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[Rogue's Gallery] Paths of Legend: The Azgundi Tournaments
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<blockquote data-quote="crazy_monkey1956" data-source="post: 4643015" data-attributes="member: 49514"><p>The following character is a super secret plot device. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> That means that there is only one player who should be looking at it and that player knows who he is. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> All others should really try to resist the urge to glance upon this infernal creation. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p></p><p>[sblock=Codename: Fade]For the mystery player, you will notice that this character is designed as a NPC. So, the elite array for ability scores (15, 14, 13, 12, 10, 8), average hit points per hit die except at 1st level and NPC wealth. That's because it is destined to become an antagonist and be defeated.</p><p></p><p><strong>Basics</strong></p><p>Race: Doppelganger</p><p>Class: Doppelganger 4, Rogue 1, Assassin 1, LA 4</p><p>HD: 6</p><p>ECL: 10</p><p>Align: Neutral Evil</p><p>CR: 5</p><p></p><p><strong>Ability Scores</strong></p><p></p><p>10 Strength</p><p>16 Dexterity</p><p>12 Constitution</p><p>15 Intelligence</p><p>16 Wisdom</p><p>17 Charisma</p><p></p><p><strong>Combat Stats</strong></p><p></p><p>HP: 34.5 (ignore the .5)</p><p>Speed: 30</p><p>Initiative: +3 (+3 Dex)</p><p>BAB: +4</p><p>Grapple: +4</p><p>Melee Attack: Slam +7 (1d6 dmg, x2 crit, natural bludgeoning attack, natural form only)</p><p>Melee or Ranged Attack: MW Dagger +8 [+6 when fighting with 2 weapons] (1d4 dmg, 19-20/x2 crit, 10 ft. range increment, piercing or slashing)</p><p>Melee or Ranged Attack: Dagger +7 [+5 when fighting with 2 weapons] (1d4 dmg, 19-20/x2 crit, 10 ft. range increment, piercing or slashing)</p><p></p><p>AC: 21 (+4 armor, +4 natural armor, +3 Dex)</p><p>Touch AC: 13 (+3 Dex)</p><p>Flat-Footed AC: 18 (+4 armor, +4 natural armor)</p><p></p><p>Fort Save: +2 (+1 base, +1 Con)</p><p>Ref Save: +11 (+8 base, +3 Dex)</p><p>Will Save: +7 (+4 base, +3 Wis)</p><p></p><p><strong>Skills</strong></p><p></p><p>+16 Bluff (9 ranks, +3 Cha, +4 racial, +4 circumstance when using Detect Thoughts [not included in skill total])</p><p>+5 Diplomacy (0 ranks, +3 Cha, +2 synergy)</p><p>+5 Disable Device (0 ranks, +3 Dex, +2 MW thieves tools)</p><p>+16 Disguise (9 ranks, +3 Cha, +4 racial, +2 synergy [acting in character, not included in skill total], +10 circumstance when using Change Shape [not included in skill total], +4 circumstance when using Detect Thoughts [not included in skill total])</p><p>+11 Hide (3 ranks [cross-class], 5 ranks, +3 Dex)</p><p>+5 Intimidate (0 ranks, +3 Cha, +2 synergy)</p><p>+11 Move Silently (3 ranks [cross-class], 5 ranks, +3 Dex)</p><p>+5 Open Lock (0 ranks, +3 Dex, +2 MW thieves tools)</p><p>+5 Sleight of Hand (0 ranks, +3 Dex, +2 synergy)</p><p>+5 Tumble (2 ranks, +3 Dex)</p><p></p><p><strong>Feats</strong></p><p></p><p>Jack of All Trades (1st level) (use any skill untrained)</p><p>Weapon Finesse (3rd level)</p><p>Two-Weapon Fighting (6th level)</p><p></p><p><strong>Class Features</strong></p><p></p><p>Weapon and Armor Proficiencies: All Simple, Hand Crossbow, Rapier, Sap, Shortbow, Short Sword; Light Armor</p><p>Death Attack: study victim 3 rounds (must remain undetected by victim or not recognized as a threat) then make sneak attack, Fort save DC 13 (10 + assassin level + Int mod), on failed save victim is dead or paralyzed for 1d6+1 rounds (Fade's choice), attack must be made within 3 rounds of completing study.</p><p>Poison Use: No risk of accidentally poisoning self when using poison.</p><p>Sneak Attack +2d6</p><p>Trapfinding</p><p></p><p><strong>Racial Traits</strong></p><p></p><p>Darkvision 60'</p><p>+4 natural armor bonus</p><p>Detect Thoughts (Su): As the spell, always on, free action to suppress or resume, caster level 18, Will save DC 16 negates.</p><p>Change Shape (Su): Small or medium humanoid, loses slam attack in new form, unlimited duration, standard action.</p><p>Immune to <em>sleep</em> and charm effects.</p><p>Favored Class: Rogue</p><p></p><p><strong>Spells</strong></p><p></p><p>Spells per day: 1 1st level</p><p>Spells known - 1st level (save DC = 13): <em>Sleep</em>, <em>True Strike</em></p><p></p><p><strong>Languages</strong></p><p></p><p>Common</p><p>Elven</p><p>Halfling</p><p>Azgundi (2 skill points)</p><p></p><p><strong>Equipment</strong></p><p></p><p><em>Ring of Mind Shielding</em> (wearer is immune to <em>detect thoughts</em>, <em>discern lies</em>, and any attempt to magically discern alignment)</p><p>2 Masterwork Daggers</p><p>5 Daggers</p><p>Mithral Shirt</p><p>Masterwork Thieves' Tools</p><p>2 doses - Deathblade Poison (DMG pg 297)</p><p>10 does - Drow Sleep Poison (DMG pg 297)</p><p>10 does - Blue Whinnis Poison (DMG pg 297)</p><p>3 <em>Elixirs of Love</em></p><p>2 Bags of Caltrops</p><p>Belt Pouch</p><p> Spell Component Pouch</p><p> 24 GP</p><p> 9 SP</p><p>Backpack</p><p> Bedroll</p><p> Flint/Steel</p><p> Grappling Hook</p><p> 50' Silk Rope</p><p></p><p><strong>Vitals</strong></p><p></p><p>Age: Unknown</p><p>Height: 5'6 (in undisguised form)</p><p>Weight: 150 (in undisguised form)</p><p>Appearance: Fade can obviously appear to be whatever it wants. It currently looks like...</p><p>[sblock=Extra sblock, just in case]Estelle, as she appeared when she first entered the Necropolis. Fade studied her intently without her knowledge for several days, reading her thoughts and studying her mannerisms so that it could accurately impersonate her.[/sblock]</p><p></p><p><strong>Roleplaying Notes</strong></p><p></p><p>Fade's mission is to assassinate Lady Nineveh d'Anovia, which it accepted after becoming <insert mystery character here>. As to why it chose <mystery character>, it was intrigued by her and, not possessing an identity of its own, has chosen to become her, feeling that it can live her life better than she can. It doesn't truly understand concepts like friendship and love, however, though it can certainly fake them well enough.</p><p></p><p>It intends to use its <em>Elixirs of Love</em> to make one of Lady Nineveh's guards fall in love with her so it can get close to Nineveh at some point during the tournaments.</p><p></p><p>Fade doesn't know the identity of its current employer and doesn't care. It intends to complete the job and take the promised money to one of the pirate havens in the Djihon Islands, settling into semi-retirement as <mystery character>.[/sblock]</p></blockquote><p></p>
[QUOTE="crazy_monkey1956, post: 4643015, member: 49514"] The following character is a super secret plot device. ;) That means that there is only one player who should be looking at it and that player knows who he is. ;) All others should really try to resist the urge to glance upon this infernal creation. :] [sblock=Codename: Fade]For the mystery player, you will notice that this character is designed as a NPC. So, the elite array for ability scores (15, 14, 13, 12, 10, 8), average hit points per hit die except at 1st level and NPC wealth. That's because it is destined to become an antagonist and be defeated. [B]Basics[/B] Race: Doppelganger Class: Doppelganger 4, Rogue 1, Assassin 1, LA 4 HD: 6 ECL: 10 Align: Neutral Evil CR: 5 [B]Ability Scores[/B] 10 Strength 16 Dexterity 12 Constitution 15 Intelligence 16 Wisdom 17 Charisma [B]Combat Stats[/B] HP: 34.5 (ignore the .5) Speed: 30 Initiative: +3 (+3 Dex) BAB: +4 Grapple: +4 Melee Attack: Slam +7 (1d6 dmg, x2 crit, natural bludgeoning attack, natural form only) Melee or Ranged Attack: MW Dagger +8 [+6 when fighting with 2 weapons] (1d4 dmg, 19-20/x2 crit, 10 ft. range increment, piercing or slashing) Melee or Ranged Attack: Dagger +7 [+5 when fighting with 2 weapons] (1d4 dmg, 19-20/x2 crit, 10 ft. range increment, piercing or slashing) AC: 21 (+4 armor, +4 natural armor, +3 Dex) Touch AC: 13 (+3 Dex) Flat-Footed AC: 18 (+4 armor, +4 natural armor) Fort Save: +2 (+1 base, +1 Con) Ref Save: +11 (+8 base, +3 Dex) Will Save: +7 (+4 base, +3 Wis) [B]Skills[/B] +16 Bluff (9 ranks, +3 Cha, +4 racial, +4 circumstance when using Detect Thoughts [not included in skill total]) +5 Diplomacy (0 ranks, +3 Cha, +2 synergy) +5 Disable Device (0 ranks, +3 Dex, +2 MW thieves tools) +16 Disguise (9 ranks, +3 Cha, +4 racial, +2 synergy [acting in character, not included in skill total], +10 circumstance when using Change Shape [not included in skill total], +4 circumstance when using Detect Thoughts [not included in skill total]) +11 Hide (3 ranks [cross-class], 5 ranks, +3 Dex) +5 Intimidate (0 ranks, +3 Cha, +2 synergy) +11 Move Silently (3 ranks [cross-class], 5 ranks, +3 Dex) +5 Open Lock (0 ranks, +3 Dex, +2 MW thieves tools) +5 Sleight of Hand (0 ranks, +3 Dex, +2 synergy) +5 Tumble (2 ranks, +3 Dex) [B]Feats[/B] Jack of All Trades (1st level) (use any skill untrained) Weapon Finesse (3rd level) Two-Weapon Fighting (6th level) [B]Class Features[/B] Weapon and Armor Proficiencies: All Simple, Hand Crossbow, Rapier, Sap, Shortbow, Short Sword; Light Armor Death Attack: study victim 3 rounds (must remain undetected by victim or not recognized as a threat) then make sneak attack, Fort save DC 13 (10 + assassin level + Int mod), on failed save victim is dead or paralyzed for 1d6+1 rounds (Fade's choice), attack must be made within 3 rounds of completing study. Poison Use: No risk of accidentally poisoning self when using poison. Sneak Attack +2d6 Trapfinding [B]Racial Traits[/B] Darkvision 60' +4 natural armor bonus Detect Thoughts (Su): As the spell, always on, free action to suppress or resume, caster level 18, Will save DC 16 negates. Change Shape (Su): Small or medium humanoid, loses slam attack in new form, unlimited duration, standard action. Immune to [I]sleep[/I] and charm effects. Favored Class: Rogue [B]Spells[/B] Spells per day: 1 1st level Spells known - 1st level (save DC = 13): [I]Sleep[/I], [I]True Strike[/I] [B]Languages[/B] Common Elven Halfling Azgundi (2 skill points) [B]Equipment[/B] [I]Ring of Mind Shielding[/I] (wearer is immune to [I]detect thoughts[/I], [I]discern lies[/I], and any attempt to magically discern alignment) 2 Masterwork Daggers 5 Daggers Mithral Shirt Masterwork Thieves' Tools 2 doses - Deathblade Poison (DMG pg 297) 10 does - Drow Sleep Poison (DMG pg 297) 10 does - Blue Whinnis Poison (DMG pg 297) 3 [I]Elixirs of Love[/I] 2 Bags of Caltrops Belt Pouch Spell Component Pouch 24 GP 9 SP Backpack Bedroll Flint/Steel Grappling Hook 50' Silk Rope [B]Vitals[/B] Age: Unknown Height: 5'6 (in undisguised form) Weight: 150 (in undisguised form) Appearance: Fade can obviously appear to be whatever it wants. It currently looks like... [sblock=Extra sblock, just in case]Estelle, as she appeared when she first entered the Necropolis. Fade studied her intently without her knowledge for several days, reading her thoughts and studying her mannerisms so that it could accurately impersonate her.[/sblock] [B]Roleplaying Notes[/B] Fade's mission is to assassinate Lady Nineveh d'Anovia, which it accepted after becoming <insert mystery character here>. As to why it chose <mystery character>, it was intrigued by her and, not possessing an identity of its own, has chosen to become her, feeling that it can live her life better than she can. It doesn't truly understand concepts like friendship and love, however, though it can certainly fake them well enough. It intends to use its [I]Elixirs of Love[/I] to make one of Lady Nineveh's guards fall in love with her so it can get close to Nineveh at some point during the tournaments. Fade doesn't know the identity of its current employer and doesn't care. It intends to complete the job and take the promised money to one of the pirate havens in the Djihon Islands, settling into semi-retirement as <mystery character>.[/sblock] [/QUOTE]
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