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[Rogue's Gallery] Vampires of Waterdeep
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<blockquote data-quote="Vertexx69" data-source="post: 4657018" data-attributes="member: 48854"><p>[sblock=Description & Style] This slender vampire is nothing if not the epitomy of sly charm. His long black hair is always shining and perfectly groomed. His perfect porcelain skin has the pallor of alabaster, which only serves to attract women to him like a moth to the flame. While he often maintains a male form, it is not uncommon to sometimes find a stunning young woman that shares many of Rangta’s personality traits when he is not around. The massive tower shield he carries into battle matches his thick black armor, and both bear the symbol of an elder elemental eye unlike that of any deity anyone has ever heard of. Strangely he doesn’t seem to carry a weapon, but only an oddly bound two foot rod at his belt with a sickly green crystal set into its base. His lust extends well beyond blood and he can often be found hosting bachnals from the bottom of a pile of gorgeous young folk deep into the night, many of which take up the call of the elder elemental eye in his name. Amongst the myriad tangle of limbs several violet tentacles can sometimes be glimpsed through the din of flesh. [/sblock][sblock=Rangta]Name: Rangta Shandalla</p><p>Class: Cleric 5/ Rogue 5</p><p>Race: Changeling, Psychic* Vampire</p><p>Type: Undead/Shapeshifter</p><p>Size: M</p><p>Gender: Male</p><p>Alignment: NE</p><p>Domains: </p><p>- Death, Bleeding Touch</p><p>- Pride, Reroll save results of 1</p><p></p><p>Hit Dice: 12+4D12+25 (75)</p><p>Speed: 30/20</p><p>Armor Class: 31/36 vs ranged (+9 Armor, +1 Dex, +5 Ranged, +5 Shield, +6 natural) Touch 11</p><p>Initiative: +6</p><p>Base Attack/Grapple: +3/+6</p><p></p><p>Abilities: (base, + racial, + template)</p><p>Str 16 +3 (10 +6)</p><p>Dex 14 +2 (10 +4)</p><p>Con -</p><p>Int 14 +2 (12 +2)</p><p>Wis 22 +6 (18, +2, +2)</p><p>Cha 20 +5 (14 +2 +4)</p><p></p><p>Attack: Tentacle X6 +19 (14 bludgeoning /X2)</p><p></p><p>Special Attacks: </p><p>Blood Drain </p><p>Children of the Night </p><p>Dominate Person as a Standard Action. </p><p>*Wisdom Drain, on a Touch or Slam, deal 1d6 Wisdom Drain (no save). For each point of Wisdom,</p><p>the Vampire gains 5 Temporary HP for 1 hour. Usable 1/round.</p><p>* Wisdom Drain Aura – all living creatures within a 10’ radius take 1 point of Wisdom Drain per round </p><p>Sneak Attack 3d6*</p><p>*Bleeding Attack – SA causes bleed for 3/round for 1d6 rounds</p><p>Evasion</p><p>Uncanny Dodge</p><p>Trap Sense</p><p>Create Spawn </p><p>Channel Energy 9/day – 5d6</p><p>Bleeding Touch – Touch attack causes living target to bleed 1d6 dmg for 5 rounds. More hits reset duration</p><p></p><p>Special Qualities:</p><p>Polymorph, as a Standard Action into a Bat, Dire Bat, Wolf, orDire Wolf </p><p>Damage Reduction 10 / silver and magic.</p><p>Fast Healing +5 </p><p>Gaseous Form as a Standard Action. Fly at 20’ with Perfect maneuverability.</p><p>Spider Climb, always on.</p><p>Resists: Cold 10, Electricity 10, Turn +4</p><p></p><p>Saves: </p><p>Fort +10 4+5+1</p><p>Ref +9 4+2+2+1</p><p>Will +11 4+6+1</p><p></p><p>Skills: (55 pts)</p><p>Bluff 20 5+5+10+3</p><p>Intimidate 13 5+5+3</p><p>Stealth 20 5+2+10+3</p><p>Heal 14 5+6+3</p><p>Perception 24 5+6+8+2+3</p><p>Linguistics 10 5+2+3</p><p>Sense Motive 16 5+6+2+3</p><p>Disable Device 10 5+2+3</p><p>Knowledge Planes 6 1+2+3 </p><p>Knowledge Religion 6 1+2+3</p><p>Knowledge Local 6 1+2+3</p><p>Knowledge Arcana 6 1+2+3</p><p>Knowledge Dungeoneering 6 1+2+3</p><p>Gather Info 15 5+5+2+3</p><p>Diplomacy 15 5+5+2+3</p><p></p><p>Languages: Common, Evlen, Dwarven, Drow, Undercommon, Terran, Abyssal, Infernal</p><p></p><p>Feats:</p><p>1 Quicken Channel – Use 1 Channel Energy as a free action each round</p><p>Rogue Talent 2 -Weapon Focus – Tentacle Rods</p><p>3 Combat Expertise - take –N to hit for +N to AC</p><p>Rogue Talent 4 – Bleeding Attack – SA causes bleed for 3/round for 1d6 rounds</p><p>5 Sense Weakness – bypass up to 5 DR of any type with Trod</p><p>(Bonus Vampire)</p><p>- Alertness</p><p>- Combat reflexes</p><p>- Dodge</p><p>- Improved Initiative</p><p>- Lightning Reflexes</p><p></p><p>Cleric Spells: */5+1/4+1/2+1</p><p></p><p>0: Create Water, Guidance, Read Magic, Bleed</p><p>1: Dispel Ward X2, Shield of Faith, Inhibit, Prot. Good, + Hypnotism</p><p>2: Spiritual Weapon, Darkness, Resist Energy, Ghost Touch Armor, + Eagles Splendor</p><p>3: Dispel Magic, Summon Undead III, +Heroism</p><p></p><p>Stuff: (110k) </p><p>Prond’Fal Suuk: Alignment NE - Int: 14, Cha: 14, Wis: 10, Ego: 5</p><p>Greater Tentacle Rod 53,700g (36k) -MIC pg 62 *31</p><p>- Collision* 16k</p><p>- Minor Intelligence, Deathwatch always active 3,700g</p><p>- Minor Crystal of Return 300g – draw as free action</p><p></p><p>+1 Full Plate 2,650g</p><p>+1 Tower Shield 1.180g</p><p>- Lesser Deflection Crystal 2,500g</p><p>Bands of Blood Rage 2,600g -MIC pg202</p><p>Arcane Gloves of the Starry Sky 2,850</p><p>Empowered Spellshard (Magic Missle) 1,500g</p><p>+1 Vest of Resistance 1,000g</p><p>Ring of Arming 5,000g</p><p>Ring of Invisibility 20,000g</p><p>Phylactery of Negative Channeling 11,000g Path pg383</p><p>D-Stride Boots 2,000g</p><p>Backpack 2g</p><p>Travelers outfit 2g</p><p>Priestly Garb 5g</p><p>Belt pouch 5s</p><p>- Quaals Feather Token (Tree) 400g</p><p>- Deeper Darkness Pellet 150g</p><p>- 160gp 5sp[/sblock][sblock=Combat Block]<span style="color: SeaGreen"><strong>HP 75/75, </strong></span></p><p><span style="color: SeaGreen"><strong>AC 31/36 vs ranged, 11 Touch</strong></span></p><p><span style="color: SeaGreen"><strong>Uncanny Dodge</strong></span></p><p><span style="color: SeaGreen"><strong>Saves: F+10/R+9/W+11</strong></span></p><p><span style="color: SeaGreen"><strong>Evasion</strong></span></p><p><span style="color: SeaGreen"><strong>Standard Attack: Tentacle X6 +19, 14 dmg</strong></span></p><p><span style="color: SeaGreen"><strong>AoO X3: +5, 1d6 +9</strong></span></p><p><span style="color: SeaGreen"><strong>Sneak Attack: 3d6</strong></span></p><p><span style="color: SeaGreen"><strong>All my attacks with rod bypass up to 5 DR of ALL types </strong></span></p><p><span style="color: SeaGreen"><strong>DR 10 Magic and Silver</strong></span></p><p><span style="color: SeaGreen"><strong>Resist: cold 10, electric 10</strong></span>[/sblock]</p></blockquote><p></p>
[QUOTE="Vertexx69, post: 4657018, member: 48854"] [sblock=Description & Style] This slender vampire is nothing if not the epitomy of sly charm. His long black hair is always shining and perfectly groomed. His perfect porcelain skin has the pallor of alabaster, which only serves to attract women to him like a moth to the flame. While he often maintains a male form, it is not uncommon to sometimes find a stunning young woman that shares many of Rangta’s personality traits when he is not around. The massive tower shield he carries into battle matches his thick black armor, and both bear the symbol of an elder elemental eye unlike that of any deity anyone has ever heard of. Strangely he doesn’t seem to carry a weapon, but only an oddly bound two foot rod at his belt with a sickly green crystal set into its base. His lust extends well beyond blood and he can often be found hosting bachnals from the bottom of a pile of gorgeous young folk deep into the night, many of which take up the call of the elder elemental eye in his name. Amongst the myriad tangle of limbs several violet tentacles can sometimes be glimpsed through the din of flesh. [/sblock][sblock=Rangta]Name: Rangta Shandalla Class: Cleric 5/ Rogue 5 Race: Changeling, Psychic* Vampire Type: Undead/Shapeshifter Size: M Gender: Male Alignment: NE Domains: - Death, Bleeding Touch - Pride, Reroll save results of 1 Hit Dice: 12+4D12+25 (75) Speed: 30/20 Armor Class: 31/36 vs ranged (+9 Armor, +1 Dex, +5 Ranged, +5 Shield, +6 natural) Touch 11 Initiative: +6 Base Attack/Grapple: +3/+6 Abilities: (base, + racial, + template) Str 16 +3 (10 +6) Dex 14 +2 (10 +4) Con - Int 14 +2 (12 +2) Wis 22 +6 (18, +2, +2) Cha 20 +5 (14 +2 +4) Attack: Tentacle X6 +19 (14 bludgeoning /X2) Special Attacks: Blood Drain Children of the Night Dominate Person as a Standard Action. *Wisdom Drain, on a Touch or Slam, deal 1d6 Wisdom Drain (no save). For each point of Wisdom, the Vampire gains 5 Temporary HP for 1 hour. Usable 1/round. * Wisdom Drain Aura – all living creatures within a 10’ radius take 1 point of Wisdom Drain per round Sneak Attack 3d6* *Bleeding Attack – SA causes bleed for 3/round for 1d6 rounds Evasion Uncanny Dodge Trap Sense Create Spawn Channel Energy 9/day – 5d6 Bleeding Touch – Touch attack causes living target to bleed 1d6 dmg for 5 rounds. More hits reset duration Special Qualities: Polymorph, as a Standard Action into a Bat, Dire Bat, Wolf, orDire Wolf Damage Reduction 10 / silver and magic. Fast Healing +5 Gaseous Form as a Standard Action. Fly at 20’ with Perfect maneuverability. Spider Climb, always on. Resists: Cold 10, Electricity 10, Turn +4 Saves: Fort +10 4+5+1 Ref +9 4+2+2+1 Will +11 4+6+1 Skills: (55 pts) Bluff 20 5+5+10+3 Intimidate 13 5+5+3 Stealth 20 5+2+10+3 Heal 14 5+6+3 Perception 24 5+6+8+2+3 Linguistics 10 5+2+3 Sense Motive 16 5+6+2+3 Disable Device 10 5+2+3 Knowledge Planes 6 1+2+3 Knowledge Religion 6 1+2+3 Knowledge Local 6 1+2+3 Knowledge Arcana 6 1+2+3 Knowledge Dungeoneering 6 1+2+3 Gather Info 15 5+5+2+3 Diplomacy 15 5+5+2+3 Languages: Common, Evlen, Dwarven, Drow, Undercommon, Terran, Abyssal, Infernal Feats: 1 Quicken Channel – Use 1 Channel Energy as a free action each round Rogue Talent 2 -Weapon Focus – Tentacle Rods 3 Combat Expertise - take –N to hit for +N to AC Rogue Talent 4 – Bleeding Attack – SA causes bleed for 3/round for 1d6 rounds 5 Sense Weakness – bypass up to 5 DR of any type with Trod (Bonus Vampire) - Alertness - Combat reflexes - Dodge - Improved Initiative - Lightning Reflexes Cleric Spells: */5+1/4+1/2+1 0: Create Water, Guidance, Read Magic, Bleed 1: Dispel Ward X2, Shield of Faith, Inhibit, Prot. Good, + Hypnotism 2: Spiritual Weapon, Darkness, Resist Energy, Ghost Touch Armor, + Eagles Splendor 3: Dispel Magic, Summon Undead III, +Heroism Stuff: (110k) Prond’Fal Suuk: Alignment NE - Int: 14, Cha: 14, Wis: 10, Ego: 5 Greater Tentacle Rod 53,700g (36k) -MIC pg 62 *31 - Collision* 16k - Minor Intelligence, Deathwatch always active 3,700g - Minor Crystal of Return 300g – draw as free action +1 Full Plate 2,650g +1 Tower Shield 1.180g - Lesser Deflection Crystal 2,500g Bands of Blood Rage 2,600g -MIC pg202 Arcane Gloves of the Starry Sky 2,850 Empowered Spellshard (Magic Missle) 1,500g +1 Vest of Resistance 1,000g Ring of Arming 5,000g Ring of Invisibility 20,000g Phylactery of Negative Channeling 11,000g Path pg383 D-Stride Boots 2,000g Backpack 2g Travelers outfit 2g Priestly Garb 5g Belt pouch 5s - Quaals Feather Token (Tree) 400g - Deeper Darkness Pellet 150g - 160gp 5sp[/sblock][sblock=Combat Block][COLOR=SeaGreen][B]HP 75/75, AC 31/36 vs ranged, 11 Touch Uncanny Dodge Saves: F+10/R+9/W+11 Evasion Standard Attack: Tentacle X6 +19, 14 dmg AoO X3: +5, 1d6 +9 Sneak Attack: 3d6 All my attacks with rod bypass up to 5 DR of ALL types DR 10 Magic and Silver Resist: cold 10, electric 10[/B][/COLOR][/sblock] [/QUOTE]
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