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*Pathfinder & Starfinder
Rogues setting Traps
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<blockquote data-quote="Syrsuro" data-source="post: 4937202" data-attributes="member: 58162"><p>One of my players plays a rogue and has asked about setting traps for opponents in 4E.</p><p> </p><p>The obvious option is to push her towards items such as the Blastpatch. (I'll also allow her to hide it so that it is harder to detect).</p><p> </p><p>But I've been thinking that the best approach, in keeping with the 4E design philosophy, would probably be a Utility Power.</p><p> </p><p>Has anyone ever done anything like this? Are there powers already existing (for any class) that can be used as a template for the power?</p><p> </p><p>One possibility (which is very much unlike anything else in the system, but is easier for me) is to make it an Encounter Utility Power (grouped with the new Skill Powers) to create a triggering mechanism for a trap, but leave the 'meat' of the trap dependant upon an alchemical core (Alchemist's Fire, Blinding Bomb, etc.). The expense should prevent its abuse while giving her some flexibility. If I take this approach, I would probably make it a fairly low level Utility power. </p><p> </p><p>On a related note, I could - instead of making it a Utility Power - make it a feat. Perhaps Alchemical Trapmaster which allows the character to use Alchemical Items as traps, using their Thievery skill to determine their effectiveness.</p><p> </p><p>Whether it is a feat or a utility power, the requirement of a costly component should be sufficient to prevent her spamming the corridors with traps.</p><p> </p><p>Alternately, one could simply allow the trap to be made (as a Utility power) using the contents of an abstracted 'trapmaking kit', and use the damage guides on page 42 for the trap (normal damage, probably medium or high, perhaps dependant upon skill check). In this case, I'd probably be tempted to make it a daily power - or perhaps make it an encounter power but limit its use in some other way.</p><p> </p><p>So - thoughts? </p><p> </p><p>BTW: The character in question is currently 8th level (I think, unless she leveled to ninth last session....)</p><p> </p><p>Aside: I'm also interested in ideas regarding more mundane/ less explosive traps she might be able to improvise on the spot. But those are also going to be more dependant upon the particulars of wherever she finds herself....</p><p> </p><p>Carl</p></blockquote><p></p>
[QUOTE="Syrsuro, post: 4937202, member: 58162"] One of my players plays a rogue and has asked about setting traps for opponents in 4E. The obvious option is to push her towards items such as the Blastpatch. (I'll also allow her to hide it so that it is harder to detect). But I've been thinking that the best approach, in keeping with the 4E design philosophy, would probably be a Utility Power. Has anyone ever done anything like this? Are there powers already existing (for any class) that can be used as a template for the power? One possibility (which is very much unlike anything else in the system, but is easier for me) is to make it an Encounter Utility Power (grouped with the new Skill Powers) to create a triggering mechanism for a trap, but leave the 'meat' of the trap dependant upon an alchemical core (Alchemist's Fire, Blinding Bomb, etc.). The expense should prevent its abuse while giving her some flexibility. If I take this approach, I would probably make it a fairly low level Utility power. On a related note, I could - instead of making it a Utility Power - make it a feat. Perhaps Alchemical Trapmaster which allows the character to use Alchemical Items as traps, using their Thievery skill to determine their effectiveness. Whether it is a feat or a utility power, the requirement of a costly component should be sufficient to prevent her spamming the corridors with traps. Alternately, one could simply allow the trap to be made (as a Utility power) using the contents of an abstracted 'trapmaking kit', and use the damage guides on page 42 for the trap (normal damage, probably medium or high, perhaps dependant upon skill check). In this case, I'd probably be tempted to make it a daily power - or perhaps make it an encounter power but limit its use in some other way. So - thoughts? BTW: The character in question is currently 8th level (I think, unless she leveled to ninth last session....) Aside: I'm also interested in ideas regarding more mundane/ less explosive traps she might be able to improvise on the spot. But those are also going to be more dependant upon the particulars of wherever she finds herself.... Carl [/QUOTE]
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