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General Tabletop Discussion
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Rogues, Spot, and Searching for Traps
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<blockquote data-quote="jgsugden" data-source="post: 1478259" data-attributes="member: 2629"><p>A note on searching every 5' - You don't have to roll a die for every 5'. </p><p></p><p>If there is a trap and they beat the DC, inform them of where they found the (closest) trap. If they didn't find it and there is a trap, set it off. If there is no trap, just tell them they've reached the end of the corridor and don't bother rolling. </p><p></p><p>Don't forget: The assumption under the trap rules is *not* that you'll find and disarm all traps. It is that you'll think to search for some of them and you'll actually manage to find only some of the ones for which you search. A trap going off is ok. </p><p></p><p>So, if the PCs want to be very careful in an area they can be very safe and take 20 on every 5' area and go slowly. They can go at a much faster rate, 5' per round, and still have a good chance of finding traps. Or, they can throw caution to the wind and move 3, 4 or 6 times as fast.</p><p></p><p>Making trap finding easier just makes traps a non-issue. If that is what you want, just don't use traps.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 1478259, member: 2629"] A note on searching every 5' - You don't have to roll a die for every 5'. If there is a trap and they beat the DC, inform them of where they found the (closest) trap. If they didn't find it and there is a trap, set it off. If there is no trap, just tell them they've reached the end of the corridor and don't bother rolling. Don't forget: The assumption under the trap rules is *not* that you'll find and disarm all traps. It is that you'll think to search for some of them and you'll actually manage to find only some of the ones for which you search. A trap going off is ok. So, if the PCs want to be very careful in an area they can be very safe and take 20 on every 5' area and go slowly. They can go at a much faster rate, 5' per round, and still have a good chance of finding traps. Or, they can throw caution to the wind and move 3, 4 or 6 times as fast. Making trap finding easier just makes traps a non-issue. If that is what you want, just don't use traps. [/QUOTE]
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