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Rogues: Not Skill-y enough?
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<blockquote data-quote="Remathilis" data-source="post: 5923729" data-attributes="member: 7635"><p>Ok, so our halfling rogue has effectively six trained "skills" which he gets a bonus to:</p><p></p><p>Open Locks</p><p>Find/Remove Traps</p><p>Stealth</p><p>Animal Handling</p><p>Commerce</p><p>Folklore</p><p></p><p>The latter three come from his "commoner" background and aren't related to his rogue talents. </p><p></p><p>Compared to even our BD&D/AD&D thieves, that doesn't seem very "skilled". Where's Pick Pocket? Climb Walls or Read Languages? Moving on to 3e, I see no Bluff, Tumble, Escape Artist, etc.</p><p></p><p>Now, I realize a number of things rogues used to get as skills (climb, jump, listen, search, gather info etc) are rolled into generic Str/Dex/Wis/Cha checks, but I think I'd like to see the rogue (esp with the thief scheme) have more trained skills in the traditional eight Thief skills (PP, OL, F/RT, MS, HS, DN, CW, RL) or some of 3e's additions (Bluff, Tumble, etc). Esp since Skill Mastery only works with trained skills.</p><p></p><p>On a related note: Why is trap REMOVAL now tied to wisdom (or implied to be)? Surely Dexterity for removal...</p></blockquote><p></p>
[QUOTE="Remathilis, post: 5923729, member: 7635"] Ok, so our halfling rogue has effectively six trained "skills" which he gets a bonus to: Open Locks Find/Remove Traps Stealth Animal Handling Commerce Folklore The latter three come from his "commoner" background and aren't related to his rogue talents. Compared to even our BD&D/AD&D thieves, that doesn't seem very "skilled". Where's Pick Pocket? Climb Walls or Read Languages? Moving on to 3e, I see no Bluff, Tumble, Escape Artist, etc. Now, I realize a number of things rogues used to get as skills (climb, jump, listen, search, gather info etc) are rolled into generic Str/Dex/Wis/Cha checks, but I think I'd like to see the rogue (esp with the thief scheme) have more trained skills in the traditional eight Thief skills (PP, OL, F/RT, MS, HS, DN, CW, RL) or some of 3e's additions (Bluff, Tumble, etc). Esp since Skill Mastery only works with trained skills. On a related note: Why is trap REMOVAL now tied to wisdom (or implied to be)? Surely Dexterity for removal... [/QUOTE]
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Rogues: Not Skill-y enough?
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