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General Tabletop Discussion
*Pathfinder & Starfinder
Rogues v. Traps
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<blockquote data-quote="Belbarrus" data-source="post: 1383922" data-attributes="member: 10962"><p>Right, but the whole idea of "searching" for a trap is to find the trigger *before* walking into the trigger square. You are stating that one cannot search for a trap unless they actually walk into the trigger area. Which is like saying that someone cannot recognize that they walked into a house, until they were actually in the house.</p><p></p><p>For example, let's say a door opens to a 20'x20' room. The whole floor is the lid to a pit trap. If a Rogue searches the floor from the doorway, they could notice signs such as the seam of the lid or scratch marks or that the floor slightly dips in the center. These are clues the Rogue is trained to look for (hence Trapfinding being a special ability limited to the Rogue class) *without* having to actually step onto the floor. If the Rogue *failed* to find the trap, the trap does not *just go off* for no reason. It would still only activate when someone stepped on the floor. Also, even if you DID state that the person had to walk onto the floor to check for traps, the ACT of searching is *not* what triggers the trap, it is the act of 'walking onto the floor'.</p><p></p><p>Hope that makes more sense.</p><p></p><p>B</p></blockquote><p></p>
[QUOTE="Belbarrus, post: 1383922, member: 10962"] Right, but the whole idea of "searching" for a trap is to find the trigger *before* walking into the trigger square. You are stating that one cannot search for a trap unless they actually walk into the trigger area. Which is like saying that someone cannot recognize that they walked into a house, until they were actually in the house. For example, let's say a door opens to a 20'x20' room. The whole floor is the lid to a pit trap. If a Rogue searches the floor from the doorway, they could notice signs such as the seam of the lid or scratch marks or that the floor slightly dips in the center. These are clues the Rogue is trained to look for (hence Trapfinding being a special ability limited to the Rogue class) *without* having to actually step onto the floor. If the Rogue *failed* to find the trap, the trap does not *just go off* for no reason. It would still only activate when someone stepped on the floor. Also, even if you DID state that the person had to walk onto the floor to check for traps, the ACT of searching is *not* what triggers the trap, it is the act of 'walking onto the floor'. Hope that makes more sense. B [/QUOTE]
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