><p> </p><p>[spoiler=Feats]</p><p>[sblock=Flagbearer]</p><p>gain a +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects. If the standard is taken by the enemy or destroyed, this bonus becomes a penalty for 1 hour</p><p>[/spoiler]</p><p></p><p>[spoiler=Deific Obedience (Desna)]</p><p>1: Traveler's Tricks (Sp) longstrider 3/day, darkvision 2/day, or phantom steed 1/day</p><p>2: Starlit Caster (Su) Over time you have learned to focus your magical power to better damage agents of evil. You add your Charisma bonus on your concentration checks, as well as on your caster level checks to overcome spell resistance. In addition, when you stand in starlight and cast a spell that deals hit point damage, you can have it deal an extra 2d6 points of damage. This bonus damage is untyped, and manifests as a glowing aura of starlight around the spell's original effect.</p><p>[/spoiler]</p><p></p><p>[spoiler=Arcane Strike (+2)</p><p>As a swift action, for 1 [S]round[/S] minute (due mythic), your weapons deal +1 damage / 5 levels and are treated as magic for the purpose of overcoming damage reduction</p><p>[/spoiler]</p><p>[/spoiler]</p><p></p><p>[spoiler=MARSHAL]</p><p><strong>Decisive Strike (Su):</strong> As a swift action, you can expend one use of mythic power to give one ally within 30 feet the ability to immediately make a single melee or ranged attack on your turn. Add your tier as a bonus on the attack roll. The damage dealt by this attack bypasses all damage reduction. This attack doesn't count toward the ally's actions on its turn.</p><p></p><p><strong>Inspired Defense (Ex):</strong> Whenever you use bardic performance to inspire courage, the competence bonus against charm and fear effects instead applies to all saving throws. If you expend one use of mythic power when you start a bardic performance to inspire courage, you add your tier to this bonus.</p><p></p><p>MYTHIC FEATS</p><p>[sblock=Arcane Strike]</p><p>The effect lasts for 1 minute and +1 ability can be added to the weapon for the duration.</p><p>[/sblock]</p><p></p><p>3rd: Mythic Spell Lore - Ability to cast spells Gain mythic spells equal to your mythic tier</p><p>[/spoiler]</p><p></p><p></p><p>[spoiler=Masterpieces to be taken instead of versatility]</p><p>The Dance of 23 Steps (Dance) - Prerequisite: Perform (dance) 4 ranks. Cost: Feat or 2nd-level bard spell known.</p><p></p><p>Maybe...</p><p>Pageant of the Peacock - Perform (act) or Perform (dance) 4 ranks. Cost: Feat or 2nd-level spell known.</p><p>Hymn of Restorative Harmonics (Sing, Wind) - Prerequisite(s): Perform (sing) or Perform (wind) 6 ranks. Cost: Feat or 3rd-level bard spell known.</p><p>Symphony of the Elysian Heart (Keyboard, Wind) - Prerequisite: Perform (keyboard) or Perform (wind) 7 ranks. Cost: Feat or 3rd-level bard spell known.</p><p>Clamor Of the Heavens (Percussion, Sing) - Prerequisites: Perform (percussion or sing) 10 ranks. Cost: 5th-level bard spell known.</p><p>[/spoiler]</p><p></p><p>[spoiler=Equipment]</p><p></p><table style='width: 100%'><tr><td><strong>Armor</strong></td><td>Cost</td><td>Weight</td></tr><tr><td>MW Chain Shirt</td><td>250</td><td>25</td></tr><tr><td>Darkwood Buckler</td><td>55</td><td>2,5</td></tr><tr><td><strong>Weapons</strong></td><td></td><td></td></tr><tr><td>MW Primal Iron Longspear</td><td>315</td><td>9</td></tr><tr><td>MW Primal Iron Starknife</td><td>372</td><td>3</td></tr><tr><td>Net x2</td><td>40</td><td>6</td></tr><tr><td><strong>Magic Items</strong></td><td></td><td></td></tr><tr><td>Mnemonic Vestment</td><td>5000</td><td>1</td></tr><tr><td>Handy Haversack</td><td>2000</td><td>5</td></tr><tr><td>Cloak of Resistance +1</td><td>1000</td><td>1</td></tr><tr><td>Page of Spell Knowledge I</td><td>1000</td><td></td></tr><tr><td>Tree token</td><td></td><td></td></tr><tr><td>Sleeves of many garments</td><td>200</td><td>1</td></tr><tr><td><strong>Mundane items</strong></td><td></td><td></td></tr><tr><td>Living steel rod</td><td>3000</td><td>5</td></tr><tr><td>Flag (asbestos)</td><td>20</td><td>3</td></tr><tr><td>Entertainers clothes (asbestos)</td><td>6</td><td>4</td></tr><tr><td><strong>Expendables</strong></td><td></td><td></td></tr><tr><td>CLW wand (40 charges)</td><td>600</td><td>1 oz</td></tr><tr><td>Clarion Call wand (10 charges)</td><td>150</td><td></td></tr><tr><td>Tap Inner Beauty wand (10 charges)</td><td>150</td><td>1 oz</td></tr><tr><td>Detect Secret Doors wand (10 charges)</td><td>150</td><td>1 oz</td></tr><tr><td>Animate Tattoo scroll 1</td><td>25</td><td></td></tr><tr><td>Shadow Trap scroll 1</td><td>25</td><td></td></tr><tr><td>Locate Object scroll 2</td><td>200</td><td></td></tr><tr><td>Create Treasure Map scroll 2</td><td>200</td><td></td></tr><tr><td>Consecrate 2</td><td>200</td><td></td></tr><tr><td>Dispel Magic scroll 3</td><td>375</td><td></td></tr><tr><td>Acid Flask x2</td><td>20</td><td>2</td></tr><tr><td>Alchemist Fire x2</td><td>40</td><td>2</td></tr><tr><td>Alkali Flask</td><td>15</td><td>1</td></tr><tr><td>Fungal Stun vial</td><td>75</td><td>1</td></tr><tr><td>Tanglefoot bag</td><td>50</td><td>4</td></tr><tr><td>Holy water x2</td><td>50</td><td>2</td></tr><tr><td>Starstone</td><td>6</td><td></td></tr><tr><td><strong>TOTAL</strong></td><td>15989</td><td></td></tr></table><p>400 1 oz</p><p>[/spoiler]</p><p></p><p>[spoiler=Description and History]</p><p>Adrian was born at the time after the first crusade was already history. But the war is still raging and with his parents in active service, he was brought up in a village with distant relations. Being an aasimar, he was always treated somewhat different. But his ready smile and acceptance of the difference kept him free from any resentment. He found joy in song and dance, he learned to fight with spears as did most of the villagers. Militia training was mandatory. But the village was small and Adrian yearned for the world. When queens recruiters came for the first time of his coming of age, he joined the military immediately. He learned basics of combat, he learned about the demons and enjoyed the camp. Military discipline? Not so much. He adapted, but quickly found himself finding amusement in dancing with the camp girls, singing with various performers and ended up as a drummer when the army was on the march.</p><p></p><p>There was major incursion of demons and the army mustered and the Queen Galifrey herself with great cadre of paladins lead them. He was one of the reserve, but as a drummer, he had a place near the front, the drums serving to coordinate disparate movements on the wide front. The battle started, chaotic melee, with lowly dretches spreading fear and more dangerous demons focusing on the paladins. Adrian, without magical weapons sang for the glory of the Queen, for the might of the kingdom, for the beauty that is their world. And something answered. All around him, soldiers stood straighter, fought harder and coordinated better. The fear disappeared and the middle pushed forward. Somehow, he found himself between paladins horses and saw the flag go down. Without thinking, he picked it up, raised it high and called, his pure voice ringing over the battle.</p><p></p><p>This, in turn, earned him attention of nearby babau demon. At the last moment, there was flash of white and the demon was speared by great lance held by none other than the queen. She nodded to him, their eyes meeting for the moment. He smiled and then looked in horror as stray hit from balban demon took her clean off her horse. He heard the crunch, saw her land in a heap and heard spell casting and cackling as small goat-like demon cast something and disappeared in the chaos of the battle. He ran to her, praying for her with everything he had. Her armor was smoking, was that red tinge on the armor? The queen moved weakly, tried to get it off as it heated up. Understanding came and he cut the straps off the armor, helping her out of the red-hot metal. While only seconds passed and the battle went elsewhere as the paladin cavalry pushed the demons back, her skin was burned and she was badly hurt by the hit of the large demon. As he pulled the armor off, he glimpsed the muscled stomach, touched the soft flesh marred here and there by the marks of the warrior training. As he stood enraptured by her beauty she moaned and went limp. In fear, in pain, his hands burned, he was still taken by her beauty, her will and prowess. The song of glory came to his lips unbidden and once again, something answered. His hands shaking, he touched his queen and the worst of the wounds closed as he was clobbered from behind.</p><p></p><p>He woke in chains, accused of treason. And there he was, in the military court, with paladin of Iomedae, travelling priest of Desna and priest of Iomedae, his fate all but sealed. Lucky for him, the priest knew his business and the queen woke up and cleared his name. And he even became standard bearer for the queen. In time, he learned more of his powers, the priest recognized the signs and taught him about Desna. In time, he learned to use the standard as a rallying point. In time, he hoped he will forget the blue eyes and the glimpse of body and compassion he witnesses almost every day as her standard bearer. The hope didn't come true and he lived his days in quiet misery, so close and yet so distant from his love. His day brightened when the queen herself called him to her. But immediately fell as she sent him on a mission, no longer her standard bearer, but her representative in Kenabres.</p><p></p><p>[spoiler=Forgetting The Queen - before the mission]</p><p>Dejected, Adrian walked the town, going where his fate takes him. He enters random tavern from which the sounds of merriment came in waves. He orders a drink, with full intent of drinking himself senseless. Instead he is taken by the Varisian music, the performers and their dancer performing exquisitely their traditional music, the girl swaying in the flowing rhythm. But this is rough and tumble tavern and soon she is beset by audience to eager to join her. The bard cannot watch that in his state of mind.</p><p></p><p>Along one wall of the common room was a long table, full of heavy earthenware. The aasimar clapped his hands, minor spell increasing the volume to drown every other sound in the tavern and jumped nimbly onto the oak table. The taverns wenches and the innkeeper picked the dishes as quickly as possible, those that were not managed to be taken away, were viciously kicked off by Adrian.</p><p>"Well, gentlemen," Adrian smiled with his fists on the hips, shaking his hair "Show me what you know. Music!"</p><p></p><p>He did a <a href="https://www.youtube.com/watch?v=HgGAzBDE454" target="_blank">quick step with his heels</a>. The drum and dulcimer repeated it; the flutes and fiddles picked up the melody, making it more complicated, challenging Adrian to a change in pace and rhythm. The aasimar, light and colorful as a butterfly, easily adjusted. The tavern patrons began to clap.</p><p>"Dancer!" Adrian called squinting his eyes in the smoky room. "You're quick with your feet. Can you follow the steps?"</p><p>The girls moved from her meager podium unwounding the scarf from her neck. She jumped onto the table next to the bard. the patrons cheered, the drums boomed and the bagpipes whined.</p><p>"Play, musicians! Keep your ear! And with spirit!"</p><p>Leaning to one side and throwing his head far back the bard tapped his feet, danced, beating his heels in a rhythmic and rapid staccato. The dancer, Vydra, captivated by the rhythm, repeated the steps. The aasimar laughed, jumped and changed the rhythm. Vydra with the violent jerk of her head, shook her hair off her forehead, she repeated the steps perfectly. Dancing both at the same time, they were mirror images of each other. The patrons shouted and applauded. The melody raised above the deep bass grows of the drums and the bleating of the bagpipes. Both danced, as straight as a cane, touching elbows, with their hands supported on hips. The plates and table shook with the rhythm of their heels, in the light of tallow candle and oil lights, the dust stirred.</p><p></p><p>"Faster!" Adrian urged the musicians. "More vigor!" <a href="https://www.youtube.com/watch?v=R9KkbU4yStM" target="_blank">It was not dancing, it was an obsession.</a> "Dance, Vydra! Forget about everything!"</p><p>Heel, toe, heel, toe, step forward, step back, jump, strafe, move arms, toss the head, heel toe, heel toe. The table shaking, the light quivered, the audience wavered, everything was spinning, the whole tavern danced, danced, the audience cried, screamed, laughed, clapped and stomped, the tavern shaking, the earth shaking, the world shaking on its foundations. World? What world? The world is no more, nothing, just the dance, dance,...heel , toes, heel, Vydra's elbow...fever, fever...just a fiddle playing, flutes, bagpipes, drums raising and lowering the temp, there is no need, there is just the rhythm, Adrian and Vydra, their heels, the table swaying, rumbling...The rhythm, the rhythm is them the music is them, they are the music. Adrian dances, his brown hair swaying as he moves. The strings of the fiddles song bears a fever, a hotness, which reaches to the highest registers. The blood pounds in his temples.</p><p>Forget. Forget.</p><p></p><p>The fiddle and the flute played a sharp closing note. Adrian and Vydra end their dance by stomping their heels, their elbows continuing to touch. Breathless, shaky, sweaty, they look to each other, to embrace, each covered in sweat, heat and satisfaction (and in Adrians case, religions rapture). The tavern exploded with a loud cry and the applause of dozens of hands.</p><p>[/spoiler]</p><p></p><p>Arriving in Kenabres, he witnessed the fall of the town, he witnessed the fall of the dragon. And he was close enough, unnoticed by others to be hit by the energy loosed when the Wardstones failed. He also learned of the disappearance of his parents. And that, along with newly awakened powers only firmed his resolve to fight the demons. And he got to see The Queen again. But with the war so close and the army bringing the war to the demons, his heart sang to her in privacy of his own thoughts and his new purpose sent him in advance to try something unheard of. He went in search of the lost Bell of Mercy. The map he found clearly showed an abandoned temple. He would expect the bell to be more to the west, but as he was contemplating the places to look, a butterfly landed at the exact place of the temple. His path clear, with the blessing of his goddess, he danced his way onward into the unknown.</p><p></p><p>[ATTACH]94676[/ATTACH]</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="MetaVoid, post: 7351947, member: 87106"] [SIZE=4]Adrian Graves[/SIZE] [B]Bard 3 (Sound Striker)/ Evangelist 3 / Marshal 1 HP 48[/B] (8 +5x6 + 6xCON(1) +4 marshal) [B]Init: +3[/B] +2+1 [B]AC: 17[/B] (+4 armor +1 shield +2 dex) STR 14 +2 5pts DEX 14 +2 5pts CON 12 +1 2pts INT 10 +0 0pts WIS 10 +0 -2pts (+2 racial) CHA 19 +4 10pts (+2 racial +1@4th) [B]Languages:[/B] Common, Celestial, Abyssal BAB +4 (Bard +2 Evangelist +2) Attacks (damage x1.5 vs demons) [B]Longspear:[/B] +7 / 1d8+2 (x3) - brace, reach [B]Starknife:[/B] +7 / 1d4+2 (x3) (thrown 20') [B]Net:[/B] -2 (touch attack) [B]Tattoo:[/B] +8 / 1d6+4 (Will DC 16 for half) [B]Fort: +4[/B] = +2 (base) +1 (CON) +1 (cloak) [B]Ref: +9[/B] = +6 (base) +2 (DEX) +1 (cloak) [B]Will: +6[/B] = +5 (base) +0 (WIS) +1 (cloak) [B]Init:[/B] +2+1 Concentration: +10 = bard level + CHA +1 (trait) CMB +6 (BAB + Str) CMD +14 (10 + Str + Dex + Deflection + Dodge + Insight + Luck + Morale + Sacred) [spoiler=Skills] Skill Ranks Per Level: 6 + Int modifier. Skill points 42 = 3 x 6 + 3 x 6 +6 (levels) background 6 x 2 Evangelist Skilled gives Fly and Ride The bards class skills are: [TABLE] [TR] [TD]Acrobatics (Dex) [/TD] [TD][/TD] [/TR] [TR] [TD]Bluff (Cha) [/TD] [TD]Sing (13)[/TD] [/TR] [TR] [TD]Climb (Str) [/TD] [TD][/TD] [/TR] [TR] [TD]Diplomacy (Cha) [/TD] [TD]1+7+2[/TD] [/TR] [TR] [TD]Disguise (Cha) [/TD] [TD][/TD] [/TR] [TR] [TD]Escape Artist (Dex) [/TD] [TD][/TD] [/TR] [TR] [TD]Fly (Dex) [/TD] [TD]1+5[/TD] [/TR] [TR] [TD]Heal (Wis) [/TD] [TD]1+3[/TD] [/TR] [TR] [TD]Intimidate (Cha) [/TD] [TD]6+7[/TD] [/TR] [TR] [TD]Knowledge (Arcana)(Int) [/TD] [TD]1+3+2[/TD] [/TR] [TR] [TD]Knowledge (Dungeoneering)(Int) [/TD] [TD]1+3+2[/TD] [/TR] [TR] [TD]Knowledge (Locale)(Int) [/TD] [TD]1+3+2[/TD] [/TR] [TR] [TD]Knowledge (Nature)(Int) [/TD] [TD]1+3+2[/TD] [/TR] [TR] [TD]Knowledge (Planes)(Int) [/TD] [TD]1+3+2[/TD] [/TR] [TR] [TD]Knowledge (Religion)(Int) [/TD] [TD]3+3+2[/TD] [/TR] [TR] [TD]Perception (Wis) [/TD] [TD]6+3+2[/TD] [/TR] [TR] [TD]Perform (Dance)(Cha) [/TD] [TD]5+7[/TD] [/TR] [TR] [TD]Perform (Percussion)(Cha) [/TD] [TD]1+7[/TD] [/TR] [TR] [TD]Perform (Song)(Cha) [/TD] [TD]6+7[/TD] [/TR] [TR] [TD]Ride (Dex) [/TD] [TD]1+5[/TD] [/TR] [TR] [TD]Sense Motive (Wis) [/TD] [TD]Sing (13)[/TD] [/TR] [TR] [TD]Spellcraft (Int) [/TD] [TD]2+3[/TD] [/TR] [TR] [TD]Stealth (Dex) [/TD] [TD][/TD] [/TR] [TR] [TD]Use Magic Device (Cha) [/TD] [TD]6+7+1[/TD] [/TR] [TR] [TD][B]Background skills[/B][/TD] [TD][/TD] [/TR] [TR] [TD]Appraise (Int) [/TD] [TD][/TD] [/TR] [TR] [TD]Craft (Int) [/TD] [TD]2+3[/TD] [/TR] [TR] [TD]Knowledge (Geography)(Int) [/TD] [TD]3+3+2[/TD] [/TR] [TR] [TD]Knowledge (History)(Int) [/TD] [TD]2+3+2[/TD] [/TR] [TR] [TD]Knowledge (Nobility) (Int) [/TD] [TD]1+3+2[/TD] [/TR] [TR] [TD]Linguistics (Int) [/TD] [TD]1+3 (Abyssal)[/TD] [/TR] [TR] [TD]Profession (Wis) [/TD] [TD][/TD] [/TR] [TR] [TD]Sleight of Hand (Dex) [/TD] [TD]3+5[/TD] [/TR] [/TABLE] [/spoiler] [spoiler=Race Features] +2 Wisdom, +2 Charisma: Aasimars are insightful, confident, and personable. Native Outsider: Aasimars are outsiders with the native subtype. Medium: Aasimars are Medium creatures and have no bonuses or penalties due to their size. Normal Speed: Aasimars have a base speed of 30 feet. Darkvision: Aasimars can see in the dark up to 60 feet. Skilled: Aasimars have a +2 racial bonus on Diplomacy and Perception checks. Spell-Like Ability: Aasimars can use daylight once per day as a spell-like ability (caster level equal to the aasimar's class level). Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5. Languages: Aasimars begin play speaking Common and Celestial. Aasimars with high Intelligence scores can choose from the following languages: Draconic, Dwarven, Elven, Gnome, Halfling, and Sylvan. [/spoiler] [spoiler=Class Features] Skilled: Evangelists possess a range of skills across multiple disciplines. At ist level, an evangelist selects two skills to add to her class skill list. Once selected, these class skills can't be changed. (Fly, Ride) A bard is proficient with all simple weapons, plus the longsword, rapier, sap, shortsword, shortbow, and whip. Bards are also proficient with light armor and shields (except tower shields) An evangelist is proficient with all simple weapons and light armor. An evangelist also gains weapon proficiency with her chosen deity's favored weapon (star knife) Bardic knowledge (add 1/2 level to knowledge skills) Bardic performance (16 rounds) Countersong Distraction Fascinate Inspire Courage +2 competence Versatile Performance (Song) Well-versed (+4 vs bards, sonics and language effects) [S]Inspire competence[/S] <-- Wordstrike (Sound Striker) Lore master x1 (take 20) Next level [S]Suggestion[/S] <-- Weird Words (Sound Striker) [/spoiler] [spoiler=Spells] Spells known (DC 16) [B]6 cantrips[/B] Detect Magic Ghost Sound Mage Hand Mending Message Read Magic [B]4 x1[/B] Cure Light Wounds Grease Touch of Gracelessness Solid Note Saving Finale (from Page of Spell Knowledge) [B]2 x2[/B] Blistering Invective Pyrotechnics [/spoiler] [spoiler=(Spells ToDo)] Chord of Shards Restful Sleep Sound Burst Glitterdust Blindness-Deafness Cacophonous Call Invisibility Silence [/spoiler] [spoiler=Traits] [B]Child of the Crusade[/B] (Once per day when you fail a saving throw against an effect created by a demon that would possess or incapacitate you mentally, you may immediately reroll that saving throw as a free action. You must take the second result, even if it is worse.) [B]Dangerously Curious[/B] - +1 bonus to Use Magic Device, and it becomes a class skill [B]Arcane Temper[/B] - +1 init; +1 concentration [/spoiler] [spoiler=Feats] [sblock=Flagbearer] gain a +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects. If the standard is taken by the enemy or destroyed, this bonus becomes a penalty for 1 hour [/spoiler] [spoiler=Deific Obedience (Desna)] 1: Traveler's Tricks (Sp) longstrider 3/day, darkvision 2/day, or phantom steed 1/day 2: Starlit Caster (Su) Over time you have learned to focus your magical power to better damage agents of evil. You add your Charisma bonus on your concentration checks, as well as on your caster level checks to overcome spell resistance. In addition, when you stand in starlight and cast a spell that deals hit point damage, you can have it deal an extra 2d6 points of damage. This bonus damage is untyped, and manifests as a glowing aura of starlight around the spell's original effect. [/spoiler] [spoiler=Arcane Strike (+2) As a swift action, for 1 [S]round[/S] minute (due mythic), your weapons deal +1 damage / 5 levels and are treated as magic for the purpose of overcoming damage reduction [/spoiler] [/spoiler] [spoiler=MARSHAL] [B]Decisive Strike (Su):[/B] As a swift action, you can expend one use of mythic power to give one ally within 30 feet the ability to immediately make a single melee or ranged attack on your turn. Add your tier as a bonus on the attack roll. The damage dealt by this attack bypasses all damage reduction. This attack doesn't count toward the ally's actions on its turn. [B]Inspired Defense (Ex):[/B] Whenever you use bardic performance to inspire courage, the competence bonus against charm and fear effects instead applies to all saving throws. If you expend one use of mythic power when you start a bardic performance to inspire courage, you add your tier to this bonus. MYTHIC FEATS [sblock=Arcane Strike] The effect lasts for 1 minute and +1 ability can be added to the weapon for the duration. [/sblock] 3rd: Mythic Spell Lore - Ability to cast spells Gain mythic spells equal to your mythic tier [/spoiler] [spoiler=Masterpieces to be taken instead of versatility] The Dance of 23 Steps (Dance) - Prerequisite: Perform (dance) 4 ranks. Cost: Feat or 2nd-level bard spell known. Maybe... Pageant of the Peacock - Perform (act) or Perform (dance) 4 ranks. Cost: Feat or 2nd-level spell known. Hymn of Restorative Harmonics (Sing, Wind) - Prerequisite(s): Perform (sing) or Perform (wind) 6 ranks. Cost: Feat or 3rd-level bard spell known. Symphony of the Elysian Heart (Keyboard, Wind) - Prerequisite: Perform (keyboard) or Perform (wind) 7 ranks. Cost: Feat or 3rd-level bard spell known. Clamor Of the Heavens (Percussion, Sing) - Prerequisites: Perform (percussion or sing) 10 ranks. Cost: 5th-level bard spell known. [/spoiler] [spoiler=Equipment] [TABLE] [TR] [TD][B]Armor[/B][/TD] [TD]Cost[/TD] [TD]Weight[/TD] [/TR] [TR] [TD]MW Chain Shirt[/TD] [TD]250[/TD] [TD]25[/TD] [/TR] [TR] [TD]Darkwood Buckler[/TD] [TD]55[/TD] [TD]2,5[/TD] [/TR] [TR] [TD][B]Weapons[/B][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]MW Primal Iron Longspear[/TD] [TD]315[/TD] [TD]9[/TD] [/TR] [TR] [TD]MW Primal Iron Starknife[/TD] [TD]372[/TD] [TD]3[/TD] [/TR] [TR] [TD]Net x2[/TD] [TD]40[/TD] [TD]6[/TD] [/TR] [TR] [TD][B]Magic Items[/B][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]Mnemonic Vestment[/TD] [TD]5000[/TD] [TD]1[/TD] [/TR] [TR] [TD]Handy Haversack[/TD] [TD]2000[/TD] [TD]5[/TD] [/TR] [TR] [TD]Cloak of Resistance +1[/TD] [TD]1000[/TD] [TD]1[/TD] [/TR] [TR] [TD]Page of Spell Knowledge I[/TD] [TD]1000[/TD] [TD][/TD] [/TR] [TR] [TD]Tree token[/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]Sleeves of many garments[/TD] [TD]200[/TD] [TD]1[/TD] [/TR] [TR] [TD][B]Mundane items[/B][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]Living steel rod[/TD] [TD]3000[/TD] [TD]5[/TD] [/TR] [TR] [TD]Flag (asbestos)[/TD] [TD]20[/TD] [TD]3[/TD] [/TR] [TR] [TD]Entertainers clothes (asbestos)[/TD] [TD]6[/TD] [TD]4[/TD] [/TR] [TR] [TD][B]Expendables[/B][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]CLW wand (40 charges)[/TD] [TD]600[/TD] [TD]1 oz[/TD] [/TR] [TR] [TD]Clarion Call wand (10 charges)[/TD] [TD]150[/TD] [TD][/TD] [/TR] [TR] [TD]Tap Inner Beauty wand (10 charges)[/TD] [TD]150[/TD] [TD]1 oz[/TD] [/TR] [TR] [TD]Detect Secret Doors wand (10 charges)[/TD] [TD]150[/TD] [TD]1 oz[/TD] [/TR] [TR] [TD]Animate Tattoo scroll 1[/TD] [TD]25[/TD] [TD][/TD] [/TR] [TR] [TD]Shadow Trap scroll 1[/TD] [TD]25[/TD] [TD][/TD] [/TR] [TR] [TD]Locate Object scroll 2[/TD] [TD]200[/TD] [TD][/TD] [/TR] [TR] [TD]Create Treasure Map scroll 2[/TD] [TD]200[/TD] [TD][/TD] [/TR] [TR] [TD]Consecrate 2[/TD] [TD]200[/TD] [TD][/TD] [/TR] [TR] [TD]Dispel Magic scroll 3[/TD] [TD]375[/TD] [TD][/TD] [/TR] [TR] [TD]Acid Flask x2[/TD] [TD]20[/TD] [TD]2[/TD] [/TR] [TR] [TD]Alchemist Fire x2[/TD] [TD]40[/TD] [TD]2[/TD] [/TR] [TR] [TD]Alkali Flask[/TD] [TD]15[/TD] [TD]1[/TD] [/TR] [TR] [TD]Fungal Stun vial[/TD] [TD]75[/TD] [TD]1[/TD] [/TR] [TR] [TD]Tanglefoot bag[/TD] [TD]50[/TD] [TD]4[/TD] [/TR] [TR] [TD]Holy water x2[/TD] [TD]50[/TD] [TD]2[/TD] [/TR] [TR] [TD]Starstone[/TD] [TD]6[/TD] [TD][/TD] [/TR] [TR] [TD][B]TOTAL[/B][/TD] [TD]15989[/TD] [TD][/TD] [/TR] [/TABLE] 400 1 oz [/spoiler] [spoiler=Description and History] Adrian was born at the time after the first crusade was already history. But the war is still raging and with his parents in active service, he was brought up in a village with distant relations. Being an aasimar, he was always treated somewhat different. But his ready smile and acceptance of the difference kept him free from any resentment. He found joy in song and dance, he learned to fight with spears as did most of the villagers. Militia training was mandatory. But the village was small and Adrian yearned for the world. When queens recruiters came for the first time of his coming of age, he joined the military immediately. He learned basics of combat, he learned about the demons and enjoyed the camp. Military discipline? Not so much. He adapted, but quickly found himself finding amusement in dancing with the camp girls, singing with various performers and ended up as a drummer when the army was on the march. There was major incursion of demons and the army mustered and the Queen Galifrey herself with great cadre of paladins lead them. He was one of the reserve, but as a drummer, he had a place near the front, the drums serving to coordinate disparate movements on the wide front. The battle started, chaotic melee, with lowly dretches spreading fear and more dangerous demons focusing on the paladins. Adrian, without magical weapons sang for the glory of the Queen, for the might of the kingdom, for the beauty that is their world. And something answered. All around him, soldiers stood straighter, fought harder and coordinated better. The fear disappeared and the middle pushed forward. Somehow, he found himself between paladins horses and saw the flag go down. Without thinking, he picked it up, raised it high and called, his pure voice ringing over the battle. This, in turn, earned him attention of nearby babau demon. At the last moment, there was flash of white and the demon was speared by great lance held by none other than the queen. She nodded to him, their eyes meeting for the moment. He smiled and then looked in horror as stray hit from balban demon took her clean off her horse. He heard the crunch, saw her land in a heap and heard spell casting and cackling as small goat-like demon cast something and disappeared in the chaos of the battle. He ran to her, praying for her with everything he had. Her armor was smoking, was that red tinge on the armor? The queen moved weakly, tried to get it off as it heated up. Understanding came and he cut the straps off the armor, helping her out of the red-hot metal. While only seconds passed and the battle went elsewhere as the paladin cavalry pushed the demons back, her skin was burned and she was badly hurt by the hit of the large demon. As he pulled the armor off, he glimpsed the muscled stomach, touched the soft flesh marred here and there by the marks of the warrior training. As he stood enraptured by her beauty she moaned and went limp. In fear, in pain, his hands burned, he was still taken by her beauty, her will and prowess. The song of glory came to his lips unbidden and once again, something answered. His hands shaking, he touched his queen and the worst of the wounds closed as he was clobbered from behind. He woke in chains, accused of treason. And there he was, in the military court, with paladin of Iomedae, travelling priest of Desna and priest of Iomedae, his fate all but sealed. Lucky for him, the priest knew his business and the queen woke up and cleared his name. And he even became standard bearer for the queen. In time, he learned more of his powers, the priest recognized the signs and taught him about Desna. In time, he learned to use the standard as a rallying point. In time, he hoped he will forget the blue eyes and the glimpse of body and compassion he witnesses almost every day as her standard bearer. The hope didn't come true and he lived his days in quiet misery, so close and yet so distant from his love. His day brightened when the queen herself called him to her. But immediately fell as she sent him on a mission, no longer her standard bearer, but her representative in Kenabres. [spoiler=Forgetting The Queen - before the mission] Dejected, Adrian walked the town, going where his fate takes him. He enters random tavern from which the sounds of merriment came in waves. He orders a drink, with full intent of drinking himself senseless. Instead he is taken by the Varisian music, the performers and their dancer performing exquisitely their traditional music, the girl swaying in the flowing rhythm. But this is rough and tumble tavern and soon she is beset by audience to eager to join her. The bard cannot watch that in his state of mind. Along one wall of the common room was a long table, full of heavy earthenware. The aasimar clapped his hands, minor spell increasing the volume to drown every other sound in the tavern and jumped nimbly onto the oak table. The taverns wenches and the innkeeper picked the dishes as quickly as possible, those that were not managed to be taken away, were viciously kicked off by Adrian. "Well, gentlemen," Adrian smiled with his fists on the hips, shaking his hair "Show me what you know. Music!" He did a [URL='https://www.youtube.com/watch?v=HgGAzBDE454']quick step with his heels[/URL]. The drum and dulcimer repeated it; the flutes and fiddles picked up the melody, making it more complicated, challenging Adrian to a change in pace and rhythm. The aasimar, light and colorful as a butterfly, easily adjusted. The tavern patrons began to clap. "Dancer!" Adrian called squinting his eyes in the smoky room. "You're quick with your feet. Can you follow the steps?" The girls moved from her meager podium unwounding the scarf from her neck. She jumped onto the table next to the bard. the patrons cheered, the drums boomed and the bagpipes whined. "Play, musicians! Keep your ear! And with spirit!" Leaning to one side and throwing his head far back the bard tapped his feet, danced, beating his heels in a rhythmic and rapid staccato. The dancer, Vydra, captivated by the rhythm, repeated the steps. The aasimar laughed, jumped and changed the rhythm. Vydra with the violent jerk of her head, shook her hair off her forehead, she repeated the steps perfectly. Dancing both at the same time, they were mirror images of each other. The patrons shouted and applauded. The melody raised above the deep bass grows of the drums and the bleating of the bagpipes. Both danced, as straight as a cane, touching elbows, with their hands supported on hips. The plates and table shook with the rhythm of their heels, in the light of tallow candle and oil lights, the dust stirred. "Faster!" Adrian urged the musicians. "More vigor!" [URL='https://www.youtube.com/watch?v=R9KkbU4yStM']It was not dancing, it was an obsession.[/URL] "Dance, Vydra! Forget about everything!" Heel, toe, heel, toe, step forward, step back, jump, strafe, move arms, toss the head, heel toe, heel toe. The table shaking, the light quivered, the audience wavered, everything was spinning, the whole tavern danced, danced, the audience cried, screamed, laughed, clapped and stomped, the tavern shaking, the earth shaking, the world shaking on its foundations. World? What world? The world is no more, nothing, just the dance, dance,...heel , toes, heel, Vydra's elbow...fever, fever...just a fiddle playing, flutes, bagpipes, drums raising and lowering the temp, there is no need, there is just the rhythm, Adrian and Vydra, their heels, the table swaying, rumbling...The rhythm, the rhythm is them the music is them, they are the music. Adrian dances, his brown hair swaying as he moves. The strings of the fiddles song bears a fever, a hotness, which reaches to the highest registers. The blood pounds in his temples. Forget. Forget. The fiddle and the flute played a sharp closing note. Adrian and Vydra end their dance by stomping their heels, their elbows continuing to touch. Breathless, shaky, sweaty, they look to each other, to embrace, each covered in sweat, heat and satisfaction (and in Adrians case, religions rapture). The tavern exploded with a loud cry and the applause of dozens of hands. [/spoiler] Arriving in Kenabres, he witnessed the fall of the town, he witnessed the fall of the dragon. And he was close enough, unnoticed by others to be hit by the energy loosed when the Wardstones failed. He also learned of the disappearance of his parents. And that, along with newly awakened powers only firmed his resolve to fight the demons. And he got to see The Queen again. But with the war so close and the army bringing the war to the demons, his heart sang to her in privacy of his own thoughts and his new purpose sent him in advance to try something unheard of. He went in search of the lost Bell of Mercy. The map he found clearly showed an abandoned temple. He would expect the bell to be more to the west, but as he was contemplating the places to look, a butterfly landed at the exact place of the temple. His path clear, with the blessing of his goddess, he danced his way onward into the unknown. [ATTACH alt="Adrian.jpg"]94676[/ATTACH] [/spoiler] [/QUOTE]
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