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Rogues' Gallery: Ruins of Adventure
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<blockquote data-quote="Shayuri" data-source="post: 6649290" data-attributes="member: 4936"><p>The Kestrel</p><p>Neutral Human Monk 1</p><p>Background: Urchin (City secrets)</p><p></p><p>Str 10</p><p>Dex 16 (+1 racial)</p><p>Con 12</p><p>Int 8</p><p>Wis 15 (+1 racial)</p><p>Cha 13</p><p></p><p>HP 9/</p><p>AC 15 (10 +3 dex + 2 Wis; 18 w/Mage Armor)</p><p>Prof Bonus +2</p><p>Init +3</p><p>Exp: 0</p><p></p><p>Race</p><p>-------</p><p>Human</p><p>- +1 to 2 attributes (Dex, Wis)</p><p>- Bonus Skill Proficiency</p><p>- Bonus feat</p><p></p><p>Class</p><p>-------</p><p>Monk</p><p>- Unarmored Defense: Use Dex and Wis to modify base AC</p><p>- Martial Arts: Use Dex with unarmed or monk weapons, unarmed or monk can do 1d4 damage, bonus unarmed atk</p><p></p><p>Proficiencies</p><p>--------------</p><p>Weapons: Simple, Shortsword</p><p>Armor: None</p><p>Tools: Thief tools, Disguise kit, Flute</p><p>Saves: Strength, Dexterity, Wisdom</p><p></p><p>Feats</p><p>------</p><p>Magic Initiate (Warlock: Mage Armor, Mage Hand, Eldritch Blast)</p><p></p><p>Skills</p><p>-------</p><p>Acrobatics +5</p><p>Athletics +2</p><p>Insight +4</p><p>Perception +4</p><p>Sleight of Hand +5</p><p>Stealth +5</p><p></p><p>Languages</p><p>----------</p><p>Common</p><p></p><p>Equipment</p><p>-------------</p><p>Cash: 5sp</p><p></p><p>Weapons</p><p>--------</p><p>Unarmed, +5, 1d4+3</p><p>Darts (10), +5, 1d4+3, 2.5lbs, thrown 20/60</p><p>Shortsword (monk), +5, 1d6+3, 2lbs</p><p></p><p>Armor</p><p>------</p><p>Common Clothes</p><p></p><p>Gear</p><p>-----</p><p>Backpack, 2gp, 5lbs</p><p>- Blanket, 5sp, 3lbs</p><p>- Hooded Lantern, 5gp, 2lbs</p><p>- Oil (3 pints), 3sp, 3lbs</p><p></p><p>Belt Pouch, 1lb</p><p>- Small knife, 1lb</p><p>- Caltrops, 1gp, 2lbs</p><p>- Memento (trinket) 22</p></blockquote><p></p>
[QUOTE="Shayuri, post: 6649290, member: 4936"] The Kestrel Neutral Human Monk 1 Background: Urchin (City secrets) Str 10 Dex 16 (+1 racial) Con 12 Int 8 Wis 15 (+1 racial) Cha 13 HP 9/ AC 15 (10 +3 dex + 2 Wis; 18 w/Mage Armor) Prof Bonus +2 Init +3 Exp: 0 Race ------- Human - +1 to 2 attributes (Dex, Wis) - Bonus Skill Proficiency - Bonus feat Class ------- Monk - Unarmored Defense: Use Dex and Wis to modify base AC - Martial Arts: Use Dex with unarmed or monk weapons, unarmed or monk can do 1d4 damage, bonus unarmed atk Proficiencies -------------- Weapons: Simple, Shortsword Armor: None Tools: Thief tools, Disguise kit, Flute Saves: Strength, Dexterity, Wisdom Feats ------ Magic Initiate (Warlock: Mage Armor, Mage Hand, Eldritch Blast) Skills ------- Acrobatics +5 Athletics +2 Insight +4 Perception +4 Sleight of Hand +5 Stealth +5 Languages ---------- Common Equipment ------------- Cash: 5sp Weapons -------- Unarmed, +5, 1d4+3 Darts (10), +5, 1d4+3, 2.5lbs, thrown 20/60 Shortsword (monk), +5, 1d6+3, 2lbs Armor ------ Common Clothes Gear ----- Backpack, 2gp, 5lbs - Blanket, 5sp, 3lbs - Hooded Lantern, 5gp, 2lbs - Oil (3 pints), 3sp, 3lbs Belt Pouch, 1lb - Small knife, 1lb - Caltrops, 1gp, 2lbs - Memento (trinket) 22 [/QUOTE]
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