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General Tabletop Discussion
*Pathfinder & Starfinder
Rogues v. Traps
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<blockquote data-quote="NPC" data-source="post: 1382405" data-attributes="member: 7124"><p>I played in a campaign where we had this exact debate. The DM used traps a lot, so I think he felt a bit annoyed that we could bypass his clever traps by simply being careful and taking 20 whenever we thought something was afoul.</p><p> </p><p><span style="color: #cfcfcf">When I DM, I allow the PC's to take 20 on Search checks whenever and wherever they want. But there must to be consequences for this.</span></p><p> </p><p><span style="color: #cfcfcf">I keep a random encounter table handy and roll on it every now and then when someone takes 20. </span><span style="color: #cfcfcf">Also, if there's something time critical happening, and the rogue is taking 20 all the time, then chances are the party will miss the event.</span></p><p> </p><p><span style="color: #cfcfcf">But I honestly don't see the problem in letting the rogue shine in these moments.</span></p></blockquote><p></p>
[QUOTE="NPC, post: 1382405, member: 7124"] I played in a campaign where we had this exact debate. The DM used traps a lot, so I think he felt a bit annoyed that we could bypass his clever traps by simply being careful and taking 20 whenever we thought something was afoul. [color=#cfcfcf]When I DM, I allow the PC's to take 20 on Search checks whenever and wherever they want. But there must to be consequences for this.[/color] [color=#cfcfcf]I keep a random encounter table handy and roll on it every now and then when someone takes 20. [/color][color=#cfcfcf]Also, if there's something time critical happening, and the rogue is taking 20 all the time, then chances are the party will miss the event.[/color] [color=#cfcfcf]But I honestly don't see the problem in letting the rogue shine in these moments.[/color] [/QUOTE]
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Community
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Rogues v. Traps
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