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<blockquote data-quote="industrygothica" data-source="post: 7054140" data-attributes="member: 23298"><p><strong><span style="font-size: 12px">Willow, Wood Elf Druid</span></strong></p><p></p><p><img src="http://i67.tinypic.com/2zehzj8.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>[SBLOCK=Backstory]</p><p>"Willow's stringy black hair hangs down over her ghostly white face, obscuring what most would call her best feature: her pale blue eyes. She is quite healthy, though those concerned may think she looks underweight, even for an elf. Her clothes are unkempt and often dusty from the road. A small snake appears at home wrapped around the crooked quarterstaff she holds in her wiry fingers.</p><p></p><p>Those who once knew Willow would say she was beautiful, vibrant, and full of life. She learned the ways of the druid while acting as a scout for the druid circle. At any time should cound be found travelling through the treetops, her raven hair flowing easily behind her, and the sparkle in her pale blue eyes a shining glimmer of hope that all is right in the world.</p><p></p><p>But those days are gone now, and Willow lives a lone drifter, unkempt and dusty from the road. Her once beautiful hair now hangs in a tangled mass, covering her gaunt face. Her eyes still shine the purest blue beneath the miserable creature she has become, but the sparkle of hope for which they were known has long since faded.</p><p></p><p>As a scout, she should have seen it. She should have been able to warn them, but the necromancer's magic was too strong, too vile. His hoards of undead stormed the grove, destroying everything--and everyone. Those few that survived fled, leaving the others to their fate. She will never forgive herself that she ran.</p><p></p><p>She returned to the grove some days later, her and a few others. Together they collected what was left of the fallen and destroyed the lingering undead, both old and newly created from the bodies of her friends and family. Ritual after ritual was performed, sending their orphaned souls home, and then Willow left without a word." </p><p>[/SBLOCK]</p><p>[SBLOCK=Willow (Wood Elf Druid 1)]</p><p><strong>Name:</strong> Willow</p><p><strong>Sex:</strong> Female</p><p><strong>Race:</strong> Wood Elf</p><p><strong>Class/Level:</strong> Druid 1</p><p><strong>Alignment:</strong> Neutral</p><p><strong>Faction:</strong> --</p><p><strong>Size:</strong> Medium (4' 9", 97 lbs.)</p><p><strong>Type (Subtype):</strong> Humanoid (Elf)</p><p><strong>Init:</strong> +3</p><p><strong>Speed:</strong> 35ft</p><p><strong>Senses:</strong></p><p><strong>Passive Perception:</strong> 15</p><p><strong>Languages</strong> Common, Elf, Druidic, Sylvan</p><p></p><p><strong>STATISTICS</strong></p><p><strong>Str</strong> 10 (+0), <strong>Dex</strong> 16 (+3), <strong>Con</strong> 12 (+1), <strong>Int</strong> 13 (+1), <strong>Wis</strong> 16 (+3), <strong>Cha</strong> 8 (-1)</p><p></p><p>[SBLOCK=DEFENSE]</p><p><strong>AC:</strong> 16 (Leather, +3 Dex, +2 shield)</p><p><strong>HP:</strong> 9 (1d8 +1 con)</p><p><strong>Saves:</strong> Intelligence +3, Wisdon +5</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=OFFENSE]</p><p><strong>Melee:</strong> Quarterstaff +2 Attack, 1d6 Piercing </p><p><strong>Melee:</strong> Quarterstaff (Shillelagh) +5 Attack, 1d6+3 Piercing </p><p><strong>Spell Attack:</strong> +5 (WIS)</p><p><strong>Spell Save DC:</strong> 13</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=SPELLS]</p><p><strong>Spell Save DC:</strong> 13</p><p><strong>Spell Slots:</strong> 2, 0, 0, 0, 0, 0, 0, 0, 0</p><p><strong>Slots Used:</strong> 0, 0, 0, 0, 0, 0, 0, 0, 0</p><p><strong>Spells Prepared:</strong> (4) </p><ul> <li data-xf-list-type="ul">Cantrips: Shillelagh, Poison Spray</li> <li data-xf-list-type="ul">1st Level: Cure Wounds (*), Entangle, Ice Knife (*), Healing Word (*)</li> </ul><p>(*) can be cast at higher levels</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=SKILLS]</p><p>1 Race, 2 Druid, 2 background; Proficient skills in bold</p><p>Mod Attribute Name of Skill</p><p><strong>+5 (dex) Acrobatics</strong></p><p>+3 (wis) Animal Handling</p><p>+1 (int) Arcana</p><p>+0 (str) Athletics</p><p>-1 (cha) Deception</p><p>+1 (int) History</p><p><strong>+5 (wis) Insight</strong></p><p>-1 (cha) Intimidation</p><p>+1 (int) Investigation</p><p><strong>+5 (wis) Medicine</strong></p><p>+1 (int) Nature</p><p><strong>+5 (wis) Perception</strong></p><p>-1 (cha) Performance</p><p>-1 (cha) Persuasion</p><p>+1 (int) Religion</p><p>+3 (dex) Sleight of Hand</p><p>+3 (dex) Stealth</p><p><strong>+5 (wis) Survival</strong></p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=RACIAL FEATURES]</p><p><strong>Keen Senses:</strong> Advantage on saving throws against being charmed, magic cannot put you to sleep</p><p><strong>Trance:</strong> do not sleep but meditate deeply, remaining semiconscious, for 4 hours a day</p><p><strong>Mask of the Wild:</strong> hide when lightly obscured by foilate, heavy rain, falling snow, mist, etc.</p><p><strong>Languages:</strong> Common, Elf</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=BACKGROUND FEATURES]</p><p>Outlander</p><p><strong>Skill Proficiencies:</strong> Athletics, Survival</p><p><strong>Tool Proficiencies:</strong> One type of musical instrument</p><p><strong>Origin:</strong> Forester</p><p><strong>Feature (Wanderer)</strong>: You have an excellent memory for maps and geography, always recalling the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five others each day, provided that the land offers berries, small, game, water, and so forth.</p><p><strong>Languages (one]:</strong> Sylvan</p><p></p><p><strong>Traits:</strong> "I place no stock in wealthy or well-mannered folk. Money and manners won't save you from a hungry owlbear."</p><p><strong>Traits:</strong> "I once ran twenty-five miles without stopping to warn my clan of an approaching undead horde. I'd do it again if I had to."</p><p><strong>Ideal:</strong> "Nature. The natural world is more important than all the constructs of civilization."</p><p><strong>Bond:</strong> "I will bring terrible wrath downon t he evildoers who destroyed my homeland."</p><p><strong>Flaw:</strong> "I hate to admit it and I will hate myself for it, but I'll run and preserve my own hide if the going gets tough."</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=CLASS FEATURES]</p><p><strong>- Druidic:</strong> You know the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know Druidic automaticall spot such a message. Others can spot the message with a successful DC 15 Wisdom (Perception) check, but can't decipher it without magic.</p><p><strong>Proficiencies:</strong> Light & meduim armor, shields (druids will not wear armor or use shields made of metal) club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear, Herbalism kit</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=EQUIPMENT]</p><p><strong>Combat Gear: </strong></p><p>Explorer's pack</p><p>Quarterstaff</p><p>Leather armor</p><p>Wooden Shield</p><p></p><p><strong>Other Gear: </strong>Herbalism kit, Double-piped flute, Pet snake (non-combatant)</p><p></p><p><strong>Carrying Capacity:</strong> 150 lbs</p><p><strong>Push/Drag/Lift:</strong> 300 lbs</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=MONEY LOG]</p><p>[code]</p><p>Starting Gold: 10 gp</p><p>[/code]</p><p>[/SBLOCK]</p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="industrygothica, post: 7054140, member: 23298"] [B][SIZE=3]Willow, Wood Elf Druid[/SIZE][/B] [IMG]http://i67.tinypic.com/2zehzj8.jpg[/IMG] [SBLOCK=Backstory] "Willow's stringy black hair hangs down over her ghostly white face, obscuring what most would call her best feature: her pale blue eyes. She is quite healthy, though those concerned may think she looks underweight, even for an elf. Her clothes are unkempt and often dusty from the road. A small snake appears at home wrapped around the crooked quarterstaff she holds in her wiry fingers. Those who once knew Willow would say she was beautiful, vibrant, and full of life. She learned the ways of the druid while acting as a scout for the druid circle. At any time should cound be found travelling through the treetops, her raven hair flowing easily behind her, and the sparkle in her pale blue eyes a shining glimmer of hope that all is right in the world. But those days are gone now, and Willow lives a lone drifter, unkempt and dusty from the road. Her once beautiful hair now hangs in a tangled mass, covering her gaunt face. Her eyes still shine the purest blue beneath the miserable creature she has become, but the sparkle of hope for which they were known has long since faded. As a scout, she should have seen it. She should have been able to warn them, but the necromancer's magic was too strong, too vile. His hoards of undead stormed the grove, destroying everything--and everyone. Those few that survived fled, leaving the others to their fate. She will never forgive herself that she ran. She returned to the grove some days later, her and a few others. Together they collected what was left of the fallen and destroyed the lingering undead, both old and newly created from the bodies of her friends and family. Ritual after ritual was performed, sending their orphaned souls home, and then Willow left without a word." [/SBLOCK] [SBLOCK=Willow (Wood Elf Druid 1)] [B]Name:[/B] Willow [B]Sex:[/B] Female [B]Race:[/B] Wood Elf [B]Class/Level:[/B] Druid 1 [B]Alignment:[/B] Neutral [B]Faction:[/B] -- [B]Size:[/B] Medium (4' 9", 97 lbs.) [B]Type (Subtype):[/B] Humanoid (Elf) [B]Init:[/B] +3 [B]Speed:[/B] 35ft [B]Senses:[/B] [B]Passive Perception:[/B] 15 [B]Languages[/B] Common, Elf, Druidic, Sylvan [B]STATISTICS[/B] [B]Str[/B] 10 (+0), [B]Dex[/B] 16 (+3), [B]Con[/B] 12 (+1), [B]Int[/B] 13 (+1), [B]Wis[/B] 16 (+3), [B]Cha[/B] 8 (-1) [SBLOCK=DEFENSE] [B]AC:[/B] 16 (Leather, +3 Dex, +2 shield) [B]HP:[/B] 9 (1d8 +1 con) [B]Saves:[/B] Intelligence +3, Wisdon +5 [/SBLOCK] [SBLOCK=OFFENSE] [B]Melee:[/B] Quarterstaff +2 Attack, 1d6 Piercing [B]Melee:[/B] Quarterstaff (Shillelagh) +5 Attack, 1d6+3 Piercing [B]Spell Attack:[/B] +5 (WIS) [B]Spell Save DC:[/B] 13 [/SBLOCK] [SBLOCK=SPELLS] [B]Spell Save DC:[/B] 13 [B]Spell Slots:[/B] 2, 0, 0, 0, 0, 0, 0, 0, 0 [B]Slots Used:[/B] 0, 0, 0, 0, 0, 0, 0, 0, 0 [B]Spells Prepared:[/B] (4) [list] [*]Cantrips: Shillelagh, Poison Spray [*]1st Level: Cure Wounds (*), Entangle, Ice Knife (*), Healing Word (*) [/list](*) can be cast at higher levels [/SBLOCK] [SBLOCK=SKILLS] 1 Race, 2 Druid, 2 background; Proficient skills in bold Mod Attribute Name of Skill [B]+5 (dex) Acrobatics[/B] +3 (wis) Animal Handling +1 (int) Arcana +0 (str) Athletics -1 (cha) Deception +1 (int) History [B]+5 (wis) Insight[/B] -1 (cha) Intimidation +1 (int) Investigation [B]+5 (wis) Medicine[/B] +1 (int) Nature [B]+5 (wis) Perception[/B] -1 (cha) Performance -1 (cha) Persuasion +1 (int) Religion +3 (dex) Sleight of Hand +3 (dex) Stealth [B]+5 (wis) Survival[/B] [/SBLOCK] [SBLOCK=RACIAL FEATURES] [B]Keen Senses:[/B] Advantage on saving throws against being charmed, magic cannot put you to sleep [B]Trance:[/B] do not sleep but meditate deeply, remaining semiconscious, for 4 hours a day [B]Mask of the Wild:[/B] hide when lightly obscured by foilate, heavy rain, falling snow, mist, etc. [B]Languages:[/B] Common, Elf [/SBLOCK] [SBLOCK=BACKGROUND FEATURES] Outlander [B]Skill Proficiencies:[/B] Athletics, Survival [B]Tool Proficiencies:[/B] One type of musical instrument [B]Origin:[/B] Forester [B]Feature (Wanderer)[/B]: You have an excellent memory for maps and geography, always recalling the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five others each day, provided that the land offers berries, small, game, water, and so forth. [B]Languages (one]:[/B] Sylvan [B]Traits:[/B] "I place no stock in wealthy or well-mannered folk. Money and manners won't save you from a hungry owlbear." [B]Traits:[/B] "I once ran twenty-five miles without stopping to warn my clan of an approaching undead horde. I'd do it again if I had to." [B]Ideal:[/B] "Nature. The natural world is more important than all the constructs of civilization." [B]Bond:[/B] "I will bring terrible wrath downon t he evildoers who destroyed my homeland." [B]Flaw:[/B] "I hate to admit it and I will hate myself for it, but I'll run and preserve my own hide if the going gets tough." [/SBLOCK] [SBLOCK=CLASS FEATURES] [B]- Druidic:[/B] You know the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know Druidic automaticall spot such a message. Others can spot the message with a successful DC 15 Wisdom (Perception) check, but can't decipher it without magic. [B]Proficiencies:[/B] Light & meduim armor, shields (druids will not wear armor or use shields made of metal) club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear, Herbalism kit [/SBLOCK] [SBLOCK=EQUIPMENT] [B]Combat Gear: [/B] Explorer's pack Quarterstaff Leather armor Wooden Shield [B]Other Gear: [/B]Herbalism kit, Double-piped flute, Pet snake (non-combatant) [B]Carrying Capacity:[/B] 150 lbs [B]Push/Drag/Lift:[/B] 300 lbs [/SBLOCK] [SBLOCK=MONEY LOG] [code] Starting Gold: 10 gp [/code] [/SBLOCK] [/SBLOCK] [/QUOTE]
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