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<blockquote data-quote="gargoyleking" data-source="post: 7056791" data-attributes="member: 6865745"><p>Dandin Applesbane</p><p>Lightfoot Halfling / 1st-level Bard / CN</p><p></p><p>[ATTACH]82386[/ATTACH]</p><p></p><p>BACKGROUND</p><p></p><p>Dandin grew up on the streets. He got caught stealing once. Once. After that he was far more careful and learned to rely more on his wits and his natural charisma. Eventually, he caught the eye of one of the local merchants who brought him in as an apprentice. Over the ensuing 5 years he learned much of the business world and more importantly, how to wheel and deal with the best of them. Eventually he earned enough to set himself up with a cart, a mule and a small load of supplies. Bidding his mentor goodbye he set off towards his destiny. </p><p></p><p>ROLE-PLAYING</p><p>Alignment: Chaotic Neutral</p><p>Personality Trait: Haggles tirelessly, Always trying to figure out what makes people tick.</p><p>Bond: The Bazaar where I learned my trade is the most important place in the world for me.</p><p>Ideal: In it for the freedom to do what he pleases, and make some coin on the side.</p><p>Flaw: I'm never satisfied with what I have. I always want more.</p><p></p><p>APPEARANCE</p><p>Gender: male</p><p>Age: 25 years</p><p>Height: 2' 10"</p><p>Weight: 38 lbs</p><p>Hair: Brown</p><p>Eyes: Blue</p><p></p><p>STATS </p><p>Str 8 (-1)</p><p>Dex 16 (+3)</p><p>Con 12 (+1)</p><p>Int 14 (+2)</p><p>Wis 14 (+2)</p><p>Cha 14 (+2)</p><p></p><p>_: 4D6.HIGH(3) = [5, 3, 6, 1] = 14</p><p>4D6.HIGH(3) = [4, 5, 4, 5] = 14</p><p>4D6.HIGH(3) = [6, 3, 2, 3] = 12</p><p>4D6.HIGH(3) = [4, 1, 4, 5] = 13</p><p>4D6.HIGH(3) = [3, 4, 4, 6] = 14</p><p>4D6.HIGH(3) = [1, 4, 2, 2] = 8</p><p></p><p></p><p>HP 9</p><p>AC 14 (leather 11 + dex 3)</p><p>Prof Bonus +2</p><p>Init +3</p><p></p><p>Speed: 25 ft.</p><p>Senses: </p><p></p><p>BACKGROUND: Guild Artisan(Merchant var.)</p><p>Skill Prof: Insight, Persuasion</p><p>Languages: (+2)</p><p>Feature: Guild Membership</p><p></p><p>RACE: Lightfoot Halfling</p><p>+2 Dex, +1 Cha</p><p>Speed 25 ft.</p><p>Lucky: Reroll 1's on Attack, Abil check, Save throws. Must keep second result.</p><p>Brave: Adv. on saves vs. frightened.</p><p>Halfling Nimbleness: Move through the space of any creature that is larger than self.</p><p>Languages: Common, Halfling</p><p>Naturally Stealthy: May attempt to hide even when obscured only by a creature that is at least 1 size cat. larger than self.</p><p></p><p>CLASS: Bard 1</p><p>Hit Dice: 1d8</p><p>Saves: Dex, Cha</p><p>Skills: (3)</p><p>Spellcasting:</p><p> Cantrips Known: (2)</p><p> Spells Known: (4)</p><p> Spell Slots: 1st (2)</p><p> Save DC: 12</p><p> Spell Attack Mod: +4</p><p> Ritual Casting</p><p> Focus (Musical Instrument)</p><p>Bardic Inspiration (1d6, 0/2 used) </p><p></p><p></p><p>PROFICIENCIES & SAVES</p><p>Armor: Light</p><p>Weapons: Simple Weapons, Hand xbows, Longswords, Rapiers, Shortswords</p><p>Tools: Flute, Dulcimer, Lyre</p><p></p><p></p><p>SKILLS</p><p>Deception </p><p>Insight </p><p>Performance </p><p>Persuasion </p><p>Stealth </p><p></p><p>Languages: Common, Halfling, Elvish, Dwarvish</p><p></p><p>Spells:</p><p> Cantrips</p><p> Minor Illusion</p><p> Viscious Mockery</p><p> 1st Level slots used</p><p> Comprehend Languages</p><p> Detect Magic</p><p> Identify</p><p> Faerie Fire</p><p></p><p>ATTACKS</p><p>Rapier +5, 1d8+3(P), Finesse</p><p></p><p></p><p>EQUIPMENT ( 21.5/ 40 lbs comfortably carry / 120 lbs max carry)</p><p>Coinage: Gold (12), Silver (7), Copper (8)</p><p>(Starting Equipment as Class +Background)</p><p>Rapier </p><p>Dagger </p><p>Sling (60 bullets) </p><p>Flute</p><p>Leather Armor </p><p>Traveler's Clothes </p><p></p><p></p><p>Cart: (Mule pulled)</p><p> Chest</p><p> Set of fine clothes, Bottle of Ink, Ink pen, lamp, flask of oil (2), Sheets of paper(5), Case (map/scroll)(2), Vial of perfume, sealing wax, soap, Bedroll, Blanket (2)</p></blockquote><p></p>
[QUOTE="gargoyleking, post: 7056791, member: 6865745"] Dandin Applesbane Lightfoot Halfling / 1st-level Bard / CN [ATTACH=CONFIG]82386._xfImport[/ATTACH] BACKGROUND Dandin grew up on the streets. He got caught stealing once. Once. After that he was far more careful and learned to rely more on his wits and his natural charisma. Eventually, he caught the eye of one of the local merchants who brought him in as an apprentice. Over the ensuing 5 years he learned much of the business world and more importantly, how to wheel and deal with the best of them. Eventually he earned enough to set himself up with a cart, a mule and a small load of supplies. Bidding his mentor goodbye he set off towards his destiny. ROLE-PLAYING Alignment: Chaotic Neutral Personality Trait: Haggles tirelessly, Always trying to figure out what makes people tick. Bond: The Bazaar where I learned my trade is the most important place in the world for me. Ideal: In it for the freedom to do what he pleases, and make some coin on the side. Flaw: I'm never satisfied with what I have. I always want more. APPEARANCE Gender: male Age: 25 years Height: 2' 10" Weight: 38 lbs Hair: Brown Eyes: Blue STATS Str 8 (-1) Dex 16 (+3) Con 12 (+1) Int 14 (+2) Wis 14 (+2) Cha 14 (+2) _: 4D6.HIGH(3) = [5, 3, 6, 1] = 14 4D6.HIGH(3) = [4, 5, 4, 5] = 14 4D6.HIGH(3) = [6, 3, 2, 3] = 12 4D6.HIGH(3) = [4, 1, 4, 5] = 13 4D6.HIGH(3) = [3, 4, 4, 6] = 14 4D6.HIGH(3) = [1, 4, 2, 2] = 8 HP 9 AC 14 (leather 11 + dex 3) Prof Bonus +2 Init +3 Speed: 25 ft. Senses: BACKGROUND: Guild Artisan(Merchant var.) Skill Prof: Insight, Persuasion Languages: (+2) Feature: Guild Membership RACE: Lightfoot Halfling +2 Dex, +1 Cha Speed 25 ft. Lucky: Reroll 1's on Attack, Abil check, Save throws. Must keep second result. Brave: Adv. on saves vs. frightened. Halfling Nimbleness: Move through the space of any creature that is larger than self. Languages: Common, Halfling Naturally Stealthy: May attempt to hide even when obscured only by a creature that is at least 1 size cat. larger than self. CLASS: Bard 1 Hit Dice: 1d8 Saves: Dex, Cha Skills: (3) Spellcasting: Cantrips Known: (2) Spells Known: (4) Spell Slots: 1st (2) Save DC: 12 Spell Attack Mod: +4 Ritual Casting Focus (Musical Instrument) Bardic Inspiration (1d6, 0/2 used) PROFICIENCIES & SAVES Armor: Light Weapons: Simple Weapons, Hand xbows, Longswords, Rapiers, Shortswords Tools: Flute, Dulcimer, Lyre SKILLS Deception Insight Performance Persuasion Stealth Languages: Common, Halfling, Elvish, Dwarvish Spells: Cantrips Minor Illusion Viscious Mockery 1st Level slots used Comprehend Languages Detect Magic Identify Faerie Fire ATTACKS Rapier +5, 1d8+3(P), Finesse EQUIPMENT ( 21.5/ 40 lbs comfortably carry / 120 lbs max carry) Coinage: Gold (12), Silver (7), Copper (8) (Starting Equipment as Class +Background) Rapier Dagger Sling (60 bullets) Flute Leather Armor Traveler's Clothes Cart: (Mule pulled) Chest Set of fine clothes, Bottle of Ink, Ink pen, lamp, flask of oil (2), Sheets of paper(5), Case (map/scroll)(2), Vial of perfume, sealing wax, soap, Bedroll, Blanket (2) [/QUOTE]
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