Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rogues v. Traps
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kichwas" data-source="post: 1386735" data-attributes="member: 891"><p>Exactly:</p><p></p><p><strong>PHB Page 72, under Disable Device</strong>:</p><p><em>If you fail by 5 or more something goes wrong. If the device is a trap, you spring it.</em></p><p></p><p><strong>PHB Page 81, under Search</strong>:</p><p>No such equivalent entry.</p><p></p><p><strong>PHB Page 65 under take 20</strong>:</p><p><em>...if you did attempt to take 20 on a skill that caries penalties for failure (for instance, a Disable Device check to disarm a trap), your character would automatically incur those penalties before he or she could complete the task (in this case, the character would most likely set off the trap). Common "take 20" skills include Escape Artist, Open Lock, and Search.</em></p><p></p><p>From the above we know that you can take 20 to search, and that failing search does not set off traps - disable device does.</p><p></p><p></p><p>As to the idea that a Rogue's vision is not good enough to spot those super hidden traps - it is. That's why only rogues can spot trap DCs above 20, and even that only if they have the ranks to do it. Ranks that represent special training and a different paradigm of thought and action than others possess.</p><p></p><p>As to the effect this has on play - it only lets the rogue -find- the trap. It does not guarantee she can disable it. Just ask Lidda (as seen on page 85 of the PHB). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Having a Rogue on staff lets you avoid going around blind - but it does not ensure safety. The challenge of a trap is still there, it's just different.</p><p></p><p>In fact I would wager it's more challenging when you know the trap is there. Once you know it's present you have to come up with a plan. You have to either outroll or outthink it. When you don't know all a trap represents is random wandering hit point loss. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> While that's annoying and even threatening, it's not a challenge.</p></blockquote><p></p>
[QUOTE="Kichwas, post: 1386735, member: 891"] Exactly: [b]PHB Page 72, under Disable Device[/b]: [i]If you fail by 5 or more something goes wrong. If the device is a trap, you spring it.[/i] [b]PHB Page 81, under Search[/b]: No such equivalent entry. [b]PHB Page 65 under take 20[/b]: [i]...if you did attempt to take 20 on a skill that caries penalties for failure (for instance, a Disable Device check to disarm a trap), your character would automatically incur those penalties before he or she could complete the task (in this case, the character would most likely set off the trap). Common "take 20" skills include Escape Artist, Open Lock, and Search.[/i] From the above we know that you can take 20 to search, and that failing search does not set off traps - disable device does. As to the idea that a Rogue's vision is not good enough to spot those super hidden traps - it is. That's why only rogues can spot trap DCs above 20, and even that only if they have the ranks to do it. Ranks that represent special training and a different paradigm of thought and action than others possess. As to the effect this has on play - it only lets the rogue -find- the trap. It does not guarantee she can disable it. Just ask Lidda (as seen on page 85 of the PHB). :D Having a Rogue on staff lets you avoid going around blind - but it does not ensure safety. The challenge of a trap is still there, it's just different. In fact I would wager it's more challenging when you know the trap is there. Once you know it's present you have to come up with a plan. You have to either outroll or outthink it. When you don't know all a trap represents is random wandering hit point loss. :p While that's annoying and even threatening, it's not a challenge. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rogues v. Traps
Top