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[Rogues Gallery] Paths of Legend: Resurrection
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<blockquote data-quote="Voda Vosa" data-source="post: 6358610" data-attributes="member: 51271"><p><strong>Chkikn</strong></p><p></p><p><strong><u>Chkikn the alchemist</u></strong></p><p></p><p>[ATTACH]63322[/ATTACH]</p><p></p><p><strong>Story</strong>:</p><p>Chkikn was a small ratfolk pup, but perhaps more nimble and smart than the average. As a result the larger younglings always picked on him, his brothers, his companions, even his mates. Perhaps it was this that drove him to put his intelligence to device ways to even the odds of survivalwithin the pack.</p><p>Naturally curious, Chkikn would climb the sewers his pack lived in, into the streets of Azgund. There he would sneak into the study of alchemists and learn from sight, from simply watching what these humans did. He woudl sneak back at night, and use the stuff he found in the sewers to make his own concoktions. </p><p>Eventually, he gained enough practice to confront the larger individuals of his clan in order to ascend in the social scale of the ratfolk. However, his glory was short lived. An accident with a aphordisiac potion blew off the chief's mate's head! Needless to say, Chkikn found a great situation to try his expeditious retreat extract!</p><p>He left only with his life and abunch of notes and vials, which is a lot to say. Two weeks later he arrived to Vedlund seeking food and shelter. His limited ability to survive in the wilderness had kept him alive... barely. Finding job was hard, no one trusted a ratfolk to brew things they had to drink, and there was not much else he could do for coin, he was tiny and weak.</p><p>When he saw Aston pledge for brave souls, he figured he could get money from this Aston person, and if things got ugly he could alsways run for it, as he did in Azgund.</p><p> </p><p>[code] [B]Name[/B]: Chkikn</p><p>[B]Class[/B]: Alchemist (Plague brindger archetype) 1</p><p>[B]Race[/B]: Ratfolk</p><p>[B]Size[/B]: Small</p><p>[B]Gender[/B]: Male</p><p></p><p></p><p>Str: 12(-2) 10: +0 Level: 1 XP: 0</p><p>Dex: 14(+2) 16: +3 BAB: +0 HP: 8+2=10</p><p>Con: 14: +2 CM bonus: -1 CM defense: 12</p><p>Int: 16(+2) 18: +4 Speed: 20' </p><p>Wis: 12 +1 Init: +5 </p><p>Cha: 09 -1 ACP: -1 </p><p></p><p> Base Armor Shld Dex Size Nat Misc </p><p></p><p>Total</p><p>Armor: 10 +3 +0 +3 +1 +0 +0 17</p><p>Touch: 14 Flatfooted: 14</p><p></p><p> Base Mod Misc Total</p><p>Fort: 2 +2 +4</p><p>Ref: 2 +3 +5</p><p>Will: 0 +1 +1</p><p></p><p>[b]Weapon Attack Damage Critical[/b]</p><p>Heavy mace +0 1d6 20x2</p><p>Sickle +0 1d4 20x2</p><p>Light crossbow +3 1d6 x3</p><p>Bomb +4 1d6+4 20x2</p><p></p><p>Languages: Common,Dwarven, Goblin, Orc, Halfling.</p><p></p><p>Abilities: </p><p>Ratfolk: -2 Str, +2 Int and Dex, Small, Darkvision, Ratfolk subtype, Cornered fury, Rodent empathy, Tinker.</p><p>Alchemist:</p><p>Alchemy: (+1 when crafting alchemical mundane components, use craft alchemy to identify potions, Prepares extracts, bombs and mutagens(Plague))</p><p>Extracts</p><p>Bombs: 1d6+4, can throw up to (1+4+2) 7 bombs per day.</p><p>Mutagens (Plague vial): Makes enemies who touch you sick (DC: 10 + 1/2 the plague bringer's level + int: 15)</p><p></p><p>Feats and traits: </p><p>Extra bombs</p><p>Focused mind</p><p>Reactionary</p><p></p><p>Formulas: Cure light wounds, Bomber's eye, Shield, expeditious retreat, identify, reduce person.</p><p>Extracts per day: 2</p><p></p><p>Skills Ranks Mod Misc Total</p><p></p><p>Appraise (Int) 1 +4 +10</p><p>Concentration 0 +2 +2 +4</p><p>Craft (alchemy)(Int) 1 +4 +2 +12</p><p>Disable Device (Dex) 1 +3 +9</p><p>Knowledge (arcana) (Int)1 +4 +10</p><p>Knowledge (nature) (Int)1 +4 +10</p><p>Perception (Wis) 1 +1 +2 +9</p><p>Spellcraft (Int) 1 +4 +10</p><p>Survival(Wis) 1 +1 +7</p><p>Use magical device 0 -1 +2 +1</p><p>Stealth 0 +3 +2 +5</p><p></p><p></p><p></p><p>Equipment: </p><p></p><p>Studded leather armor (20lb, 25gp)</p><p>Sickle (5lb, 4gp)</p><p>Heavy mace (5lb, 12gp)</p><p>Crossbow, ligth (5lb, 35gp) </p><p>Flint and steel (--lb, 1gp)</p><p>Blanket for winter (3lb, 5sp)</p><p>Backpack (2lb, 2gp)</p><p>Grappling hook (4lb, 1gp)</p><p>Rope (10lb, 1gp)</p><p>Torch x10 (1lb, 1sp)</p><p>Waterskin (4lb, 1gp)</p><p> </p><p> </p><p>Money spent: 83 gp</p><p> </p><p>[/code]</p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 6358610, member: 51271"] [b]Chkikn[/b] [B][U]Chkikn the alchemist[/U][/B] [ATTACH=CONFIG]63322[/ATTACH] [B]Story[/B]: Chkikn was a small ratfolk pup, but perhaps more nimble and smart than the average. As a result the larger younglings always picked on him, his brothers, his companions, even his mates. Perhaps it was this that drove him to put his intelligence to device ways to even the odds of survivalwithin the pack. Naturally curious, Chkikn would climb the sewers his pack lived in, into the streets of Azgund. There he would sneak into the study of alchemists and learn from sight, from simply watching what these humans did. He woudl sneak back at night, and use the stuff he found in the sewers to make his own concoktions. Eventually, he gained enough practice to confront the larger individuals of his clan in order to ascend in the social scale of the ratfolk. However, his glory was short lived. An accident with a aphordisiac potion blew off the chief's mate's head! Needless to say, Chkikn found a great situation to try his expeditious retreat extract! He left only with his life and abunch of notes and vials, which is a lot to say. Two weeks later he arrived to Vedlund seeking food and shelter. His limited ability to survive in the wilderness had kept him alive... barely. Finding job was hard, no one trusted a ratfolk to brew things they had to drink, and there was not much else he could do for coin, he was tiny and weak. When he saw Aston pledge for brave souls, he figured he could get money from this Aston person, and if things got ugly he could alsways run for it, as he did in Azgund. [code] [B]Name[/B]: Chkikn [B]Class[/B]: Alchemist (Plague brindger archetype) 1 [B]Race[/B]: Ratfolk [B]Size[/B]: Small [B]Gender[/B]: Male Str: 12(-2) 10: +0 Level: 1 XP: 0 Dex: 14(+2) 16: +3 BAB: +0 HP: 8+2=10 Con: 14: +2 CM bonus: -1 CM defense: 12 Int: 16(+2) 18: +4 Speed: 20' Wis: 12 +1 Init: +5 Cha: 09 -1 ACP: -1 Base Armor Shld Dex Size Nat Misc Total Armor: 10 +3 +0 +3 +1 +0 +0 17 Touch: 14 Flatfooted: 14 Base Mod Misc Total Fort: 2 +2 +4 Ref: 2 +3 +5 Will: 0 +1 +1 [b]Weapon Attack Damage Critical[/b] Heavy mace +0 1d6 20x2 Sickle +0 1d4 20x2 Light crossbow +3 1d6 x3 Bomb +4 1d6+4 20x2 Languages: Common,Dwarven, Goblin, Orc, Halfling. Abilities: Ratfolk: -2 Str, +2 Int and Dex, Small, Darkvision, Ratfolk subtype, Cornered fury, Rodent empathy, Tinker. Alchemist: Alchemy: (+1 when crafting alchemical mundane components, use craft alchemy to identify potions, Prepares extracts, bombs and mutagens(Plague)) Extracts Bombs: 1d6+4, can throw up to (1+4+2) 7 bombs per day. Mutagens (Plague vial): Makes enemies who touch you sick (DC: 10 + 1/2 the plague bringer's level + int: 15) Feats and traits: Extra bombs Focused mind Reactionary Formulas: Cure light wounds, Bomber's eye, Shield, expeditious retreat, identify, reduce person. Extracts per day: 2 Skills Ranks Mod Misc Total Appraise (Int) 1 +4 +10 Concentration 0 +2 +2 +4 Craft (alchemy)(Int) 1 +4 +2 +12 Disable Device (Dex) 1 +3 +9 Knowledge (arcana) (Int)1 +4 +10 Knowledge (nature) (Int)1 +4 +10 Perception (Wis) 1 +1 +2 +9 Spellcraft (Int) 1 +4 +10 Survival(Wis) 1 +1 +7 Use magical device 0 -1 +2 +1 Stealth 0 +3 +2 +5 Equipment: Studded leather armor (20lb, 25gp) Sickle (5lb, 4gp) Heavy mace (5lb, 12gp) Crossbow, ligth (5lb, 35gp) Flint and steel (--lb, 1gp) Blanket for winter (3lb, 5sp) Backpack (2lb, 2gp) Grappling hook (4lb, 1gp) Rope (10lb, 1gp) Torch x10 (1lb, 1sp) Waterskin (4lb, 1gp) Money spent: 83 gp [/code] [/QUOTE]
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