Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Rogues without Darkvision
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AaronOfBarbaria" data-source="post: 6877187" data-attributes="member: 6701872"><p>That's interesting, because when I think of "traditional dungeon crawls", I think of the adventure modules I ran in my youth, and they are the very source from which I originally drew my conclusion that even most monsters that can see in darkness would rather have dim light to see in because it has always been more advantageous - because of the strictly limited range, and because whether infravision or darkvision what it is that can be seen is of less useful degree of detail than what can be seen in dim light, such as neither of those types of vision being able to tell a surface-dwelling dwarf from a duergar, nor either typically being able to see that drow patrol before they have shot you full of poisoned crossbow bolts.</p><p></p><p>Dungeons have light sources in general, and dungeons that don't are full of things that can see farther in darkness than the typical adventurer that can see in the dark, so bringing light and giving away your position by doing so is still your best chance at seeing the denizens of the dungeon before it is too late - an enemy that knows you are coming being less of a threat than an enemy you can't see coming.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6877187, member: 6701872"] That's interesting, because when I think of "traditional dungeon crawls", I think of the adventure modules I ran in my youth, and they are the very source from which I originally drew my conclusion that even most monsters that can see in darkness would rather have dim light to see in because it has always been more advantageous - because of the strictly limited range, and because whether infravision or darkvision what it is that can be seen is of less useful degree of detail than what can be seen in dim light, such as neither of those types of vision being able to tell a surface-dwelling dwarf from a duergar, nor either typically being able to see that drow patrol before they have shot you full of poisoned crossbow bolts. Dungeons have light sources in general, and dungeons that don't are full of things that can see farther in darkness than the typical adventurer that can see in the dark, so bringing light and giving away your position by doing so is still your best chance at seeing the denizens of the dungeon before it is too late - an enemy that knows you are coming being less of a threat than an enemy you can't see coming. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Rogues without Darkvision
Top