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Rogue's Gallery - Valley of the Dead DnD 3.5
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<blockquote data-quote="Malachei" data-source="post: 5327552" data-attributes="member: 38657"><p>[sblock=Lórquelië]</p><p></p><p><span style="color: DarkOrange">Lórquelië Coranarya</span></p><p></p><p>Her name is <em>Quenya</em> and translates as <em>autumn dream.</em> Her last name derives from the word for solar year and means <em>throughout the passing of the sun</em> (literally round-sun). Her name is spoken [ lorkeli-e ].</p><p></p><p><strong>Lawful Neutral</strong> Female Noldorin (Gray Elf) <strong><span style="color: Yellow">Wizard (Conjurer) 3 / <span style="color: YellowGreen">Master Specialist 2</span> <span style="color: YellowGreen">/</span> <span style="color: Red">Incantatrix 3</span></span></strong></p><p></p><p><strong>Strength 8</strong> (-1) <span style="color: Gray">[10 base] - 2 [racial]</span></p><p><strong>Dexterity 10</strong> (+0) <span style="color: Gray">[8 base] + 2 [racial] + 0 [spell]</span></p><p><strong>Constitution 14 </strong>(+2) <span style="color: Gray">[16 base] - 2 [racial]</span><span style="color: Gray"> + 0 [item]</span></p><p><strong>Intelligence 26</strong> (+8) <span style="color: Gray">[18 base] + 2 [racial] + 2 [level] </span><span style="color: Gray">+ 4 [item]</span></p><p><strong>Wisdom 8</strong> (-1) <span style="color: Gray">[10 base] -2 [racial]</span></p><p><strong>Charisma 16</strong> (+3) <span style="color: Gray">[14 base] +2 [racial]</span></p><p></p><p>[sblock=Appearance]</p><p></p><p><img src="http://i43.photobucket.com/albums/e398/Avatarist/Lorqueli1.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Lórquelië is pale, even for her kin. Her amber eyes waver, and her long hair is of a dark blue, silvery color. Her lips are always blue, as if she froze. Her remarkable frailty is emphasized by her height and her thin stature. Sometimes, she wavers, and almost seems to fade, as if her shadow ate her.</p><p></p><p>She wears white robes of fine silk in several layers of ornate design. </p><p></p><p>[/sblock]</p><p></p><p></p><p><strong>Total Hit Points: 48</strong></p><p></p><p><strong>Speed:</strong> 30 feet</p><p></p><p><strong>Armor Class:</strong> 10 =<span style="color: DimGray"> 10 + 0 [dexterity] + 0 [shield/spell] + 0 [armor/spell] + 0 [natural/spell]</span></p><p><strong>Touch AC:</strong> 10</p><p><strong>Flat-footed:</strong> 10</p><p></p><p><strong>Character Level:</strong> <strong>9</strong> (including LA +1)</p><p><strong>Caster Level:</strong> <strong>8</strong></p><p></p><p><strong>Initiative modifier:</strong> + 4 <span style="color: DimGray">=</span> <span style="color: DimGray">0 [dexterity] </span><span style="color: DimGray">+ 4 [feat]</span></p><p><strong>Fortitude save:</strong> + 3 <span style="color: DimGray">= </span><span style="color: DimGray">2 [base] + 2 [constitution] + 0 [item]</span> <span style="color: DimGray">+ 0 [spell] -1 [flaw]</span></p><p><strong>Reflex save:</strong> + 2 <span style="color: DimGray">=</span> <span style="color: DimGray">2 [base] + 0 [dexterity] + 0 [item]</span> <span style="color: DimGray">+ 0 [spell]</span></p><p><strong>Will save:</strong> + 10 <span style="color: DimGray">=</span> <span style="color: DimGray">9 [base] -1 [wisdom] + 0 [item]</span> <span style="color: DimGray">+ 0 [spell] +2 [feat]</span></p><p></p><p>[sblock=Racial]</p><p></p><p>Gray Elf</p><p>Taller and grander in physical appearance than others of their race, gray elves have a reputation for being aloof and arrogant (even by elven standards). They have either silver hair and amber eyes or pale golden hair and violet eyes. They prefer clothing of white, silver, yellow, or gold, with cloaks of deep blue or purple.</p><p>+2 INT, +2 DEX, -2 CON, -2 STR</p><p>Medium size, base land speed is 30 ft.</p><p>Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects</p><p>Low-light vision</p><p>Weapon proficiency: Elves are automatically proficient with the longsword, rapier, longbow, composite longbow, shortbow and composite shortbow</p><p>+2 racial bonus to Listen, Search, and Spot checks. Ane lf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.</p><p>Automatic Languages: Common, Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, Sylvan.</p><p>Favored Class: <s>Wizard</s> -> Sorcerer (see magic-blooded, below).</p><p></p><p>[sblock=Magic-Blooded]</p><p>A humanoid or monstrous humanoid race that has been infused with arcane energy (DR306, p. 64). Appearance is as Ancestor Race, except for odd little things, like different colored eyes, or sparkles falling from their hair. Strong tendency towards chaotic behavior. </p><p>o WIS -2, CHA +2</p><p>o Any special vision from the Ancestor Race is replaced with Low-Light Vision</p><p>o +2 Racial bonus on Spellcraft checks & the skill can be used untrained. </p><p>o +2 Racial bonus on Knowledge (arcana) checks & the skill can be used untrained. </p><p>o Gain the following spell-like abilities at Character level: <em>Detect Magic, 1/day, Nystul’s Magic Aura, 1/day, Nystul’s Undetectable Aura, 1/day, Read Magic, 1/day</em></p><p>o Favored class becomes Sorcerer</p><p>[/sblock]</p><p></p><p>[sblock=Shade]</p><p><strong>Shade (Outsider)</strong></p><p>All shades have the following powers when within shadows or darkness. In well-lit surroundings (daylight or the radius of a daylight spell), none of these powers function:</p><p>LA +1 </p><p>o Charisma +2</p><p>o Speed +5 ft.</p><p>o +1 Deflection AC</p><p>o +1 Luck bonus to saves</p><p>o Hide/MS +2</p><p>o Listen/Spot +1</p><p>o Shadesight (Sp): Darkvision 60 ft. Can see normally through any darkness effect, but not through fog, invisibility, obscurement, and so on. </p><p>o Shadow Image (Sp) 3/day, as mirror image, 1d4 images, plus one image per three levels</p><p>[/sblock]</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Special]</p><p></p><p>[sblock=Wizard (Conjurer)]</p><p>Prohibited schools: Enchantment, Illusion</p><p><s>Scribe Scroll</s> -> Improved Initiative</p><p><s>Summon Familiar</s> -> Abrupt Jaunt 8/day</p><p>[/sblock]</p><p></p><p>[sblock=Incantatrix]</p><p>Prohibited school: Necromancy</p><p>Cooperative Metamagic<span style="color: DimGray"> (Su) (11/day)</span></p><p>Metamagic Effect<span style="color: DimGray"> (Su) (11/day)</span></p><p></p><p>[/sblock]</p><p>[/sblock]</p><p></p><p>[sblock=Feats]</p><p>Feats:</p><p>Magical Aptitude <span style="color: DimGray">(free)</span></p><p>Improved Initiative <span style="color: DimGray">(Fighter feat variant for Scribe Scroll)</span></p><p>Practiced Spellcaster <span style="color: Dimgray">(CAr) (1st)</span></p><p>Precocious Apprentice <span style="color: DimGray">(CAr) (flaw)</span></p><p>Spell Focus (Conjuration) <span style="color: DimGray">(flaw)</span></p><p>Greater Spell Focus (Conjuration) <span style="color: DimGray">(3rd)</span></p><p>Iron Will <span style="color: DimGray">(Otyugh’s Den)</span></p><p>Skill Focus (Spellcraft) <span style="color: DimGray">(Master Spec.)</span></p><p>Extend Spell <span style="color: DimGray">(6th)</span></p><p>Persistent Spell <span style="color: DimGray">(CAr) (Incantatrix bonus)</span></p><p></p><p>Flaws:</p><p>Body Maimed</p><p>Spirit Maimed</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Skills]</p><p></p><p>Skill Points:</p><p>1st Level: (2+5) *4 = 28</p><p>2nd – 7th level: (2+5) each = 42</p><p>8th level: (2+6) = 8</p><p></p><p>SUM = 78</p><p></p><p><strong>Concentration + 13</strong><span style="color: DimGray"> = 11 [base] + 2 [Con] </span></p><p><strong>Decipher Sript + 13</strong><span style="color: DimGray"> = 5 [base] + 8 [Int]</span></p><p><strong>Intimidate + 5</strong><span style="color: DimGray"> = 5 [base] + 0 [Cha]</span></p><p><strong>Knowledge (Arcana) + 26</strong><span style="color: DimGray"> = 11 [base] + 8 [Int] +2 [race] +5 [item]</span></p><p><strong>Knowledge (Planes) + 19</strong><span style="color: DimGray"> = 11 [base] + 8 [Int]</span></p><p><strong>Knowledge (Nature) + 13</strong><span style="color: DimGray"> = 5 [base] + 8 [Int]</span></p><p><strong>Knowledge (Religion) + 19</strong><span style="color: DimGray"> = 11 [base] + 8 [Int] </span></p><p><strong>Sense Motive + 2</strong><span style="color: DimGray"> = 2 [base] + 0 [Wis]</span></p><p><strong>Spellcraft + 35 or +37 (Conjuration)</strong><span style="color: DimGray"> = 11 [base] + 8 [Int] + 3 [feat] + 2 [synergy] +2 [feat] +2 [feat] +2 [race] +5 [item]</span><span style="color: DimGray"> + 2 if conjuration [class]</span></p><p><strong>Use Magic Device + 1 or +5 (scrolls)</strong><span style="color: DimGray"> = 1 [base] + 0 [Cha] +4 [synergy, scrolls only]</span><span style="color: DimGray"> + 2 if aburation [class]</span></p><p></p><p>4 points open</p><p></p><p>(work in progress, will recalculate at the end)</p><p></p><p>[/sblock]</p><p></p><p></p><p>[sblock=Items]</p><p>Headband of Intellect +4 (16000)</p><p>Tome of Ancient Lore (MIC, 5500)</p><p>Otyugh Hole entry (3000)</p><p></p><p>Silver Daggers (22 gp) for Cloud of Knives</p><p></p><p>Starting Wealth: 27000</p><p>[/sblock]</p><p></p><p>[sblock=Spells Known]</p><p></p><p><strong>Banned Schools: Enchantment, Illusion and Necromancy</strong></p><p></p><p>_ = <u>Conjuration</u></p><p>* = Persistable</p><p></p><p><strong>Known Spells:</strong></p><p></p><p>(still partially work in progress)</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>[/sblock]</p><p></p><p>[sblock=Spells / Day]</p><p></p><p><strong>Spells/Day</strong></p><p><strong>0 level:</strong> 4+1 <span style="color: DimGray">= 4+ 1 Conjuration</span></p><p><strong>1 level:</strong> 6+1<span style="color: DimGray"> = 4 + 2 [Int] + 1 Conjuration</span></p><p><strong>2 level:</strong> 6+1<span style="color: DimGray"> = 3 + 2 [Int] + 1 Conjuration +1 Feat</span></p><p><strong>3 level:</strong> 5+1<span style="color: DimGray"> = 3 + 2 [Int] + 1 Conjuration</span></p><p><strong>4 level:</strong> 4+1<span style="color: DimGray"> = 2 + 2 [Int] + 1 Conjuration</span></p><p></p><p>DC to Persist</p><p><strong>0 level:</strong> 36</p><p><strong>1 level:</strong> 39</p><p><strong>2 level:</strong> 42</p><p><strong>3 level:</strong> 45</p><p><strong>4 level:</strong> 48</p><p><strong>5 level:</strong> 51</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Spells Prepared]</p><p></p><p>_ = Conjuration (DC +3)</p><p>* = Persistable</p><p>Spells in <span style="color: Yellow">Yellow</span> are persisted daily. Cloud of Knives is persisted as soon as it is feasible.</p><p>Normally active spells (in addition to persisted spells): Mage Armor, Heart of Earth</p><p></p><p>– 0 – (4+1 – DC 18)</p><p><u>Acid Splash</u>, Dancing Lights, <span style="color: Yellow">Detect Magic*</span>, Light, Message</p><p></p><p>– 1 – (6+1 – DC 19)</p><p><u>Mage Armor</u>, <span style="color: Yellow">Shield*</span>, Protection from Evil, <u>Grease</u>, <span style="color: Yellow">Nightshield*</span> <span style="color: DimGray">(SC)</span>, <span style="color: Yellow">Detect Undead*</span>, <u>Lesser Orb of Sound</u> <span style="color: DimGray">(SC)</span></p><p></p><p>– 2 – (6+1 – DC 20)</p><p><u>Glitterdust</u> (3), <u>Cloud of Knives*</u> <span style="color: DimGray">(PHB2)</span>, <span style="color: Yellow">See Invisibility*</span>, Rope Trick, Greater Alarm <span style="color: DimGray">(SC)</span></p><p></p><p>– 3 – (5+1 – DC 21)</p><p><u>Phantom Steed</u>, Dispel Magic, Blacklight <span style="color: DimGray">(SC)</span>, <span style="color: Yellow">Dragonskin*</span> <span style="color: DimGray">(SC)</span>, Unluck <span style="color: DimGray">(SC)</span>, <span style="color: Yellow">Reverse Arrows*</span> <span style="color: DimGray">(SC)</span></p><p></p><p>– 4 – (4+1 – DC 22)</p><p><u>Black Tentacles</u>, Ray Deflection* <span style="color: DimGray">(SC)</span>, Heart of Earth* <span style="color: DimGray">(CM)</span>, Defenestrating Sphere <span style="color: DimGray">(SC)</span>, <u>Orb of Force</u> <span style="color: DimGray">(SC)</span></p><p></p><p>[/sblock]</p><p></p><p>[sblock=Current Status]</p><p></p><p>With persisted and active spells.</p><p></p><p><u>Active Spells:</u></p><p>* = Persisted</p><p>(X) = Extended</p><p>Mage Armor (X), Detect Magic*, Shield*, Nightshield*, Detect Undead*, See Invisibility*, Dragonskin*, Reverse Arrows*, Cloud of Knives*, Heart of Earth (X), Prot. from Evil</p><p></p><p><u>Abilities (used/daily uses)</u></p><p>Metamagic Effect: 10/11</p><p>Abjupt Jaunt: 1/8</p><p></p><p>[sblock=Spells Prepared (Current Status)]</p><p></p><p>_ = Conjuration (DC +3)</p><p>* = Persistable</p><p>Spells in <span style="color: Yellow">Yellow</span> are persisted daily. Cloud of Knives is persisted as soon as it is feasible.</p><p>Normally active spells (in addition to persisted spells): Mage Armor, Heart of Earth</p><p></p><p>– 0 – (4+1 – DC 18)</p><p><u>Acid Splash</u>, Dancing Lights, <s><span style="color: Yellow">Detect Magic*</span></s>, Light, Message </p><p></p><p>– 1 – (6+1 – DC 19)</p><p><u><s>Mage Armor</s></u>, <s><span style="color: Yellow">Shield*</span></s>, <s>Protection from Evil</s>, <s><u>Grease</u></s>, <s><span style="color: Yellow">Nightshield*</span></s> <span style="color: DimGray">(SC)</span>, <s><span style="color: Yellow">Detect Undead*</span></s>, <u>Lesser Orb of Sound</u> <span style="color: DimGray">(SC)</span></p><p></p><p>– 2 – (6+1 – DC 20)</p><p><u>Glitterdust</u> (2), <s><u>Cloud of Knives*</u></s> <span style="color: DimGray">(PHB2)</span>, <s><span style="color: Yellow">See Invisibility*</span></s>, Rope Trick, Greater Alarm <span style="color: DimGray">(SC)</span></p><p></p><p>– 3 – (5+1 – DC 21)</p><p><u>Phantom Steed</u>, Dispel Magic, Blacklight <span style="color: DimGray">(SC)</span>, <s><span style="color: Yellow">Dragonskin*</span></s> <span style="color: DimGray">(SC)</span>, Unluck <span style="color: DimGray">(SC)</span>, <s><span style="color: Yellow">Reverse Arrows*</span></s> <span style="color: DimGray">(SC)</span></p><p></p><p>– 4 – (4+1 – DC 22)</p><p><u>Black Tentacles</u>, Ray Deflection* <span style="color: DimGray">(SC)</span>, <s>Heart of Earth*</s> <span style="color: DimGray">(CM)</span>, Defenestrating Sphere <span style="color: DimGray">(SC)</span>, <u>Orb of Force</u> <span style="color: DimGray">(SC)</span></p><p></p><p>[/sblock]</p><p></p><p><strong>Speed:</strong> 30 feet</p><p></p><p><strong>Armor Class:</strong> 22 =<span style="color: DimGray"> 10 + 0 [dexterity] + 4 [shield/spell] + 4 [armor/spell] + 4 [natural/spell]</span></p><p><strong>Touch AC:</strong> 14</p><p><strong>Flat-footed:</strong> 22</p><p></p><p><strong>Hit Points (current/max):</strong> 48/48 (plus 16 temp. HP from Heart of Earth)</p><p></p><p><strong>Character Level:</strong> <strong>9</strong> (including LA +1)</p><p><strong>Caster Level:</strong> <strong>8</strong></p><p></p><p><strong>Initiative modifier:</strong> + 4 <span style="color: DimGray">=</span> <span style="color: DimGray">0 [dexterity] </span><span style="color: DimGray">+ 4 [feat]</span></p><p><strong>Fortitude save:</strong> + 5 <span style="color: DimGray">= </span><span style="color: DimGray">2 [base] + 2 [constitution] + 0 [item]</span> <span style="color: DimGray">+ 2 [spell] -1 [flaw]</span></p><p><strong>Reflex save:</strong> + 4 <span style="color: DimGray">=</span> <span style="color: DimGray">2 [base] + 0 [dexterity] + 0 [item]</span> <span style="color: DimGray">+ 2 [spell]</span></p><p><strong>Will save:</strong> + 12 <span style="color: DimGray">=</span> <span style="color: DimGray">9 [base] -1 [wisdom] + 0 [item]</span> <span style="color: DimGray">+ 2 [spell] +2 [feat]</span></p><p></p><p><strong>BAB</strong> +3</p><p></p><p>[sblock=Special]</p><p>Out of bright light:</p><p>o Charisma +2</p><p>o Speed +5 ft.</p><p>o +1 Deflection AC</p><p>o +1 Luck bonus to saves</p><p>o Hide/MS +2</p><p>o Listen/Spot +1</p><p>o Shadesight (Sp): Darkvision 60 ft. Can see normally through any darkness effect, but not through fog, invisibility, obscurement, and so on. </p><p>o Shadow Image (Sp) 3/day, as mirror image, 1d4 images, plus one image per three levels (uses: 1/3)</p><p>[/sblock]</p><p></p><p>[/sblock]</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Malachei, post: 5327552, member: 38657"] [sblock=Lórquelië] [COLOR=DarkOrange]Lórquelië Coranarya[/COLOR] Her name is [i]Quenya[/i] and translates as [i]autumn dream.[/i] Her last name derives from the word for solar year and means [i]throughout the passing of the sun[/i] (literally round-sun). Her name is spoken [ lorkeli-e ]. [B]Lawful Neutral[/B] Female Noldorin (Gray Elf) [B][COLOR=Yellow]Wizard (Conjurer) 3 / [COLOR=YellowGreen]Master Specialist 2[/COLOR] [COLOR=YellowGreen]/[/COLOR] [COLOR=Red]Incantatrix 3[/COLOR][/COLOR][/B] [B]Strength 8[/B] (-1) [COLOR=Gray][10 base] - 2 [racial][/COLOR] [B]Dexterity 10[/B] (+0) [COLOR=Gray][8 base] + 2 [racial] + 0 [spell][/COLOR] [B]Constitution 14 [/B](+2) [COLOR=Gray][16 base] - 2 [racial][/COLOR][COLOR=Gray] + 0 [item][/COLOR] [B]Intelligence 26[/B] (+8) [COLOR=Gray][18 base] + 2 [racial] + 2 [level] [/COLOR][COLOR=Gray]+ 4 [item][/COLOR] [B]Wisdom 8[/B] (-1) [COLOR=Gray][10 base] -2 [racial][/COLOR] [B]Charisma 16[/B] (+3) [COLOR=Gray][14 base] +2 [racial][/COLOR] [sblock=Appearance] [IMG]http://i43.photobucket.com/albums/e398/Avatarist/Lorqueli1.jpg[/IMG] Lórquelië is pale, even for her kin. Her amber eyes waver, and her long hair is of a dark blue, silvery color. Her lips are always blue, as if she froze. Her remarkable frailty is emphasized by her height and her thin stature. Sometimes, she wavers, and almost seems to fade, as if her shadow ate her. She wears white robes of fine silk in several layers of ornate design. [/sblock] [B]Total Hit Points: 48[/B] [B]Speed:[/B] 30 feet [B]Armor Class:[/B] 10 =[COLOR=DimGray] 10 + 0 [dexterity] + 0 [shield/spell] + 0 [armor/spell] + 0 [natural/spell][/COLOR] [B]Touch AC:[/B] 10 [B]Flat-footed:[/B] 10 [B]Character Level:[/B] [B]9[/B] (including LA +1) [B]Caster Level:[/B] [B]8[/B] [B]Initiative modifier:[/B] + 4 [COLOR=DimGray]=[/COLOR] [COLOR=DimGray]0 [dexterity] [/COLOR][COLOR=DimGray]+ 4 [feat][/COLOR] [B]Fortitude save:[/B] + 3 [COLOR=DimGray]= [/COLOR][COLOR=DimGray]2 [base] + 2 [constitution] + 0 [item][/COLOR] [COLOR=DimGray]+ 0 [spell] -1 [flaw][/COLOR] [B]Reflex save:[/B] + 2 [COLOR=DimGray]=[/COLOR] [COLOR=DimGray]2 [base] + 0 [dexterity] + 0 [item][/COLOR] [COLOR=DimGray]+ 0 [spell][/COLOR] [B]Will save:[/B] + 10 [COLOR=DimGray]=[/COLOR] [COLOR=DimGray]9 [base] -1 [wisdom] + 0 [item][/COLOR] [COLOR=DimGray]+ 0 [spell] +2 [feat][/COLOR] [sblock=Racial] Gray Elf Taller and grander in physical appearance than others of their race, gray elves have a reputation for being aloof and arrogant (even by elven standards). They have either silver hair and amber eyes or pale golden hair and violet eyes. They prefer clothing of white, silver, yellow, or gold, with cloaks of deep blue or purple. +2 INT, +2 DEX, -2 CON, -2 STR Medium size, base land speed is 30 ft. Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects Low-light vision Weapon proficiency: Elves are automatically proficient with the longsword, rapier, longbow, composite longbow, shortbow and composite shortbow +2 racial bonus to Listen, Search, and Spot checks. Ane lf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. Automatic Languages: Common, Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, Sylvan. Favored Class: [s]Wizard[/s] -> Sorcerer (see magic-blooded, below). [sblock=Magic-Blooded] A humanoid or monstrous humanoid race that has been infused with arcane energy (DR306, p. 64). Appearance is as Ancestor Race, except for odd little things, like different colored eyes, or sparkles falling from their hair. Strong tendency towards chaotic behavior. o WIS -2, CHA +2 o Any special vision from the Ancestor Race is replaced with Low-Light Vision o +2 Racial bonus on Spellcraft checks & the skill can be used untrained. o +2 Racial bonus on Knowledge (arcana) checks & the skill can be used untrained. o Gain the following spell-like abilities at Character level: [i]Detect Magic, 1/day, Nystul’s Magic Aura, 1/day, Nystul’s Undetectable Aura, 1/day, Read Magic, 1/day[/i] o Favored class becomes Sorcerer [/sblock] [sblock=Shade] [b]Shade (Outsider)[/b] All shades have the following powers when within shadows or darkness. In well-lit surroundings (daylight or the radius of a daylight spell), none of these powers function: LA +1 o Charisma +2 o Speed +5 ft. o +1 Deflection AC o +1 Luck bonus to saves o Hide/MS +2 o Listen/Spot +1 o Shadesight (Sp): Darkvision 60 ft. Can see normally through any darkness effect, but not through fog, invisibility, obscurement, and so on. o Shadow Image (Sp) 3/day, as mirror image, 1d4 images, plus one image per three levels [/sblock] [/sblock] [sblock=Special] [sblock=Wizard (Conjurer)] Prohibited schools: Enchantment, Illusion [s]Scribe Scroll[/s] -> Improved Initiative [s]Summon Familiar[/s] -> Abrupt Jaunt 8/day [/sblock] [sblock=Incantatrix] Prohibited school: Necromancy Cooperative Metamagic[COLOR="DimGray"] (Su) (11/day)[/COLOR] Metamagic Effect[COLOR="DimGray"] (Su) (11/day)[/COLOR] [/sblock] [/sblock] [sblock=Feats] Feats: Magical Aptitude [COLOR="DimGray"](free)[/COLOR] Improved Initiative [COLOR="DimGray"](Fighter feat variant for Scribe Scroll)[/COLOR] Practiced Spellcaster [COLOR="Dimgray"](CAr) (1st)[/COLOR] Precocious Apprentice [COLOR="DimGray"](CAr) (flaw)[/COLOR] Spell Focus (Conjuration) [COLOR="DimGray"](flaw)[/COLOR] Greater Spell Focus (Conjuration) [COLOR="DimGray"](3rd)[/COLOR] Iron Will [COLOR="DimGray"](Otyugh’s Den)[/COLOR] Skill Focus (Spellcraft) [COLOR="DimGray"](Master Spec.)[/COLOR] Extend Spell [COLOR="DimGray"](6th)[/COLOR] Persistent Spell [COLOR="DimGray"](CAr) (Incantatrix bonus)[/COLOR] Flaws: Body Maimed Spirit Maimed [/sblock] [sblock=Skills] Skill Points: 1st Level: (2+5) *4 = 28 2nd – 7th level: (2+5) each = 42 8th level: (2+6) = 8 SUM = 78 [B]Concentration + 13[/B][COLOR=DimGray] = 11 [base] + 2 [Con] [/COLOr] [B]Decipher Sript + 13[/B][COLOR=DimGray] = 5 [base] + 8 [Int][/COLOR] [B]Intimidate + 5[/B][COLOR=DimGray] = 5 [base] + 0 [Cha][/COLOR] [B]Knowledge (Arcana) + 26[/B][COLOR=DimGray] = 11 [base] + 8 [Int] +2 [race] +5 [item][/COLOR] [B]Knowledge (Planes) + 19[/B][COLOR=DimGray] = 11 [base] + 8 [Int][/COLOR] [B]Knowledge (Nature) + 13[/B][COLOR=DimGray] = 5 [base] + 8 [Int][/COLOR] [B]Knowledge (Religion) + 19[/B][COLOR=DimGray] = 11 [base] + 8 [Int] [/COLOR] [B]Sense Motive + 2[/B][COLOR=DimGray] = 2 [base] + 0 [Wis][/COLOR] [B]Spellcraft + 35 or +37 (Conjuration)[/B][COLOR=DimGray] = 11 [base] + 8 [Int] + 3 [feat] + 2 [synergy] +2 [feat] +2 [feat] +2 [race] +5 [item][/COLOR][COLOR=DimGray] + 2 if conjuration [class][/COLOR] [B]Use Magic Device + 1 or +5 (scrolls)[/B][COLOR=DimGray] = 1 [base] + 0 [Cha] +4 [synergy, scrolls only][/COLOR][COLOR=DimGray] + 2 if aburation [class][/COLOR] 4 points open (work in progress, will recalculate at the end) [/sblock] [sblock=Items] Headband of Intellect +4 (16000) Tome of Ancient Lore (MIC, 5500) Otyugh Hole entry (3000) Silver Daggers (22 gp) for Cloud of Knives Starting Wealth: 27000 [/sblock] [sblock=Spells Known] [B]Banned Schools: Enchantment, Illusion and Necromancy[/B] _ = [u]Conjuration[/u] * = Persistable [B]Known Spells:[/B] (still partially work in progress) [/sblock] [sblock=Spells / Day] [B]Spells/Day[/B] [B]0 level:[/B] 4+1 [COLOR=DimGray]= 4+ 1 Conjuration[/COLOR] [B]1 level:[/B] 6+1[COLOR=DimGray] = 4 + 2 [Int] + 1 Conjuration[/COLOR] [B]2 level:[/B] 6+1[COLOR=DimGray] = 3 + 2 [Int] + 1 Conjuration +1 Feat[/COLOR] [B]3 level:[/B] 5+1[COLOR=DimGray] = 3 + 2 [Int] + 1 Conjuration[/COLOR] [B]4 level:[/B] 4+1[COLOR=DimGray] = 2 + 2 [Int] + 1 Conjuration[/COLOR] DC to Persist [b]0 level:[/b] 36 [b]1 level:[/b] 39 [b]2 level:[/b] 42 [b]3 level:[/b] 45 [b]4 level:[/b] 48 [b]5 level:[/b] 51 [/sblock] [sblock=Spells Prepared] _ = Conjuration (DC +3) * = Persistable Spells in [COLOR="Yellow"]Yellow[/COLOR] are persisted daily. Cloud of Knives is persisted as soon as it is feasible. Normally active spells (in addition to persisted spells): Mage Armor, Heart of Earth – 0 – (4+1 – DC 18) [u]Acid Splash[/u], Dancing Lights, [color=Yellow]Detect Magic*[/color], Light, Message – 1 – (6+1 – DC 19) [u]Mage Armor[/u], [COLOR="Yellow"]Shield*[/COLOR], Protection from Evil, [u]Grease[/u], [COLOR="Yellow"]Nightshield*[/COLOR] [COLOR=DimGray](SC)[/COLOR], [COLOR="Yellow"]Detect Undead*[/COLOR], [u]Lesser Orb of Sound[/u] [COLOR=DimGray](SC)[/COLOR] – 2 – (6+1 – DC 20) [u]Glitterdust[/u] (3), [u]Cloud of Knives*[/u] [COLOR=DimGray](PHB2)[/COLOR], [COLOR="Yellow"]See Invisibility*[/COLOR], Rope Trick, Greater Alarm [COLOR=DimGray](SC)[/COLOR] – 3 – (5+1 – DC 21) [u]Phantom Steed[/u], Dispel Magic, Blacklight [COLOR=DimGray](SC)[/COLOR], [COLOR="Yellow"]Dragonskin*[/COLOR] [COLOR=DimGray](SC)[/COLOR], Unluck [COLOR=DimGray](SC)[/COLOR], [COLOR="Yellow"]Reverse Arrows*[/COLOR] [COLOR=DimGray](SC)[/COLOR] – 4 – (4+1 – DC 22) [u]Black Tentacles[/u], Ray Deflection* [COLOR=DimGray](SC)[/COLOR], Heart of Earth* [COLOR=DimGray](CM)[/COLOR], Defenestrating Sphere [COLOR=DimGray](SC)[/COLOR], [u]Orb of Force[/u] [COLOR=DimGray](SC)[/COLOR] [/sblock] [sblock=Current Status] With persisted and active spells. [u]Active Spells:[/u] * = Persisted (X) = Extended Mage Armor (X), Detect Magic*, Shield*, Nightshield*, Detect Undead*, See Invisibility*, Dragonskin*, Reverse Arrows*, Cloud of Knives*, Heart of Earth (X), Prot. from Evil [u]Abilities (used/daily uses)[/u] Metamagic Effect: 10/11 Abjupt Jaunt: 1/8 [sblock=Spells Prepared (Current Status)] _ = Conjuration (DC +3) * = Persistable Spells in [COLOR="Yellow"]Yellow[/COLOR] are persisted daily. Cloud of Knives is persisted as soon as it is feasible. Normally active spells (in addition to persisted spells): Mage Armor, Heart of Earth – 0 – (4+1 – DC 18) [u]Acid Splash[/u], Dancing Lights, [s][color=Yellow]Detect Magic*[/color][/s], Light, Message – 1 – (6+1 – DC 19) [u][s]Mage Armor[/s][/u][s][/s], [s][COLOR="Yellow"]Shield*[/COLOR][/s], [s]Protection from Evil[/s], [s][u]Grease[/u][/s], [s][COLOR="Yellow"]Nightshield*[/COLOR][/s] [COLOR=DimGray](SC)[/COLOR], [s][COLOR="Yellow"]Detect Undead*[/COLOR][/s], [u]Lesser Orb of Sound[/u] [COLOR=DimGray](SC)[/COLOR] – 2 – (6+1 – DC 20) [u]Glitterdust[/u] (2), [s][u]Cloud of Knives*[/u][/s] [COLOR=DimGray](PHB2)[/COLOR], [s][COLOR="Yellow"]See Invisibility*[/COLOR][/s], Rope Trick, Greater Alarm [COLOR=DimGray](SC)[/COLOR] – 3 – (5+1 – DC 21) [u]Phantom Steed[/u], Dispel Magic, Blacklight [COLOR=DimGray](SC)[/COLOR], [s][COLOR="Yellow"]Dragonskin*[/COLOR][/s] [COLOR=DimGray](SC)[/COLOR], Unluck [COLOR=DimGray](SC)[/COLOR], [s][COLOR="Yellow"]Reverse Arrows*[/COLOR][/s] [COLOR=DimGray](SC)[/COLOR] – 4 – (4+1 – DC 22) [u]Black Tentacles[/u], Ray Deflection* [COLOR=DimGray](SC)[/COLOR], [s]Heart of Earth*[/s] [COLOR=DimGray](CM)[/COLOR], Defenestrating Sphere [COLOR=DimGray](SC)[/COLOR], [u]Orb of Force[/u] [COLOR=DimGray](SC)[/COLOR] [/sblock] [B]Speed:[/B] 30 feet [B]Armor Class:[/B] 22 =[COLOR=DimGray] 10 + 0 [dexterity] + 4 [shield/spell] + 4 [armor/spell] + 4 [natural/spell][/COLOR] [B]Touch AC:[/B] 14 [B]Flat-footed:[/B] 22 [b]Hit Points (current/max):[/b] 48/48 (plus 16 temp. HP from Heart of Earth) [B]Character Level:[/B] [B]9[/B] (including LA +1) [B]Caster Level:[/B] [B]8[/B] [B]Initiative modifier:[/B] + 4 [COLOR=DimGray]=[/COLOR] [COLOR=DimGray]0 [dexterity] [/COLOR][COLOR=DimGray]+ 4 [feat][/COLOR] [B]Fortitude save:[/B] + 5 [COLOR=DimGray]= [/COLOR][COLOR=DimGray]2 [base] + 2 [constitution] + 0 [item][/COLOR] [COLOR=DimGray]+ 2 [spell] -1 [flaw][/COLOR] [B]Reflex save:[/B] + 4 [COLOR=DimGray]=[/COLOR] [COLOR=DimGray]2 [base] + 0 [dexterity] + 0 [item][/COLOR] [COLOR=DimGray]+ 2 [spell][/COLOR] [B]Will save:[/B] + 12 [COLOR=DimGray]=[/COLOR] [COLOR=DimGray]9 [base] -1 [wisdom] + 0 [item][/COLOR] [COLOR=DimGray]+ 2 [spell] +2 [feat][/COLOR] [b]BAB[/b] +3 [sblock=Special] Out of bright light: o Charisma +2 o Speed +5 ft. o +1 Deflection AC o +1 Luck bonus to saves o Hide/MS +2 o Listen/Spot +1 o Shadesight (Sp): Darkvision 60 ft. Can see normally through any darkness effect, but not through fog, invisibility, obscurement, and so on. o Shadow Image (Sp) 3/day, as mirror image, 1d4 images, plus one image per three levels (uses: 1/3) [/sblock] [/sblock] [/sblock] [/QUOTE]
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