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[Rogue's Gallery] Paths of Legend: Paths of Madness
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<blockquote data-quote="RelentlessImp" data-source="post: 4738902" data-attributes="member: 82963"><p>Sheet</p><p>[sblock]</p><p>Steise</p><p>Male kalashtar telepath 5/thrallherd 1</p><p>Chaotic Neutral humanoid</p><p><strong>Init</strong> +1; <strong>Senses</strong> Listen +1, Spot +1</p><p><strong>Languages</strong> Common, Quor, Draconic, Elven, Dwarven</p><p></p><p><strong>AC</strong> 11, <strong>touch</strong> 11, <strong>flat-footed</strong> 10</p><p>(+1 DEX)</p><p><strong>hp</strong> 22 (=14 Telepath + 2.5 Thrallherd + 6 CON)</p><p><strong>Fort</strong> +2, <strong>Ref</strong> +2, <strong>Will</strong> +7</p><p></p><p><strong>Speed</strong> 30ft</p><p><strong>Base Atk</strong> +2; <strong>Grp</strong> +2</p><p><strong>Powers Known</strong> (ML 5); <strong>Power Points</strong> 41 (25 Psion + 10 Bonus + 6 Kalashtar)</p><p><strong>1st Level</strong> (5)</p><p>conceal thoughts, crystal shard, mind link, psionic charm, synchronicity</p><p><strong>2nd Level</strong> (4)</p><p>ego whip, read thoughts, psionic suggestion, psionic tongues</p><p><strong>3rd Level</strong> (2)</p><p>energy wall, psionic darkvision</p><p><strong>Psi-Like Abilities:</strong></p><p>Mindlink 1/day, DC CHA-based, ML 1/2 HD</p><p></p><p><strong>Abilities</strong> Str 8, Dex 12, Con 12, Int 18, Wis 13, Cha 14</p><p><strong>Feats</strong> Inquisitor (1), Psionic Meditation (Psion1), Overchannel (3), Extend Power (Psion5), Talented (6)</p><p><strong>Skills</strong> Autohypnosis +9, Concentration +9, Diplomacy +12, Bluff +6, Knowledge (psionics) +14, Psicraft +14, Sense Motive +9 (Skill Ranks: Autohypnosis 6, Bluff 2, Concentration 8, Diplomacy 8, Knowledge (psionics) 8, Psicraft 8, Sense Motive 8)</p><p><strong>Possessions</strong></p><p></p><p><strong>Skills</strong></p><p>Kalashtar gain a +2 racial bonus on Bluff, Diplomacy and Intimidate Checks</p><p>Kalashtar gain a +2 racial bonus on Disguise checks made to impersonate a human</p><p></p><p><strong>Racial</strong></p><p>Immunity to effects that rely on the target's ability to dream</p><p>+1 Power Point per character level</p><p></p><p>Experience Points: 15,000</p><p>Next Level: 21,000</p><p>[/sblock]</p><p></p><p>Fluffy Bits</p><p>[sblock]</p><p><strong>Appearance</strong></p><p>Steise has lightly-tanned skin, with a frail, weak body. His crimson eyes hold a bright, penetrating stare when something interests him, taking in everything all at once. He wears his pale blonde hair shorn short, though it has grown shaggy due to his incarceration, wild and unkempt. He has all the delicate features common amongst Kalashtar, heightened by his malnourished body, making him seem human and something <em>other</em> at the same time.</p><p></p><p><strong>Personality</strong></p><p>Steise has a vaguely loose grasp on reality. The part of the One Mind that is imparted to him that granted him his psionic abilities snapped something in him, which, when nothing draws his attention, tends to cause him to stare off into space, lost within the expanses of his mind. Despite this, he is an outgoing, friendly sort who seems to make friends easily. He tends to look out for himself when things hit the fan, though in the company of others, he will contribute to the best of his abilities - so long as it doesn't endanger him <em>too</em> much.</p><p></p><p>Steise regards his more-than-casual-acquaintences friends as his dearest treasures, however, and will gladly defend them and come to their aid whenever possible. He'd gladly take an arrow for a friend - not in the chest, certainly, but in the thigh, or the shoulder, or some not-entirely-essential body part like that.</p><p></p><p><strong>Background</strong></p><p>The One Mind gifted Steise at a young age, granting the formerly skill-less boy a competence he had never known before. With the power of the mind opened to him, a once gray and dreary world suddenly brightened with color as he delved into the possibilities that had opened up for him.</p><p></p><p>When Steise reached adulthood, he left the Awakened Lands, determined to travel the length and breadth of the world to see what sights awaited. With naught but his psionic powers and his wits (few and far between, some would say), he drifted from land to land. Mostly, it was mercenary work that sustained him with that precious commodity that makes the world go 'round: gold. Spying on his employers' foes from a safe distance, turning bodyguards against their masters, sowing a bit of chaos into order, that sort of thing.</p><p></p><p>Understandably, this has earned him more than a few enemies, and a number of bounties on his head. In particular, the Dijhon have a pretty high bounty on his head, due to a little misunderstanding about some runaway slaves, a missing key, and a few chests of gold. And the Thayvians had a bounty out for him, due to a little fracas involving an uppity son of a 6th tier Red Wizard. It was only a wounding; he still doesn't know why they made such a big deal out of it.</p><p></p><p>Which is why he finds himself in his current situation. Oh, he fought as best he could against the wizards who came to take him into custody, even manging to draw blood from one of them, but he fell to their holding magics. Oh, and that trial! Wouldn't even let him explain it was a misunderstanding and he didn't mean to seriously hurt the guy.</p><p></p><p>Now he languishes in prison, execution ever looming closer. With the lunatic gnome telling him of an escape route, though, he's willing to take a few chances to avoid being executed in a public, possibly embarassing manner.</p><p></p><p><strong>Age:</strong> 44</p><p><strong>Height:</strong> 5'</p><p><strong>Weight:</strong> 135 lbs</p><p><strong>Hair:</strong> Light blond</p><p><strong>Eyes:</strong> Red</p><p>[/sblock]</p><p></p><p>Current Status</p><p>[sblock]</p><p>HP: 22/22</p><p>PP: 41/41</p><p>AC: 11, Touch 11, Flat 10</p><p></p><p>Buffs:</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="RelentlessImp, post: 4738902, member: 82963"] Sheet [sblock] Steise Male kalashtar telepath 5/thrallherd 1 Chaotic Neutral humanoid [B]Init[/B] +1; [B]Senses[/B] Listen +1, Spot +1 [B]Languages[/B] Common, Quor, Draconic, Elven, Dwarven [B]AC[/B] 11, [B]touch[/B] 11, [B]flat-footed[/B] 10 (+1 DEX) [B]hp[/B] 22 (=14 Telepath + 2.5 Thrallherd + 6 CON) [B]Fort[/B] +2, [B]Ref[/B] +2, [B]Will[/B] +7 [B]Speed[/B] 30ft [B]Base Atk[/B] +2; [B]Grp[/B] +2 [B]Powers Known[/B] (ML 5); [B]Power Points[/B] 41 (25 Psion + 10 Bonus + 6 Kalashtar) [B]1st Level[/B] (5) conceal thoughts, crystal shard, mind link, psionic charm, synchronicity [B]2nd Level[/B] (4) ego whip, read thoughts, psionic suggestion, psionic tongues [B]3rd Level[/B] (2) energy wall, psionic darkvision [B]Psi-Like Abilities:[/B] Mindlink 1/day, DC CHA-based, ML 1/2 HD [B]Abilities[/B] Str 8, Dex 12, Con 12, Int 18, Wis 13, Cha 14 [B]Feats[/B] Inquisitor (1), Psionic Meditation (Psion1), Overchannel (3), Extend Power (Psion5), Talented (6) [B]Skills[/B] Autohypnosis +9, Concentration +9, Diplomacy +12, Bluff +6, Knowledge (psionics) +14, Psicraft +14, Sense Motive +9 (Skill Ranks: Autohypnosis 6, Bluff 2, Concentration 8, Diplomacy 8, Knowledge (psionics) 8, Psicraft 8, Sense Motive 8) [B]Possessions[/B] [B]Skills[/B] Kalashtar gain a +2 racial bonus on Bluff, Diplomacy and Intimidate Checks Kalashtar gain a +2 racial bonus on Disguise checks made to impersonate a human [B]Racial[/B] Immunity to effects that rely on the target's ability to dream +1 Power Point per character level Experience Points: 15,000 Next Level: 21,000 [/sblock] Fluffy Bits [sblock] [B]Appearance[/B] Steise has lightly-tanned skin, with a frail, weak body. His crimson eyes hold a bright, penetrating stare when something interests him, taking in everything all at once. He wears his pale blonde hair shorn short, though it has grown shaggy due to his incarceration, wild and unkempt. He has all the delicate features common amongst Kalashtar, heightened by his malnourished body, making him seem human and something [I]other[/I] at the same time. [B]Personality[/B] Steise has a vaguely loose grasp on reality. The part of the One Mind that is imparted to him that granted him his psionic abilities snapped something in him, which, when nothing draws his attention, tends to cause him to stare off into space, lost within the expanses of his mind. Despite this, he is an outgoing, friendly sort who seems to make friends easily. He tends to look out for himself when things hit the fan, though in the company of others, he will contribute to the best of his abilities - so long as it doesn't endanger him [I]too[/I] much. Steise regards his more-than-casual-acquaintences friends as his dearest treasures, however, and will gladly defend them and come to their aid whenever possible. He'd gladly take an arrow for a friend - not in the chest, certainly, but in the thigh, or the shoulder, or some not-entirely-essential body part like that. [B]Background[/B] The One Mind gifted Steise at a young age, granting the formerly skill-less boy a competence he had never known before. With the power of the mind opened to him, a once gray and dreary world suddenly brightened with color as he delved into the possibilities that had opened up for him. When Steise reached adulthood, he left the Awakened Lands, determined to travel the length and breadth of the world to see what sights awaited. With naught but his psionic powers and his wits (few and far between, some would say), he drifted from land to land. Mostly, it was mercenary work that sustained him with that precious commodity that makes the world go 'round: gold. Spying on his employers' foes from a safe distance, turning bodyguards against their masters, sowing a bit of chaos into order, that sort of thing. Understandably, this has earned him more than a few enemies, and a number of bounties on his head. In particular, the Dijhon have a pretty high bounty on his head, due to a little misunderstanding about some runaway slaves, a missing key, and a few chests of gold. And the Thayvians had a bounty out for him, due to a little fracas involving an uppity son of a 6th tier Red Wizard. It was only a wounding; he still doesn't know why they made such a big deal out of it. Which is why he finds himself in his current situation. Oh, he fought as best he could against the wizards who came to take him into custody, even manging to draw blood from one of them, but he fell to their holding magics. Oh, and that trial! Wouldn't even let him explain it was a misunderstanding and he didn't mean to seriously hurt the guy. Now he languishes in prison, execution ever looming closer. With the lunatic gnome telling him of an escape route, though, he's willing to take a few chances to avoid being executed in a public, possibly embarassing manner. [B]Age:[/B] 44 [B]Height:[/B] 5' [B]Weight:[/B] 135 lbs [B]Hair:[/B] Light blond [B]Eyes:[/B] Red [/sblock] Current Status [sblock] HP: 22/22 PP: 41/41 AC: 11, Touch 11, Flat 10 Buffs: [/sblock] [/QUOTE]
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