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Rogues Gallery: Shackled City Legacy PbP Game (Game Cancelled)
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<blockquote data-quote="Thateous" data-source="post: 7144099" data-attributes="member: 6814006"><p>[sblock=Dorin CG ♂ Human Duskblade 3]</p><p></p><p>[sblock=Appearance]</p><p>Size: Medium</p><p>Height: 5' 9"</p><p>Weight: 250 lb</p><p>Skin: Tan</p><p>Eyes: Light Brown</p><p>Hair: Black Straight; Light Beard</p><p>[/sblock]</p><p></p><p>[sblock=Ability Scores]</p><p>Strength 18 (+4)</p><p>Dexterity 15 (+2)</p><p>Constitution 17 (+3)</p><p>Intelligence 16 (+3)</p><p>Wisdom 14 (+2)</p><p>Charisma 14 (+2)</p><p>[/sblock]</p><p></p><p>[sblock=Essentials]</p><p>Total Hit Points: 25 [11,8,3]</p><p>Speed: 30 feet</p><p>Armor Class: 17 = 10 +5 [+1 chain shirt] +2 [dexterity]</p><p>Touch AC: 12 Flat-footed: 15</p><p>Initiative modifier: -4 = +2 [dexterity] -6 [unreactive]</p><p>Fortitude save: +6 = 3 [base] +3 [constitution]</p><p>Reflex save: +3 = 1 [base] +2 [dexterity]</p><p>Will save: +5 = 3 [base] +2 [wisdom]</p><p>Attack (unarmed): +7 = 3 [base] +4 [strength]</p><p>Attack (missile): +5 = 3 [base] +2 [dexterity]</p><p>Grapple check: +7 = 3 [base] +4 [strength]</p><p></p><p>Languages: Abyssal, Common, Draconic, Goblin</p><p></p><p>Falchion [2d4+6, crit 18-20/x2, 8 lb, two-handed, slashing]</p><p></p><p>Heavy Flail [1d10+6, crit 19-20/x2, 10 lb., two-handed, bludgeoning]</p><p></p><p>Composite Longbow +4 [1d8+4, crit x3, range incr. 110 ft., 3 lb, piercing]</p><p></p><p>+1 Spiked Chain [2d4+7, crit x2, 10 lb., two-handed, piercing]</p><p></p><p>+1 Chain shirt [light; +5 AC; max dex +4; check penalty -1; 25 lb.]</p><p>[/sblock]</p><p></p><p>[sblock=Feats]</p><p>Unreactive [Flaw]</p><p>[sblock=Knowledge Devotion] [From Flaw] = receive insight bonus on attack and damage rolls against that creature type for the remainder of the combat based on knowledge roll total:</p><p>15 or below +1</p><p>16—25 +2</p><p>26—30 +3</p><p>31—35 +4</p><p>36 or higher +5</p><p>[/sblock]</p><p>Blind-fight [Human]</p><p>Power Attack [Level 1]</p><p>Combat Casting [free to duskblades at level 2]</p><p>Exotic Weapon Proficiency Weapon: Chain, Spiked [DM Generosity]</p><p>Cleave [Level 3] </p><p>[/sblock]</p><p></p><p>[sblock=Skills]</p><p>Appraise Int 3 =+3</p><p>Balance Dex* 2 =+2</p><p>Bluff Cha 2 =+2</p><p>Climb Str* 5 =+4+1 </p><p>Concentration Con 5 =+3+2 </p><p>Craft Int 3 =+3</p><p>Decipher Script Int 4 =+3+1 </p><p>Diplomacy Cha 2 =+2</p><p>Disguise Cha 2 =+2</p><p>Escape Artist Dex* 2 =+2</p><p>Forgery Int 3 =+3</p><p>Gather Information Cha 2 =+2</p><p>Heal Wis 2 =+2</p><p>Hide Dex* 2 =+2</p><p>Intimidate Cha 2 =+2</p><p>Jump Str* 5 =+4+1 </p><p>Knowledge (arcana) Int 9 =+3+6/+5[Knowledge, Monster] </p><p>Knowledge (architecture) Int 4 =+3+1 </p><p>Knowledge (dungeoneering) Int 4 =+3+1/+5[Knowledge, Monster] </p><p>Knowledge (geography) Int 4 =+3+1 </p><p>Knowledge (history) Int 4 =+3+1 </p><p>Knowledge (local) Int 4 =+3+1 </p><p>Knowledge (nature) Int 9 =+3+6/+5[Knowledge, Monster] </p><p>Knowledge (nobility) Int 4 =+3+1 </p><p>Knowledge (religion) Int 9 =+3+6/+5[Knowledge, Monster] </p><p>Knowledge (planes) Int 4 =+3+1/+5[Knowledge, Monster] </p><p>Listen Wis 2 =+2</p><p>Move Silently Dex* 2 =+2</p><p>Perform Cha 2 =+2</p><p>Ride Dex 3 =+2+1 </p><p>Search Int 3 =+3</p><p>Sense Motive Wis 3 =+2+1 </p><p>Spellcraft Int 6 =+3+1/+2 [Knowledge, arcane]</p><p>Spot Wis 2 =+2</p><p>Survival Wis 2 =+2</p><p>Swim Str** 5 =+4+1 </p><p>Use Rope Dex 2 =+2</p><p></p><p>* = check penalty for wearing armor</p><p>Know Nature >=5 ranks gives +2 on survival checks above ground.</p><p>Collector of Stories >= Gain +5 bonus on Knowledge checks to identify monsters</p><p>[/sblock]</p><p></p><p>[sblock=Spells]</p><p>Spell DC 13+Spell Level</p><p></p><p>Zero-level Duskblade spells: 5 known 5 per day:</p><p><a href="http://www.imarvintpa.com/dndlive/spells.php?ID=3131" target="_blank">Detect Magic</a></p><p><a href="http://www.imarvintpa.com/dndlive/spells.php?ID=3408" target="_blank">Read Magic</a></p><p><a href="http://www.imarvintpa.com/dndlive/spells.php?ID=3110" target="_blank">Dancing Lights</a></p><p><a href="http://www.imarvintpa.com/dndlive/spells.php?ID=3221" target="_blank">Ghost Sounds</a></p><p><a href="http://www.imarvintpa.com/dndlive/spells.php?ID=3548" target="_blank">Touch of Fatigue</a></p><p></p><p>First-level Duskblade spells: 4 known 5 (4+1) per day:</p><p><a href="http://www.imarvintpa.com/dndlive/spells.php?ID=3067" target="_blank">Chill Touch</a></p><p><a href="http://www.imarvintpa.com/dndlive/spells.php?ID=3426" target="_blank">Resist Energy</a></p><p><a href="http://www.imarvintpa.com/dndlive/spells.php?ID=3466" target="_blank">Shocking Grasp</a></p><p><a href="http://www.imarvintpa.com/dndlive/spells.php?ID=3405" target="_blank">Ray of Enfeeblement</a></p><p></p><p>[/sblock]</p><p></p><p>[sblock=Equipment]</p><p>Total 118 lb</p><p></p><p>56 lb Weapons / Armor (from above)</p><p>20 lb Tent</p><p>10 lb Rations (1 day) x10</p><p>8 lb Water-skins x2</p><p>6 lb Arrows (quiver of 20) x2</p><p>5 lb Bedroll</p><p>5 lb Rope (50', silk)</p><p>2 lb Backpack</p><p>2 lb Lantern (hooded)</p><p>3 lb Oil flasks x3</p><p>1 lb Whetstone</p><p>Flint and steel</p><p>Ink vial</p><p>Ink pen</p><p>Signal whistle</p><p>[sblock=Carrying Capacity]</p><p>Light load: 100 lb. or less Medium load: 101-200 lb. Heavy load: 201-300 lb.</p><p>Lift over head: 300 lb. Lift off ground: 600 lb. Push or drag: 1500 lb.</p><p>[/sblock]</p><p>[/sblock]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Thateous, post: 7144099, member: 6814006"] [sblock=Dorin CG ♂ Human Duskblade 3] [sblock=Appearance] Size: Medium Height: 5' 9" Weight: 250 lb Skin: Tan Eyes: Light Brown Hair: Black Straight; Light Beard [/sblock] [sblock=Ability Scores] Strength 18 (+4) Dexterity 15 (+2) Constitution 17 (+3) Intelligence 16 (+3) Wisdom 14 (+2) Charisma 14 (+2) [/sblock] [sblock=Essentials] Total Hit Points: 25 [11,8,3] Speed: 30 feet Armor Class: 17 = 10 +5 [+1 chain shirt] +2 [dexterity] Touch AC: 12 Flat-footed: 15 Initiative modifier: -4 = +2 [dexterity] -6 [unreactive] Fortitude save: +6 = 3 [base] +3 [constitution] Reflex save: +3 = 1 [base] +2 [dexterity] Will save: +5 = 3 [base] +2 [wisdom] Attack (unarmed): +7 = 3 [base] +4 [strength] Attack (missile): +5 = 3 [base] +2 [dexterity] Grapple check: +7 = 3 [base] +4 [strength] Languages: Abyssal, Common, Draconic, Goblin Falchion [2d4+6, crit 18-20/x2, 8 lb, two-handed, slashing] Heavy Flail [1d10+6, crit 19-20/x2, 10 lb., two-handed, bludgeoning] Composite Longbow +4 [1d8+4, crit x3, range incr. 110 ft., 3 lb, piercing] +1 Spiked Chain [2d4+7, crit x2, 10 lb., two-handed, piercing] +1 Chain shirt [light; +5 AC; max dex +4; check penalty -1; 25 lb.] [/sblock] [sblock=Feats] Unreactive [Flaw] [sblock=Knowledge Devotion] [From Flaw] = receive insight bonus on attack and damage rolls against that creature type for the remainder of the combat based on knowledge roll total: 15 or below +1 16—25 +2 26—30 +3 31—35 +4 36 or higher +5 [/sblock] Blind-fight [Human] Power Attack [Level 1] Combat Casting [free to duskblades at level 2] Exotic Weapon Proficiency Weapon: Chain, Spiked [DM Generosity] Cleave [Level 3] [/sblock] [sblock=Skills] Appraise Int 3 =+3 Balance Dex* 2 =+2 Bluff Cha 2 =+2 Climb Str* 5 =+4+1 Concentration Con 5 =+3+2 Craft Int 3 =+3 Decipher Script Int 4 =+3+1 Diplomacy Cha 2 =+2 Disguise Cha 2 =+2 Escape Artist Dex* 2 =+2 Forgery Int 3 =+3 Gather Information Cha 2 =+2 Heal Wis 2 =+2 Hide Dex* 2 =+2 Intimidate Cha 2 =+2 Jump Str* 5 =+4+1 Knowledge (arcana) Int 9 =+3+6/+5[Knowledge, Monster] Knowledge (architecture) Int 4 =+3+1 Knowledge (dungeoneering) Int 4 =+3+1/+5[Knowledge, Monster] Knowledge (geography) Int 4 =+3+1 Knowledge (history) Int 4 =+3+1 Knowledge (local) Int 4 =+3+1 Knowledge (nature) Int 9 =+3+6/+5[Knowledge, Monster] Knowledge (nobility) Int 4 =+3+1 Knowledge (religion) Int 9 =+3+6/+5[Knowledge, Monster] Knowledge (planes) Int 4 =+3+1/+5[Knowledge, Monster] Listen Wis 2 =+2 Move Silently Dex* 2 =+2 Perform Cha 2 =+2 Ride Dex 3 =+2+1 Search Int 3 =+3 Sense Motive Wis 3 =+2+1 Spellcraft Int 6 =+3+1/+2 [Knowledge, arcane] Spot Wis 2 =+2 Survival Wis 2 =+2 Swim Str** 5 =+4+1 Use Rope Dex 2 =+2 * = check penalty for wearing armor Know Nature >=5 ranks gives +2 on survival checks above ground. Collector of Stories >= Gain +5 bonus on Knowledge checks to identify monsters [/sblock] [sblock=Spells] Spell DC 13+Spell Level Zero-level Duskblade spells: 5 known 5 per day: [url=http://www.imarvintpa.com/dndlive/spells.php?ID=3131]Detect Magic[/url] [url=http://www.imarvintpa.com/dndlive/spells.php?ID=3408]Read Magic[/url] [url=http://www.imarvintpa.com/dndlive/spells.php?ID=3110]Dancing Lights[/url] [url=http://www.imarvintpa.com/dndlive/spells.php?ID=3221]Ghost Sounds[/url] [url=http://www.imarvintpa.com/dndlive/spells.php?ID=3548]Touch of Fatigue[/url] First-level Duskblade spells: 4 known 5 (4+1) per day: [url=http://www.imarvintpa.com/dndlive/spells.php?ID=3067]Chill Touch[/url] [url=http://www.imarvintpa.com/dndlive/spells.php?ID=3426]Resist Energy[/url] [url=http://www.imarvintpa.com/dndlive/spells.php?ID=3466]Shocking Grasp[/url] [url=http://www.imarvintpa.com/dndlive/spells.php?ID=3405]Ray of Enfeeblement[/url] [/sblock] [sblock=Equipment] Total 118 lb 56 lb Weapons / Armor (from above) 20 lb Tent 10 lb Rations (1 day) x10 8 lb Water-skins x2 6 lb Arrows (quiver of 20) x2 5 lb Bedroll 5 lb Rope (50', silk) 2 lb Backpack 2 lb Lantern (hooded) 3 lb Oil flasks x3 1 lb Whetstone Flint and steel Ink vial Ink pen Signal whistle [sblock=Carrying Capacity] Light load: 100 lb. or less Medium load: 101-200 lb. Heavy load: 201-300 lb. Lift over head: 300 lb. Lift off ground: 600 lb. Push or drag: 1500 lb. [/sblock] [/sblock] [/sblock] [/QUOTE]
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Rogues Gallery: Shackled City Legacy PbP Game (Game Cancelled)
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