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[Rogue's Gallery] Vampires of Waterdeep
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<blockquote data-quote="Phaezen" data-source="post: 4659682" data-attributes="member: 42839"><p>[sblock=Vandaros]</p><p>Name: Vandaros Evenstar</p><p>Class: Paladin 5/ Sorcerer 5</p><p>Race: Human, Vampire</p><p>Type: Undead</p><p>Size: M</p><p>Gender: Male</p><p>Alignment: LE</p><p></p><p>Hit Dice: 12+4D12+25 (76)</p><p>Speed: 30/30</p><p>Armor Class: 30 (+3 Armor, +5 Dex, +3 Deflection, +9 natural) Touch 18, Flat Footed 25</p><p>Initiative: +9</p><p>Base Attack/Grapple: +5/+9</p><p></p><p>Abilities: (base, + racial, + template +Level)</p><p>Str 18 +4 (12 +6)</p><p>Dex 20 +5 (15 +4 +1)</p><p>Con -</p><p>Int 16 +3 (14 +2)</p><p>Wis 14 +2 (12,+2)</p><p>Cha 22 +6 (18 +2 +4)</p><p></p><p>Attack: Longsword +2 Human Bane +9 (1d8 +6 Slashing 19-20/X2) Primary</p><p>Attack: Shortsword +2 Human SPell Storing +9 (1d6 +4 Slashing 19-20/X2)Off Hand</p><p>Attack: Dagger +6<span style="font-family: 'Courier New'">(1D4 +1, Piercing, 10', 5 Charges Per Day;1 Charge +3 Att/Dam; 3 Charge +3 Seeking; 5 Charge +3 Seeking Bane)</span></p><p>Special Attacks:</p><p>Blood Drain</p><p>Children of the Night</p><p>Dominate Person as a Standard Action.</p><p>Create Spawn</p><p>Wisdom Drain, on a Touch or Slam, deal 2 Negative Levels (no save). For each negative level granted,</p><p>the Vampire gains 5 Temporary HP for 1 hour. Usable 1/round.</p><p>Channel Energy 7/day – 2d6</p><p></p><p></p><p>Special Qualities:</p><p>Polymorph, as a Standard Action into a Bat, Dire Bat, Wolf, orDire Wolf</p><p>Damage Reduction 10 / silver and magic.</p><p>Fast Healing +5</p><p>Gaseous Form as a Standard Action. Fly at 20’ with Perfect maneuverability.</p><p>Spider Climb, always on.</p><p>Resists: Cold 10, Electricity 10, Turn +4</p><p>Code of Conduct: Uphold the Tenants of Shar's Faith at all times</p><p>Detect Good atwill</p><p>Smite Good 2/Day +6 To attack, +5 To Damage</p><p>Divine Grace +6 to all saves</p><p>Lay on Hands (Negative energy) Heal undead/Damage living 5hp 8 times/Day</p><p>Aura of Menace: As per Cause Fear spell</p><p>Divine Bond - Enchant weapon with +1 ehancement of property 5mins/day</p><p>Arcane Bond (Longsword) </p><p></p><p></p><p>Saves:</p><p>Fort +10 4+6</p><p>Ref +14 1+5+8</p><p>Will +12 4+2+6</p><p></p><p>Skills: (64 pts)</p><p>Bluff 22 6+8+8</p><p>Concentration 6 +6</p><p>Diplomacy 16 6+8+2</p><p>Intimidate 8 6+2</p><p>Hide 13 5+8</p><p>Jump 6 4+2</p><p>Knowledge Arcana 11 3+8</p><p>Knowledge Religion 11 3+8</p><p>Move Silent 13 5+8</p><p>Spot 12 2+10</p><p>Search 11 3+8</p><p>Listen 12 2+10</p><p>Sense Motive 10 8+2</p><p></p><p>Languages: Common, Elven, Illuskan</p><p></p><p>Feats:</p><p>1 Two Weapon Fighting (PH 102)</p><p>1 (Bonus Human) Twin Sword Style (PG 46)</p><p>3 Shadow Weave Magic (PG 43)</p><p>5 Still Spell</p><p>(Bonus Vampire)</p><p>- Alertness</p><p>- Combat reflexes</p><p>- Dodge</p><p>- Improved Initiative</p><p>- Lightning Reflexes</p><p></p><p>Sorcerer Spells: */8/6</p><p></p><p>0 (6): Bleed, Touch of Fatigue, Ghost Sound, Detect Magic, Read Magic, Acid Splash </p><p>1 (4): Chill Touch, Ray of Enfeeblement, True Strike, Disguise Self</p><p>2 (2): Touch of Idiocy, Spectral Hand</p><p></p><p>Paladin Spells: 3</p><p>1: Inflict Light Wounds*2, Doom</p><p></p><p>Stuff: (110k)</p><p>Longsword +2 Human Bane 18315gp 4lb </p><p>Shortsword +2 Spell Storing 18310gp 2lb </p><p>Ring of Mind Shielding 8000gp </p><p>Ring of Prtection +3 18000gp </p><p>Rod of Metamagic, Silence,les 3000gp 3lb </p><p>Bracers of Armour +3 9000gp 1lb </p><p>Disc of Secrets 200gp Cormyr 154</p><p>Fiery Tunic 5000gp 2lb MIC 99</p><p>Amulet of Natural Armour +3 18000gp </p><p>Gauntlet of Infinite Blades 6500gp 1Lb MIC 101</p><p>Dimension Stide Boots 2000gp 1Lb MIC 78</p><p>Eternal Wand Shield 820gp MIC 159</p><p>Nobles Outfit 75gp 10Lb </p><p>Signet Ring 5gp </p><p>Variety of Jewelry, headpieces rings,</p><p>earrings, necklaces 200gp 2Lb </p><p>Belt Pouch* 2 2gp 1Lb </p><p>Spell component pouch 5gp 2Lb </p><p>PLatinum 250</p><p>Gold 60</p><p>Silver 80</p><p>[/sblock]</p><p></p><p>[sblock=notes]</p><p>The Disc of Secrets is from the Cormyr Adventure, It is a basic Holy Symbol of Shar Disguised as a piece of jewelry. There is a command phrase to reveal its true form and to hide it.</p><p></p><p>The Daggers are from the gauntlet of infinite blades. They are normal, except when charges are expended.</p><p></p><p>The eternal wand can be used twice a day.</p><p></p><p>The Arcane Bond, if I read it correctly, means can use my Long sword to cast one extra spell a day.</p><p>[/sblock]</p><p></p><p>[sblock=Personality]</p><p>Vandaros, a hidden servant of Shar, spends a lot of time at the tavern, looking for bored young nobles he can seduce into worshipping Shar to lead them to thier oblivion. He is often involved with Rangta's Bachnals, seducing nobles with various mind altering drugs and slowly draining thier enthusiasm for life and convincing them that life cannot compare with the pureness of oblivion.</p><p></p><p>Vandaros appears as a pale young noble, always dressed in the latest fashions, a peculiarity of his is a striking vest he often wears. Seemingly woven of red and yellow gems the flame like patterns seem to move and flicker like a living flame as he moves. He plays continualy with a dagger when he is bored ,both feigned or real.[/sblock]</p></blockquote><p></p>
[QUOTE="Phaezen, post: 4659682, member: 42839"] [sblock=Vandaros] Name: Vandaros Evenstar Class: Paladin 5/ Sorcerer 5 Race: Human, Vampire Type: Undead Size: M Gender: Male Alignment: LE Hit Dice: 12+4D12+25 (76) Speed: 30/30 Armor Class: 30 (+3 Armor, +5 Dex, +3 Deflection, +9 natural) Touch 18, Flat Footed 25 Initiative: +9 Base Attack/Grapple: +5/+9 Abilities: (base, + racial, + template +Level) Str 18 +4 (12 +6) Dex 20 +5 (15 +4 +1) Con - Int 16 +3 (14 +2) Wis 14 +2 (12,+2) Cha 22 +6 (18 +2 +4) Attack: Longsword +2 Human Bane +9 (1d8 +6 Slashing 19-20/X2) Primary Attack: Shortsword +2 Human SPell Storing +9 (1d6 +4 Slashing 19-20/X2)Off Hand Attack: Dagger +6[FONT=Courier New](1D4 +1, Piercing, 10', 5 Charges Per Day;1 Charge +3 Att/Dam; 3 Charge +3 Seeking; 5 Charge +3 Seeking Bane)[/FONT] Special Attacks: Blood Drain Children of the Night Dominate Person as a Standard Action. Create Spawn Wisdom Drain, on a Touch or Slam, deal 2 Negative Levels (no save). For each negative level granted, the Vampire gains 5 Temporary HP for 1 hour. Usable 1/round. Channel Energy 7/day – 2d6 Special Qualities: Polymorph, as a Standard Action into a Bat, Dire Bat, Wolf, orDire Wolf Damage Reduction 10 / silver and magic. Fast Healing +5 Gaseous Form as a Standard Action. Fly at 20’ with Perfect maneuverability. Spider Climb, always on. Resists: Cold 10, Electricity 10, Turn +4 Code of Conduct: Uphold the Tenants of Shar's Faith at all times Detect Good atwill Smite Good 2/Day +6 To attack, +5 To Damage Divine Grace +6 to all saves Lay on Hands (Negative energy) Heal undead/Damage living 5hp 8 times/Day Aura of Menace: As per Cause Fear spell Divine Bond - Enchant weapon with +1 ehancement of property 5mins/day Arcane Bond (Longsword) Saves: Fort +10 4+6 Ref +14 1+5+8 Will +12 4+2+6 Skills: (64 pts) Bluff 22 6+8+8 Concentration 6 +6 Diplomacy 16 6+8+2 Intimidate 8 6+2 Hide 13 5+8 Jump 6 4+2 Knowledge Arcana 11 3+8 Knowledge Religion 11 3+8 Move Silent 13 5+8 Spot 12 2+10 Search 11 3+8 Listen 12 2+10 Sense Motive 10 8+2 Languages: Common, Elven, Illuskan Feats: 1 Two Weapon Fighting (PH 102) 1 (Bonus Human) Twin Sword Style (PG 46) 3 Shadow Weave Magic (PG 43) 5 Still Spell (Bonus Vampire) - Alertness - Combat reflexes - Dodge - Improved Initiative - Lightning Reflexes Sorcerer Spells: */8/6 0 (6): Bleed, Touch of Fatigue, Ghost Sound, Detect Magic, Read Magic, Acid Splash 1 (4): Chill Touch, Ray of Enfeeblement, True Strike, Disguise Self 2 (2): Touch of Idiocy, Spectral Hand Paladin Spells: 3 1: Inflict Light Wounds*2, Doom Stuff: (110k) Longsword +2 Human Bane 18315gp 4lb Shortsword +2 Spell Storing 18310gp 2lb Ring of Mind Shielding 8000gp Ring of Prtection +3 18000gp Rod of Metamagic, Silence,les 3000gp 3lb Bracers of Armour +3 9000gp 1lb Disc of Secrets 200gp Cormyr 154 Fiery Tunic 5000gp 2lb MIC 99 Amulet of Natural Armour +3 18000gp Gauntlet of Infinite Blades 6500gp 1Lb MIC 101 Dimension Stide Boots 2000gp 1Lb MIC 78 Eternal Wand Shield 820gp MIC 159 Nobles Outfit 75gp 10Lb Signet Ring 5gp Variety of Jewelry, headpieces rings, earrings, necklaces 200gp 2Lb Belt Pouch* 2 2gp 1Lb Spell component pouch 5gp 2Lb PLatinum 250 Gold 60 Silver 80 [/sblock] [sblock=notes] The Disc of Secrets is from the Cormyr Adventure, It is a basic Holy Symbol of Shar Disguised as a piece of jewelry. There is a command phrase to reveal its true form and to hide it. The Daggers are from the gauntlet of infinite blades. They are normal, except when charges are expended. The eternal wand can be used twice a day. The Arcane Bond, if I read it correctly, means can use my Long sword to cast one extra spell a day. [/sblock] [sblock=Personality] Vandaros, a hidden servant of Shar, spends a lot of time at the tavern, looking for bored young nobles he can seduce into worshipping Shar to lead them to thier oblivion. He is often involved with Rangta's Bachnals, seducing nobles with various mind altering drugs and slowly draining thier enthusiasm for life and convincing them that life cannot compare with the pureness of oblivion. Vandaros appears as a pale young noble, always dressed in the latest fashions, a peculiarity of his is a striking vest he often wears. Seemingly woven of red and yellow gems the flame like patterns seem to move and flicker like a living flame as he moves. He plays continualy with a dagger when he is bored ,both feigned or real.[/sblock] [/QUOTE]
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