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Rogues getting Cleric style loving?
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<blockquote data-quote="Xombie Master" data-source="post: 2599063" data-attributes="member: 36688"><p>I understand that "Searching for traps" means you are cautiosly creeping through an area keeping your eye out for danger. However I like cinematic roleplaying. In movies when a character "finds a trap" they usually grab a hold of an ally suddenly only to reveal a tripwire trap they just happened to spot.</p><p>My rule is to allow rogues to roll spot instead of search if they aren't actively looking. This is done with a -5 penalty as a quick glance is not as good as a good search. So they can't find the harder traps like this but it will still save the party once in a while. I also allow this for non-rogues when dealing with mundane traps under DC20. This cuts down the game time resulting from travelling through long hallways always searching for traps. 50 ft of grid can become quite a long ordeal when you couple it with search rolls. Since I'm running WLD anyone else who's played it can attest, that's a lot of long hallways.</p><p></p><p></p><p></p><p>That's not a bad idea! I always thought it stupid that a perfectly intelligent character can't notice that scything blade size opening in the floor. I mean it's a hole big enough for a scythe blade to exit from.</p><p></p><p></p><p></p><p>That's a good idea as well!</p></blockquote><p></p>
[QUOTE="Xombie Master, post: 2599063, member: 36688"] I understand that "Searching for traps" means you are cautiosly creeping through an area keeping your eye out for danger. However I like cinematic roleplaying. In movies when a character "finds a trap" they usually grab a hold of an ally suddenly only to reveal a tripwire trap they just happened to spot. My rule is to allow rogues to roll spot instead of search if they aren't actively looking. This is done with a -5 penalty as a quick glance is not as good as a good search. So they can't find the harder traps like this but it will still save the party once in a while. I also allow this for non-rogues when dealing with mundane traps under DC20. This cuts down the game time resulting from travelling through long hallways always searching for traps. 50 ft of grid can become quite a long ordeal when you couple it with search rolls. Since I'm running WLD anyone else who's played it can attest, that's a lot of long hallways. That's not a bad idea! I always thought it stupid that a perfectly intelligent character can't notice that scything blade size opening in the floor. I mean it's a hole big enough for a scythe blade to exit from. That's a good idea as well! [/QUOTE]
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