Rogues Gallery - Guardsmith's The Draminov Cases


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Gregory Spears (a.k.a. Eddie Spears)
Male Human Smart 2 [Investigative and Student]

Ability Scores: STR 8, DEX 14, CON 10, INT 18, WIS 12, CHA 8.

Defense: 13
Hit Points: 12
Action Points: 11
BAB: +1
Fort: +0
Reflex: +2
Will: +3
Reputation: +1
Wealth: +1 [sblock=Rolls]Initial: 2d4=8 +3 = +11; At 2nd Level: 1d20+5=20 against Wealth +11, gains +2 total, to +13.
Item Purchases:
Notebook PC, PDC 23, Take 10 [10+13=23], reduces Wealth by {1d6=5 +1}
to +7.
Fake ID (Forgery 4) PDC 18, Take 20 [20+7=27], reduces Wealth by 2 to +5.
Glock 20 Pistol PDC 18, Take 20 [20+5=25], reduces Wealth by 2 to +3.
PDA/Cell Phone PDC 17, Take 20 [20+3=23], reduces Wealth by 2 to +1.[/sblock]

From Occupations: Permanent Class Skills – Computer Use (+1), Investigate (+1), Knowledge (history) (+1), Knowledge (technology) (+1), Research (+1); Personal Firearms Proficiency; Wealth +3.

Skills: Computer Use (5) +12, Craft (chemical) (5) +9, Craft (electronic) (2) +6, Decipher Script (4) +10, Disable Device (3) +7, Investigate (4) +9, Knowledge (arcane lore) (5) +9, Knowledge (history) (4) +9, Knowledge (streetwise) (4) +8, Knowledge (tactics) (4) +8, Knowledge (technology) (4) +9, Knowledge (theology & philosophy) (4) +8, Profession (hacker) (5) +6, Repair (2) +8, Research (4) +11.
Languages Known: Czech (S), English (native; S/R/W), French (S/R/W), Latin (S/R/W), Romanian (S).

Feats: Gearhead, Moonlighter (Student) (MPC1), Personal Firearms Proficiency (from Occupation), Studious.

Talents: Savant [Research]: +2 bonus to the Research skill.

Attacks:
Glock 20 Pistol: +4 atk, 2d6+1 dmg, RI 40, Ammo 15.
Knife: +0 atk melee, +3 atk ranged, 1d4-1 dmg, RI 10, Crit 19-20/x2.

Description:
Age: 23
Height: 6’3”
Weight: 180lbs.
Hair: Black
Eyes: Brown
Distinguishing Features: Burn marks covering most of exterior left arm, eyebrow and lip piercings, Spider-Man tattoo on right shoulder, knife scar right forehead.
Dress: Spears typically maintains a somewhat disheveled “street” appearance, mimicking the style of today’s youth: blue jeans, black t-shirt, a flannel or striped shirt over, loosely-tied sneakers, an Ipod at the ready.

Equipment: Rented – 2-room Condo in Boston, MA, 2004 Chevy Cavalier. Carried/Worn – Glock 20 Pistol (Licensed) in Mastercraft Concealed Carry Holster, 1+1 Box Magazines, Knife, Leather Jacket, PDA/Cell Phone, Lockpick Set, Ipod, Driver’s License. In Car – 110 rounds of 10mm pistol ammo, 10lb Aluminum Travel/Laptop Case (Notebook PC, Black Box, Caller ID Defeater), Daypack (1 Casual Outfit, Standard Binoculars, Standard Flashlight, Gas Mask, 4 Pistol Magazines), Basic Electrical Toolkit, Multipurpose Tool, 3 Standard Flashlights, Battery Flood Flashlight. In Condo – Longsword, 3 Casual Outfits.

[sblock=Background]Eddie Spears was a child prodigy "white hat" hacker who had been working for the CIA for six years when he came upon a particularly odd string of malicious virus-like code. Tracking the code back to its source, Eddie discovered a vast storage of like codes somewhere in Eastern Europe. While Eddie could not crack the codes immediately, he and his team assessed the threat as being very high, and agents were dispatched to the location Eddie found. All of the agents were killed. The reports came back that all had died due to electricity and fire; it was assumed that some sort of freak explosion at the site had done them in.

The case was closed; officially, the CIA declared the virus threat resolved as the site in question had been "cleansed" by way of this explosion. Doing some clean-up work on the case on his own time, Eddie learned that there had been no explosion. The site in question, an ancient castle in Romania, was quite intact. Further digging clued Eddie in that the agents had mostly died in one place. Satellite imagery showed no real physical damage to the site, at least externally, and certainly not where reports claimed the men had died.

Eddie took it upon himself to continue to look into the case. He once again tracked the virus codes back to their source. Though they had been secured via a different means, Eddie was able to once again locate them, still at the same site and still quite intact. Taking a leave of absence, Eddie went to the castle and found there a charming Romanian man in his late 30s, who was quite willing to invite Eddie in for dinner. The man, Gregori Esperov, explained that he indeed had created the code, but that they were not viruses at all, but 'instructions' for magic spells.

What Eddie didn't know was that the CIA had secretly been tracking him, and had sent a new team to Romania. The agents burst in during Eddie's dinner with Gregori, only to be struck down by a series of lightning bolts that came directly from Gregori's hands. Stunned, Eddie assumed he was dead as well, but Gregori did not wish to kill Eddie. Instead, Gregori praised Eddie's courage and resourcefulness and offered to take Eddie in, to teach him to work magic as he did, and to protect him from the CIA and other organizations dedicated to eradicating spellcasters around the world.

Reluctantly, Eddie agreed. Awed by the show of power and intrigued by the possibilities, Eddie became Gregori's apprentice. Unfortunately, Eddie's apprenticeship did not last long. A rival mage named Constantin Vers slew Gregori before the training could really begin. Vers took Eddie into custody and tortured him for information about Gregori's spells. Eddie was held captive for 17 days and put thru a myriad of torture techniques, but, since Eddie really didn't know much about the workings of magic, didn't reveal much to Vers.

An opportunity came to escape capture, and Eddie took it. He quickly returned to Gregori's castle and grabbed what he could before returning to the United States. The CIA had presumed Eddie dead, and had de-listed him as a consultant. Overwhelmed that his family, friends, and colleagues thought he was dead, Eddie went into hiding and began to study Gregori's work. He also gained access to Gregori's significant wealth, and took as much as he could in order to continue his studies.

Eddie, now living under the name Gregory Spears, now lives in Boston, working by day as an usher at Fenway Park, hopes to one day master the spells Gregori left behind, and gain revenge on Vers and others like him. [/sblock]
 
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Jeriah Bashemath Shammah

Jeriah Bashemath Shammah

Jeriah stands just under six feet at 5'11", and weighing around 150lb's is slim for his height. He is not overly muscled, but looks hale and fit. Though his name conjures a Mid-Eastern origin, he is clearly of more European descent with slightly redish hair and even some freckles (a cause of confusion when he meets people). Jeriah has a stern face and does not invite easy friendships. Most of the time he can be seen with his reading glasses and a book, reading while walking/sitting/wherever he may be at the time.

Human Dedicated Hero 2
Init +1; Senses: Listen +8, Spot +8
Languages: English, Hebrew, French, German
Wealth Bonus: +12
Action Points: 11
Reputation: +1
Starting Occupation: Doctor
- +4 Wealth Bonus
- Perm Class skills: Treat Injury (+1 as Dedicated skill too), Search

AC 13, touch 13, flat-footed 11
hp 14 (2 HD)
Fort +3, Ref +1, Will +5

Speed 30 ft. (6 squares)
Melee Mastercraft Knife +1 (1d4-1)
Ranged Mastercraft Knife +3 (1d4-1) or
Glock 20 +3 (2d6+1)
Space 5 ft.; Reach 5 ft.
Base Atk +1; Grp +0
Atk Options Ranged or Melee
Special Actions: Treat Injury +14, Surgery

Abilities Str 8, Dex 12, Con 12, Int 16, Wis 16, Cha 8
Feats Personal Firearms Proficiency, Surgery
Bonus Feats: Simple Weapons Proficiency (Dedicated 1), Medical Expert (Dedicated 2)
Skills Craft (Pharmaceuticals) +6, Investigate +5, Knowledge (Arcana) +5, Knowledge(Earth/Life Sci) +6, Knowledge (History) +4, Knowledge (Theo/Phil) +5, Listen +8, Profession (Doctor) +6, Read/Write (Hebrew), Read/Write (German), Read/Write (French),Speak (Hebrew), Speak (German), Speak (French), Spot +8, Treat Injury +14, Search +8

Carried Possessions: Mastercraft Knife, Glock 20, 3 Box Magazines (15), License for Concealed Carry, Mastercraft First Aid Kit, Briefcase, Cell Phone, Luxury Overcoat, Pen Flashlight
Possessions at Apartment: Day Pack, Luxury Business Clothing (x5), Luxury Casual clothing (X10), Luxury Windbreaker, Toolbelt, Digital camera, Evidence Kit (basic), Mastercraft First Aid Kit (x5), Mechanical Tools (Basic), Backpack, Binoculars, Compass, Flashlight (Standard), Sleeping Bag, Tent (4 person).
Possessions in Car: Map (Atlas), Flashlight (Flood), Mechanical Tools (Basic), Roadside Emergency Kit (Flares, Compressor, etc),
Lifestyle: 1 Bedroom Apartment (rented), 2007 Nissan Murano (leased)

Talent: Skill Emphasis: +3 to Treat Injury checks

[sblock=Wealth Log]

Initial Wealth:
2d4 -> 6
6+5(Doctor (+4)+1 (Ranks Profession))= +11

Advancement from Levels 1->2:
1d20+6 -> 25
DC 11 = +3 (+1+1/5pts (2))
+3+11= +14 Wealth Bonus

All Items purchased before Glock, so only one wealth loss on Glock 20

Item PDC
Briefcase 7
Day Pack 5
Luxury Clothing, B (x5) 13
Luxury Clothing, C (X10) 9
Luxury Overcoat 10
Luxury Windbreaker 7
Toolbelt 9
Digital camera 14
Evidence Kit, basic 7
Mastercraft First Aid Kit (x5) 8
Mechanical Tools, Basic 13
Backpack 10
Binoculars 7
Compass 5
Flashlight, Pen 3
Flashlight, Standard 4
Flashlight, Flood 6
Map, Atlas 4
Sleeping Bag 9
Tent, 4 person 12
Cell Phone 9
Box Magazine x3 4
Concealed Carry Holster 5
Glock 20 18
Silver 10mm ammo (x4) 11
Mastercraft (+2) Knife 13
[/sblock]


[sblock=Background]
”…JERIAH!!” comes the scream. Lifting my head I see only red, blood filling my eyes, covering my face. “Whose blood?” comes the thought slowly, as booted feet from deep mud. Panic rises fast in my mind and suddenly I remember the stranger. Scrambling to my knees I look to the sounds of Rua screaming in the darkness. Quickly her cries of terror are shrieks of pain and my panic only quickens further. Swiftly rounding the side of our car, the stench of blood assaults me as I hear the pain in Rua’s voice turn to whimpers, and then I am struck. Not physically as before, but with a fear deeper than any I have ever known before. IT rises from on top of my wife, standing and turning. In the darkness all I can see is two eyes seething in yellowed rage and IT’s maw drenched in Rua’s life blood. The Beast, the creature strides towards me and in the light of the car’s beams, my terror is completed. Snarling as any beast of the wilds it’s blood soaked maw and claws reach out for me, striking me and sending me flying once again. Pain, terror, over-whelming irrationality all conspire and my world begins to darken as I see the creature once again turn to finish my wife. Tears are all that I can manage before the darkness claims me…”

Jeriah jerks awake, heart and mind full of the old panic. Looking around he slowly calms as the realization comes that he is at home…safe. Jeriah gets up and it dawns on him that he had fallen asleep at his desk. Books of the occult, accounts of legendary creatures scatter themselves across the desk as Jeriah stands. Looking quickly at his clock, Jeriah jumps up screwing up his courage for the day ahead. “It wouldn’t do to be late on my first day back…” he thinks to himself as he begins making his way around the disheveled apartment, preparing himself for the hospital. “They all think I’m mad already, no need to give them more fodder.” Jeriah says to the gray cat that had begun to rub against his calf, as he holds a book on the occult contemplating taking it to the hospital to read in his downtime. Thinking back to the other sabbaticals he had taken recently, Jeriah can only sigh in amazement at the fact that he even still had a job.
-----
Jeriah Shammah is in his early 30's, a young a talented doctor. A jewish man born to a strictly Hasidic family in New York, Jeriah took early on to the study of science to the point where he greatly angered his family and tzaddik at his disregard for Torah study, but none of them could deny Jeriah's skill in sciences or gradually his desire to be a doctor rather than serve the Rebbe.

So Jeriah went to medical school, and graduated. He served his time as an intern, and began to practice as a surgeon. He was introduced to his wife Rua, and they fell in love. Jeriah was offered a position in Boston after only two years of work and accepted, moving his new family to Boston. On a weekend outting to the country with his young wife Rua, they came across what appeared to be a motorcycle accident. Jeriah being a doctor stopped and went to try and help the rider who was writhing in apparent pain on the ground. As he got to the man he noticed that there were strange things happening. He didn't appear to be injured from the crash, but rather growing at an exponential rate. The man thrashed about and knocked Jeriah back before it howled and continued to change. Rua had come out to see if she could help in anyway and was attacked by the man/creature and Jeriah was once again hit as he tried to aid her, this time knocking him unconscious.

Later, he was told by the police that he had obviously tripped and been knocked unconscious after getting out of the car. Rua had been attacked by what looked like a wolf and the Dept. of Game and Wildlife was trying to track it. No motorcycle was found, nor was any man present. All his friends looked on in pity as Jeriah seemed to descend into maddness at the loss of Rua. Everyone chalked his story up to mad ravings, and just pitied him the more. Jeriah's world was shocked when he turned from the Torah, and from Hasidism and began to study and read anything and everything he could about the occult. He shaved his peyos and beard, added a middle name in the western style, distancing himself from the Rebbe and pretty much everyone he loved. He spends all his money now on occult books and old tomes of ancient knowledge that he can find. Soon in his researches he came to discover the creatuer that had taken so much from him had a name, Werewolf.

Still no one believes him, but when the stress of memories become to great, the hospital allows him to take the time he needs to recover. Jeriah spends his days at the hospital and his nights reading, interviewing, trying to find some further evidence of the werewolf and his reality...
[/sblock]
 
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Louis Derroux
Fast 1/Strong 1
HT: 6'0" WT: 190 Hair: Short, Black Eyes: Brown
Speed: 35

STR: 16 (+3)
DEX: 14 (+2)
CON: 12 (+1)
INT: 12 (+1)
WIS: 10 (+0)
CHA: 10 (+0)

HP: 18 (2d8+2)
AC: 16/17 (Base 10 + 4 class + 2 Dex *+1 vs Melee*) Touch: 16/17 Flat footed: 14
Saves: FORT: +2(1 base + 1 con) REF: +3(1 base + 2 dex) WILL: +0(0 base + 0 wis)
Init: +3

Bab: 1
Attacks:
Unarmed + 4, 1d4+4
Long Sword + 5, 1d8+5 (19-20/X2)
Quarterstaff + 5, 1d6+5
Machete + 5, 1d6+5

Skills(Total/Ranks):[28 Points]
Jump (+11/5), Tumble(+10/5), Sleight of Hand (+7/5), Profession:Martial Artist (+6/5), Drive (+7/4), Knowledge:Arcane Lore (+2/1cc), Speak Language(Italian), 1 more?
(*cc=Cross Class; 2 skill points) Synergy bonuses: +2 jump(from tumble), +2 tumble(From jump).


Occupation : Athlete (Drive, Jump, Tumble + 1, Bonus feat: Archaic Weapons Proficiency, +1 Wealth)
Feats: [2] Combat Martial Arts, Defensive Martial Arts
Bonus Feats: Simple Weapons Proficiency, Archaic Weapons Proficiency

Class Features:
Increased Speed (+5)
Melee Smash (+1)

Languages: English, French, Italian

Current Wealth Rating 9 : 5(avg) + 1(Occupation) + 1(1-4 ranks in Profession at lvl 1), + 3(Profession Roll at lvl 2 - DC 7, +1 for beating 7, +1 for beating it by 5, +1 for having 5 ranks in Profession. http://invisiblecastle.com/find.py?id=929173), -1 Purchases

[sblock=Gear]
Trenchcoat
Mastercraft Knife
Mastercraft Machete
Mastercraft Longsword (- 1 Wealth)
Mastercraft Quarterstaff
Crossbow (some bolts are sharpened wood instead of metal tipped)
4-8 Wooden Stakes
Day Pack
Cell Phone
2 Steel Handcuffs
Multipurpose Tool
Standard Binoculars
Couple Flashlights

Rented Harley Davidson Motorbike
Drivers License
Rented Loft

*Longsword Bought last*
I figured the weapons make sense b/c he's a martial artist AND wants to be a vampire hunter. They're functional and he uses them when training/teaching, and sometimes in tournaments (style, not combat, obviously).
The Stakes and Crossbow are, obviously, for the OTHER reason.

[/sblock]


Background : A French/Italian man originally from Alberta, Canada, Louis Moved to Boston a few years ago right after high school. He is currently pursuing a career as a professional martial artist(tournaments, teaching, demonstrations).


[sblock=Supernatural Brush]
When Loius was in High school, he had a brush with the supernatural. one of his graduating class became a vampire, dissapearing a few weeks before grad. At their after-grad party, the missing man turned up again, and killed a few of the students before being killed by a strange old man who seemed to have followed him. One of those killed was Louis girlfriend, others were his friends. By the time the Old man showed up, Louis was the only one left to save. The man was chased off by police, who thought he was responsible for the murders, but Loius later tracked him down to find out what had actually happened. He told Loius about vampires, and Louis begged the man to let him help him hunt them, but the man turned him down, saying he wasn't ready, and then left. The Police tracked him to Boston, but then the trail went cold, so that's where Louis went, searching for the old man.
*The 1 rank of knowledge: Arcane Lore is to represent what he's discovered about vampires, and a few related things.
[/sblock]
 
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Damon Knight
Fast 1/Strong 1

[sblock=Background]

Damon's childhood was pretty typical. He grew up in the suburbs of Boston, did well in school, played High School football, and such. At 18, instead up going to college, Damon opted to enlist with the US Marines.

His skill set earned him a place on Force Recon, where he served back to back tours in Iraq. His ability to get the job done and keep his mouth shut must have impressed some of the brass, for after his second tour in Iraq Damon found himself transferred to a unit designated for garrison duty at a classified military installation in Alaska.

His clearance was not high enough to ever learn what bizzare government experiments went on in the place, but that didn't stop him from seeing the horrible effects when one of them went on. It was a cold winter night when he and another soldier were on guard duty at the main lab complex. Hearing screams from within, he and his companion rushed into the place. The lighting was flickering as they made their way in, M16s at the ready. They found the doctors and scientists dead, nearly ripped to shreds, and blood scattered all about. Something came at them then, out of the darkness. THe two marines opened fire, but the bullets seemed to ping off of the thing's flesh. It was no taller than Damon, and gaunt, with black flesh and the smell of death clinging to it. The jagged teeth, deadly claws and curved horn rising from the back of its skull didn't affect the marines nearly as bad as the aura of cold evil and malevolence that the thing radiated. It ripped out the throat of Damon's companion and batted Damon out of the way to escape from the reinforcements that were coming. Damon still bears the scars across his chest where it rend through his body armor when it struck him.

Damon regained consciousness in a military hospital. The incident was covered up, and Damon resigned from the service when his enlistment period was up. He moved back to Boston and civilian life, but he still wakes up in a cold sweat when he has nightmares of the event.

[/sblock]

Description: Damon is tall and well-built, at 6’3” in hieght and a muscular 200 lbs. An athletic man, he keeps in excellent shape, running and lifting on a regular basis. He wears his dark hair short, in the military style. Damon has several tattoos, all of them penned during his time in the military. He tends to dress pretty casually: jeans, a polo shirt and a nice pair of shoes. He is a good looking young man of about 23 years of age.



Fast 1/Strong 1
Occupation: Military

Str 14 +2 (6 points)
Dex 14 +2 (6 points)
Con 14 +2 (6 points)
Int 14 +2 (6 points)
Wis 10 +0 (2 points)
Cha 10 +0 (2 points)

Hit Points: 20 (8 + 8 + 4 con)
MDT: 15 (14 + 1?)
Defense: 16 (10 base + 4 class + 2 dexterity)
Saves
--Fort +3 (1 base + 2 con)
--Ref +3 (1 base + 2 dex)
--Wil +0 (0 base + 0 wis)

Speed: 30ft

BAB: +1
Ranged: +3
Melee: +3

Initiative: +2

Skills 33
Balance +6 (4 ranks, +2 dex)
Demolitions* +6 (4 ranks, +2 int)
Drive +4 (2 ranks, +2 dex)
Escape Artist +4 (2 ranks, +2 dex)
Hide +6 (4 ranks, +2 dex)
Knowledge: Tactics +5 (3 ranks, +2 int)
Move Silently +6 (4 ranks, +2 dex)
Pilot +4 (2 ranks, +2 dex)
Profession +2 (2 ranks, +0 wis)
Survival* +4 (4 ranks, +0 wis)
Swim +4 (2 ranks, +2 str)


Languages
--English


Feats
--Personal Firearms Proficiency* (Occupation)
--Simple Weapons Proficiency (Class)
--Light Armor Proficiency (Level 1)
--Archaic Weapon Proficiency (Level 1)

Talents
--Evasion
--Melee Smash

* Occupation Skill/Feat


[sblock=Wealth]
Current Wealth: 5
Starting wealth 8 (6 + 1 occ + 1 profession)
Second level wealth: 10 18 (8 + 2)
(Take 20 on all purchases)
-2 wealth (Class II armor)
-2 wealth (Desert Eagle 0.50AE)
-1 wealth (Longsword)
[/sblock]


Equipment/Possessions
Lifestyle
--One bedroom apartment, downtown Boston
--Chevrolet Suburban, rented (leased)
--Ducati 999R, rented (leased)

Licenses
--Driver's License
--Concealed Carry/Firearms Permit
--Body Armor License

Weapons
--Taser
--Pepper Spray
--Knife (tactical)
--Metal Baton
--Desert Eagle (2d6+2)
---4 clips (box magazines)
---0.50AE ammo, 4 boxes (200 rounds)
--Marine saber
--6 smoke grenades


Armor
--Class II Light Armor


Equipment
--Backpack
--Mesh vest
--Daypack
--Rangepack, oversized
--Bolt cutter
--Duct tape
--First aid kit
--Hand cuffs, zip-tie (25)
--Binoculars
--Chemical light sticks (25)
--Compass
--Flashlight, penlight
--Flashlight, standard
--Rope, 150'
--Trail rations (12)
--Holster, concealed carry
--Illuminator
--Cell phone
--Digital audio recorder
--Multipurpose tool
--Fireextinguisher, 3 (2 in apartment, 1 in suburban)
--Sleeping bag
--Tactical maps (Boston and suburbs)


Clothing
--Multiple sets of casual clothes
--Coat
--Fatigue jacket
--Parka
--Fatigues (one set of each: urban, winter, woodland, desert and black)
--Ghillie suit
 
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[imager]http://www.plasticsmakeitpossible.org/s_microsite/docs/images/559_2_terDisplay_radio_policeman.jpg[/imager]
Character Name: Carl Unger
Class: Charismatic
Level: 2
Occupation: Law Enforcement
Age: 27 years
Gender: Male
Height: 5'11"
Weight: 173 lbs
Eyes: Green
Hair: Brown

Str: 10 (+0)
Dex: 12 (+1)
Con: 10 (+0)
Int: 14 (+2)
Wis: 12 (+1)
Cha: 16 (+3)

[sblock=stats]Hit Points: 12
Defense: 10 (+0 Class, +1 Dex)
Initiative: +1
Speed: 30
Action Pts: 6
Wealth: +5 (+9 was my starting Wealth, gained 4 at 2nd level)

Skills:
Bluff +10 (5 ranks, +3 Cha +2 Fast-Talk)
Diplomacy +14 (5 ranks, +3 Cha, +2 feat, +2 syn, +2 Fast-Talk)
Gather Info +10 (5 ranks, +3 Cha,+2 feat)
K (behavorial science) +7 (5 ranks, +2 Int)
K (civics) +7 (5 ranks, +2 Int)
K (theology) +7 (5 ranks, +2 Int)
Listen +6 (5 ranks, +1 Wis)
Profession +6 (5 ranks, +1 Wis)
Sense Motive +2 (1 rank, +1 Wis)
Speak Language (3 ranks: Latin, Russian, German)

Feats:
Personal Firearms Proficiency (Law Enforcement Feat Selection)
Simple Weapons Proficiency
Point Blank Shot (1st level)
Precise Shot (1st level)
Trustworthy (2nd level bonus)

Talents:
Fast Talk

==COMBAT==
Glock 17
Total Attack Bonus: +2
Damage: 2d6
Critical: 20
Range: 30'
Weight: 2 lbs
Type: Peircing
Size: Small
Rounds per Clip: 17
Special: +1 to attack and damage within 30'

Stun Gun
Total Attack Bonus: +0
Damage: 1d3 Electrical
Critical: 20
Range: --
Weight: 1 lbs
Type: Electricity
Size: Tiny
Rounds per Clip: --
Special: Fort DC 15 or paralyzed 1d6 rounds

Knife
Total Attack Bonus: +0 (+1 if thrown)
Damage: 1d4
Critical: 19-20
Range: 10'
Weight: 1 lbs
Type: Peircing
Size: Tiny
Rounds per Clip: --
Special: +1 to attack and damage within 30' if thrown[/sblock]

[sblock=equipment]
Equipment:
1 Gun License
1 Glock 17
1 Box of 50 9mm rounds
1 Extra Box Magazines
1 Concealable Carry Holsters
1 Knives
1 Stun Gun
1 Cellphone
1 40lb Capacity Aluminum Case
2 Notebooks
1 Black Pen
1 Red Pen
1 Daypack
1 Set of Business Clothes - Suit (worn)
1 Set of Casual Clothes (in Daypack)
1 Set of Police Uniform
1 Digital Camera
1 Professional Walkie-Talkie
1 Set of Steel Handcuffs
1 Multi-Purpose Tool
1 Standard Binoculars
1 Standard Flashlight

WEIGHT CARRIED: 30.5 lbs
MAX CAPACITY: 33/66/100
[/sblock]

[sblock=background]Setting down today's issue of The Boston Globe, Carl adjusts his holster a little bit. Even after 3 years on the force, Carl isn't used to carrying the thing. Luckily enough for him he hasn't had to fire it except on the range. When he is on the range, he'd rather be in the Boston Public Library studying books, but the department requires him to continue his weapons training in case the need does arise.

So far he has been lucky enough to end all the negotiations he's been assigned to without a shot being fired. His supervisors don't believe it. Every new negotiator at least screws up one assignment, but after 3 years, Carl has yet to have the blemish on his record. He's told many others on the force how he does it, or how he believes he's been blessed, but they only laugh and blow it off as him trying to keep the real trick of it to himself.

Seven years ago, Carl started hearing things. It was if everyone he talked had a second voice that only he could hear. It was if this second voice telling Carl exactly what he wanted to hear. He started learning how to understand what people are truly saying, and how to talk around their intentions. He started his knack for negotiating. This lead him to join the Academy and become a police negotiator.

He wasn't just imagining these voices, he heard them. At times he would be sitting there at the station going over debriefing paperwork, when he would hear an officer address him. Turning to ask the officer what he said, 90% of the time the officer would insist he didn't say anything.

After 2 years of trying to explain to his coworkers and supervisors that he heard voices that helped him in negotiations, Carl noticed he started to become an outcast on the force. Carl took up drinking for almost a full year whenever he wasn't working. His life took a downward spiral at that point. His wife divorced him and gained full custody over their daughter. They moved to upstate New York. As his family left, it seemed the voices filled the empty voids in the house.

It wasn't until one night Carl was sleeping when things got real bad. He was jolted awake by a loud thud in his house. Opening his eyes in a hungover stupor, grabbing his firearm, and investigating the situation further, Carl came across a figure standing in his kitchen. Confronting the man, the figure turned to look at Carl and then bolted through the wall. Shocked at what he saw, Carl passed out from shock.

Waking up to the sun shining through the kitchen window, Carl no longer heard the voices. Everything seemed more silent than they ever have in the past 7 years. Terrified of what occurred and not being able to explain it, Carl stopped drinking. He moved out of the house to try and forget about his ex-wife and daughter. Moving into a small studio apartment, Carl focused on his career. He started reading books on god and religion, hoping to find answers of what has happened to him in there.

Still an outcast at work, Carl's performance has still excelled beyond what anyone could hope for.[/sblock]

[sblock=personality]Quiet and reserved, Carl would rather have his head in a book than anywhere else. Though seen as an outcast by those on the force, Carl has earned their respect. A smooth-talker, Carl choses his words carefully and can talk circles around most everyone. He has the knack of telling people what they want to hear and keeping his words true.

Don't expect Carl to tell you much about himself, he'd rather tell you about yourself and human nature. Ask himself and he will tell you what he knows and give you words of advice, but ask Carl about himself and he will change the subject.[/sblock]
 
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