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(Rogues Gallery) The Village
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<blockquote data-quote="Ancalagon" data-source="post: 7054719" data-attributes="member: 23"><p><em>I might find small mistakes but this is done</em></p><p></p><p><strong>Lal Qalandar, of the Purple Lands</strong></p><p></p><p>Barbarian</p><p>Background: Hermit</p><p>Level: 1</p><p>XP: 0</p><p>Race: Human (Standard)</p><p>Alignment: Chaotic Good</p><p>[ATTACH]82320[/ATTACH]</p><p>[Sblock=rolls]<a href="http://roll.coyotecode.net/lookup.php?rollid=155858" target="_blank">Stat rolls (unmodified) : 4D6.HIGH(3) = [3, 1, 6, 3] = 12</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=155858" target="_blank">4D6.HIGH(3) = [3, 5, 1, 5] = 13</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=155858" target="_blank">4D6.HIGH(3) = [1, 1, 4, 2] = 7</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=155858" target="_blank">4D6.HIGH(3) = [1, 1, 2, 4] = 7</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=155858" target="_blank">4D6.HIGH(3) = [5, 2, 6, 5] = 16</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=155858" target="_blank">4D6.HIGH(3) = [1, 4, 5, 3] = 12</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=155858" target="_blank"></a>[/sblock]</p><p>[sblock=character sheet] Abilities:</p><p><strong>Str</strong>: 17 (+3), <strong>Dex</strong>: 13 (+1), <strong>Con</strong>: 14 (+2)</p><p><strong>Int</strong>: 8 (-1), <strong>Wis</strong>: 13 (+1), <strong>Cha</strong>: 8 (-1)</p><p></p><p>AC: 13 (barbarian unarmored defense) </p><p>Initiative: +1</p><p>Speed: 30</p><p>HP: 14 (12+2)</p><p>Hit Dice: 1d12</p><p>Proficiency Bonus: 2</p><p>Passive Perception: 13</p><p></p><p>OFFENCE:</p><p>Great axe: +5 to hit, 1d12+3 damage (when raging: 1d12+5)</p><p>Hand axe: +5 to hit, 1d6+3 damage (when raging: 1d6+5 if in melee)</p><p>Javelins: +5 to hit, 1d6 +3 damage</p><p></p><p>SAVES (* = proficiency)</p><p>* Strength +5</p><p>Dexterity: +1</p><p>* Constitution: +4</p><p>Intelligence: -1</p><p>Wisdom: +1</p><p>Charisma: -1</p><p></p><p>SKILLS (*=proficiency) </p><p>Acrobatics: +1</p><p>Animal Handling: +1</p><p>Arcana: -1</p><p>*Athletics: +5</p><p>Deception: -1</p><p>History: -1</p><p>Insight: +1</p><p>Intimidation: -1</p><p>Investigation: -1</p><p>*Medicine: +3</p><p>Nature: -1</p><p>*Perception: +3</p><p>Performance: -1</p><p>Persuasion: -1</p><p>*Religion: +1</p><p>Sleight of Hand: +1</p><p>Stealth: +1</p><p>Survival: +1</p><p></p><p>PROFICIENCIES AND LANGUAGES</p><p>Tools: herbalist's kit (hermit)</p><p>Language: Common, Yellow City Trade Tongue, Parbati, a bit of Lamarakhi</p><p>Weapons: simple, martial</p><p>Armor: light, medium, shields</p><p></p><p>FEATURES AND TRAITS:</p><p>Barbarian Features:</p><p>Rage</p><p>Unarmored defense</p><p>Ability Score Improvement: +1 to all (Human)</p><p></p><p>Hermit feature: Discovery: One with the Universe</p><p></p><p>FEATS: </p><p>None at this time[/sblock]</p><p></p><p>[Sblock=Equipment]Common clothes</p><p>Winter blanket (large, old pelt)</p><p>Great Axe (long hafted Tabar) </p><p>hand axe 2X</p><p>Javelin 4X</p><p>Herbalist kit</p><p>Prayer beads, engraved (his "notes")</p><p>Beggar's bowl</p><p>backpack</p><p>bedroll</p><p>Mess kit (includes small tea pot)</p><p>tinder box</p><p>Rations X 10 </p><p>50 feet of rope</p><p>Waterskin </p><p>Diary with 7 pages missing</p><p>knife</p><p>wetstone</p><p>Sack, 2</p><p>Chalk (2 pieces)</p><p>A brick of tea of the third quality</p><p>Bottle of cheap wine</p><p></p><p>MONEY: 1 gp, 8 sp, 6 cp[/sblock]</p><p></p><p>[Sblock=Background] Lal Qalandar is from a far away land, across the sea from the Sovereign Lands. Following harsh disappointments in early life, Lal retreated from the day to day world and entered a long period of meditation and fasting with a group of ascetics, leaving everything behind, even his name (Lal Qalandar means "Ruby-colored wandering holy man" - a title he eventually acquired after his red robes and lifestyle). </p><p></p><p>One day, Lal, following an intense session of meditation, suddenly perceived his deep connection to the Universe. All was interconnected. Himself, that ant roaming on his meager piece of bread, his dead relatives and long lost love, his fellow monks, that rock over there, were all one with the universe. Individuality was but an illusion.</p><p></p><p>Lal Qalander suddenly felt that the austere practices of his fellows were stifling. He was meant to live in the Universe, to fully embrace it. He wanted to preach. He wanted to help others - was that not the Universe healing itself? He also wanted to fight injustice - was that not the Universe purifying itself? Lal abandoned the group of monk and started a life of wandering - sustaining himself through petty jobs, preaching, helping the less fortunate, protecting travelers from brigands and living on the road. He took upon himself the mantle of the Dervishe - the mendicant wanderer. Through his trials and tribulation he found that his connection to the Universe deepened, and that in times of great danger he could reach a sort of spiritual ecstasy, able to wade in battle without fear, easily warding off blows and dealing terrible ones in return.</p><p></p><p>On a sea voyage, a freak storm blew the ship he was on far away, and he and a few survivors reached the Sovereign Lands, to the astonishment of everyone. Lal Qalandar's lifestyle and teaching soon became problematic however, upsetting some of the local clergy. When word came of troubles far north, he was sent as part of the "rescue" party as a way to get rid of him. Lal cheerfully accepted the order. [/sblock]</p><p></p><p>[sblock=appearance & Personality]Height: 5'6"</p><p>Weight 190 lbs</p><p>Hair: black and waivy</p><p>Eyes: dark brown</p><p>Skin: brown</p><p>Age: 37 </p><p></p><p>Lal Qalandar is somewhat short but wide shouldered and barrel chested and moves confidently. He has an easy smile and friendly disposition. His skin is a dark brown, tanned by his homeland's fierce sun. He has long, dark luxurious hair that is barely tamed by a peculiar hat, and his face is bearded. He wears crimson robes, old but sturdy boots, and the pelt of some large animal to keep himself warm. He also wears a long necklace of wooden prayer beads. Beside his long hafted axe (which he calls a "tabar"), he always caries with him an ornate wooden begging bowl, which he uses to collect alms.</p><p></p><p>Life of Seclusion: Lal retreated from society following a plague that killed most of his village</p><p>Personality trait: Lal believes that the universe is one, and that all that happens is interconected </p><p>Ideal: Self knowledge: if you know yourself, you know the universe</p><p>Bond: I entered seclusion because I loved someone I couldn't have</p><p>Flaw: I am dogmatic in my thoughts and philosophy[/sblock]</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 7054719, member: 23"] [I]I might find small mistakes but this is done[/I] [B]Lal Qalandar, of the Purple Lands[/B] Barbarian Background: Hermit Level: 1 XP: 0 Race: Human (Standard) Alignment: Chaotic Good [ATTACH=CONFIG]82320._xfImport[/ATTACH] [Sblock=rolls][url=http://roll.coyotecode.net/lookup.php?rollid=155858]Stat rolls (unmodified) : 4D6.HIGH(3) = [3, 1, 6, 3] = 12 4D6.HIGH(3) = [3, 5, 1, 5] = 13 4D6.HIGH(3) = [1, 1, 4, 2] = 7 4D6.HIGH(3) = [1, 1, 2, 4] = 7 4D6.HIGH(3) = [5, 2, 6, 5] = 16 4D6.HIGH(3) = [1, 4, 5, 3] = 12 [/url][/sblock] [sblock=character sheet] Abilities: [B]Str[/B]: 17 (+3), [B]Dex[/B]: 13 (+1), [B]Con[/B]: 14 (+2) [B]Int[/B]: 8 (-1), [B]Wis[/B]: 13 (+1), [B]Cha[/B]: 8 (-1) AC: 13 (barbarian unarmored defense) Initiative: +1 Speed: 30 HP: 14 (12+2) Hit Dice: 1d12 Proficiency Bonus: 2 Passive Perception: 13 OFFENCE: Great axe: +5 to hit, 1d12+3 damage (when raging: 1d12+5) Hand axe: +5 to hit, 1d6+3 damage (when raging: 1d6+5 if in melee) Javelins: +5 to hit, 1d6 +3 damage SAVES (* = proficiency) * Strength +5 Dexterity: +1 * Constitution: +4 Intelligence: -1 Wisdom: +1 Charisma: -1 SKILLS (*=proficiency) Acrobatics: +1 Animal Handling: +1 Arcana: -1 *Athletics: +5 Deception: -1 History: -1 Insight: +1 Intimidation: -1 Investigation: -1 *Medicine: +3 Nature: -1 *Perception: +3 Performance: -1 Persuasion: -1 *Religion: +1 Sleight of Hand: +1 Stealth: +1 Survival: +1 PROFICIENCIES AND LANGUAGES Tools: herbalist's kit (hermit) Language: Common, Yellow City Trade Tongue, Parbati, a bit of Lamarakhi Weapons: simple, martial Armor: light, medium, shields FEATURES AND TRAITS: Barbarian Features: Rage Unarmored defense Ability Score Improvement: +1 to all (Human) Hermit feature: Discovery: One with the Universe FEATS: None at this time[/sblock] [Sblock=Equipment]Common clothes Winter blanket (large, old pelt) Great Axe (long hafted Tabar) hand axe 2X Javelin 4X Herbalist kit Prayer beads, engraved (his "notes") Beggar's bowl backpack bedroll Mess kit (includes small tea pot) tinder box Rations X 10 50 feet of rope Waterskin Diary with 7 pages missing knife wetstone Sack, 2 Chalk (2 pieces) A brick of tea of the third quality Bottle of cheap wine MONEY: 1 gp, 8 sp, 6 cp[/sblock] [Sblock=Background] Lal Qalandar is from a far away land, across the sea from the Sovereign Lands. Following harsh disappointments in early life, Lal retreated from the day to day world and entered a long period of meditation and fasting with a group of ascetics, leaving everything behind, even his name (Lal Qalandar means "Ruby-colored wandering holy man" - a title he eventually acquired after his red robes and lifestyle). One day, Lal, following an intense session of meditation, suddenly perceived his deep connection to the Universe. All was interconnected. Himself, that ant roaming on his meager piece of bread, his dead relatives and long lost love, his fellow monks, that rock over there, were all one with the universe. Individuality was but an illusion. Lal Qalander suddenly felt that the austere practices of his fellows were stifling. He was meant to live in the Universe, to fully embrace it. He wanted to preach. He wanted to help others - was that not the Universe healing itself? He also wanted to fight injustice - was that not the Universe purifying itself? Lal abandoned the group of monk and started a life of wandering - sustaining himself through petty jobs, preaching, helping the less fortunate, protecting travelers from brigands and living on the road. He took upon himself the mantle of the Dervishe - the mendicant wanderer. Through his trials and tribulation he found that his connection to the Universe deepened, and that in times of great danger he could reach a sort of spiritual ecstasy, able to wade in battle without fear, easily warding off blows and dealing terrible ones in return. On a sea voyage, a freak storm blew the ship he was on far away, and he and a few survivors reached the Sovereign Lands, to the astonishment of everyone. Lal Qalandar's lifestyle and teaching soon became problematic however, upsetting some of the local clergy. When word came of troubles far north, he was sent as part of the "rescue" party as a way to get rid of him. Lal cheerfully accepted the order. [/sblock] [sblock=appearance & Personality]Height: 5'6" Weight 190 lbs Hair: black and waivy Eyes: dark brown Skin: brown Age: 37 Lal Qalandar is somewhat short but wide shouldered and barrel chested and moves confidently. He has an easy smile and friendly disposition. His skin is a dark brown, tanned by his homeland's fierce sun. He has long, dark luxurious hair that is barely tamed by a peculiar hat, and his face is bearded. He wears crimson robes, old but sturdy boots, and the pelt of some large animal to keep himself warm. He also wears a long necklace of wooden prayer beads. Beside his long hafted axe (which he calls a "tabar"), he always caries with him an ornate wooden begging bowl, which he uses to collect alms. Life of Seclusion: Lal retreated from society following a plague that killed most of his village Personality trait: Lal believes that the universe is one, and that all that happens is interconected Ideal: Self knowledge: if you know yourself, you know the universe Bond: I entered seclusion because I loved someone I couldn't have Flaw: I am dogmatic in my thoughts and philosophy[/sblock] [/QUOTE]
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