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*TTRPGs General
Rogues stealing from their own party
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<blockquote data-quote="Peter Gibbons" data-source="post: 2710580" data-attributes="member: 35541"><p>It depends. If the theft is only possible because of metagame reasons (the thief's player keeps the treasure list, for example), then such theft is just <em>cheating</em>, and the player should be dealt with appropriately (in most cases, that means kicked out of the group). If the theft is impossible because of metagame reasons (some other player keeps the treasure list, and will therefore have to be aware of the theft, for example), then such theft should be avoided because the other players will be unable to "firewall" the metagame info from their characters' knowledge--unless, of course, all of the players agree that having the thief steal stuff from them will be wonderfully good fun, and gleefully role-play their characters' ignorance of what's going on. That doesn't happen too often, IME.</p><p></p><p>Now, if there are no metagame concerns, it's just a question of realism. How is the rogue accomplishing the theft? And how is he keeping it secret? The DM should be completely, totally, and perfectly fair in resolving these questions. In most cases, that means the thief is going to get caught sooner or later. And when that happens, he's likely going to (a) die, or (b) wish he could. If the thief's player (or anyone else, really) is going to complain about that when it happens, the group should probably just agree that intraparty theft is a Bad Idea and agree not to do it, even though it would be "in character."</p></blockquote><p></p>
[QUOTE="Peter Gibbons, post: 2710580, member: 35541"] It depends. If the theft is only possible because of metagame reasons (the thief's player keeps the treasure list, for example), then such theft is just [I]cheating[/I], and the player should be dealt with appropriately (in most cases, that means kicked out of the group). If the theft is impossible because of metagame reasons (some other player keeps the treasure list, and will therefore have to be aware of the theft, for example), then such theft should be avoided because the other players will be unable to "firewall" the metagame info from their characters' knowledge--unless, of course, all of the players agree that having the thief steal stuff from them will be wonderfully good fun, and gleefully role-play their characters' ignorance of what's going on. That doesn't happen too often, IME. Now, if there are no metagame concerns, it's just a question of realism. How is the rogue accomplishing the theft? And how is he keeping it secret? The DM should be completely, totally, and perfectly fair in resolving these questions. In most cases, that means the thief is going to get caught sooner or later. And when that happens, he's likely going to (a) die, or (b) wish he could. If the thief's player (or anyone else, really) is going to complain about that when it happens, the group should probably just agree that intraparty theft is a Bad Idea and agree not to do it, even though it would be "in character." [/QUOTE]
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