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General Tabletop Discussion
*Pathfinder & Starfinder
Rogues v. Traps
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<blockquote data-quote="Belbarrus" data-source="post: 1379655" data-attributes="member: 10962"><p>Would you allow taking a 20 for searching for secret doors? It's the same thing. No penalty for not finding a secret door, no penalty for not finding a trap.</p><p></p><p>Back to the topic.....</p><p></p><p>When I run a game that has a Rogue PC, the players just inform me that the Rogue "is searching for traps". They travel at their normal speed, then if they encounter a trap, I determine if the Rogue had found it or not. I dont make the players actually tell me which squares they search on a square by square basis. If the players want to be really careful, then they will specify areas, such as doors, chests, crossroads and so on. If they are really, really suspicious of a trap, then the Rogue player will inform me that he is taking 20. I keep track of the time that passes.</p><p></p><p>With my own Barb 4/Rogue 9 character, my Search skill is around 16. So I can walk around taking 10 and find most mundane traps. If I want to be careful, but not take up time, I drink a potion of Vision (+10 to Search) and walk around taking 10 while searching, which gives me a 36 check. Then, if I want to be really careful, I will take a 20, giving me a 46 Search check. However, since this takes 2 minutes and the potion on lasts for 60, I do this sparingly.</p><p></p><p>B</p></blockquote><p></p>
[QUOTE="Belbarrus, post: 1379655, member: 10962"] Would you allow taking a 20 for searching for secret doors? It's the same thing. No penalty for not finding a secret door, no penalty for not finding a trap. Back to the topic..... When I run a game that has a Rogue PC, the players just inform me that the Rogue "is searching for traps". They travel at their normal speed, then if they encounter a trap, I determine if the Rogue had found it or not. I dont make the players actually tell me which squares they search on a square by square basis. If the players want to be really careful, then they will specify areas, such as doors, chests, crossroads and so on. If they are really, really suspicious of a trap, then the Rogue player will inform me that he is taking 20. I keep track of the time that passes. With my own Barb 4/Rogue 9 character, my Search skill is around 16. So I can walk around taking 10 and find most mundane traps. If I want to be careful, but not take up time, I drink a potion of Vision (+10 to Search) and walk around taking 10 while searching, which gives me a 36 check. Then, if I want to be really careful, I will take a 20, giving me a 46 Search check. However, since this takes 2 minutes and the potion on lasts for 60, I do this sparingly. B [/QUOTE]
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