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General Tabletop Discussion
*Pathfinder & Starfinder
Rogues v. Traps
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<blockquote data-quote="Ridley's Cohort" data-source="post: 1385131" data-attributes="member: 545"><p>I think it is just a 1e/2e mindset that some DMs will not let go of -- those good old days where the player can anticipate exactly where the trap is but his PC gets to walk on it because the Rogue failed his 65% change of Finding Traps.</p><p></p><p>The Take 10 and Take 20 rules work very well. It is the logical consequence of the skill system that, time allowing, a character will be 100% effective at certain tasks. </p><p></p><p>A show of hands please for everyone out there in ENWorld who rolled a natural one on their Get Out of Bed roll this morning and fell flat on their face... I thought so.</p><p></p><p>Saying it is more "fun" to guarantee Search attempts fail is a totally phoney baloney argument. The fun traps are the ones you locate and you are not sure you dare attempt to disable...</p><p></p><p>Is this a real problem? Has anyone actually seen the game become unfun because of Take 20? Or does the DM just feel cheated because one of the PCs is competent at its class specialty?</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 1385131, member: 545"] I think it is just a 1e/2e mindset that some DMs will not let go of -- those good old days where the player can anticipate exactly where the trap is but his PC gets to walk on it because the Rogue failed his 65% change of Finding Traps. The Take 10 and Take 20 rules work very well. It is the logical consequence of the skill system that, time allowing, a character will be 100% effective at certain tasks. A show of hands please for everyone out there in ENWorld who rolled a natural one on their Get Out of Bed roll this morning and fell flat on their face... I thought so. Saying it is more "fun" to guarantee Search attempts fail is a totally phoney baloney argument. The fun traps are the ones you locate and you are not sure you dare attempt to disable... Is this a real problem? Has anyone actually seen the game become unfun because of Take 20? Or does the DM just feel cheated because one of the PCs is competent at its class specialty? [/QUOTE]
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Rogues v. Traps
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