Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Rogues: Weak, Just Right, or Overpowered?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kobold Stew" data-source="post: 6215350" data-attributes="member: 23484"><p>I clicked too weak, for three reasons, but that's not quite right for the problems that I have with the current implementation of the Rogue. </p><p></p><p>1. Niche. The rogue's niche of skill-monkey (something that makes the niche enjoyable to play, for me at least) is currently not doing well. Once the Bard hits level 3 (and Expertise kicks in), Bardic Knowledge makes them a better skill monkey that the Rogue (and with no limit on skill selection).</p><p></p><p>2. Builds. Currently, the play test only allows Dexterity builds. Previous packets have been more diverse, and I expect the diversity to return, but the range of effective available builds is lower here than it has been previously (where strength and charisma builds were actively supported), and that makes the rogue less compelling to play (again, for me).</p><p></p><p>3. Backgrounds. The implementation of extra skills in the Rogue (and Ranger and Bard) is flavourless. I'd prefer to see the extra skills come in the form of a second background (possibly chosen from a limited list, if restrictions are needed). That was in the very first test pack, and it helped make compelling stories. If re-implemented, it would allow (a) all classes only to grant one skill, except with a specific class ability and (b) the rogue to have an extra background as a class ability, perhaps not at first level to avoid the problem of 1-level dips.</p><p></p><p>None of these, essentially, are about combat. I expect the rouge to be a bit behind in combat, and to need to work to be effective (through sneak attack). But I'd like to see the rogue strengthened out-of-combat, and to be more dynamic in the other pillars of the game.</p><p></p><p>(In terms of play, I've not sensed particular strengths or weaknesses in combat, but we've not done much levelling -- mostly one-offs at various levels.)</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 6215350, member: 23484"] I clicked too weak, for three reasons, but that's not quite right for the problems that I have with the current implementation of the Rogue. 1. Niche. The rogue's niche of skill-monkey (something that makes the niche enjoyable to play, for me at least) is currently not doing well. Once the Bard hits level 3 (and Expertise kicks in), Bardic Knowledge makes them a better skill monkey that the Rogue (and with no limit on skill selection). 2. Builds. Currently, the play test only allows Dexterity builds. Previous packets have been more diverse, and I expect the diversity to return, but the range of effective available builds is lower here than it has been previously (where strength and charisma builds were actively supported), and that makes the rogue less compelling to play (again, for me). 3. Backgrounds. The implementation of extra skills in the Rogue (and Ranger and Bard) is flavourless. I'd prefer to see the extra skills come in the form of a second background (possibly chosen from a limited list, if restrictions are needed). That was in the very first test pack, and it helped make compelling stories. If re-implemented, it would allow (a) all classes only to grant one skill, except with a specific class ability and (b) the rogue to have an extra background as a class ability, perhaps not at first level to avoid the problem of 1-level dips. None of these, essentially, are about combat. I expect the rouge to be a bit behind in combat, and to need to work to be effective (through sneak attack). But I'd like to see the rogue strengthened out-of-combat, and to be more dynamic in the other pillars of the game. (In terms of play, I've not sensed particular strengths or weaknesses in combat, but we've not done much levelling -- mostly one-offs at various levels.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Rogues: Weak, Just Right, or Overpowered?
Top